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Diffstat (limited to 'tests/test_shader_lang.cpp')
-rw-r--r-- | tests/test_shader_lang.cpp | 361 |
1 files changed, 361 insertions, 0 deletions
diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp new file mode 100644 index 0000000000..34ee3e3210 --- /dev/null +++ b/tests/test_shader_lang.cpp @@ -0,0 +1,361 @@ +/*************************************************************************/ +/* test_shader_lang.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "test_shader_lang.h" + +#include "core/os/file_access.h" +#include "core/os/main_loop.h" +#include "core/os/os.h" + +#include "core/print_string.h" +#include "scene/gui/control.h" +#include "scene/gui/text_edit.h" +#include "servers/rendering/shader_language.h" + +typedef ShaderLanguage SL; + +namespace TestShaderLang { + +static String _mktab(int p_level) { + String tb; + for (int i = 0; i < p_level; i++) { + tb += "\t"; + } + + return tb; +} + +static String _typestr(SL::DataType p_type) { + return ShaderLanguage::get_datatype_name(p_type); +} + +static String _prestr(SL::DataPrecision p_pres) { + switch (p_pres) { + case SL::PRECISION_LOWP: + return "lowp "; + case SL::PRECISION_MEDIUMP: + return "mediump "; + case SL::PRECISION_HIGHP: + return "highp "; + case SL::PRECISION_DEFAULT: + return ""; + } + return ""; +} + +static String _opstr(SL::Operator p_op) { + return ShaderLanguage::get_operator_text(p_op); +} + +static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { + switch (p_type) { + case SL::TYPE_BOOL: + return p_values[0].boolean ? "true" : "false"; + case SL::TYPE_BVEC2: + return String() + "bvec2(" + (p_values[0].boolean ? "true" : "false") + (p_values[1].boolean ? "true" : "false") + ")"; + case SL::TYPE_BVEC3: + return String() + "bvec3(" + (p_values[0].boolean ? "true" : "false") + "," + (p_values[1].boolean ? "true" : "false") + "," + (p_values[2].boolean ? "true" : "false") + ")"; + case SL::TYPE_BVEC4: + return String() + "bvec4(" + (p_values[0].boolean ? "true" : "false") + "," + (p_values[1].boolean ? "true" : "false") + "," + (p_values[2].boolean ? "true" : "false") + "," + (p_values[3].boolean ? "true" : "false") + ")"; + case SL::TYPE_INT: + return rtos(p_values[0].sint); + case SL::TYPE_IVEC2: + return String() + "ivec2(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + ")"; + case SL::TYPE_IVEC3: + return String() + "ivec3(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + "," + rtos(p_values[2].sint) + ")"; + case SL::TYPE_IVEC4: + return String() + "ivec4(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + "," + rtos(p_values[2].sint) + "," + rtos(p_values[3].sint) + ")"; + case SL::TYPE_UINT: + return rtos(p_values[0].real); + case SL::TYPE_UVEC2: + return String() + "uvec2(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + ")"; + case SL::TYPE_UVEC3: + return String() + "uvec3(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + ")"; + case SL::TYPE_UVEC4: + return String() + "uvec4(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + "," + rtos(p_values[3].real) + ")"; + case SL::TYPE_FLOAT: + return rtos(p_values[0].real); + case SL::TYPE_VEC2: + return String() + "vec2(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + ")"; + case SL::TYPE_VEC3: + return String() + "vec3(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + ")"; + case SL::TYPE_VEC4: + return String() + "vec4(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + "," + rtos(p_values[3].real) + ")"; + default: + ERR_FAIL_V(String()); + } +} + +static String dump_node_code(SL::Node *p_node, int p_level) { + String code; + + switch (p_node->type) { + case SL::Node::TYPE_SHADER: { + SL::ShaderNode *pnode = (SL::ShaderNode *)p_node; + + for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) { + String ucode = "uniform "; + ucode += _prestr(E->get().precision); + ucode += _typestr(E->get().type); + ucode += " " + String(E->key()); + + if (E->get().default_value.size()) { + ucode += " = " + get_constant_text(E->get().type, E->get().default_value); + } + + static const char *hint_name[SL::ShaderNode::Uniform::HINT_MAX] = { + "", + "color", + "range", + "albedo", + "normal", + "black", + "white" + }; + + if (E->get().hint) { + ucode += " : " + String(hint_name[E->get().hint]); + } + + code += ucode + "\n"; + } + + for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) { + String vcode = "varying "; + vcode += _prestr(E->get().precision); + vcode += _typestr(E->get().type); + vcode += " " + String(E->key()); + + code += vcode + "\n"; + } + for (int i = 0; i < pnode->functions.size(); i++) { + SL::FunctionNode *fnode = pnode->functions[i].function; + + String header; + header = _typestr(fnode->return_type) + " " + fnode->name + "("; + for (int j = 0; j < fnode->arguments.size(); j++) { + if (j > 0) { + header += ", "; + } + header += _prestr(fnode->arguments[j].precision) + _typestr(fnode->arguments[j].type) + " " + fnode->arguments[j].name; + } + + header += ")\n"; + code += header; + code += dump_node_code(fnode->body, p_level + 1); + } + + //code+=dump_node_code(pnode->body,p_level); + } break; + case SL::Node::TYPE_STRUCT: { + } break; + case SL::Node::TYPE_FUNCTION: { + } break; + case SL::Node::TYPE_BLOCK: { + SL::BlockNode *bnode = (SL::BlockNode *)p_node; + + //variables + code += _mktab(p_level - 1) + "{\n"; + for (Map<StringName, SL::BlockNode::Variable>::Element *E = bnode->variables.front(); E; E = E->next()) { + code += _mktab(p_level) + _prestr(E->get().precision) + _typestr(E->get().type) + " " + E->key() + ";\n"; + } + + for (int i = 0; i < bnode->statements.size(); i++) { + String scode = dump_node_code(bnode->statements[i], p_level); + + if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW) { + code += scode; //use directly + } else { + code += _mktab(p_level) + scode + ";\n"; + } + } + code += _mktab(p_level - 1) + "}\n"; + + } break; + case SL::Node::TYPE_VARIABLE: { + SL::VariableNode *vnode = (SL::VariableNode *)p_node; + code = vnode->name; + + } break; + case SL::Node::TYPE_VARIABLE_DECLARATION: { + // FIXME: Implement + } break; + case SL::Node::TYPE_ARRAY: { + SL::ArrayNode *vnode = (SL::ArrayNode *)p_node; + code = vnode->name; + } break; + case SL::Node::TYPE_ARRAY_DECLARATION: { + // FIXME: Implement + } break; + case SL::Node::TYPE_ARRAY_CONSTRUCT: { + // FIXME: Implement + } break; + case SL::Node::TYPE_CONSTANT: { + SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; + return get_constant_text(cnode->datatype, cnode->values); + + } break; + case SL::Node::TYPE_OPERATOR: { + SL::OperatorNode *onode = (SL::OperatorNode *)p_node; + + switch (onode->op) { + case SL::OP_ASSIGN: + case SL::OP_ASSIGN_ADD: + case SL::OP_ASSIGN_SUB: + case SL::OP_ASSIGN_MUL: + case SL::OP_ASSIGN_DIV: + case SL::OP_ASSIGN_SHIFT_LEFT: + case SL::OP_ASSIGN_SHIFT_RIGHT: + case SL::OP_ASSIGN_MOD: + case SL::OP_ASSIGN_BIT_AND: + case SL::OP_ASSIGN_BIT_OR: + case SL::OP_ASSIGN_BIT_XOR: + code = dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level); + break; + case SL::OP_BIT_INVERT: + case SL::OP_NEGATE: + case SL::OP_NOT: + case SL::OP_DECREMENT: + case SL::OP_INCREMENT: + code = _opstr(onode->op) + dump_node_code(onode->arguments[0], p_level); + break; + case SL::OP_POST_DECREMENT: + case SL::OP_POST_INCREMENT: + code = dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op); + break; + case SL::OP_CALL: + case SL::OP_CONSTRUCT: + code = dump_node_code(onode->arguments[0], p_level) + "("; + for (int i = 1; i < onode->arguments.size(); i++) { + if (i > 1) { + code += ", "; + } + code += dump_node_code(onode->arguments[i], p_level); + } + code += ")"; + break; + default: { + code = "(" + dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")"; + break; + } + } + + } break; + case SL::Node::TYPE_CONTROL_FLOW: { + SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node; + if (cfnode->flow_op == SL::FLOW_OP_IF) { + code += _mktab(p_level) + "if (" + dump_node_code(cfnode->expressions[0], p_level) + ")\n"; + code += dump_node_code(cfnode->blocks[0], p_level + 1); + if (cfnode->blocks.size() == 2) { + code += _mktab(p_level) + "else\n"; + code += dump_node_code(cfnode->blocks[1], p_level + 1); + } + + } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) { + if (cfnode->blocks.size()) { + code = "return " + dump_node_code(cfnode->blocks[0], p_level); + } else { + code = "return"; + } + } + + } break; + case SL::Node::TYPE_MEMBER: { + SL::MemberNode *mnode = (SL::MemberNode *)p_node; + code = dump_node_code(mnode->owner, p_level) + "." + mnode->name; + + } break; + } + + return code; +} + +static Error recreate_code(void *p_str, SL::ShaderNode *p_program) { + String *str = (String *)p_str; + + *str = dump_node_code(p_program, 0); + + return OK; +} + +MainLoop *test() { + List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); + + if (cmdlargs.empty()) { + //try editor! + print_line("usage: godot -test shader_lang <shader>"); + return nullptr; + } + + String test = cmdlargs.back()->get(); + + FileAccess *fa = FileAccess::open(test, FileAccess::READ); + + if (!fa) { + ERR_FAIL_V(nullptr); + } + + String code; + + while (true) { + CharType c = fa->get_8(); + if (fa->eof_reached()) { + break; + } + code += c; + } + + SL sl; + print_line("tokens:\n\n" + sl.token_debug(code)); + + Map<StringName, SL::FunctionInfo> dt; + dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3; + dt["fragment"].can_discard = true; + + Vector<StringName> rm; + rm.push_back("popo"); + Set<String> types; + types.insert("spatial"); + + Error err = sl.compile(code, dt, rm, types, nullptr); + + if (err) { + print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text()); + return nullptr; + } else { + String code2; + recreate_code(&code2, sl.get_shader()); + print_line("code:\n\n" + code2); + } + + return nullptr; +} + +} // namespace TestShaderLang |