diff options
Diffstat (limited to 'tests/test_physics_3d.cpp')
-rw-r--r-- | tests/test_physics_3d.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp index bb324d8ffe..727c44b3ac 100644 --- a/tests/test_physics_3d.cpp +++ b/tests/test_physics_3d.cpp @@ -30,8 +30,8 @@ #include "test_physics_3d.h" +#include "core/math/convex_hull.h" #include "core/math/math_funcs.h" -#include "core/math/quick_hull.h" #include "core/os/main_loop.h" #include "core/os/os.h" #include "core/string/print_string.h" @@ -77,10 +77,6 @@ class TestPhysics3DMainLoop : public MainLoop { bool quit; protected: - static void _bind_methods() { - ClassDB::bind_method("body_changed_transform", &TestPhysics3DMainLoop::body_changed_transform); - } - RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform p_location, bool p_active_default = true, const Transform &p_shape_xform = Transform()) { RenderingServer *vs = RenderingServer::get_singleton(); PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); @@ -93,7 +89,7 @@ protected: ps->body_set_param(body, PhysicsServer3D::BODY_PARAM_BOUNCE, 0.0); //todo set space ps->body_add_shape(body, type_shape_map[p_shape]); - ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance); + ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance); ps->body_set_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM, p_location); bodies.push_back(body); @@ -173,7 +169,7 @@ protected: RID convex_mesh = vs->mesh_create(); Geometry3D::MeshData convex_data = Geometry3D::build_convex_mesh(convex_planes); - QuickHull::build(convex_data.vertices, convex_data); + ConvexHullComputer::convex_hull(convex_data.vertices, convex_data); vs->mesh_add_surface_from_mesh_data(convex_mesh, convex_data); type_mesh_map[PhysicsServer3D::SHAPE_CONVEX_POLYGON] = convex_mesh; @@ -370,8 +366,7 @@ public: ps->body_set_space(character, space); //todo add space ps->body_add_shape(character, capsule_shape); - - ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance); + ps->body_set_force_integration_callback(character, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance); ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(-2, 5, -2))); bodies.push_back(character); |