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-rw-r--r--tests/scene/test_animation.h58
-rw-r--r--tests/scene/test_arraymesh.h58
-rw-r--r--tests/scene/test_audio_stream_wav.h58
-rw-r--r--tests/scene/test_bit_map.h58
-rw-r--r--tests/scene/test_code_edit.h70
-rw-r--r--tests/scene/test_curve.h58
-rw-r--r--tests/scene/test_gradient.h68
-rw-r--r--tests/scene/test_node.h415
-rw-r--r--tests/scene/test_path_2d.h58
-rw-r--r--tests/scene/test_path_3d.h58
-rw-r--r--tests/scene/test_path_follow_2d.h58
-rw-r--r--tests/scene/test_path_follow_3d.h58
-rw-r--r--tests/scene/test_primitives.h58
-rw-r--r--tests/scene/test_sprite_frames.h66
-rw-r--r--tests/scene/test_text_edit.h116
-rw-r--r--tests/scene/test_theme.h58
-rw-r--r--tests/scene/test_visual_shader.h58
17 files changed, 923 insertions, 508 deletions
diff --git a/tests/scene/test_animation.h b/tests/scene/test_animation.h
index e921779c23..0e16fc104c 100644
--- a/tests/scene/test_animation.h
+++ b/tests/scene/test_animation.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_animation.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_animation.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_ANIMATION_H
#define TEST_ANIMATION_H
diff --git a/tests/scene/test_arraymesh.h b/tests/scene/test_arraymesh.h
index a11916fbd0..4d9feeb4fa 100644
--- a/tests/scene/test_arraymesh.h
+++ b/tests/scene/test_arraymesh.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_arraymesh.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_arraymesh.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_ARRAYMESH_H
#define TEST_ARRAYMESH_H
diff --git a/tests/scene/test_audio_stream_wav.h b/tests/scene/test_audio_stream_wav.h
index c84c66b0e6..e36f049136 100644
--- a/tests/scene/test_audio_stream_wav.h
+++ b/tests/scene/test_audio_stream_wav.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_audio_stream_wav.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_audio_stream_wav.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_AUDIO_STREAM_WAV_H
#define TEST_AUDIO_STREAM_WAV_H
diff --git a/tests/scene/test_bit_map.h b/tests/scene/test_bit_map.h
index a8ee7505ec..3c372b2ac3 100644
--- a/tests/scene/test_bit_map.h
+++ b/tests/scene/test_bit_map.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_bit_map.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_bit_map.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_BIT_MAP_H
#define TEST_BIT_MAP_H
diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h
index fa31a3a461..c68560000c 100644
--- a/tests/scene/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_code_edit.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_code_edit.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_CODE_EDIT_H
#define TEST_CODE_EDIT_H
@@ -2894,7 +2894,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
CHECK(code_edit->get_caret_column() == 6);
code_edit->undo();
- // brace completion disbaled
+ // brace completion disabled
code_edit->set_auto_brace_completion_enabled(false);
// Full completion.
@@ -2934,7 +2934,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
CHECK(code_edit->get_caret_column() == 7);
code_edit->undo();
- // brace completion disbaled
+ // brace completion disabled
code_edit->set_auto_brace_completion_enabled(false);
// Full completion.
