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Diffstat (limited to 'tests/scene/test_primitives.h')
-rw-r--r-- | tests/scene/test_primitives.h | 850 |
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diff --git a/tests/scene/test_primitives.h b/tests/scene/test_primitives.h new file mode 100644 index 0000000000..ceec117700 --- /dev/null +++ b/tests/scene/test_primitives.h @@ -0,0 +1,850 @@ +/*************************************************************************/ +/* test_primitives.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_PRIMITIVES_H +#define TEST_PRIMITIVES_H + +#include "scene/resources/primitive_meshes.h" + +#include "tests/test_macros.h" + +namespace TestPrimitives { + +TEST_CASE("[SceneTree][Primitive][Capsule] Capsule Primitive") { + Ref<CapsuleMesh> capsule = memnew(CapsuleMesh); + + SUBCASE("[SceneTree][Primitive][Capsule] Default values should be valid") { + CHECK_MESSAGE(capsule->get_radius() > 0, + "Radius of default capsule positive."); + CHECK_MESSAGE(capsule->get_height() > 0, + "Height of default capsule positive."); + CHECK_MESSAGE(capsule->get_radial_segments() >= 0, + "Radius Segments of default capsule positive."); + CHECK_MESSAGE(capsule->get_rings() >= 0, + "Number of rings of default capsule positive."); + } + + SUBCASE("[SceneTree][Primitive][Capsule] Set properties of the capsule and get them with accessor methods") { + capsule->set_height(7.1f); + capsule->set_radius(1.3f); + capsule->set_radial_segments(16); + capsule->set_rings(32); + + CHECK_MESSAGE(Math::is_equal_approx(capsule->get_radius(), 1.3f), + "Get/Set radius work with one set."); + CHECK_MESSAGE(Math::is_equal_approx(capsule->get_height(), 7.1f), + "Get/Set radius work with one set."); + CHECK_MESSAGE(capsule->get_radial_segments() == 16, + "Get/Set radius work with one set."); + CHECK_MESSAGE(capsule->get_rings() == 32, + "Get/Set radius work with one set."); + } + + SUBCASE("[SceneTree][Primitive][Capsule] If set segments negative, default to at least 0") { + capsule->set_radial_segments(-5); + capsule->set_rings(-17); + + CHECK_MESSAGE(capsule->get_radial_segments() >= 0, + "Ensure number of radial segments is >= 0."); + CHECK_MESSAGE(capsule->get_rings() >= 0, + "Ensure number of rings is >= 0."); + } + + SUBCASE("[SceneTree][Primitive][Capsule] If set height < 2*radius, adjust radius and height to radius=height*0.5") { + capsule->set_radius(1.f); + capsule->set_height(0.5f); + + CHECK_MESSAGE(capsule->get_radius() >= capsule->get_height() * 0.5, + "Ensure radius >= height * 0.5 (needed for capsule to exist)."); + } + + SUBCASE("[Primitive][Capsule] Check mesh is correct") { + Array data{}; + data.resize(RS::ARRAY_MAX); + float radius{ 0.5f }; + float height{ 4.f }; + int num_radial_segments{ 4 }; + int num_rings{ 8 }; + CapsuleMesh::create_mesh_array(data, radius, height, num_radial_segments, num_rings); + Vector<Vector3> points = data[RS::ARRAY_VERTEX]; + + SUBCASE("[Primitive][Capsule] Ensure all vertices positions are within bounding radius and height") { + // Get mesh data + + // Check all points within radius of capsule + float dist_to_yaxis = 0.f; + for (Vector3 point : points) { + float new_dist_to_y = point.x * point.x + point.z * point.z; + if (new_dist_to_y > dist_to_yaxis) + dist_to_yaxis = new_dist_to_y; + } + + CHECK(dist_to_yaxis <= radius * radius); + + // Check highest point and lowest point are within height of each other + float max_y{ 0.f }; + float min_y{ 0.f }; + for (Vector3 point : points) { + if (point.y > max_y) + max_y = point.y; + if (point.y < min_y) + min_y = point.y; + } + + CHECK(max_y - min_y <= height); + } + + SUBCASE("[Primitive][Capsule] If normal.y == 0, then mesh makes a cylinder.") { + Vector<Vector3> normals = data[RS::ARRAY_NORMAL]; + for (int ii = 0; ii < points.size(); ++ii) { + float point_dist_from_yaxis = Math::sqrt(points[ii].x * points[ii].x + points[ii].z * points[ii].z); + Vector3 yaxis_to_point{ points[ii].x / point_dist_from_yaxis, 0.f, points[ii].z / point_dist_from_yaxis }; + if (normals[ii].y == 0.f) { + float mag_of_normal = Math::sqrt(normals[ii].x * normals[ii].x + normals[ii].z * normals[ii].z); + Vector3 normalized_normal = normals[ii] / mag_of_normal; + CHECK_MESSAGE(Math::is_equal_approx(point_dist_from_yaxis, radius), + "Points on the tube of the capsule are radius away from y-axis."); + CHECK_MESSAGE(normalized_normal.is_equal_approx(yaxis_to_point), + "Normal points orthogonal from mid cylinder."); + } + } + } + } +} // End capsule tests + +TEST_CASE("[SceneTree][Primitive][Box] Box Primitive") { + Ref<BoxMesh> box = memnew(BoxMesh); + + SUBCASE("[SceneTree][Primitive][Box] Default values should be valid") { + CHECK(box->get_size().x > 0); + CHECK(box->get_size().y > 0); + CHECK(box->get_size().z > 0); + CHECK(box->get_subdivide_width() >= 0); + CHECK(box->get_subdivide_height() >= 0); + CHECK(box->get_subdivide_depth() >= 0); + } + + SUBCASE("[SceneTree][Primitive][Box] Set properties and get them with accessor methods") { + Vector3 size{ 2.1, 3.3, 1.7 }; + box->set_size(size); + box->set_subdivide_width(3); + box->set_subdivide_height(2); + box->set_subdivide_depth(4); + + CHECK(box->get_size().is_equal_approx(size)); + CHECK(box->get_subdivide_width() == 3); + CHECK(box->get_subdivide_height() == 2); + CHECK(box->get_subdivide_depth() == 4); + } + + SUBCASE("[SceneTree][Primitive][Box] Set subdivides to negative and ensure they are >= 0") { + box->set_subdivide_width(-2); + box->set_subdivide_height(-2); + box->set_subdivide_depth(-2); + + CHECK(box->get_subdivide_width() >= 0); + CHECK(box->get_subdivide_height() >= 0); + CHECK(box->get_subdivide_depth() >= 0); + } + + SUBCASE("[Primitive][Box] Check mesh is correct.") { + Array data{}; + data.resize(RS::ARRAY_MAX); + Vector3 size{ 0.5f, 1.2f, .9f }; + int subdivide_width{ 3 }; + int subdivide_height{ 2 }; + int subdivide_depth{ 8 }; + BoxMesh::create_mesh_array(data, size, subdivide_width, subdivide_height, subdivide_depth); + Vector<Vector3> points = data[RS::ARRAY_VERTEX]; + Vector<Vector3> normals = data[RS::ARRAY_NORMAL]; + + SUBCASE("Only 6 distinct normals.") { + Vector<Vector3> distinct_normals{}; + distinct_normals.push_back(normals[0]); + + for (const Vector3 &normal : normals) { + bool add_normal{ true }; + for (const Vector3 &vec : distinct_normals) { + if (vec.is_equal_approx(normal)) + add_normal = false; + } + + if (add_normal) + distinct_normals.push_back(normal); + } + + CHECK_MESSAGE(distinct_normals.size() == 6, + "There are exactly 6 distinct normals in the mesh data."); + + // All normals are orthogonal, or pointing in same direction. + bool normal_correct_direction{ true }; + for (int rowIndex = 0; rowIndex < distinct_normals.size(); ++rowIndex) { + for (int colIndex = rowIndex + 1; colIndex < distinct_normals.size(); ++colIndex) { + if (!Math::is_equal_approx(distinct_normals[rowIndex].normalized().dot(distinct_normals[colIndex].normalized()), 0) && + !Math::is_equal_approx(distinct_normals[rowIndex].normalized().dot(distinct_normals[colIndex].normalized()), 