diff options
Diffstat (limited to 'tests/servers')
-rw-r--r-- | tests/servers/test_physics_2d.cpp | 374 | ||||
-rw-r--r-- | tests/servers/test_physics_2d.h | 41 | ||||
-rw-r--r-- | tests/servers/test_physics_3d.cpp | 410 | ||||
-rw-r--r-- | tests/servers/test_physics_3d.h | 41 | ||||
-rw-r--r-- | tests/servers/test_render.cpp | 232 | ||||
-rw-r--r-- | tests/servers/test_render.h | 41 | ||||
-rw-r--r-- | tests/servers/test_shader_lang.cpp | 364 | ||||
-rw-r--r-- | tests/servers/test_shader_lang.h | 41 | ||||
-rw-r--r-- | tests/servers/test_text_server.h | 43 |
9 files changed, 43 insertions, 1544 deletions
diff --git a/tests/servers/test_physics_2d.cpp b/tests/servers/test_physics_2d.cpp deleted file mode 100644 index 138412ec09..0000000000 --- a/tests/servers/test_physics_2d.cpp +++ /dev/null @@ -1,374 +0,0 @@ -/*************************************************************************/ -/* test_physics_2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_physics_2d.h" - -#include "core/os/main_loop.h" -#include "servers/physics_server_2d.h" -#include "servers/rendering_server.h" - -static const unsigned char convex_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x40, 0x8, 0x6, 0x0, 0x0, 0x0, 0xaa, 0x69, 0x71, 0xde, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xae, 0xce, 0x1c, 0xe9, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf9, 0x43, 0xbb, 0x7f, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xdb, 0x6, 0xa, 0x3, 0x13, 0x31, 0x66, 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{ - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - - // SEGMENT - - { - Vector<uint8_t> pixels; - pixels.resize(32 * 2 * 2); - for (int i = 0; i < 2; i++) { - for (int j = 0; j < 32; j++) { - pixels.set(i * 32 * 2 + j * 2 + 0, (j == 0) ? 255 : 0); - pixels.set(i * 32 * 2 + j * 2 + 1, 255); - } - } - - Ref<Image> image = memnew(Image(32, 2, 0, Image::FORMAT_LA8, pixels)); - - body_shape_data[PhysicsServer2D::SHAPE_SEGMENT].image = vs->texture_2d_create(image); - - RID segment_shape = ps->segment_shape_create(); - Rect2 sg(Point2(-16, 0), Point2(16, 0)); - ps->shape_set_data(segment_shape, sg); - - body_shape_data[PhysicsServer2D::SHAPE_SEGMENT].shape = segment_shape; - } - - // CIRCLE - - { - Vector<uint8_t> pixels; - pixels.resize(32 * 32 * 2); - for (int i = 0; i < 32; i++) { - for (int j = 0; j < 32; j++) { - bool black = Vector2(i - 16, j - 16).length_squared() < 16 * 16; - - pixels.set(i * 32 * 2 + j * 2 + 0, (i == 16 || j == 16) ? 255 : 0); - pixels.set(i * 32 * 2 + j * 2 + 1, black ? 255 : 0); - } - } - - Ref<Image> image = memnew(Image(32, 32, 0, Image::FORMAT_LA8, pixels)); - - body_shape_data[PhysicsServer2D::SHAPE_CIRCLE].image = vs->texture_2d_create(image); - - RID circle_shape = ps->circle_shape_create(); - ps->shape_set_data(circle_shape, 16); - - body_shape_data[PhysicsServer2D::SHAPE_CIRCLE].shape = circle_shape; - } - - // BOX - - { - Vector<uint8_t> pixels; - pixels.resize(32 * 32 * 2); - for (int i = 0; i < 32; i++) { - for (int j = 0; j < 32; j++) { - bool black = i > 0 && i < 31 && j > 0 && j < 31; - - pixels.set(i * 32 * 2 + j * 2 + 0, black ? 0 : 255); - pixels.set(i * 32 * 2 + j * 2 + 1, 255); - } - } - - Ref<Image> image = memnew(Image(32, 32, 0, Image::FORMAT_LA8, pixels)); - - body_shape_data[PhysicsServer2D::SHAPE_RECTANGLE].image = vs->texture_2d_create(image); - - RID rectangle_shape = ps->rectangle_shape_create(); - ps->shape_set_data(rectangle_shape, Vector2(16, 16)); - - body_shape_data[PhysicsServer2D::SHAPE_RECTANGLE].shape = rectangle_shape; - } - - // CAPSULE - - { - Vector<uint8_t> pixels; - pixels.resize(32 * 64 * 2); - for (int i = 0; i < 64; i++) { - for (int j = 0; j < 32; j++) { - int si = i > 48 ? i - 32 : (i < 16 ? i : 16); - bool black = Vector2(si - 16, j - 16).length_squared() < 16 * 16; - - pixels.set(i * 32 * 2 + j * 2 + 0, (i == 16 || j == 16 || i == 48) ? 255 : 0); - pixels.set(i * 32 * 2 + j * 2 + 1, black ? 255 : 0); - } - } - - Ref<Image> image = memnew(Image(32, 64, 0, Image::FORMAT_LA8, pixels)); - - body_shape_data[PhysicsServer2D::SHAPE_CAPSULE].image = vs->texture_2d_create(image); - - RID capsule_shape = ps->capsule_shape_create(); - ps->shape_set_data(capsule_shape, Vector2(16, 32)); - - body_shape_data[PhysicsServer2D::SHAPE_CAPSULE].shape = capsule_shape; - } - - // CONVEX - - { - Ref<Image> image = memnew(Image(convex_png)); - - body_shape_data[PhysicsServer2D::SHAPE_CONVEX_POLYGON].image = vs->texture_2d_create(image); - - RID convex_polygon_shape = ps->convex_polygon_shape_create(); - - Vector<Vector2> arr; - Point2 sb(32, 32); - arr.push_back(Point2(20, 3) - sb); - arr.push_back(Point2(58, 23) - sb); - arr.push_back(Point2(55, 54) - sb); - arr.push_back(Point2(27, 60) - sb); - arr.push_back(Point2(5, 56) - sb); - arr.push_back(Point2(4, 20) - sb); - arr.push_back(Point2(11, 7) - sb); - ps->shape_set_data(convex_polygon_shape, arr); - - body_shape_data[PhysicsServer2D::SHAPE_CONVEX_POLYGON].shape = convex_polygon_shape; - } - } - - void _do_ray_query() { - // FIXME: Do something? - } - -protected: - void input_event(const Ref<InputEvent> &p_event) { - Ref<InputEventMouseButton> mb = p_event; - - if (mb.is_valid()) { - if (mb->is_pressed()) { - Point2 p = mb->get_position(); - - if (mb->get_button_index() == MouseButton::LEFT) { - ray_to = p; - _do_ray_query(); - } else if (mb->get_button_index() == MouseButton::RIGHT) { - ray_from = p; - _do_ray_query(); - } - } - } - - Ref<InputEventMouseMotion> mm = p_event; - - if (mm.is_valid()) { - Point2 p = mm->get_position(); - - if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { - ray_to = p; - _do_ray_query(); - } else if ((mm->get_button_mask() & MouseButton::MASK_RIGHT) != MouseButton::NONE) { - ray_from = p; - _do_ray_query(); - } - } - } - - RID _add_body(PhysicsServer2D::ShapeType p_shape, const Transform2D &p_xform) { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - - RID body = ps->body_create(); - ps->body_add_shape(body, body_shape_data[p_shape].shape); - ps->body_set_space(body, space); - ps->body_set_continuous_collision_detection_mode(body, PhysicsServer2D::CCD_MODE_CAST_SHAPE); - ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, p_xform); - - RID sprite = vs->canvas_item_create(); - vs->canvas_item_set_parent(sprite, canvas); - vs->canvas_item_set_transform(sprite, p_xform); - Size2 imgsize(5, 5); - vs->canvas_item_add_texture_rect(sprite, Rect2(-imgsize / 2.0, imgsize), body_shape_data[p_shape].image); - - ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics2DMainLoop::_body_moved), sprite); - - return body; - } - - void _add_world_boundary(const Vector2 &p_normal, real_t p_d) { - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - - Array arr; - arr.push_back(p_normal); - arr.push_back(p_d); - - RID world_boundary = ps->world_boundary_shape_create(); - ps->shape_set_data(world_boundary, arr); - - RID plane_body = ps->body_create(); - ps->body_set_mode(plane_body, PhysicsServer2D::BODY_MODE_STATIC); - ps->body_set_space(plane_body, space); - ps->body_add_shape(plane_body, world_boundary); - } - - void _add_concave(const Vector<Vector2> &p_points, const Transform2D &p_xform = Transform2D()) { - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - RenderingServer *vs = RenderingServer::get_singleton(); - - RID concave = ps->concave_polygon_shape_create(); - ps->shape_set_data(concave, p_points); - RID body = ps->body_create(); - ps->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC); - ps->body_set_space(body, space); - ps->body_add_shape(body, concave); - ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, p_xform); - - RID sprite = vs->canvas_item_create(); - vs->canvas_item_set_parent(sprite, canvas); - vs->canvas_item_set_transform(sprite, p_xform); - for (int i = 0; i < p_points.size(); i += 2) { - vs->canvas_item_add_line(sprite, p_points[i], p_points[i + 1], Color(0, 0, 0), 2); - } - } - - void _body_moved(Object *p_state, RID p_sprite) { - PhysicsDirectBodyState2D *state = (PhysicsDirectBodyState2D *)p_state; - RenderingServer::get_singleton()->canvas_item_set_transform(p_sprite, state->get_transform()); - } - - void _ray_query_callback(const RID &p_rid, ObjectID p_id, int p_shape, const Vector2 &p_point, const Vector2 &p_normal) { - Vector2 ray_end; - - if (p_rid.is_valid()) { - ray_end = p_point; - } else { - ray_end = ray_to; - } - - RenderingServer *vs = RenderingServer::get_singleton(); - - vs->canvas_item_clear(ray); - vs->canvas_item_add_line(ray, ray_from, ray_end, p_rid.is_valid() ? Color(0, 1, 0.4) : Color(1, 0.4, 0), 2); - if (p_rid.is_valid()) { - vs->canvas_item_add_line(ray, ray_end, ray_end + p_normal * 20, p_rid.is_valid() ? Color(0, 1, 0.4) : Color(1, 0.4, 0), 2); - } - } - - static void _bind_methods() { - ClassDB::bind_method(D_METHOD("_ray_query_callback"), &TestPhysics2DMainLoop::_ray_query_callback); - } - -public: - virtual void initialize() override { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - - space = ps->space_create(); - ps->space_set_active(space, true); - ps->set_active(true); - ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1)); - ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, 980); - - { - RID vp = vs->viewport_create(); - canvas = vs->canvas_create(); - - Size2i screen_size = DisplayServer::get_singleton()->window_get_size(); - vs->viewport_attach_canvas(vp, canvas); - vs->viewport_set_size(vp, screen_size.x, screen_size.y); - vs->viewport_attach_to_screen(vp, Rect2(Vector2(), screen_size)); - vs->viewport_set_active(vp, true); - vs->viewport_set_canvas_transform(vp, canvas, view_xform); - } - - ray = vs->canvas_item_create(); - vs->canvas_item_set_parent(ray, canvas); - - for (int i = 0; i < 32; i++) { - PhysicsServer2D::ShapeType types[4] = { - PhysicsServer2D::SHAPE_CIRCLE, - PhysicsServer2D::SHAPE_CAPSULE, - PhysicsServer2D::SHAPE_RECTANGLE, - PhysicsServer2D::SHAPE_CONVEX_POLYGON, - - }; - - PhysicsServer2D::ShapeType type = types[i % 4]; - _add_body(type, Transform2D(i * 0.8, Point2(152 + i * 40, 100 - 40 * i))); - } - - Point2 prev; - - Vector<Point2> parr; - for (int i = 0; i < 30; i++) { - Point2 p(i * 60, Math::randf() * 70 + 340); - if (i > 0) { - parr.push_back(prev); - parr.push_back(p); - } - prev = p; - } - - _add_concave(parr); - } - - virtual bool process(double p_time) override { - return false; - } - virtual void finalize() override { - } - - TestPhysics2DMainLoop() {} -}; - -namespace TestPhysics2D { - -MainLoop *test() { - return memnew(TestPhysics2DMainLoop); -} -} // namespace TestPhysics2D diff --git