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-rw-r--r--tests/test_main.cpp98
1 files changed, 55 insertions, 43 deletions
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index a09be08de8..40fe562be1 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,38 +45,43 @@
#include "tests/core/math/test_expression.h"
#include "tests/core/math/test_geometry_2d.h"
#include "tests/core/math/test_geometry_3d.h"
-#include "tests/core/math/test_math.h"
+#include "tests/core/math/test_plane.h"
#include "tests/core/math/test_random_number_generator.h"
#include "tests/core/math/test_rect2.h"
+#include "tests/core/math/test_rect2i.h"
+#include "tests/core/math/test_vector2.h"
+#include "tests/core/math/test_vector2i.h"
+#include "tests/core/math/test_vector3.h"
+#include "tests/core/math/test_vector3i.h"
#include "tests/core/object/test_class_db.h"
#include "tests/core/object/test_method_bind.h"
#include "tests/core/object/test_object.h"
+#include "tests/core/os/test_os.h"
#include "tests/core/string/test_node_path.h"
#include "tests/core/string/test_string.h"
#include "tests/core/string/test_translation.h"
#include "tests/core/templates/test_command_queue.h"
+#include "tests/core/templates/test_hash_map.h"
+#include "tests/core/templates/test_hash_set.h"
#include "tests/core/templates/test_list.h"
#include "tests/core/templates/test_local_vector.h"
#include "tests/core/templates/test_lru.h"
-#include "tests/core/templates/test_oa_hash_map.h"
-#include "tests/core/templates/test_ordered_hash_map.h"
#include "tests/core/templates/test_paged_array.h"
#include "tests/core/templates/test_vector.h"
#include "tests/core/test_crypto.h"
#include "tests/core/test_hashing_context.h"
#include "tests/core/test_time.h"
+#include "tests/core/threads/test_worker_thread_pool.h"
#include "tests/core/variant/test_array.h"
#include "tests/core/variant/test_dictionary.h"
#include "tests/core/variant/test_variant.h"
+#include "tests/scene/test_animation.h"
#include "tests/scene/test_code_edit.h"
#include "tests/scene/test_curve.h"
#include "tests/scene/test_gradient.h"
-#include "tests/scene/test_gui.h"
#include "tests/scene/test_path_3d.h"
-#include "tests/servers/test_physics_2d.h"
-#include "tests/servers/test_physics_3d.h"
-#include "tests/servers/test_render.h"
-#include "tests/servers/test_shader_lang.h"
+#include "tests/scene/test_text_edit.h"
+#include "tests/scene/test_theme.h"
#include "tests/servers/test_text_server.h"
#include "tests/test_validate_testing.h"
@@ -85,6 +90,11 @@
#include "tests/test_macros.h"
#include "scene/resources/default_theme/default_theme.h"
+#include "servers/navigation_server_2d.h"
+#include "servers/navigation_server_3d.h"
+#include "servers/physics_server_2d.h"
+#include "servers/physics_server_3d.h"
+#include "servers/rendering/rendering_server_default.h"
int test_main(int argc, char *argv[]) {
bool run_tests = true;
@@ -99,9 +109,9 @@ int test_main(int argc, char *argv[]) {
// Run custom test tools.
if (test_commands) {
- for (Map<String, TestFunc>::Element *E = test_commands->front(); E; E = E->next()) {
- if (args.find(E->key())) {
- const TestFunc &test_func = E->get();
+ for (const KeyValue<String, TestFunc> &E : (*test_commands)) {
+ if (args.find(E.key)) {
+ const TestFunc &test_func = E.value;
test_func();
run_tests = false;
break;
@@ -150,19 +160,15 @@ int test_main(int argc, char *argv[]) {
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-#include "servers/navigation_server_2d.h"
-#include "servers/navigation_server_3d.h"
-#include "servers/rendering/rendering_server_default.h"
-
struct GodotTestCaseListener : public doctest::IReporter {
GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
SignalWatcher *signal_watcher = nullptr;
- PhysicsServer3D *physics_3d_server = nullptr;
- PhysicsServer2D *physics_2d_server = nullptr;
- NavigationServer3D *navigation_3d_server = nullptr;
- NavigationServer2D *navigation_2d_server = nullptr;
+ PhysicsServer3D *physics_server_3d = nullptr;
+ PhysicsServer2D *physics_server_2d = nullptr;
+ NavigationServer3D *navigation_server_3d = nullptr;
+ NavigationServer2D *navigation_server_2d = nullptr;
void test_case_start(const doctest::TestCaseData &p_in) override {
SignalWatcher::get_singleton()->_clear_signals();
@@ -175,6 +181,8 @@ struct GodotTestCaseListener : public doctest::IReporter {
GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
+ memnew(Input);
+
Error err = OK;
OS::get_singleton()->set_has_server_feature_callback(nullptr);
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
@@ -187,19 +195,19 @@ struct GodotTestCaseListener : public doctest::IReporter {
RenderingServerDefault::get_singleton()->init();
RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
- physics_3d_server = PhysicsServer3DManager::new_default_server();
- physics_3d_server->init();
+ physics_server_3d = PhysicsServer3DManager::new_default_server();
+ physics_server_3d->init();
- physics_2d_server = PhysicsServer2DManager::new_default_server();
- physics_2d_server->init();
+ physics_server_2d = PhysicsServer2DManager::new_default_server();
+ physics_server_2d->init();
- navigation_3d_server = NavigationServer3DManager::new_default_server();
- navigation_2d_server = memnew(NavigationServer2D);
+ navigation_server_3d = NavigationServer3DManager::new_default_server();
+ navigation_server_2d = memnew(NavigationServer2D);
memnew(InputMap);
InputMap::get_singleton()->load_default();
- make_default_theme(false, Ref<Font>());
+ make_default_theme(1.0, Ref<Font>());
memnew(SceneTree);
SceneTree::get_singleton()->initialize();
@@ -222,31 +230,35 @@ struct GodotTestCaseListener : public doctest::IReporter {
clear_default_theme();
- if (navigation_3d_server) {
- memdelete(navigation_3d_server);
- navigation_3d_server = nullptr;
+ if (navigation_server_3d) {
+ memdelete(navigation_server_3d);
+ navigation_server_3d = nullptr;
+ }
+
+ if (navigation_server_2d) {
+ memdelete(navigation_server_2d);
+ navigation_server_2d = nullptr;
}
- if (navigation_2d_server) {
- memdelete(navigation_2d_server);
- navigation_2d_server = nullptr;
+ if (physics_server_3d) {
+ physics_server_3d->finish();
+ memdelete(physics_server_3d);
+ physics_server_3d = nullptr;
}
- if (physics_3d_server) {
- physics_3d_server->finish();
- memdelete(physics_3d_server);
- physics_3d_server = nullptr;
+ if (physics_server_2d) {
+ physics_server_2d->finish();
+ memdelete(physics_server_2d);
+ physics_server_2d = nullptr;
}
- if (physics_2d_server) {
- physics_2d_server->finish();
- memdelete(physics_2d_server);
- physics_2d_server = nullptr;
+ if (Input::get_singleton()) {
+ memdelete(Input::get_singleton());
}
if (RenderingServer::get_singleton()) {
RenderingServer::get_singleton()->sync();
- RenderingServer::get_singleton()->global_variables_clear();
+ RenderingServer::get_singleton()->global_shader_uniforms_clear();
RenderingServer::get_singleton()->finish();
memdelete(RenderingServer::get_singleton());
}