@@ -3111,15 +3111,15 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
Point2 caret_pos = code_edit->get_caret_draw_pos();
caret_pos.y += code_edit->get_line_height();
- SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::WHEEL_DOWN, MouseButton::NONE, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::WHEEL_DOWN, 0, Key::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 1);
- SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::WHEEL_UP, MouseButton::NONE, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::WHEEL_UP, 0, Key::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 0);
/* Single click selects. */
caret_pos.y += code_edit->get_line_height() * 2;
- SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 2);
/* Double click inserts. */
@@ -3330,7 +3330,7 @@ TEST_CASE("[SceneTree][CodeEdit] symbol lookup") {
Point2 caret_pos = code_edit->get_caret_draw_pos();
caret_pos.x += 60;
- SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::NONE, MouseButton::NONE, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::NONE, 0, Key::NONE);
CHECK(code_edit->get_text_for_symbol_lookup() == "this is s" + String::chr(0xFFFF) + "ome text");
SIGNAL_WATCH(code_edit, "symbol_validate");
diff --git a/tests/scene/test_curve.h b/tests/scene/test_curve.h
index 4f95568b4a..bfa37e8f69 100644
--- a/tests/scene/test_curve.h
+++ b/tests/scene/test_curve.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_curve.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_curve.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_CURVE_H
#define TEST_CURVE_H
diff --git a/tests/scene/test_gradient.h b/tests/scene/test_gradient.h
index b0e6128932..4fbdaa8125 100644
--- a/tests/scene/test_gradient.h
+++ b/tests/scene/test_gradient.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_gradient.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_gradient.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_GRADIENT_H
#define TEST_GRADIENT_H
@@ -42,7 +42,7 @@ TEST_CASE("[Gradient] Default gradient") {
Ref<Gradient> gradient = memnew(Gradient);
CHECK_MESSAGE(
- gradient->get_points_count() == 2,
+ gradient->get_point_count() == 2,
"Default gradient should contain the expected number of points.");
CHECK_MESSAGE(
@@ -77,7 +77,7 @@ TEST_CASE("[Gradient] Custom gradient (points specified in order)") {
gradient->set_points(points);
CHECK_MESSAGE(
- gradient->get_points_count() == 3,
+ gradient->get_point_count() == 3,
"Custom gradient should contain the expected number of points.");
CHECK_MESSAGE(
@@ -98,7 +98,7 @@ TEST_CASE("[Gradient] Custom gradient (points specified in order)") {
gradient->remove_point(1);
CHECK_MESSAGE(
- gradient->get_points_count() == 2,
+ gradient->get_point_count() == 2,
"Custom gradient should contain the expected number of points after removing one point.");
CHECK_MESSAGE(
gradient->get_color_at_offset(0.5).is_equal_approx(Color(0.5, 1, 0)),
@@ -119,7 +119,7 @@ TEST_CASE("[Gradient] Custom gradient (points specified out-of-order)") {
gradient->set_points(points);
CHECK_MESSAGE(
- gradient->get_points_count() == 6,
+ gradient->get_point_count() == 6,
"Custom out-of-order gradient should contain the expected number of points.");
CHECK_MESSAGE(
@@ -137,7 +137,7 @@ TEST_CASE("[Gradient] Custom gradient (points specified out-of-order)") {
gradient->remove_point(0);
CHECK_MESSAGE(
- gradient->get_points_count() == 5,
+ gradient->get_point_count() == 5,
"Custom out-of-order gradient should contain the expected number of points after removing one point.");
// The color will be clamped to the nearest point (which is at offset 0.2).
CHECK_MESSAGE(
diff --git a/tests/scene/test_node.h b/tests/scene/test_node.h
new file mode 100644
index 0000000000..20c42d9fc2
--- /dev/null
+++ b/tests/scene/test_node.h
@@ -0,0 +1,415 @@
+/**************************************************************************/
+/* test_node.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TEST_NODE_H
+#define TEST_NODE_H
+
+#include "scene/main/node.h"
+
+#include "tests/test_macros.h"
+
+namespace TestNode {
+
+TEST_CASE("[SceneTree][Node] Simple Add/Remove/Move/Find") {
+ Node *node = memnew(Node);
+
+ // Check initial scene tree setup.
+ CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 0);
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 1);
+
+ // Check initial node setup.