1) && + !Math::is_equal_approx(distinct_normals[rowIndex].normalized().dot(distinct_normals[colIndex].normalized()), -1)) { + normal_correct_direction = false; + break; + } + } + if (!normal_correct_direction) + break; + } + + CHECK_MESSAGE(normal_correct_direction, + "All normals are either orthogonal or colinear."); + } + } +} // End box tests + +TEST_CASE("[SceneTree][Primitive][Cylinder] Cylinder Primitive") { + Ref<CylinderMesh> cylinder = memnew(CylinderMesh); + + SUBCASE("[SceneTree][Primitive][Cylinder] Default values should be valid") { + CHECK(cylinder->get_top_radius() > 0); + CHECK(cylinder->get_bottom_radius() > 0); + CHECK(cylinder->get_height() > 0); + CHECK(cylinder->get_radial_segments() > 0); + CHECK(cylinder->get_rings() > 0); + } + + SUBCASE("[SceneTree][Primitive][Cylinder] Set properties and get them") { + cylinder->set_top_radius(4.3f); + cylinder->set_bottom_radius(1.2f); + cylinder->set_height(9.77f); + cylinder->set_radial_segments(12); + cylinder->set_rings(16); + cylinder->set_cap_top(false); + cylinder->set_cap_bottom(false); + + CHECK(Math::is_equal_approx(cylinder->get_top_radius(), 4.3f)); + CHECK(Math::is_equal_approx(cylinder->get_bottom_radius(), 1.2f)); + CHECK(Math::is_equal_approx(cylinder->get_height(), 9.77f)); + CHECK(cylinder->get_radial_segments() == 12); + CHECK(cylinder->get_rings() == 16); + CHECK(!cylinder->is_cap_top()); + CHECK(!cylinder->is_cap_bottom()); + } + + SUBCASE("[SceneTree][Primitive][Cylinder] Ensure num segments is >= 0") { + cylinder->set_radial_segments(-12); + cylinder->set_rings(-16); + + CHECK(cylinder->get_radial_segments() >= 0); + CHECK(cylinder->get_rings() >= 0); + } + + SUBCASE("[Primitive][Cylinder] Actual cylinder mesh tests (top and bottom radius the same).") { + Array data{}; + data.resize(RS::ARRAY_MAX); + real_t radius = .9f; + real_t height = 3.2f; + int radial_segments = 8; + int rings = 5; + bool top_cap = true; + bool bottom_cap = true; + CylinderMesh::create_mesh_array(data, radius, radius, height, radial_segments, rings, top_cap, bottom_cap); + Vector<Vector3> points = data[RS::ARRAY_VERTEX]; + Vector<Vector3> normals = data[RS::ARRAY_NORMAL]; + + SUBCASE("[Primitive][Cylinder] Side points are radius away from y-axis.") { + bool is_radius_correct{ true }; + for (int index = 0; index < normals.size(); ++index) { + if (Math::is_equal_approx(normals[index].y, 0)) { + if (!Math::is_equal_approx((points[index] - Vector3(0, points[index].y, 0)).length_squared(), radius * radius)) { + is_radius_correct = false; + break; + } + } + } + + CHECK(is_radius_correct); + } + + SUBCASE("[Primitive][Cylinder] Only possible normals point in direction of point or in positive/negative y direction.") { + bool is_correct_normals{ true }; + for (int index = 0; index < normals.size(); ++index) { + Vector3 yaxis_to_point = points[index] - Vector3(0.f, points[index].y, 0.f); + Vector3 point_to_normal = normals[index].normalized() - yaxis_to_point.normalized(); + // std::cout << "<" << point_to_normal.x << ", " << point_to_normal.y << ", " << point_to_normal.z << ">\n"; + if (!