a/tests/servers/test_physics_2d.h b/tests/servers/test_physics_2d.h deleted file mode 100644 index b6c47574cd..0000000000 --- a/tests/servers/test_physics_2d.h +++ /dev/null @@ -1,41 +0,0 @@ -/*************************************************************************/ -/* test_physics_2d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEST_PHYSICS_2D_H -#define TEST_PHYSICS_2D_H - -class MainLoop; - -namespace TestPhysics2D { - -MainLoop *test(); -} - -#endif // TEST_PHYSICS_2D_H diff --git a/tests/servers/test_physics_3d.cpp b/tests/servers/test_physics_3d.cpp deleted file mode 100644 index 3d38b9d901..0000000000 --- a/tests/servers/test_physics_3d.cpp +++ /dev/null @@ -1,410 +0,0 @@ -/*************************************************************************/ -/* test_physics_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_physics_3d.h" - -#include "core/math/convex_hull.h" -#include "core/math/geometry_3d.h" -#include "core/os/main_loop.h" -#include "servers/physics_server_3d.h" -#include "servers/rendering_server.h" - -class TestPhysics3DMainLoop : public MainLoop { - GDCLASS(TestPhysics3DMainLoop, MainLoop); - - enum { - LINK_COUNT = 20, - }; - - RID test_cube; - - RID plane; - RID sphere; - RID light; - RID camera; - RID mover; - RID scenario; - RID space; - - RID character; - - real_t ofs_x, ofs_y; - - Point2 joy_direction; - - List<RID> bodies; - Map<PhysicsServer3D::ShapeType, RID> type_shape_map; - Map<PhysicsServer3D::ShapeType, RID> type_mesh_map; - - void body_changed_transform(Object *p_state, RID p_visual_instance) { - PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; - RenderingServer *vs = RenderingServer::get_singleton(); - Transform3D t = state->get_transform(); - vs->instance_set_transform(p_visual_instance, t); - } - - bool quit; - -protected: - RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform3D p_location, bool p_active_default = true, const Transform3D &p_shape_xform = Transform3D()) { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - - RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape], scenario); - RID body = ps->body_create(); - ps->body_set_mode(body, p_body); - ps->body_set_state(body, PhysicsServer3D::BODY_STATE_SLEEPING, !p_active_default); - ps->body_set_space(body, space); - ps->body_set_param(body, PhysicsServer3D::BODY_PARAM_BOUNCE, 0.0); - //todo set space - ps->body_add_shape(body, type_shape_map[p_shape]); - ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance); - - ps->body_set_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM, p_location); - bodies.push_back(body); - - if (p_body == PhysicsServer3D::BODY_MODE_STATIC) { - vs->instance_set_transform(mesh_instance, p_location); - } - return body; - } - - RID create_world_boundary(const Plane &p_plane) { - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - - RID world_boundary_shape = ps->shape_create(PhysicsServer3D::SHAPE_WORLD_BOUNDARY); - ps->shape_set_data(world_boundary_shape, p_plane); - - RID b = ps->body_create(); - ps->body_set_mode(b, PhysicsServer3D::BODY_MODE_STATIC); - - ps->body_set_space(b, space); - ps->body_add_shape(b, world_boundary_shape); - return b; - } - - void configure_body(RID p_body, real_t p_mass, real_t p_friction, real_t p_bounce) { - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_MASS, p_mass); - ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_FRICTION, p_friction); - ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_BOUNCE, p_bounce); - } - - void initialize_shapes() { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - - /* SPHERE SHAPE */ - RID sphere_mesh = vs->make_sphere_mesh(10, 20, 0.5); - type_mesh_map[PhysicsServer3D::SHAPE_SPHERE] = sphere_mesh; - - RID sphere_shape = ps->shape_create(PhysicsServer3D::SHAPE_SPHERE); - ps->shape_set_data(sphere_shape, 0.5); - type_shape_map[PhysicsServer3D::SHAPE_SPHERE] = sphere_shape; - - /* BOX SHAPE */ - - Vector<Plane> box_planes = Geometry3D::build_box_planes(Vector3(0.5, 0.5, 0.5)); - RID box_mesh = vs->mesh_create(); - Geometry3D::MeshData box_data = Geometry3D::build_convex_mesh(box_planes); - vs->mesh_add_surface_from_mesh_data(box_mesh, box_data); - type_mesh_map[PhysicsServer3D::SHAPE_BOX] = box_mesh; - - RID box_shape = ps->shape_create(PhysicsServer3D::SHAPE_BOX); - ps->shape_set_data(box_shape, Vector3(0.5, 0.5, 0.5)); - type_shape_map[PhysicsServer3D::SHAPE_BOX] = box_shape; - - /* CAPSULE SHAPE */ - - Vector<Plane> capsule_planes = Geometry3D::build_capsule_planes(0.5, 0.7, 12, Vector3::AXIS_Z); - - RID capsule_mesh = vs->mesh_create(); - Geometry3D::MeshData capsule_data = Geometry3D::build_convex_mesh(capsule_planes); - vs->mesh_add_surface_from_mesh_data(capsule_mesh, capsule_data); - - type_mesh_map[PhysicsServer3D::SHAPE_CAPSULE] = capsule_mesh; - - RID capsule_shape = ps->shape_create(PhysicsServer3D::SHAPE_CAPSULE); - Dictionary capsule_params; - capsule_params["radius"] = 0.5; - capsule_params["height"] = 1.4; - ps->shape_set_data(capsule_shape, capsule_params); - type_shape_map[PhysicsServer3D::SHAPE_CAPSULE] = capsule_shape; - - /* CONVEX SHAPE */ - - Vector<Plane> convex_planes = Geometry3D::build_cylinder_planes(0.5, 0.7, 5, Vector3::AXIS_Z); - - RID convex_mesh = vs->mesh_create(); - Geometry3D::MeshData convex_data = Geometry3D::build_convex_mesh(convex_planes); - ConvexHullComputer::convex_hull(convex_data.vertices, convex_data); - vs->mesh_add_surface_from_mesh_data(convex_mesh, convex_data); - - type_mesh_map[PhysicsServer3D::SHAPE_CONVEX_POLYGON] = convex_mesh; - - RID convex_shape = ps->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON); - ps->shape_set_data(convex_shape, convex_data.vertices); - type_shape_map[PhysicsServer3D::SHAPE_CONVEX_POLYGON] = convex_shape; - } - - void make_trimesh(Vector<Vector3> p_faces, const Transform3D &p_xform = Transform3D()) { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - RID trimesh_shape = ps->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON); - Dictionary trimesh_params; - trimesh_params["faces"] = p_faces; - trimesh_params["backface_collision"] = false; - ps->shape_set_data(trimesh_shape, trimesh_params); - Vector<Vector3> normals; // for drawing - for (int i = 0; i < p_faces.size() / 3; i++) { - Plane p(p_faces[i * 3 + 0], p_faces[i * 3 + 1], p_faces[i * 3 + 2]); - normals.push_back(p.normal); - normals.push_back(p.normal); - normals.push_back(p.normal); - } - - RID trimesh_mesh = vs->mesh_create(); - Array d; - d.resize(RS::ARRAY_MAX); - d[RS::ARRAY_VERTEX] = p_faces; - d[RS::ARRAY_NORMAL] = normals; - vs->mesh_add_surface_from_arrays(trimesh_mesh, RS::PRIMITIVE_TRIANGLES, d); - - RID triins = vs->instance_create2(trimesh_mesh, scenario); - - RID tribody = ps->body_create(); - ps->body_set_mode(tribody, PhysicsServer3D::BODY_MODE_STATIC); - ps->body_set_space(tribody, space); - //todo set space - ps->body_add_shape(tribody, trimesh_shape); - Transform3D tritrans = p_xform; - ps->body_set_state(tribody, PhysicsServer3D::BODY_STATE_TRANSFORM, tritrans); - vs->instance_set_transform(triins, tritrans); - } - - void make_grid(int p_width, int p_height, real_t p_cellsize, real_t p_cellheight, const Transform3D &p_xform = Transform3D()) { - Vector<Vector<real_t>> grid; - - grid.resize(p_width); - - for (int i = 0; i < p_width; i++) { - grid.write[i].resize(p_height); - - for (int j = 0; j < p_height; j++) { - grid.write[i].write[j] = 1.0 + Math::random(-p_cellheight, p_cellheight); - } - } - - Vector<Vector3> faces; - - for (int i = 1; i < p_width; i++) { - for (int j = 1; j < p_height; j++) { -#define MAKE_VERTEX(m_x, m_z) \ - faces.push_back(Vector3((m_x - p_width / 2) * p_cellsize, grid[m_x][m_z], (m_z - p_height / 2) * p_cellsize)) - - MAKE_VERTEX(i, j - 1); - MAKE_VERTEX(i, j); - MAKE_VERTEX(i - 1, j); - - MAKE_VERTEX(i - 1, j - 1); - MAKE_VERTEX(i, j - 1); - MAKE_VERTEX(i - 1, j); - } - } - - make_trimesh(faces, p_xform); - } - -public: - virtual void input_event(const Ref<InputEvent> &p_event) { - Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) { - ofs_y -= mm->get_relative().y / 200.0; - ofs_x += mm->get_relative().x / 200.0; - } - - if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { - real_t y = -mm->get_relative().y / 20.0; - real_t x = mm->get_relative().x / 20.0; - - if (mover.is_valid()) { - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - Transform3D t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); - t.origin += Vector3(x, y, 0); - - ps->body_set_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM, t); - } - } - } - - virtual void request_quit() { - quit = true; - } - virtual void initialize() override { - ofs_x = ofs_y = 0; - initialize_shapes(); - - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - space = ps->space_create(); - ps->space_set_active(space, true); - - RenderingServer *vs = RenderingServer::get_singleton(); - - /* LIGHT */ - RID lightaux = vs->directional_light_create(); - scenario = vs->scenario_create(); - vs->light_set_shadow(lightaux, true); - light = vs->instance_create2(lightaux, scenario); - Transform3D t; - t.rotate(Vector3(1.0, 0, 0), 0.6); - vs->instance_set_transform(light, t); - - /* CAMERA */ - - camera = vs->camera_create(); - - RID viewport = vs->viewport_create(); - Size2i screen_size = DisplayServer::get_singleton()->window_get_size(); - vs->viewport_set_size(viewport, screen_size.x, screen_size.y); - vs->viewport_attach_to_screen(viewport, Rect2(Vector2(), screen_size)); - vs->viewport_set_active(viewport, true); - vs->viewport_attach_camera(viewport, camera); - vs->viewport_set_scenario(viewport, scenario); - - vs->camera_set_perspective(camera, 60, 0.1, 40.0); - vs->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 9, 12))); - - Transform3D gxf; - gxf.basis.scale(Vector3(1.4, 0.4, 1.4)); - gxf.origin = Vector3(-2, 1, -2); - make_grid(5, 5, 2.5, 1, gxf); - test_fall(); - quit = false; - } - virtual bool physics_process(double p_time) override { - if (mover.is_valid()) { - static real_t joy_speed = 10; - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - Transform3D t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); - t.origin += Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time, 0); - ps->body_set_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM, t); - }; - - Transform3D cameratr; - cameratr.rotate(Vector3(0, 1, 0), ofs_x); - cameratr.rotate(Vector3(1, 0, 0), -ofs_y); - cameratr.translate(Vector3(0, 2, 8)); - RenderingServer *vs = RenderingServer::get_singleton(); - vs->camera_set_transform(camera, cameratr); - - return quit; - } - virtual void