+ CHECK(node->get_name() == StringName());
+ CHECK_FALSE(node->is_inside_tree());
+ CHECK_EQ(node->get_parent(), nullptr);
+ ERR_PRINT_OFF;
+ CHECK(node->get_path().is_empty());
+ ERR_PRINT_ON;
+ CHECK_EQ(node->get_child_count(), 0);
+
+ SceneTree::get_singleton()->get_root()->add_child(node);
+
+ CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 1);
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 2);
+
+ CHECK(node->get_name() != StringName());
+ CHECK(node->is_inside_tree());
+ CHECK_EQ(SceneTree::get_singleton()->get_root(), node->get_parent());
+ CHECK_FALSE(node->get_path().is_empty());
+ CHECK_EQ(node->get_child_count(), 0);
+
+ SUBCASE("Node should be accessible as first child") {
+ Node *child = SceneTree::get_singleton()->get_root()->get_child(0);
+ CHECK_EQ(child, node);
+ }
+
+ SUBCASE("Node should be accessible via the node path") {
+ Node *child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(node->get_path());
+ CHECK_EQ(child_by_path, node);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(NodePath("Node"));
+ CHECK_EQ(child_by_path, nullptr);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(NodePath("/root/Node"));
+ CHECK_EQ(child_by_path, nullptr);
+
+ node->set_name("Node");
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(node->get_path());
+ CHECK_EQ(child_by_path, node);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(NodePath("Node"));
+ CHECK_EQ(child_by_path, node);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(NodePath("/root/Node"));
+ CHECK_EQ(child_by_path, node);
+ }
+
+ SUBCASE("Node should be accessible via group") {
+ List<Node *> nodes;
+ SceneTree::get_singleton()->get_nodes_in_group("nodes", &nodes);
+ CHECK(nodes.is_empty());
+
+ node->add_to_group("nodes");
+
+ SceneTree::get_singleton()->get_nodes_in_group("nodes", &nodes);
+ CHECK_EQ(nodes.size(), 1);
+ List<Node *>::Element *E = nodes.front();
+ CHECK_EQ(E->get(), node);
+ }
+
+ SUBCASE("Node should be possible to find") {
+ Node *child = SceneTree::get_singleton()->get_root()->find_child("Node", true, false);
+ CHECK_EQ(child, nullptr);
+
+ node->set_name("Node");
+
+ child = SceneTree::get_singleton()->get_root()->find_child("Node", true, false);
+ CHECK_EQ(child, node);
+ }
+
+ SUBCASE("Node should be possible to remove") {
+ SceneTree::get_singleton()->get_root()->remove_child(node);
+
+ CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 0);
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 1);
+
+ CHECK_FALSE(node->is_inside_tree());
+ CHECK_EQ(node->get_parent(), nullptr);
+ ERR_PRINT_OFF;
+ CHECK(node->get_path().is_empty());
+ ERR_PRINT_ON;
+ }
+
+ SUBCASE("Node should be possible to move") {
+ SceneTree::get_singleton()->get_root()->move_child(node, 0);
+
+ Node *child = SceneTree::get_singleton()->get_root()->get_child(0);
+ CHECK_EQ(child, node);
+ CHECK(node->is_inside_tree());
+ }
+
+ memdelete(node);
+}
+
+TEST_CASE("[SceneTree][Node] Nested Add/Remove/Move/Find") {
+ Node *node1 = memnew(Node);
+ Node *node2 = memnew(Node);
+ Node *node1_1 = memnew(Node);
+
+ SceneTree::get_singleton()->get_root()->add_child(node1);
+ SceneTree::get_singleton()->get_root()->add_child(node2);
+
+ node1->add_child(node1_1);
+
+ CHECK(node1_1->is_inside_tree());
+ CHECK_EQ(node1_1->get_parent(), node1);
+ CHECK_EQ(node1->get_child_count(), 1);
+
+ CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 2);
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 4);
+
+ SUBCASE("Nodes should be accessible via get_child(..)") {
+ Node *child1 = SceneTree::get_singleton()->get_root()->get_child(0);
+ CHECK_EQ(child1, node1);
+
+ Node *child2 = SceneTree::get_singleton()->get_root()->get_child(1);
+ CHECK_EQ(child2, node2);
+
+ Node *child1_1 = node1->get_child(0);
+ CHECK_EQ(child1_1, node1_1);
+ }
+
+ SUBCASE("Removed nodes should also remove their children from the scene tree") {
+ // Should also remove node1_1 from the scene tree.
+ SceneTree::get_singleton()->get_root()->remove_child(node1);
+
+ CHECK_EQ(node1->get_child_count(), 1);
+
+ CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 1);
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 2);
+
+ // First child should now be the second node.
