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-rw-r--r--tests/test_render.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/tests/test_render.cpp b/tests/test_render.cpp
index d936dd72e7..72b2840098 100644
--- a/tests/test_render.cpp
+++ b/tests/test_render.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
#include "core/os/keyboard.h"
#include "core/os/main_loop.h"
#include "core/os/os.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#include "servers/display_server.h"
#include "servers/rendering_server.h"
@@ -98,7 +98,6 @@ public:
}
}*/
/*for(int i=0;i<100;i++) {
-
vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2);
}*/
/*
@@ -184,8 +183,8 @@ public:
//vs->light_set_shadow( lightaux, true );
light = vs->instance_create2(lightaux, scenario);
Transform lla;
- //lla.set_look_at(Vector3(),Vector3(1,-1,1),Vector3(0,1,0));
- lla.set_look_at(Vector3(), Vector3(-0.000000, -0.836026, -0.548690), Vector3(0, 1, 0));
+ //lla.set_look_at(Vector3(),Vector3(1, -1, 1));
+ lla.set_look_at(Vector3(), Vector3(0.0, -0.836026, -0.548690));
vs->instance_set_transform(light, lla);
@@ -216,7 +215,6 @@ public:
vs->instance_set_transform(E->get().instance, pre * E->get().base);
/*
if( !E->next() ) {
-
vs->free( E->get().instance );
instances.erase(E );
}*/
@@ -236,5 +234,4 @@ public:
MainLoop *test() {
return memnew(TestMainLoop);
}
-
} // namespace TestRender