(point_to_normal.is_equal_approx(Vector3(0, 0, 0))) && + (!Math::is_equal_approx(Math::abs(normals[index].normalized().y), 1))) { + is_correct_normals = false; + break; + } + } + + CHECK(is_correct_normals); + } + + SUBCASE("[Primitive][Cylinder] Points on top and bottom are height/2 away from origin.") { + bool is_height_correct{ true }; + real_t half_height = 0.5 * height; + for (int index = 0; index < normals.size(); ++index) { + if (Math::is_equal_approx(normals[index].x, 0) && + Math::is_equal_approx(normals[index].z, 0) && + normals[index].y > 0) { + if (!Math::is_equal_approx(points[index].y, half_height)) { + is_height_correct = false; + break; + } + } + if (Math::is_equal_approx(normals[index].x, 0) && + Math::is_equal_approx(normals[index].z, 0) && + normals[index].y < 0) { + if (!Math::is_equal_approx(points[index].y, -half_height)) { + is_height_correct = false; + break; + } + } + } + + CHECK(is_height_correct); + } + + SUBCASE("[Primitive][Cylinder] Does mesh obey cap parameters?") { + CylinderMesh::create_mesh_array(data, radius, radius, height, radial_segments, rings, top_cap, false); + points = data[RS::ARRAY_VERTEX]; + normals = data[RS::ARRAY_NORMAL]; + bool no_bottom_cap{ true }; + + for (int index = 0; index < normals.size(); ++index) { + if (Math::is_equal_approx(normals[index].x, 0) && + Math::is_equal_approx(normals[index].z, 0) && + normals[index].y < 0) { + no_bottom_cap = false; + break; + } + } + + CHECK_MESSAGE(no_bottom_cap, + "Check there is no bottom cap."); + + CylinderMesh::create_mesh_array(data, radius, radius, height, radial_segments, rings, false, bottom_cap); + points = data[RS::ARRAY_VERTEX]; + normals = data[RS::ARRAY_NORMAL]; + bool no_top_cap{ true }; + + for (int index = 0; index < normals.size(); ++index) { + if (Math::is_equal_approx(normals[index].x, 0) && + Math::is_equal_approx(normals[index].z, 0) && + normals[index].y > 0) { + no_top_cap = false; + break; + } + } + + CHECK_MESSAGE(no_top_cap, + "Check there is no top cap."); + } + } + + SUBCASE("[Primitive][Cylinder] Slanted cylinder mesh (top and bottom radius different).") { + Array data{}; + data.resize(RS::ARRAY_MAX); + real_t top_radius = 2.f; + real_t bottom_radius = 1.f; + real_t height = 1.f; + int radial_segments = 8; + int rings = 5; + CylinderMesh::create_mesh_array(data, top_radius, bottom_radius, height, radial_segments, rings, false, false); + Vector<Vector3> points = data[RS::ARRAY_VERTEX]; + Vector<Vector3> normals = data[RS::ARRAY_NORMAL]; + + SUBCASE("[Primitive][Cylinder] Side points lie correct distance from y-axis") { + bool is_radius_correct{ true }; + for (int index = 0; index < points.size(); ++index) { + real_t radius = ((top_radius - bottom_radius) / height) * (points[index].y - 0.5 * height) + top_radius; + Vector3 distance_to_yaxis = points[index] - Vector3(0.f, points[index].y, 0.f); + if (!Math::is_equal_approx(distance_to_yaxis.length_squared(), radius * radius)) { + is_radius_correct = false; + break; + } + } + + CHECK(is_radius_correct); + } + + SUBCASE("[Primitive][Cylinder] Normal on side is orthogonal to side tangent vector") { + bool is_normal_correct{ true }; + for (int index = 0; index < points.size(); ++index) { + Vector3 yaxis_to_point = points[index] - Vector3(0.f, points[index].y, 0.f); + Vector3 yaxis_to_rb = yaxis_to_point.normalized() * bottom_radius; + Vector3 rb_to_point = yaxis_to_point - yaxis_to_rb; + Vector3 y_to_bottom = -Vector3(0.f, points[index].y + 0.5 * height, 0.f); + Vector3 side_tangent = rb_to_point - y_to_bottom; + + if (!Math::is_equal_approx(normals[index].dot(side_tangent), 0)) { + is_normal_correct = false; + break; + } + } + + CHECK(is_normal_correct); + } + } + +} // End cylinder tests + +TEST_CASE("[SceneTree][Primitive][Plane] Plane Primitive") { + Ref<PlaneMesh> plane = memnew(PlaneMesh); + + SUBCASE("[SceneTree][Primitive][Plane] Default values should be valid") { + CHECK(plane->get_size().x > 0); + CHECK(plane->get_size().y > 0); + CHECK(plane->get_subdivide_width() >= 0); + CHECK(plane->get_subdivide_depth() >= 