+ Node *child1 = SceneTree::get_singleton()->get_root()->get_child(0);
+ CHECK_EQ(child1, node2);
+ }
+
+ SUBCASE("Removed children nodes should not affect their parent in the scene tree") {
+ node1->remove_child(node1_1);
+
+ CHECK_EQ(node1_1->get_parent(), nullptr);
+ CHECK_EQ(node1->get_child_count(), 0);
+
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 3);
+ }
+
+ SUBCASE("Nodes should be in the expected order when a node is moved to the back") {
+ SceneTree::get_singleton()->get_root()->move_child(node1, 1);
+
+ Node *child1 = SceneTree::get_singleton()->get_root()->get_child(0);
+ CHECK_EQ(child1, node2);
+
+ Node *child2 = SceneTree::get_singleton()->get_root()->get_child(1);
+ CHECK_EQ(child2, node1);
+ }
+
+ SUBCASE("Nodes should be in the expected order when a node is moved to the front") {
+ SceneTree::get_singleton()->get_root()->move_child(node2, 0);
+
+ Node *child1 = SceneTree::get_singleton()->get_root()->get_child(0);
+ CHECK_EQ(child1, node2);
+
+ Node *child2 = SceneTree::get_singleton()->get_root()->get_child(1);
+ CHECK_EQ(child2, node1);
+ }
+
+ SUBCASE("Nodes should be in the expected order when reparented") {
+ CHECK_EQ(node2->get_child_count(), 0);
+
+ node1->remove_child(node1_1);
+ CHECK_EQ(node1->get_child_count(), 0);
+ CHECK_EQ(node1_1->get_parent(), nullptr);
+
+ node2->add_child(node1_1);
+ CHECK_EQ(node2->get_child_count(), 1);
+ CHECK_EQ(node1_1->get_parent(), node2);
+
+ Node *child = node2->get_child(0);
+ CHECK_EQ(child, node1_1);
+
+ CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 2);
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 4);
+ }
+
+ SUBCASE("Nodes should be possible to find") {
+ Node *child = SceneTree::get_singleton()->get_root()->find_child("NestedNode", true, false);
+ CHECK_EQ(child, nullptr);
+
+ node1->set_name("Node1");
+ node2->set_name("Node2");
+ node1_1->set_name("NestedNode");
+
+ child = SceneTree::get_singleton()->get_root()->find_child("NestedNode", true, false);
+ CHECK_EQ(child, node1_1);
+
+ // First node that matches with the name is node1.
+ child = SceneTree::get_singleton()->get_root()->find_child("Node?", true, false);
+ CHECK_EQ(child, node1);
+
+ SceneTree::get_singleton()->get_root()->move_child(node2, 0);
+
+ // It should be node2, as it is now the first one in the tree.
+ child = SceneTree::get_singleton()->get_root()->find_child("Node?", true, false);
+ CHECK_EQ(child, node2);
+ }
+
+ SUBCASE("Nodes should be accessible via their node path") {
+ Node *child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(node1->get_path());
+ CHECK_EQ(child_by_path, node1);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(node2->get_path());
+ CHECK_EQ(child_by_path, node2);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(node1_1->get_path());
+ CHECK_EQ(child_by_path, node1_1);
+
+ node1->set_name("Node1");
+ node1_1->set_name("NestedNode");
+
+ child_by_path = node1->get_node_or_null(NodePath("NestedNode"));
+ CHECK_EQ(child_by_path, node1_1);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(NodePath("/root/Node1/NestedNode"));
+ CHECK_EQ(child_by_path, node1_1);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(NodePath("Node1/NestedNode"));
+ CHECK_EQ(child_by_path, node1_1);
+ }
+
+ SUBCASE("Nodes should be accessible via their groups") {
+ List<Node *> nodes;
+ SceneTree::get_singleton()->get_nodes_in_group("nodes", &nodes);
+ CHECK(nodes.is_empty());
+
+ SceneTree::get_singleton()->get_nodes_in_group("other_nodes", &nodes);
+ CHECK(nodes.is_empty());
+
+ node1->add_to_group("nodes");
+ node2->add_to_group("other_nodes");
+ node1_1->add_to_group("nodes");
+ node1_1->add_to_group("other_nodes");
+
+ SceneTree::get_singleton()->get_nodes_in_group("nodes", &nodes);
+ CHECK_EQ(nodes.size(), 2);
+
+ List<Node *>::Element *E = nodes.front();
+ CHECK_EQ(E->get(), node1);
+ E = E->next();
+ CHECK_EQ(E->get(), node1_1);
+
+ // Clear and try again with the other group.
+ nodes.clear();
+
+ SceneTree::get_singleton()->get_nodes_in_group("other_nodes", &nodes);
+ CHECK_EQ(nodes.size(), 2);
+
+ E = nodes.front();
+ CHECK_EQ(E->get(), node1_1);
+ E = E->next();
+ CHECK_EQ(E->get(), node2);
+
+ // Clear and try again with the other group and one node removed.
