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Diffstat (limited to 'tests/test_astar.h')
-rw-r--r-- | tests/test_astar.h | 368 |
1 files changed, 368 insertions, 0 deletions
diff --git a/tests/test_astar.h b/tests/test_astar.h new file mode 100644 index 0000000000..bef6127471 --- /dev/null +++ b/tests/test_astar.h @@ -0,0 +1,368 @@ +/*************************************************************************/ +/* test_astar.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_ASTAR_H +#define TEST_ASTAR_H + +#include "core/math/a_star.h" +#include "core/math/math_funcs.h" +#include "core/os/os.h" + +#include <math.h> +#include <stdio.h> + +#include "tests/test_macros.h" + +namespace TestAStar { + +class ABCX : public AStar { +public: + enum { + A, + B, + C, + X, + }; + + ABCX() { + add_point(A, Vector3(0, 0, 0)); + add_point(B, Vector3(1, 0, 0)); + add_point(C, Vector3(0, 1, 0)); + add_point(X, Vector3(0, 0, 1)); + connect_points(A, B); + connect_points(A, C); + connect_points(B, C); + connect_points(X, A); + } + + // Disable heuristic completely. + float _compute_cost(int p_from, int p_to) { + if (p_from == A && p_to == C) { + return 1000; + } + return 100; + } +}; + +TEST_CASE("[AStar] ABC path") { + ABCX abcx; + Vector<int> path = abcx.get_id_path(ABCX::A, ABCX::C); + REQUIRE(path.size() == 3); + CHECK(path[0] == ABCX::A); + CHECK(path[1] == ABCX::B); + CHECK(path[2] == ABCX::C); +} + +TEST_CASE("[AStar] ABCX path") { + ABCX abcx; + Vector<int> path = abcx.get_id_path(ABCX::X, ABCX::C); + REQUIRE(path.size() == 4); + CHECK(path[0] == ABCX::X); + CHECK(path[1] == ABCX::A); + CHECK(path[2] == ABCX::B); + CHECK(path[3] == ABCX::C); +} + +TEST_CASE("[AStar] Add/Remove") { + AStar a; + + // Manual tests. + a.add_point(1, Vector3(0, 0, 0)); + a.add_point(2, Vector3(0, 1, 0)); + a.add_point(3, Vector3(1, 1, 0)); + a.add_point(4, Vector3(2, 0, 0)); + a.connect_points(1, 2, true); + a.connect_points(1, 3, true); + a.connect_points(1, 4, false); + + CHECK(a.are_points_connected(2, 1)); + CHECK(a.are_points_connected(4, 1)); + CHECK(a.are_points_connected(2, 1, false)); + CHECK_FALSE(a.are_points_connected(4, 1, false)); + + a.disconnect_points(1, 2, true); + CHECK(a.get_point_connections(1).size() == 2); // 3, 4 + CHECK(a.get_point_connections(2).size() == 0); + + a.disconnect_points(4, 1, false); + CHECK(a.get_point_connections(1).size() == 2); // 3, 4 + CHECK(a.get_point_connections(4).size() == 0); + + a.disconnect_points(4, 1, true); + CHECK(a.get_point_connections(1).size() == 1); // 3 + CHECK(a.get_point_connections(4).size() == 0); + + a.connect_points(2, 3, false); + CHECK(a.get_point_connections(2).size() == 1); // 3 + CHECK(a.get_point_connections(3).size() == 1); // 1 + + a.connect_points(2, 3, true); + CHECK(a.get_point_connections(2).size() == 1); // 3 + CHECK(a.get_point_connections(3).size() == 2); // 1, 2 + + a.disconnect_points(2, 3, false); + CHECK(a.get_point_connections(2).size() == 0); + CHECK(a.get_point_connections(3).size() == 2); // 1, 2 + + a.connect_points(4, 3, true); + CHECK(a.get_point_connections(3).size() == 3); // 1, 2, 4 + CHECK(a.get_point_connections(4).size() == 1); // 3 + + a.disconnect_points(3, 4, false); + CHECK(a.get_point_connections(3).size() == 2); // 1, 2 + CHECK(a.get_point_connections(4).size() == 1); // 3 + + a.remove_point(3); + CHECK(a.get_point_connections(1).size() == 0); + CHECK(a.get_point_connections(2).size() == 0); + CHECK(a.get_point_connections(4).size() == 0); + + a.add_point(0, Vector3(0, -1, 0)); + a.add_point(3, Vector3(2, 1, 0)); + // 0: (0, -1) + // 1: (0, 0) + // 2: (0, 1) + // 3: (2, 1) + // 4: (2, 0) + + // Tests for get_closest_position_in_segment. + a.connect_points(2, 3); + CHECK(a.get_closest_position_in_segment(Vector3(0.5, 0.5, 0)) == Vector3(0.5, 1, 0)); + + a.connect_points(3, 4); + a.connect_points(0, 3); + a.connect_points(1, 4); + a.disconnect_points(1, 4, false); + a.disconnect_points(4, 3, false); + a.disconnect_points(3, 4, false); + // Remaining edges: <2, 3>, <0, 3>, <1, 4> (directed). + CHECK(a.get_closest_position_in_segment(Vector3(2, 0.5, 0)) == Vector3(1.75, 0.75, 0)); + CHECK(a.get_closest_position_in_segment(Vector3(-1, 0.2, 0)) == Vector3(0, 0, 0)); + CHECK(a.get_closest_position_in_segment(Vector3(3, 2, 0)) == Vector3(2, 1, 0)); + + Math::seed(0); + + // Random tests for connectivity checks + for (int i = 0; i < 20000; i++) { + int u = Math::rand() % 5; + int v = Math::rand() % 4; + if (u == v) { + v = 4; + } + if (Math::rand() % 2 == 1) { + // Add a (possibly existing) directed edge and confirm connectivity. + a.connect_points(u, v, false); + CHECK(a.are_points_connected(u, v, false)); + } else { + // Remove a (possibly nonexistent) directed edge and confirm disconnectivity. + a.disconnect_points(u, v, false); + CHECK_FALSE(a.are_points_connected(u, v, false)); + } + } + + // Random tests for point removal. + for (int i = 0; i < 20000; i++) { + a.clear(); + for (int j = 0; j < 5; j++) { + a.add_point(j, Vector3(0, 0, 0)); + } + + // Add or remove random edges. + for (int j = 0; j < 10; j++) { + int u = Math::rand() % 5; + int v = Math::rand() % 4; + if (u == v) { + v = 4; + } + if (Math::rand() % 2 == 1) { + a.connect_points(u, v, false); + } else { + a.disconnect_points(u, v, false); + } + } + + // Remove point 0. + a.remove_point(0); + // White box: this will check all edges remaining in the segments set. + for (int j = 1; j < 5; j++) { + CHECK_FALSE(a.are_points_connected(0, j, true)); + } + } + // It's been great work, cheers. \(^ ^)/ +} + +TEST_CASE("[Stress][AStar] Find paths") { + // Random stress tests with Floyd-Warshall. + const int N = 30; + Math::seed(0); + + for (int test = 0; test < 1000; test++) { + AStar a; + Vector3 p[N]; + bool adj[N][N] = { { false } }; + + // Assign initial coordinates. + for (int u = 0; u < N; u++) { + p[u].x = Math::rand() % 100; + p[u].y = Math::rand() % 100; + p[u].z = Math::rand() % 100; + a.add_point(u, p[u]); + } + // Generate a random sequence of operations. + for (int i = 0; i < 1000; i++) { + // Pick two different vertices. + int u, v; + u = Math::rand() % N; + v = Math::rand() % (N - 1); + if (u == v) { + v = N - 1; + } + // Pick a random operation. + int op = Math::rand(); + switch (op % 9) { + case 0: + case 1: + case 2: + case 3: + case 4: + case 5: + // Add edge (u, v); possibly bidirectional. + a.connect_points(u, v, op % 2); + adj[u][v] = true; + if (op % 2) { + adj[v][u] = true; + } + break; + case 6: + case 7: + // Remove edge (u, v); possibly bidirectional. + a.disconnect_points(u, v, op % 2); + adj[u][v] = false; + if (op % 2) { + adj[v][u] = false; + } + break; + case 8: + // Remove point u and add it back; clears adjacent edges and changes coordinates. + a.remove_point(u); + p[u].x = Math::rand() % 100; + p[u].y = Math::rand() % 100; + p[u].z = Math::rand() % 100; + a.add_point(u, p[u]); + for (v = 0; v < N; v++) { + adj[u][v] = adj[v][u] = false; + } + break; + } + } + // Floyd-Warshall. + float d[N][N]; + for (int u = 0; u < N; u++) { + for (int v = 0; v < N; v++) { + d[u][v] = (u == v || adj[u][v]) ? p[u].distance_to(p[v]) : INFINITY; + } + } + for (int w = 0; w < N; w++) { + for (int u = 0; u < N; u++) { + for (int v = 0; v < N; v++) { + if (d[u][v] > d[u][w] + d[w][v]) { + d[u][v] = d[u][w] + d[w][v]; + } + } + } + } + // Display statistics. + int count = 0; + for (int u = 0; u < N; u++) { + for (int v = 0; v < N; v++) { + if (adj[u][v]) { + count++; + } + } + } + print_verbose(vformat("Test #%4d: %3d edges, ", test + 1, count)); + count = 0; + for (int u = 0; u < N; u++) { + for (int v = 0; v < N; v++) { + if (!Math::is_inf(d[u][v])) { + count++; + } + } + } + print_verbose(vformat("%3d/%d pairs of reachable points\n", count - N, N * (N - 1))); + + // Check A*'s output. + bool match = true; + for (int u = 0; u < N; u++) { + for (int v = 0; v < N; v++) { + if (u != v) { + Vector<int> route = a.get_id_path(u, v); + if (!Math::is_inf(d[u][v])) { + // Reachable. + if (route.size() == 0) { + print_verbose(vformat("From %d to %d: A* did not find a path\n", u, v)); + match = false; + goto exit; + } + float astar_dist = 0; + for (int i = 1; i < route.size(); i++) { + if (!adj[route[i - 1]][route[i]]) { + print_verbose(vformat("From %d to %d: edge (%d, %d) does not exist\n", + u, v, route[i - 1], route[i])); + match = false; + goto exit; + } + astar_dist += p[route[i - 1]].distance_to(p[route[i]]); + } + if (!Math::is_equal_approx(astar_dist, d[u][v])) { + print_verbose(vformat("From %d to %d: Floyd-Warshall gives %.6f, A* gives %.6f\n", + u, v, d[u][v], astar_dist)); + match = false; + goto exit; + } + } else { + // Unreachable. + if (route.size() > 0) { + print_verbose(vformat("From %d to %d: A* somehow found a nonexistent path\n", u, v)); + match = false; + goto exit; + } + } + } + } + } + exit: + CHECK_MESSAGE(match, "Found all paths."); + } +} + +} // namespace TestAStar + +#endif // TEST_ASTAR_H |