0); + CHECK((plane->get_orientation() == PlaneMesh::FACE_X || plane->get_orientation() == PlaneMesh::FACE_Y || plane->get_orientation() == PlaneMesh::FACE_Z)); + } + + SUBCASE("[SceneTree][Primitive][Plane] Set properties and get them.") { + Size2 size{ 3.2, 1.8 }; + Vector3 offset{ -7.3, 0.4, -1.7 }; + plane->set_size(size); + plane->set_subdivide_width(15); + plane->set_subdivide_depth(29); + plane->set_center_offset(offset); + plane->set_orientation(PlaneMesh::FACE_X); + + CHECK(plane->get_size().is_equal_approx(size)); + CHECK(plane->get_subdivide_width() == 15); + CHECK(plane->get_subdivide_depth() == 29); + CHECK(plane->get_center_offset().is_equal_approx(offset)); + CHECK(plane->get_orientation() == PlaneMesh::FACE_X); + } + + SUBCASE("[SceneTree][Primitive][Plane] Ensure number of segments is >= 0.") { + plane->set_subdivide_width(-15); + plane->set_subdivide_depth(-29); + + CHECK(plane->get_subdivide_width() >= 0); + CHECK(plane->get_subdivide_depth() >= 0); + } +} + +TEST_CASE("[SceneTree][Primitive][Quad] QuadMesh Primitive") { + Ref<QuadMesh> quad = memnew(QuadMesh); + + SUBCASE("[Primitive][Quad] Orientation on initialization is in z direction") { + CHECK(quad->get_orientation() == PlaneMesh::FACE_Z); + } +} + +TEST_CASE("[SceneTree][Primitive][Prism] Prism Primitive") { + Ref<PrismMesh> prism = memnew(PrismMesh); + + SUBCASE("[Primitive][Prism] There are valid values of properties on initialization.") { + CHECK(prism->get_left_to_right() >= 0); + CHECK(prism->get_size().x >= 0); + CHECK(prism->get_size().y >= 0); + CHECK(prism->get_size().z >= 0); + CHECK(prism->get_subdivide_width() >= 0); + CHECK(prism->get_subdivide_height() >= 0); + CHECK(prism->get_subdivide_depth() >= 0); + } + + SUBCASE("[Primitive][Prism] Are able to change prism properties.") { + Vector3 size{ 4.3, 9.1, 0.43 }; + prism->set_left_to_right(3.4f); + prism->set_size(size); + prism->set_subdivide_width(36); + prism->set_subdivide_height(5); + prism->set_subdivide_depth(64); + + CHECK(Math::is_equal_approx(prism->get_left_to_right(), 3.4f)); + CHECK(prism->get_size().is_equal_approx(size)); + CHECK(prism->get_subdivide_width() == 36); + CHECK(prism->get_subdivide_height() == 5); + CHECK(prism->get_subdivide_depth() == 64); + } + + SUBCASE("[Primitive][Prism] Ensure number of segments always >= 0") { + prism->set_subdivide_width(-36); + prism->set_subdivide_height(-5); + prism->set_subdivide_depth(-64); + + CHECK(prism->get_subdivide_width() >= 0); + CHECK(prism->get_subdivide_height() >= 0); + CHECK(prism->get_subdivide_depth() >= 0); + } +} + +TEST_CASE("[SceneTree][Primitive][Sphere] Sphere Primitive") { + Ref<SphereMesh> sphere = memnew(SphereMesh); + + SUBCASE("[Primitive][Sphere] There are valid values of properties on initialization.") { + CHECK(sphere->get_radius() >= 0); + CHECK(sphere->get_height() >= 0); + CHECK(sphere->get_radial_segments() >= 0); + CHECK(sphere->get_rings() >= 0); + } + + SUBCASE("[Primitive][Sphere] Are able to change prism properties.") { + sphere->set_radius(3.4f); + sphere->set_height(2.2f); + sphere->set_radial_segments(36); + sphere->set_rings(5); + sphere->set_is_hemisphere(true); + + CHECK(Math::is_equal_approx(sphere->get_radius(), 3.4f)); + CHECK(Math::is_equal_approx(sphere->get_height(), 2.2f)); + CHECK(sphere->get_radial_segments() == 36); + CHECK(sphere->get_rings() == 5); + CHECK(sphere->get_is_hemisphere()); + } + + SUBCASE("[Primitive][Sphere] Ensure number of segments always >= 0") { + sphere->set_radial_segments(-36); + sphere->set_rings(-5); + + CHECK(sphere->get_radial_segments() >= 