+ nodes.clear();
+
+ node1->remove_from_group("nodes");
+ SceneTree::get_singleton()->get_nodes_in_group("nodes", &nodes);
+ CHECK_EQ(nodes.size(), 1);
+
+ E = nodes.front();
+ CHECK_EQ(E->get(), node1_1);
+ }
+
+ memdelete(node1_1);
+ memdelete(node1);
+ memdelete(node2);
+}
+
+TEST_CASE("[Node] Processing") {
+ Node *node = memnew(Node);
+
+ SUBCASE("Processing") {
+ CHECK_FALSE(node->is_processing());
+
+ node->set_process(true);
+
+ CHECK(node->is_processing());
+
+ node->set_process(false);
+
+ CHECK_FALSE(node->is_processing());
+ }
+
+ SUBCASE("Physics processing") {
+ CHECK_FALSE(node->is_physics_processing());
+
+ node->set_physics_process(true);
+
+ CHECK(node->is_physics_processing());
+
+ node->set_physics_process(false);
+
+ CHECK_FALSE(node->is_physics_processing());
+ }
+
+ SUBCASE("Unhandled input processing") {
+ CHECK_FALSE(node->is_processing_unhandled_input());
+
+ node->set_process_unhandled_input(true);
+
+ CHECK(node->is_processing_unhandled_input());
+
+ node->set_process_unhandled_input(false);
+
+ CHECK_FALSE(node->is_processing_unhandled_input());
+ }
+
+ SUBCASE("Input processing") {
+ CHECK_FALSE(node->is_processing_input());
+
+ node->set_process_input(true);
+
+ CHECK(node->is_processing_input());
+
+ node->set_process_input(false);
+
+ CHECK_FALSE(node->is_processing_input());
+ }
+
+ SUBCASE("Unhandled key input processing") {
+ CHECK_FALSE(node->is_processing_unhandled_key_input());
+
+ node->set_process_unhandled_key_input(true);
+
+ CHECK(node->is_processing_unhandled_key_input());
+
+ node->set_process_unhandled_key_input(false);
+
+ CHECK_FALSE(node->is_processing_unhandled_key_input());
+ }
+
+ SUBCASE("Shortcut input processing") {
+ CHECK_FALSE(node->is_processing_shortcut_input());
+
+ node->set_process_shortcut_input(true);
+
+ CHECK(node->is_processing_shortcut_input());
+
+ node->set_process_shortcut_input(false);
+
+ CHECK_FALSE(node->is_processing_shortcut_input());
+ }
+
+ SUBCASE("Internal processing") {
+ CHECK_FALSE(node->is_processing_internal());
+
+ node->set_process_internal(true);
+
+ CHECK(node->is_processing_internal());
+
+ node->set_process_internal(false);
+
+ CHECK_FALSE(node->is_processing_internal());
+ }
+
+ memdelete(node);
+}
+
+} // namespace TestNode
+
+#endif // TEST_NODE_H
diff --git a/tests/scene/test_path_2d.h b/tests/scene/test_path_2d.h
index dc5eee4012..7b6cec96db 100644
--- a/tests/scene/test_path_2d.h
+++ b/tests/scene/test_path_2d.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_path_2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_path_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_PATH_2D_H
#define TEST_PATH_2D_H
diff --git a/tests/scene/test_path_3d.h b/tests/scene/test_path_3d.h
index 8ac3d7b5b4..f779f514a4 100644
--- a/tests/scene/test_path_3d.h
+++ b/tests/scene/test_path_3d.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_path_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_path_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_PATH_3D_H
#define TEST_PATH_3D_H
diff --git a/tests/scene/test_path_follow_2d.h b/tests/scene/test_path_follow_2d.h
index 57261116a2..1958befa18 100644
--- a/tests/scene/test_path_follow_2d.h
+++ b/tests/scene/test_path_follow_2d.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_path_follow_2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_path_follow_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_PATH_FOLLOW_2D_H
#define TEST_PATH_FOLLOW_2D_H
diff --git a/tests/scene/test_path_follow_3d.h b/tests/scene/test_path_follow_3d.h
index 6334fa56de..7595fddd2f 100644
--- a/tests/scene/test_path_follow_3d.h
+++ b/tests/scene/test_path_follow_3d.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_path_follow_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_path_follow_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_PATH_FOLLOW_3D_H
#define TEST_PATH_FOLLOW_3D_H
diff --git a/tests/scene/test_primitives.h b/tests/scene/test_primitives.h
index 8bac903d93..6cdb5fb0a5 100644
--- a/tests/scene/test_primitives.h
+++ b/tests/scene/test_primitives.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_primitives.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_primitives.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_PRIMITIVES_H
#define TEST_PRIMITIVES_H
diff --git a/tests/scene/test_sprite_frames.h b/tests/scene/test_sprite_frames.h
index 61bbd16493..bf127cd42c 100644
--- a/tests/scene/test_sprite_frames.h
+++ b/tests/scene/test_sprite_frames.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_sprite_frames.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_sprite_frames.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_SPRITE_FRAMES_H
#define TEST_SPRITE_FRAMES_H
@@ -210,9 +210,9 @@ TEST_CASE("[SpriteFrames] Frame addition, removal, and retrieval") {
frames.get_frame_count(test_animation_name) == 0,
"Animation has a default frame count of 0");
- frames.add_frame(test_animation_name, dummy_frame1, 0);
