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Diffstat (limited to 'tests/test_config_file.h')
-rw-r--r-- | tests/test_config_file.h | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/tests/test_config_file.h b/tests/test_config_file.h new file mode 100644 index 0000000000..f910ca4b1f --- /dev/null +++ b/tests/test_config_file.h @@ -0,0 +1,156 @@ +/*************************************************************************/ +/* test_config_file.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_CONFIG_FILE_H +#define TEST_CONFIG_FILE_H + +#include "core/io/config_file.h" + +#include "tests/test_macros.h" + +namespace TestConfigFile { + +TEST_CASE("[ConfigFile] Parsing well-formatted files") { + ConfigFile config_file; + // Formatting is intentionally hand-edited to see how human-friendly the parser is. + const Error error = config_file.parse(R"( +[player] + +name = "Unnamed Player" +tagline="Waiting +for +Godot" + +color =Color( 0, 0.5,1, 1) ; Inline comment +position= Vector2( + 3, + 4 +) + +[graphics] + +antialiasing = true + +; Testing comments and case-sensitivity... +antiAliasing = false +)"); + + CHECK_MESSAGE(error == OK, "The configuration file should parse successfully."); + CHECK_MESSAGE( + String(config_file.get_value("player", "name")) == "Unnamed Player", + "Reading `player/name` should return the expected value."); + CHECK_MESSAGE( + String(config_file.get_value("player", "tagline")) == "Waiting\nfor\nGodot", + "Reading `player/tagline` should return the expected value."); + CHECK_MESSAGE( + Color(config_file.get_value("player", "color")).is_equal_approx(Color(0, 0.5, 1)), + "Reading `player/color` should return the expected value."); + CHECK_MESSAGE( + Vector2(config_file.get_value("player", "position")).is_equal_approx(Vector2(3, 4)), + "Reading `player/position` should return the expected value."); + CHECK_MESSAGE( + bool(config_file.get_value("graphics", "antialiasing")), + "Reading `graphics/antialiasing` should return `true`."); + CHECK_MESSAGE( + bool(config_file.get_value("graphics", "antiAliasing")) == false, + "Reading `graphics/antiAliasing` should return `false`."); + + // An empty ConfigFile is valid. + const Error error_empty = config_file.parse(""); + CHECK_MESSAGE(error_empty == OK, + "An empty configuration file should parse successfully."); +} + +TEST_CASE("[ConfigFile] Parsing malformatted file") { + ConfigFile config_file; + ERR_PRINT_OFF; + const Error error = config_file.parse(R"( +[player] + +name = "Unnamed Player"" ; Extraneous closing quote. +tagline = "Waiting\nfor\nGodot" + +color = Color(0, 0.5, 1) ; Missing 4th parameter. +position = Vector2( + 3,, + 4 +) ; Extraneous comma. + +[graphics] + +antialiasing = true +antialiasing = false ; Duplicate key. +)"); + ERR_PRINT_ON; + + CHECK_MESSAGE(error == ERR_PARSE_ERROR, + "The configuration file shouldn't parse successfully."); +} + +TEST_CASE("[ConfigFile] Saving file") { + ConfigFile config_file; + config_file.set_value("player", "name", "Unnamed Player"); + config_file.set_value("player", "tagline", "Waiting\nfor\nGodot"); + config_file.set_value("player", "color", Color(0, 0.5, 1)); + config_file.set_value("player", "position", Vector2(3, 4)); + config_file.set_value("graphics", "antialiasing", true); + config_file.set_value("graphics", "antiAliasing", false); + +#ifdef WINDOWS_ENABLED + const String config_path = OS::get_singleton()->get_environment("TEMP").plus_file("config.ini"); +#else + const String config_path = "/tmp/config.ini"; +#endif + + config_file.save(config_path); + + // Expected contents of the saved ConfigFile. + const String contents = R"([player] + +name="Unnamed Player" +tagline="Waiting +for +Godot" +color=Color( 0, 0.5, 1, 1 ) +position=Vector2( 3, 4 ) + +[graphics] + +antialiasing=true +antiAliasing=false +)"; + + FileAccessRef file = FileAccess::open(config_path, FileAccess::READ); + CHECK_MESSAGE(file->get_as_utf8_string() == contents, + "The saved configuration file should match the expected format."); +} +} // namespace TestConfigFile + +#endif // TEST_CONFIG_FILE_H |