diff options
Diffstat (limited to 'tests/test_main.cpp')
-rw-r--r-- | tests/test_main.cpp | 27 |
1 files changed, 17 insertions, 10 deletions
diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 3d186711cb..d58c19ac32 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -47,6 +47,7 @@ #include "tests/core/math/test_expression.h" #include "tests/core/math/test_geometry_2d.h" #include "tests/core/math/test_geometry_3d.h" +#include "tests/core/math/test_math_funcs.h" #include "tests/core/math/test_plane.h" #include "tests/core/math/test_quaternion.h" #include "tests/core/math/test_random_number_generator.h" @@ -84,11 +85,15 @@ #include "tests/core/variant/test_dictionary.h" #include "tests/core/variant/test_variant.h" #include "tests/scene/test_animation.h" +#include "tests/scene/test_arraymesh.h" #include "tests/scene/test_audio_stream_wav.h" +#include "tests/scene/test_bit_map.h" #include "tests/scene/test_code_edit.h" #include "tests/scene/test_curve.h" #include "tests/scene/test_gradient.h" +#include "tests/scene/test_path_2d.h" #include "tests/scene/test_path_3d.h" +#include "tests/scene/test_primitives.h" #include "tests/scene/test_sprite_frames.h" #include "tests/scene/test_text_edit.h" #include "tests/scene/test_theme.h" @@ -99,7 +104,7 @@ #include "tests/test_macros.h" -#include "scene/resources/default_theme/default_theme.h" +#include "scene/theme/theme_db.h" #include "servers/navigation_server_2d.h" #include "servers/navigation_server_3d.h" #include "servers/physics_server_2d.h" @@ -179,6 +184,7 @@ struct GodotTestCaseListener : public doctest::IReporter { PhysicsServer2D *physics_server_2d = nullptr; NavigationServer3D *navigation_server_3d = nullptr; NavigationServer2D *navigation_server_2d = nullptr; + ThemeDB *theme_db = nullptr; void test_case_start(const doctest::TestCaseData &p_in) override { SignalWatcher::get_singleton()->_clear_signals(); @@ -186,18 +192,15 @@ struct GodotTestCaseListener : public doctest::IReporter { String name = String(p_in.m_name); if (name.find("[SceneTree]") != -1) { - GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60); memnew(MessageQueue); - GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false); - memnew(Input); Error err = OK; OS::get_singleton()->set_has_server_feature_callback(nullptr); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (String("headless") == DisplayServer::get_create_function_name(i)) { - DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, Vector2i(0, 0), err); + DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), err); break; } } @@ -205,10 +208,10 @@ struct GodotTestCaseListener : public doctest::IReporter { RenderingServerDefault::get_singleton()->init(); RenderingServerDefault::get_singleton()->set_render_loop_enabled(false); - physics_server_3d = PhysicsServer3DManager::new_default_server(); + physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server(); physics_server_3d->init(); - physics_server_2d = PhysicsServer2DManager::new_default_server(); + physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server(); physics_server_2d->init(); navigation_server_3d = NavigationServer3DManager::new_default_server(); @@ -217,7 +220,8 @@ struct GodotTestCaseListener : public doctest::IReporter { memnew(InputMap); InputMap::get_singleton()->load_default(); - make_default_theme(1.0, Ref<Font>()); + theme_db = memnew(ThemeDB); + theme_db->initialize_theme_noproject(); memnew(SceneTree); SceneTree::get_singleton()->initialize(); @@ -247,7 +251,10 @@ struct GodotTestCaseListener : public doctest::IReporter { memdelete(SceneTree::get_singleton()); } - clear_default_theme(); + if (theme_db) { + memdelete(theme_db); + theme_db = nullptr; + } if (navigation_server_3d) { memdelete(navigation_server_3d); @@ -277,7 +284,7 @@ struct GodotTestCaseListener : public doctest::IReporter { if (RenderingServer::get_singleton()) { RenderingServer::get_singleton()->sync(); - RenderingServer::get_singleton()->global_shader_uniforms_clear(); + RenderingServer::get_singleton()->global_shader_parameters_clear(); RenderingServer::get_singleton()->finish(); memdelete(RenderingServer::get_singleton()); } |