- frames.add_frame(test_animation_name, dummy_frame1, 1);
- frames.add_frame(test_animation_name, dummy_frame1, 2);
+ frames.add_frame(test_animation_name, dummy_frame1, 1.0, 0);
+ frames.add_frame(test_animation_name, dummy_frame1, 1.0, 1);
+ frames.add_frame(test_animation_name, dummy_frame1, 1.0, 2);
CHECK_MESSAGE(
frames.get_frame_count(test_animation_name) == 3,
@@ -227,7 +227,7 @@ TEST_CASE("[SpriteFrames] Frame addition, removal, and retrieval") {
// These error handling cases should not crash.
ERR_PRINT_OFF;
- frames.add_frame("does not exist", dummy_frame1, 0);
+ frames.add_frame("does not exist", dummy_frame1, 1.0, 0);
frames.remove_frame(test_animation_name, -99);
frames.remove_frame("does not exist", 0);
ERR_PRINT_ON;
diff --git a/tests/scene/test_text_edit.h b/tests/scene/test_text_edit.h
index 6d1c2f4f2e..944f9cb9f6 100644
--- a/tests/scene/test_text_edit.h
+++ b/tests/scene/test_text_edit.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_text_edit.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_text_edit.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_TEXT_EDIT_H
#define TEST_TEXT_EDIT_H
@@ -891,8 +891,8 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->grab_focus();
MessageQueue::get_singleton()->flush();
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 1), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 1), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for s");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_POINTER);
@@ -903,12 +903,12 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 9), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 9), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
text_edit->set_selecting_enabled(false);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 1), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 1), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
@@ -935,7 +935,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
CHECK(text_edit->get_caret_column() == 3);
SIGNAL_CHECK("caret_changed", empty_signal_args);
- SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for selection");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_WORD);
@@ -949,7 +949,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
Point2i line_0 = text_edit->get_pos_at_line_column(0, 0);
line_0.y /= 2;
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
text_edit->set_selecting_enabled(false);
@@ -968,7 +968,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
MessageQueue::get_singleton()->flush();
SEND_GUI_DOUBLE_CLICK(text_edit, text_edit->get_pos_at_line_column(0, 2), Key::NONE);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 2), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 2), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for selection");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_LINE);
@@ -981,12 +981,12 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
Point2i line_0 = text_edit->get_pos_at_line_column(0, 0);
line_0.y /= 2;
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
text_edit->set_selecting_enabled(false);
SEND_GUI_DOUBLE_CLICK(text_edit, text_edit->get_pos_at_line_column(0, 2), Key::NONE);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 2), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 2), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 0);
@@ -1000,8 +1000,8 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->set_text("this is some text\nfor selection");
MessageQueue::get_singleton()->flush();
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 0), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE | KeyModifierMask::SHIFT);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 0), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE | KeyModifierMask::SHIFT);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for s");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_POINTER);
@@ -1012,12 +1012,12 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 9), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 9), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
text_edit->set_selecting_enabled(false);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 0), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE | KeyModifierMask::SHIFT);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 0), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE | KeyModifierMask::SHIFT);
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
@@ -1149,19 +1149,19 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
Point2i line_0 = text_edit->get_pos_at_line_column(0, 0);
line_0.y /= 2;
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->is_mouse_over_selection());
- SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->get_viewport()->gui_is_dragging());
CHECK(text_edit->get_viewport()->gui_get_drag_data() == "drag me");
line_0 = target_text_edit->get_pos_at_line_column(0, 0);
line_0.y /= 2;
line_0.x += 401; // As empty add one.