finalize() override { - } - - void test_joint() { - } - - void test_hinge() { - } - - void test_character() { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - - Vector<Plane> capsule_planes = Geometry3D::build_capsule_planes(0.5, 1, 12, 5, Vector3::AXIS_Y); - - RID capsule_mesh = vs->mesh_create(); - Geometry3D::MeshData capsule_data = Geometry3D::build_convex_mesh(capsule_planes); - vs->mesh_add_surface_from_mesh_data(capsule_mesh, capsule_data); - type_mesh_map[PhysicsServer3D::SHAPE_CAPSULE] = capsule_mesh; - - RID capsule_shape = ps->shape_create(PhysicsServer3D::SHAPE_CAPSULE); - Dictionary capsule_params; - capsule_params["radius"] = 0.5; - capsule_params["height"] = 1; - Transform3D shape_xform; - shape_xform.rotate(Vector3(1, 0, 0), Math_PI / 2.0); - //shape_xform.origin=Vector3(1,1,1); - ps->shape_set_data(capsule_shape, capsule_params); - - RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); - character = ps->body_create(); - ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR); - ps->body_set_space(character, space); - //todo add space - ps->body_add_shape(character, capsule_shape); - ps->body_set_force_integration_callback(character, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance); - - ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform3D(Basis(), Vector3(-2, 5, -2))); - bodies.push_back(character); - } - - void test_fall() { - for (int i = 0; i < 35; i++) { - static const PhysicsServer3D::ShapeType shape_idx[] = { - PhysicsServer3D::SHAPE_CAPSULE, - PhysicsServer3D::SHAPE_BOX, - PhysicsServer3D::SHAPE_SPHERE, - PhysicsServer3D::SHAPE_CONVEX_POLYGON - }; - - PhysicsServer3D::ShapeType type = shape_idx[i % 4]; - - Transform3D t; - - t.origin = Vector3(0.0 * i, 3.5 + 1.1 * i, 0.7 + 0.0 * i); - t.basis.rotate(Vector3(0.2, -1, 0), Math_PI / 2 * 0.6); - - create_body(type, PhysicsServer3D::BODY_MODE_DYNAMIC, t); - } - - create_world_boundary(Plane(Vector3(0, 1, 0), -1)); - } - - void test_activate() { - create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_DYNAMIC, Transform3D(Basis(), Vector3(0, 2, 0)), true); - create_world_boundary(Plane(Vector3(0, 1, 0), -1)); - } - - virtual bool process(double p_time) override { - return false; - } - - TestPhysics3DMainLoop() { - } -}; - -namespace TestPhysics3D { - -MainLoop *test() { - return memnew(TestPhysics3DMainLoop); -} -} // namespace TestPhysics3D diff --git a/tests/servers/test_physics_3d.h b/tests/servers/test_physics_3d.h deleted file mode 100644 index f618d0fb4f..0000000000 --- a/tests/servers/test_physics_3d.h +++ /dev/null @@ -1,41 +0,0 @@ -/*************************************************************************/ -/* test_physics_3d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEST_PHYSICS_H -#define TEST_PHYSICS_H - -class MainLoop; - -namespace TestPhysics3D { - -MainLoop *test(); -} - -#endif diff --git a/tests/servers/test_render.cpp b/tests/servers/test_render.cpp deleted file mode 100644 index 44403e3724..0000000000 --- a/tests/servers/test_render.cpp +++ /dev/null @@ -1,232 +0,0 @@ -/*************************************************************************/ -/* test_render.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_render.h" - -#include "core/math/convex_hull.h" -#include "core/os/main_loop.h" -#include "servers/rendering_server.h" - -#define OBJECT_COUNT 50 - -namespace TestRender { - -class TestMainLoop : public MainLoop { - RID test_cube; - RID instance; - RID camera; - RID viewport; - RID light; - RID scenario; - - struct InstanceInfo { - RID instance; - Transform3D base; - Vector3 rot_axis; - }; - - List<InstanceInfo> instances; - - float ofs; - bool quit; - -protected: -public: - virtual void input_event(const Ref<InputEvent> &p_event) { - if (p_event->is_pressed()) { - quit = true; - } - } - - virtual void init() { - print_line("INITIALIZING TEST RENDER"); - RenderingServer *vs = RenderingServer::get_singleton(); - test_cube = vs->get_test_cube(); - scenario = vs->scenario_create(); - - Vector<Vector3> vts; - - /* - Vector<Plane> sp = Geometry3D::build_sphere_planes(2,5,5); - Geometry3D::MeshData md2 = Geometry3D::build_convex_mesh(sp); - vts=md2.vertices; -*/ - /* - - static const int s = 20; - for(int i=0;i<s;i++) { - Basis rot(Vector3(0,1,0),i*Math_PI/s); - - for(int j=0;j<s;j++) { - Vector3 v; - v.x=Math::sin(j*Math_PI*2/s); - v.y=Math::cos(j*Math_PI*2/s); - - vts.push_back( rot.xform(v*2 ) ); - } - }*/ - /*for(int i=0;i<100;i++) { - vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2); - }*/ - /* - vts.push_back(Vector3(0,0,1)); - vts.push_back(Vector3(0,0,-1)); - vts.push_back(Vector3(0,1,0)); - vts.push_back(Vector3(0,-1,0)); - vts.push_back(Vector3(1,0,0)); - vts.push_back(Vector3(-1,0,0));*/ - - vts.push_back(Vector3(1, 1, 1)); - vts.push_back(Vector3(1, -1, 1)); - vts.push_back(Vector3(-1, 1, 1)); - vts.push_back(Vector3(-1, -1, 1)); - vts.push_back(Vector3(1, 1, -1)); - vts.push_back(Vector3(1, -1, -1)); - vts.push_back(Vector3(-1, 1, -1)); - vts.push_back(Vector3(-1, -1, -1)); - - Geometry3D::MeshData md; - Error err = ConvexHullComputer::convex_hull(vts, md); - print_line("ERR: " + itos(err)); - test_cube = vs->mesh_create(); - vs->mesh_add_surface_from_mesh_data(test_cube, md); - //vs->scenario_set_debug(scenario,RS::SCENARIO_DEBUG_WIREFRAME); - - /* - RID