0); + CHECK(sphere->get_rings() >= 0); + } + + SUBCASE("[Primitive][Sphere] Sphere mesh tests.") { + Array data{}; + data.resize(RS::ARRAY_MAX); + real_t radius = 1.1f; + int radial_segments = 8; + int rings = 5; + SphereMesh::create_mesh_array(data, radius, 2 * radius, radial_segments, rings); + Vector<Vector3> points = data[RS::ARRAY_VERTEX]; + Vector<Vector3> normals = data[RS::ARRAY_NORMAL]; + + SUBCASE("[Primitive][Sphere] All points lie radius away from origin.") { + bool is_radius_correct = true; + for (Vector3 point : points) { + if (!Math::is_equal_approx(point.length_squared(), radius * radius)) { + is_radius_correct = false; + break; + } + } + + CHECK(is_radius_correct); + } + + SUBCASE("[Primitive][Sphere] All normals lie in direction of corresponding point.") { + bool is_normals_correct = true; + for (int index = 0; index < points.size(); ++index) { + if (!Math::is_equal_approx(normals[index].normalized().dot(points[index].normalized()), 1)) { + is_normals_correct = false; + break; + } + } + + CHECK(is_normals_correct); + } + } +} + +TEST_CASE("[SceneTree][Primitive][Torus] Torus Primitive") { + Ref<TorusMesh> torus = memnew(TorusMesh); + Ref<PrimitiveMesh> prim = memnew(PrimitiveMesh); + + SUBCASE("[Primitive][Torus] There are valid values of properties on initialization.") { + CHECK(torus->get_inner_radius() > 0); + CHECK(torus->get_outer_radius() > 0); + CHECK(torus->get_rings() >= 0); + CHECK(torus->get_ring_segments() >= 0); + } + + SUBCASE("[Primitive][Torus] Are able to change properties.") { + torus->set_inner_radius(3.2f); + torus->set_outer_radius(9.5f); + torus->set_rings(19); + torus->set_ring_segments(43); + + CHECK(Math::is_equal_approx(torus->get_inner_radius(), 3.2f)); + CHECK(Math::is_equal_approx(torus->get_outer_radius(), 9.5f)); + CHECK(torus->get_rings() == 19); + CHECK(torus->get_ring_segments() == 43); + } +} + +TEST_CASE("[SceneTree][Primitive][TubeTrail] TubeTrail Primitive") { + Ref<TubeTrailMesh> tube = memnew(TubeTrailMesh); + + SUBCASE("[Primitive][TubeTrail] There are valid values of properties on initialization.") { + CHECK(tube->get_radius() > 0); + CHECK(tube->get_radial_steps() >= 0); + CHECK(tube->get_sections() >= 0); + CHECK(tube->get_section_length() > 0); + CHECK(tube->get_section_rings() >= 0); + CHECK(tube->get_curve() == nullptr); + CHECK(tube->get_builtin_bind_pose_count() >= 0); + } + + SUBCASE("[Primitive][TubeTrail] Are able to change properties.") { + tube->set_radius(7.2f); + tube->set_radial_steps(9); + tube->set_sections(33); + tube->set_section_length(5.5f); + tube->set_section_rings(12); + Ref<Curve> curve = memnew(Curve); + tube->set_curve(curve); + + CHECK(Math::is_equal_approx(tube->get_radius(), 7.2f)); + CHECK(Math::is_equal_approx(tube->get_section_length(), 5.5f)); + CHECK(tube->get_radial_steps() == 9); + CHECK(tube->get_sections() == 33); + CHECK(tube->get_section_rings() == 12); + CHECK(tube->get_curve() == curve); + } + + SUBCASE("[Primitive][TubeTrail] Setting same curve more than once, it remains the same.") { + Ref<Curve> curve = memnew(Curve); + tube->set_curve(curve); + tube->set_curve(curve); + tube->set_curve(curve); + + CHECK(tube->get_curve() == curve); + } + + SUBCASE("[Primitive][TubeTrail] Setting curve, then changing to different curve.") { + Ref<Curve> curve1 = memnew(Curve); + Ref<Curve> curve2 = memnew(Curve); + tube->set_curve(curve1); + CHECK(tube->get_curve() == curve1); + + tube->set_curve(curve2); + CHECK(tube->get_curve() == curve2); + } + + SUBCASE("[Primitive][TubeTrail] Assign same curve to two