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-rw-r--r--tests/test_render.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/tests/test_render.cpp b/tests/test_render.cpp
index 72b2840098..fe223ca258 100644
--- a/tests/test_render.cpp
+++ b/tests/test_render.cpp
@@ -30,8 +30,8 @@
#include "test_render.h"
+#include "core/math/convex_hull.h"
#include "core/math/math_funcs.h"
-#include "core/math/quick_hull.h"
#include "core/os/keyboard.h"
#include "core/os/main_loop.h"
#include "core/os/os.h"
@@ -53,7 +53,7 @@ class TestMainLoop : public MainLoop {
struct InstanceInfo {
RID instance;
- Transform base;
+ Transform3D base;
Vector3 rot_axis;
};
@@ -118,7 +118,7 @@ public:
vts.push_back(Vector3(-1, -1, -1));
Geometry3D::MeshData md;
- Error err = QuickHull::build(vts, md);
+ Error err = ConvexHullComputer::convex_hull(vts, md);
print_line("ERR: " + itos(err));
test_cube = vs->mesh_create();
vs->mesh_add_surface_from_mesh_data(test_cube, md);
@@ -165,7 +165,7 @@ public:
vs->viewport_set_active(viewport, true);
vs->viewport_attach_camera(viewport, camera);
vs->viewport_set_scenario(viewport, scenario);
- vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 3, 30)));
+ vs->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 3, 30)));
vs->camera_set_perspective(camera, 60, 0.1, 1000);
/*
@@ -182,7 +182,7 @@ public:
vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0));
//vs->light_set_shadow( lightaux, true );
light = vs->instance_create2(lightaux, scenario);
- Transform lla;
+ Transform3D lla;
//lla.set_look_at(Vector3(),Vector3(1, -1, 1));
lla.set_look_at(Vector3(), Vector3(0.0, -0.836026, -0.548690));
@@ -201,7 +201,7 @@ public:
}
virtual bool iteration(float p_time) {
RenderingServer *vs = RenderingServer::get_singleton();
- //Transform t;
+ //Transform3D t;
//t.rotate(Vector3(0, 1, 0), ofs);
//t.translate(Vector3(0,0,20 ));
//vs->camera_set_transform(camera, t);
@@ -211,7 +211,7 @@ public:
//return quit;
for (List<InstanceInfo>::Element *E = instances.front(); E; E = E->next()) {
- Transform pre(Basis(E->get().rot_axis, ofs), Vector3());
+ Transform3D pre(Basis(E->get().rot_axis, ofs), Vector3());
vs->instance_set_transform(E->get().instance, pre * E->get().base);
/*
if( !E->next() ) {