sm = vs->shader_create(); - //vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);"); - //vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);"); - vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));"); - RID tcmat = vs->mesh_surface_get_material(test_cube,0); - vs->material_set_shader(tcmat,sm); - */ - - List<String> cmdline = OS::get_singleton()->get_cmdline_args(); - int object_count = OBJECT_COUNT; - if (cmdline.size() > 0 && cmdline[cmdline.size() - 1].to_int()) { - object_count = cmdline[cmdline.size() - 1].to_int(); - }; - - for (int i = 0; i < object_count; i++) { - InstanceInfo ii; - - ii.instance = vs->instance_create2(test_cube, scenario); - - ii.base.translate(Math::random(-20, 20), Math::random(-20, 20), Math::random(-20, 18)); - ii.base.rotate(Vector3(0, 1, 0), Math::randf() * Math_PI); - ii.base.rotate(Vector3(1, 0, 0), Math::randf() * Math_PI); - vs->instance_set_transform(ii.instance, ii.base); - - ii.rot_axis = Vector3(Math::random(-1, 1), Math::random(-1, 1), Math::random(-1, 1)).normalized(); - - instances.push_back(ii); - } - - camera = vs->camera_create(); - - // vs->camera_set_perspective( camera, 60.0,0.1, 100.0 ); - - viewport = vs->viewport_create(); - Size2i screen_size = DisplayServer::get_singleton()->window_get_size(); - vs->viewport_set_size(viewport, screen_size.x, screen_size.y); - vs->viewport_attach_to_screen(viewport, Rect2(Vector2(), screen_size)); - vs->viewport_set_active(viewport, true); - vs->viewport_attach_camera(viewport, camera); - vs->viewport_set_scenario(viewport, scenario); - vs->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 3, 30))); - vs->camera_set_perspective(camera, 60, 0.1, 1000); - - /* - RID lightaux = vs->light_create( RenderingServer::LIGHT_OMNI ); - vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_RADIUS, 80 ); - vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ATTENUATION, 1 ); - vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ENERGY, 1.5 ); - light = vs->instance_create( lightaux ); - */ - RID lightaux; - - lightaux = vs->directional_light_create(); - //vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); - vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0)); - //vs->light_set_shadow( lightaux, true ); - light = vs->instance_create2(lightaux, scenario); - Transform3D lla; - //lla.set_look_at(Vector3(),Vector3(1, -1, 1)); - lla.basis = Basis::looking_at(Vector3(0.0, -0.836026, -0.548690)); - - vs->instance_set_transform(light, lla); - - lightaux = vs->omni_light_create(); - //vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) ); - vs->light_set_color(lightaux, Color(1.0, 1.0, 0.0)); - vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_RANGE, 4); - vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_ENERGY, 8); - //vs->light_set_shadow( lightaux, true ); - //light = vs->instance_create( lightaux ); - - ofs = 0; - quit = false; - } - virtual bool iteration(double p_time) { - RenderingServer *vs = RenderingServer::get_singleton(); - //Transform3D t; - //t.rotate(Vector3(0, 1, 0), ofs); - //t.translate(Vector3(0,0,20 )); - //vs->camera_set_transform(camera, t); - - ofs += p_time * 0.05; - - //return quit; - - for (const InstanceInfo &E : instances) { - Transform3D pre(Basis(E.rot_axis, ofs), Vector3()); - vs->instance_set_transform(E.instance, pre * E.base); - /* - if( !E->next() ) { - vs->free( E.instance ); - instances.erase(E ); - }*/ - } - - return quit; - } - - virtual bool idle(double p_time) { - return quit; - } - - virtual void finish() { - } -}; - -MainLoop *test() { - return memnew(TestMainLoop); -} -} // namespace TestRender diff --git a/tests/servers/test_render.h b/tests/servers/test_render.h deleted file mode 100644 index d5a3e01ee5..0000000000 --- a/tests/servers/test_render.h +++ /dev/null @@ -1,41 +0,0 @@ -/*************************************************************************/ -/* test_render.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEST_RENDER_H -#define TEST_RENDER_H - -class MainLoop; - -namespace TestRender { - -MainLoop *test(); -} - -#endif // TEST_RENDER_H diff --git a/tests/servers/test_shader_lang.cpp b/tests/servers/test_shader_lang.cpp deleted file mode 100644 index 06e28212d2..0000000000 --- a/tests/servers/test_shader_lang.cpp +++ /dev/null @@ -1,364 +0,0 @@ -/*************************************************************************/ -/* test_shader_lang.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_shader_lang.h" - -#include "core/os/main_loop.h" -#include "core/os/os.h" -#include "servers/rendering/shader_language.h" - -typedef ShaderLanguage SL; - -namespace TestShaderLang { - -static String _mktab(int p_level) { - String tb; - for (int i = 0; i < p_level; i++) { - tb += "\t"; - } - - return tb; -} - -static String _typestr(SL::DataType p_type) { - return ShaderLanguage::get_datatype_name(p_type); -} - -static String _prestr(SL::DataPrecision p_pres) { - switch (p_pres) { - case SL::PRECISION_LOWP: - return "lowp "; - case SL::PRECISION_MEDIUMP: - return "mediump "; - case SL::PRECISION_HIGHP: - return "highp "; - case SL::PRECISION_DEFAULT: - return ""; - } - return ""; -} - -static String _opstr(SL::Operator p_op) { - return ShaderLanguage::get_operator_text(p_op); -} - -static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { - switch (p_type) { - case SL::TYPE_BOOL: - return p_values[0].boolean ? "true" : "false"; - case SL::TYPE_BVEC2: - return String() + "bvec2(" + (p_values[0].boolean ? "true" : "false") + (p_values[1].boolean ? "true" : "false") + ")"; - case SL::TYPE_BVEC3: - return String() + "bvec3(" + (p_values[0].boolean ? "true" : "false") + "," + (p_values[1].boolean ? "true" : "false") + "," + (p_values[2].boolean ? "true" : "false") + ")"; - case SL::TYPE_BVEC4: - return String() + "bvec4(" + (p_values[0].boolean ? "true" : "false") + "," + (p_values[1].boolean ? "true" : "false") + "," + (p_values[2].boolean ? "true" : "false") + "," + (p_values[3].boolean ? "true" : "false") + ")"; - case SL::TYPE_INT: - return rtos(p_values[0].sint); - case SL::TYPE_IVEC2: - return String() + "ivec2(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + ")"; - case SL::TYPE_IVEC3: - return String() + "ivec3(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + "," + rtos(p_values[2].sint) + ")"; - case SL::TYPE_IVEC4: - return String() + "ivec4(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + "," + rtos(p_values[2].sint) + "," + rtos(p_values[3].sint) + ")"; - case SL::TYPE_UINT: - return rtos(p_values[0].real); - case SL::TYPE_UVEC2: - return String() + "uvec2(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + ")"; - case SL::TYPE_UVEC3: - return String() + "uvec3(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + ")"; - case SL::TYPE_UVEC4: - return String() + "uvec4(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + "," + rtos(p_values[3].real) + ")"; - case SL::TYPE_FLOAT: - return rtos(p_values[0].real); - case SL::TYPE_VEC2: - return String() + "vec2(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + ")"; - case SL::TYPE_VEC3: - return String() + "vec3(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + ")"; - case SL::TYPE_VEC4: - return String() + "vec4(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + "," + rtos(p_values[3].real) + ")"; - default: - ERR_FAIL_V(String()); - } -} - -static String dump_node_code(SL::Node *p_node, int p_level) { - String code; - - switch (p_node->type) { - case SL::Node::TYPE_SHADER: { - SL::ShaderNode *pnode = (SL::ShaderNode *)p_node; - - for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) { - String ucode = "uniform "; - ucode += _prestr(E.value.precision); - ucode += _typestr(E.value.type); - ucode += " " + String(E.key); - if (E.value.array_size > 0) { - ucode += "["; - ucode += itos(E.value.array_size); - ucode += "]"; - } else { - if (E.value.default_value.size()) { - ucode += " = " + get_constant_text(E.value.type, E.value.default_value); - } - - static const char *hint_name[SL::ShaderNode::Uniform::HINT_MAX] = { - "", - "color", - "range", - "albedo", - "normal", - "black", - "white" - }; - - if (E.value.hint) { - ucode += " : " + String(hint_name[E.value.hint]); - } - } - - code += ucode + "\n"; - } - - for (const KeyValue<StringName, SL::ShaderNode::Varying> &E : pnode->varyings) { - String vcode = "varying "; - vcode += _prestr(E.value.precision); - vcode += _typestr(E.value.type); - vcode += " " + String(E.key); - - code += vcode + "\n"; - } - for (int i = 0; i < pnode->functions.size(); i++) { - SL::FunctionNode *fnode = pnode->functions[i].function; - - String header; - header = _typestr(fnode->return_type) + " " + fnode->name + "("; - for (int j = 0; j < fnode->arguments.size(); j++) { - if (j > 0) { - header += ", "; - } - header += _prestr(fnode->arguments[j].precision) + _typestr(fnode->arguments[j].type) + " " + fnode->arguments[j].name; - } - - header += ")\n"; - code += header; - code += dump_node_code(fnode->body, p_level + 1); - } - - //code+=dump_node_code(pnode->body,p_level); - } break; - case SL::Node::TYPE_STRUCT: { - } break; - case SL::Node::TYPE_FUNCTION: { - } break; - case SL::Node::TYPE_BLOCK: { - SL::BlockNode *bnode = (SL::BlockNode *)p_node; - - //variables - code += _mktab(p_level - 1) + "{\n"; - for (const KeyValue<StringName, SL::BlockNode::Variable> &E : bnode->variables) { - code += _mktab(p_level) + _prestr(E.value.precision) + _typestr(E.value.type) + " " + E.key + ";\n"; - } - - for (int i = 0; i < bnode->statements.size(); i++) { - String scode = dump_node_code(bnode->statements[i], p_level); - - if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW) { - code += scode; //use directly - } else { - code += _mktab(p_level) + scode + ";\n"; - } - } - code += _mktab(p_level - 1) + "}\n"; - - } break; - case SL::Node::TYPE_VARIABLE: { - SL::VariableNode *vnode = (SL::VariableNode *)p_node; - code = vnode->name; - - } break; - case SL::Node::TYPE_VARIABLE_DECLARATION: { - // FIXME: Implement - } break; - case SL::Node::TYPE_ARRAY: { - SL::ArrayNode *vnode = (SL::ArrayNode *)p_node; - code = vnode->name; - } break; - case SL::Node::TYPE_ARRAY_CONSTRUCT: { - // FIXME: Implement - } break; - case SL::Node::TYPE_CONSTANT: { - SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; - return get_constant_text(cnode->datatype, cnode->values); - - } break; - case SL::Node::TYPE_OPERATOR: { - SL::OperatorNode *onode = (SL::OperatorNode *)p_node; - - switch (onode->op) { - case SL::OP_ASSIGN: - case SL::OP_ASSIGN_ADD: - case SL::OP_ASSIGN_SUB: - case