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-rw-r--r--tests/test_physics_2d.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp
index 61b8951afa..f6619db8fd 100644
--- a/tests/test_physics_2d.cpp
+++ b/tests/test_physics_2d.cpp
@@ -199,7 +199,7 @@ protected:
if (mb.is_valid()) {
if (mb->is_pressed()) {
- Point2 p(mb->get_position().x, mb->get_position().y);
+ Point2 p = mb->get_position();
if (mb->get_button_index() == 1) {
ray_to = p;
@@ -248,20 +248,20 @@ protected:
return body;
}
- void _add_plane(const Vector2 &p_normal, real_t p_d) {
+ void _add_world_boundary(const Vector2 &p_normal, real_t p_d) {
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
Array arr;
arr.push_back(p_normal);
arr.push_back(p_d);
- RID plane = ps->world_margin_shape_create();
- ps->shape_set_data(plane, arr);
+ RID world_boundary = ps->world_boundary_shape_create();
+ ps->shape_set_data(world_boundary, arr);
RID plane_body = ps->body_create();
ps->body_set_mode(plane_body, PhysicsServer2D::BODY_MODE_STATIC);
ps->body_set_space(plane_body, space);
- ps->body_add_shape(plane_body, plane);
+ ps->body_add_shape(plane_body, world_boundary);
}
void _add_concave(const Vector<Vector2> &p_points, const Transform2D &p_xform = Transform2D()) {
@@ -381,9 +381,9 @@ public:
}
_add_concave(parr);
- //_add_plane(Vector2(0.0,-1).normalized(),-300);
- //_add_plane(Vector2(1,0).normalized(),50);
- //_add_plane(Vector2(-1,0).normalized(),-600);
+ //_add_world_boundary(Vector2(0.0,-1).normalized(),-300);
+ //_add_world_boundary(Vector2(1,0).normalized(),50);
+ //_add_world_boundary(Vector2(-1,0).normalized(),-600);
}
virtual bool process(double p_time) override {