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Diffstat (limited to 'tests/test_render.cpp')
-rw-r--r-- | tests/test_render.cpp | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/tests/test_render.cpp b/tests/test_render.cpp new file mode 100644 index 0000000000..d936dd72e7 --- /dev/null +++ b/tests/test_render.cpp @@ -0,0 +1,240 @@ +/*************************************************************************/ +/* test_render.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "test_render.h" + +#include "core/math/math_funcs.h" +#include "core/math/quick_hull.h" +#include "core/os/keyboard.h" +#include "core/os/main_loop.h" +#include "core/os/os.h" +#include "core/print_string.h" +#include "servers/display_server.h" +#include "servers/rendering_server.h" + +#define OBJECT_COUNT 50 + +namespace TestRender { + +class TestMainLoop : public MainLoop { + RID test_cube; + RID instance; + RID camera; + RID viewport; + RID light; + RID scenario; + + struct InstanceInfo { + RID instance; + Transform base; + Vector3 rot_axis; + }; + + List<InstanceInfo> instances; + + float ofs; + bool quit; + +protected: +public: + virtual void input_event(const Ref<InputEvent> &p_event) { + if (p_event->is_pressed()) { + quit = true; + } + } + + virtual void init() { + print_line("INITIALIZING TEST RENDER"); + RenderingServer *vs = RenderingServer::get_singleton(); + test_cube = vs->get_test_cube(); + scenario = vs->scenario_create(); + + Vector<Vector3> vts; + + /* + Vector<Plane> sp = Geometry3D::build_sphere_planes(2,5,5); + Geometry3D::MeshData md2 = Geometry3D::build_convex_mesh(sp); + vts=md2.vertices; +*/ + /* + + static const int s = 20; + for(int i=0;i<s;i++) { + Basis rot(Vector3(0,1,0),i*Math_PI/s); + + for(int j=0;j<s;j++) { + Vector3 v; + v.x=Math::sin(j*Math_PI*2/s); + v.y=Math::cos(j*Math_PI*2/s); + + vts.push_back( rot.xform(v*2 ) ); + } + }*/ + /*for(int i=0;i<100;i++) { + + vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2); + }*/ + /* + vts.push_back(Vector3(0,0,1)); + vts.push_back(Vector3(0,0,-1)); + vts.push_back(Vector3(0,1,0)); + vts.push_back(Vector3(0,-1,0)); + vts.push_back(Vector3(1,0,0)); + vts.push_back(Vector3(-1,0,0));*/ + + vts.push_back(Vector3(1, 1, 1)); + vts.push_back(Vector3(1, -1, 1)); + vts.push_back(Vector3(-1, 1, 1)); + vts.push_back(Vector3(-1, -1, 1)); + vts.push_back(Vector3(1, 1, -1)); + vts.push_back(Vector3(1, -1, -1)); + vts.push_back(Vector3(-1, 1, -1)); + vts.push_back(Vector3(-1, -1, -1)); + + Geometry3D::MeshData md; + Error err = QuickHull::build(vts, md); + print_line("ERR: " + itos(err)); + test_cube = vs->mesh_create(); + vs->mesh_add_surface_from_mesh_data(test_cube, md); + //vs->scenario_set_debug(scenario,RS::SCENARIO_DEBUG_WIREFRAME); + + /* + RID sm = vs->shader_create(); + //vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);"); + //vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);"); + vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));"); + RID tcmat = vs->mesh_surface_get_material(test_cube,0); + vs->material_set_shader(tcmat,sm); + */ + + List<String> cmdline = OS::get_singleton()->get_cmdline_args(); + int object_count = OBJECT_COUNT; + if (cmdline.size() > 0 && cmdline[cmdline.size() - 1].to_int()) { + object_count = cmdline[cmdline.size() - 1].to_int(); + }; + + for (int i = 0; i < object_count; i++) { + InstanceInfo ii; + + ii.instance = vs->instance_create2(test_cube, scenario); + + ii.base.translate(Math::random(-20, 20), Math::random(-20, 20), Math::random(-20, 18)); + ii.base.rotate(Vector3(0, 1, 0), Math::randf() * Math_PI); + ii.base.rotate(Vector3(1, 0, 0), Math::randf() * Math_PI); + vs->instance_set_transform(ii.instance, ii.base); + + ii.rot_axis = Vector3(Math::random(-1, 1), Math::random(-1, 1), Math::random(-1, 1)).normalized(); + + instances.push_back(ii); + } + + camera = vs->camera_create(); + + // vs->camera_set_perspective( camera, 60.0,0.1, 100.0 ); + + viewport = vs->viewport_create(); + Size2i screen_size = DisplayServer::get_singleton()->window_get_size(); + vs->viewport_set_size(viewport, screen_size.x, screen_size.y); + vs->viewport_attach_to_screen(viewport, Rect2(Vector2(), screen_size)); + vs->viewport_set_active(viewport, true); + vs->viewport_attach_camera(viewport, camera); + vs->viewport_set_scenario(viewport, scenario); + vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 3, 30))); + vs->camera_set_perspective(camera, 60, 0.1, 1000); + + /* + RID lightaux = vs->light_create( RenderingServer::LIGHT_OMNI ); + vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_RADIUS, 80 ); + vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ATTENUATION, 1 ); + vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ENERGY, 1.5 ); + light = vs->instance_create( lightaux ); + */ + RID lightaux; + + lightaux = vs->directional_light_create(); + //vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); + vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0)); + //vs->light_set_shadow( lightaux, true ); + light = vs->instance_create2(lightaux, scenario); + Transform lla; + //lla.set_look_at(Vector3(),Vector3(1,-1,1),Vector3(0,1,0)); + lla.set_look_at(Vector3(), Vector3(-0.000000, -0.836026, -0.548690), Vector3(0, 1, 0)); + + vs->instance_set_transform(light, lla); + + lightaux = vs->omni_light_create(); + //vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) ); + vs->light_set_color(lightaux, Color(1.0, 1.0, 0.0)); + vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_RANGE, 4); + vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_ENERGY, 8); + //vs->light_set_shadow( lightaux, true ); + //light = vs->instance_create( lightaux ); + + ofs = 0; + quit = false; + } + virtual bool iteration(float p_time) { + RenderingServer *vs = RenderingServer::get_singleton(); + //Transform t; + //t.rotate(Vector3(0, 1, 0), ofs); + //t.translate(Vector3(0,0,20 )); + //vs->camera_set_transform(camera, t); + + ofs += p_time * 0.05; + + //return quit; + + for (List<InstanceInfo>::Element *E = instances.front(); E; E = E->next()) { + Transform pre(Basis(E->get().rot_axis, ofs), Vector3()); + vs->instance_set_transform(E->get().instance, pre * E->get().base); + /* + if( !E->next() ) { + + vs->free( E->get().instance ); + instances.erase(E ); + }*/ + } + + return quit; + } + + virtual bool idle(float p_time) { + return quit; + } + + virtual void finish() { + } +}; + +MainLoop *test() { + return memnew(TestMainLoop); +} + +} // namespace TestRender |