SL::OP_ASSIGN_MUL: - case SL::OP_ASSIGN_DIV: - case SL::OP_ASSIGN_SHIFT_LEFT: - case SL::OP_ASSIGN_SHIFT_RIGHT: - case SL::OP_ASSIGN_MOD: - case SL::OP_ASSIGN_BIT_AND: - case SL::OP_ASSIGN_BIT_OR: - case SL::OP_ASSIGN_BIT_XOR: - code = dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level); - break; - case SL::OP_BIT_INVERT: - case SL::OP_NEGATE: - case SL::OP_NOT: - case SL::OP_DECREMENT: - case SL::OP_INCREMENT: - code = _opstr(onode->op) + dump_node_code(onode->arguments[0], p_level); - break; - case SL::OP_POST_DECREMENT: - case SL::OP_POST_INCREMENT: - code = dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op); - break; - case SL::OP_CALL: - case SL::OP_CONSTRUCT: - code = dump_node_code(onode->arguments[0], p_level) + "("; - for (int i = 1; i < onode->arguments.size(); i++) { - if (i > 1) { - code += ", "; - } - code += dump_node_code(onode->arguments[i], p_level); - } - code += ")"; - break; - case SL::OP_EMPTY: - break; - default: { - code = "(" + dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")"; - break; - } - } - - } break; - case SL::Node::TYPE_CONTROL_FLOW: { - SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node; - if (cfnode->flow_op == SL::FLOW_OP_IF) { - code += _mktab(p_level) + "if (" + dump_node_code(cfnode->expressions[0], p_level) + ")\n"; - code += dump_node_code(cfnode->blocks[0], p_level + 1); - if (cfnode->blocks.size() == 2) { - code += _mktab(p_level) + "else\n"; - code += dump_node_code(cfnode->blocks[1], p_level + 1); - } - - } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) { - if (cfnode->blocks.size()) { - code = "return " + dump_node_code(cfnode->blocks[0], p_level); - } else { - code = "return"; - } - } - - } break; - case SL::Node::TYPE_MEMBER: { - SL::MemberNode *mnode = (SL::MemberNode *)p_node; - code = dump_node_code(mnode->owner, p_level) + "." + mnode->name; - - } break; - } - - return code; -} - -static Error recreate_code(void *p_str, SL::ShaderNode *p_program) { - String *str = (String *)p_str; - - *str = dump_node_code(p_program, 0); - - return OK; -} - -MainLoop *test() { - List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); - - if (cmdlargs.is_empty()) { - //try editor! - print_line("usage: godot -test shader_lang <shader>"); - return nullptr; - } - - String test = cmdlargs.back()->get(); - - FileAccess *fa = FileAccess::open(test, FileAccess::READ); - - if (!fa) { - ERR_FAIL_V(nullptr); - } - - String code; - - while (true) { - char32_t c = fa->get_8(); - if (fa->eof_reached()) { - break; - } - code += c; - } - - SL sl; - print_line("tokens:\n\n" + sl.token_debug(code)); - - Map<StringName, SL::FunctionInfo> dt; - dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3; - dt["fragment"].can_discard = true; - - Vector<SL::ModeInfo> rm; - rm.push_back({ "popo" }); - Set<String> types; - types.insert("spatial"); - - ShaderLanguage::ShaderCompileInfo info; - info.functions = dt; - info.render_modes = rm; - info.shader_types = types; - - Error err = sl.compile(code, info); - - if (err) { - print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text()); - return nullptr; - } else { - String code2; - recreate_code(&code2, sl.get_shader()); - print_line("code:\n\n" + code2); - } - - return nullptr; -} -} // namespace TestShaderLang diff --git a/tests/servers/test_shader_lang.h b/tests/servers/test_shader_lang.h deleted file mode 100644 index 31e1bfbeea..0000000000 --- a/tests/servers/test_shader_lang.h +++ /dev/null @@ -1,41 +0,0 @@ -/*************************************************************************/ -/* test_shader_lang.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEST_SHADER_LANG_H -#define TEST_SHADER_LANG_H - -class MainLoop; - -namespace TestShaderLang { - -MainLoop *test(); -} - -#endif // TEST_SHADER_LANG_H diff --git a/tests/servers/test_text_server.h b/tests/servers/test_text_server.h index d7de94516f..066c280fd5 100644 --- a/tests/servers/test_text_server.h +++ b/tests/servers/test_text_server.h @@ -514,6 +514,49 @@ TEST_SUITE("[[TextServer]") { CHECK(ts->strip_diacritics(U"ṽṿ ẁẃẅẇẉ ẋẍ ẏ ẑẓẕ ẖ ẗẘẙẛ") == U"vv wwwww xx y zzz h twys"); } } + + SUBCASE("[TextServer] Word break") { + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i); + + if (!ts->has_feature(TextServer::FEATURE_SIMPLE_LAYOUT)) { + continue; + } + + TEST_FAIL_COND(ts.is_null(), "Invalid TS interface."); + { + String text1 = U"linguistically similar and effectively form"; + // 14^ 22^ 26^ 38^ + PackedInt32Array breaks = ts->string_get_word_breaks(text1, "en"); + CHECK(breaks.size() == 4); + if (breaks.size() == 4) { + CHECK(breaks[0] == 14); + CHECK(breaks[1] == 22); + CHECK(breaks[2] == 26); + CHECK(breaks[3] == 38); + } + } + + if (ts->has_feature(TextServer::FEATURE_BREAK_ITERATORS)) { + String text2 = U"เป็นภาษาราชการและภาษาประจำชาติของประเทศไทย"; + // เป็น ภาษา ราชการ และ ภาษา ประจำ ชาติ ของ ประเทศไทย + // 3^ 7^ 13^ 16^ 20^ 25^ 29^ 32^ + + PackedInt32Array breaks = ts->string_get_word_breaks(text2, "th"); + CHECK(breaks.size() == 8); + if (breaks.size() == 8) { + CHECK(breaks[0] == 3); + CHECK(breaks[1] == 7); + CHECK(breaks[2] == 13); + CHECK(breaks[3] == 16); + CHECK(breaks[4] == 20); + CHECK(breaks[5] == 25); + CHECK(breaks[6] == 29); + CHECK(breaks[7] == 32); + } + } + } + } } } }; // namespace TestTextServer |