- SEND_GUI_MOUSE_MOTION_EVENT(target_text_edit, line_0, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(target_text_edit, line_0, MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->get_viewport()->gui_is_dragging());
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_text_edit, line_0, MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->get_viewport()->gui_is_dragging());
CHECK(text_edit->get_text() == "");
@@ -3093,14 +3093,14 @@ TEST_CASE("[SceneTree][TextEdit] context menu") {
CHECK_FALSE(text_edit->is_context_menu_enabled());
CHECK_FALSE(text_edit->is_menu_visible());
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(600, 10), MouseButton::RIGHT, MouseButton::MASK_RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(600, 10), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
CHECK_FALSE(text_edit->is_menu_visible());
text_edit->set_context_menu_enabled(true);
CHECK(text_edit->is_context_menu_enabled());
CHECK_FALSE(text_edit->is_menu_visible());
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(700, 10), MouseButton::RIGHT, MouseButton::MASK_RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(700, 10), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
CHECK(text_edit->is_menu_visible());
memdelete(text_edit);
@@ -3340,13 +3340,13 @@ TEST_CASE("[SceneTree][TextEdit] caret") {
text_edit->set_move_caret_on_right_click_enabled(false);
CHECK_FALSE(text_edit->is_move_caret_on_right_click_enabled());
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(100, 1), MouseButton::RIGHT, MouseButton::MASK_RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(100, 1), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
CHECK(text_edit->get_caret_column() == caret_col);
text_edit->set_move_caret_on_right_click_enabled(true);
CHECK(text_edit->is_move_caret_on_right_click_enabled());
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(100, 1), MouseButton::RIGHT, MouseButton::MASK_RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(100, 1), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
CHECK(text_edit->get_caret_column() != caret_col);
text_edit->set_move_caret_on_right_click_enabled(false);
@@ -3860,28 +3860,28 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
// Scroll.
int v_scroll = text_edit->get_v_scroll();
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, MouseButton::WHEEL_DOWN, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, 0, Key::NONE);
CHECK(text_edit->get_v_scroll() > v_scroll);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, MouseButton::WHEEL_UP, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, 0, Key::NONE);
CHECK(text_edit->get_v_scroll() == v_scroll);
// smooth scroll speed.
text_edit->set_smooth_scroll_enabled(true);
v_scroll = text_edit->get_v_scroll();
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, MouseButton::WHEEL_DOWN, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, 0, Key::NONE);
text_edit->notification(TextEdit::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
CHECK(text_edit->get_v_scroll() >= v_scroll);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, MouseButton::WHEEL_UP, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, 0, Key::NONE);
text_edit->notification(TextEdit::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
CHECK(text_edit->get_v_scroll() == v_scroll);
v_scroll = text_edit->get_v_scroll();
text_edit->set_v_scroll_speed(10000);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, MouseButton::WHEEL_DOWN, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, 0, Key::NONE);
text_edit->notification(TextEdit::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
CHECK(text_edit->get_v_scroll() >= v_scroll);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, MouseButton::WHEEL_UP, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, 0, Key::NONE);
text_edit->notification(TextEdit::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
CHECK(text_edit->get_v_scroll() == v_scroll);
diff --git a/tests/scene/test_theme.h b/tests/scene/test_theme.h
index f5b21eec32..69d29e5ca5 100644
--- a/tests/scene/test_theme.h
+++ b/tests/scene/test_theme.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_theme.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_theme.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_THEME_H
#define TEST_THEME_H
diff --git a/tests/scene/test_visual_shader.h b/tests/scene/test_visual_shader.h
index 457f9ad6ac..e54971768c 100644
--- a/tests/scene/test_visual_shader.h
+++ b/tests/scene/test_visual_shader.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_visual_shader.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_visual_shader.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_VISUAL_SHADER_H
#define TEST_VISUAL_SHADER_H