different tube trails") { + Ref<TubeTrailMesh> tube2 = memnew(TubeTrailMesh); + Ref<Curve> curve = memnew(Curve); + tube->set_curve(curve); + tube2->set_curve(curve); + + CHECK(tube->get_curve() == curve); + CHECK(tube2->get_curve() == curve); + } +} + +TEST_CASE("[SceneTree][Primitive][RibbonTrail] RibbonTrail Primitive") { + Ref<RibbonTrailMesh> ribbon = memnew(RibbonTrailMesh); + + SUBCASE("[Primitive][RibbonTrail] There are valid values of properties on initialization.") { + CHECK(ribbon->get_size() > 0); + CHECK(ribbon->get_sections() >= 0); + CHECK(ribbon->get_section_length() > 0); + CHECK(ribbon->get_section_segments() >= 0); + CHECK(ribbon->get_builtin_bind_pose_count() >= 0); + CHECK(ribbon->get_curve() == nullptr); + CHECK((ribbon->get_shape() == RibbonTrailMesh::SHAPE_CROSS || + ribbon->get_shape() == RibbonTrailMesh::SHAPE_FLAT)); + } + + SUBCASE("[Primitive][RibbonTrail] Able to change properties.") { + Ref<Curve> curve = memnew(Curve); + ribbon->set_size(4.3f); + ribbon->set_sections(16); + ribbon->set_section_length(1.3f); + ribbon->set_section_segments(9); + ribbon->set_curve(curve); + + CHECK(Math::is_equal_approx(ribbon->get_size(), 4.3f)); + CHECK(Math::is_equal_approx(ribbon->get_section_length(), 1.3f)); + CHECK(ribbon->get_sections() == 16); + CHECK(ribbon->get_section_segments() == 9); + CHECK(ribbon->get_curve() == curve); + } + + SUBCASE("[Primitive][RibbonTrail] Setting same curve more than once, it remains the same.") { + Ref<Curve> curve = memnew(Curve); + ribbon->set_curve(curve); + ribbon->set_curve(curve); + ribbon->set_curve(curve); + + CHECK(ribbon->get_curve() == curve); + } + + SUBCASE("[Primitive][RibbonTrail] Setting curve, then changing to different curve.") { + Ref<Curve> curve1 = memnew(Curve); + Ref<Curve> curve2 = memnew(Curve); + ribbon->set_curve(curve1); + CHECK(ribbon->get_curve() == curve1); + + ribbon->set_curve(curve2); + CHECK(ribbon->get_curve() == curve2); + } + + SUBCASE("[Primitive][RibbonTrail] Assign same curve to two different ribbon trails") { + Ref<RibbonTrailMesh> ribbon2 = memnew(RibbonTrailMesh); + Ref<Curve> curve = memnew(Curve); + ribbon->set_curve(curve); + ribbon2->set_curve(curve); + + CHECK(ribbon->get_curve() == curve); + CHECK(ribbon2->get_curve() == curve); + } +} + +TEST_CASE("[SceneTree][Primitive][Text] Text Primitive") { + Ref<TextMesh> text = memnew(TextMesh); + + SUBCASE("[Primitive][Text] There are valid values of properties on initialization.") { + CHECK((text->get_horizontal_alignment() == HORIZONTAL_ALIGNMENT_CENTER || + text->get_horizontal_alignment() == HORIZONTAL_ALIGNMENT_LEFT || + text->get_horizontal_alignment() == HORIZONTAL_ALIGNMENT_RIGHT || + text->get_horizontal_alignment() == HORIZONTAL_ALIGNMENT_FILL)); + CHECK((text->get_vertical_alignment() == VERTICAL_ALIGNMENT_BOTTOM || + text->get_vertical_alignment() == VERTICAL_ALIGNMENT_TOP || + text->get_vertical_alignment() == VERTICAL_ALIGNMENT_CENTER || + text->get_vertical_alignment() == VERTICAL_ALIGNMENT_FILL)); + CHECK(text->get_font() == nullptr); + CHECK(text->get_font_size() > 0); + CHECK(text->get_line_spacing() >= 0); + CHECK((text->get_autowrap_mode() == TextServer::AUTOWRAP_OFF || + text->get_autowrap_mode() == TextServer::AUTOWRAP_ARBITRARY || + text->get_autowrap_mode() == TextServer::AUTOWRAP_WORD || + text->get_autowrap_mode() == TextServer::AUTOWRAP_WORD_SMART)); + CHECK((text->get_text_direction() == TextServer::DIRECTION_AUTO || + text->get_text_direction() == TextServer::DIRECTION_LTR || + text->get_text_direction() == TextServer::DIRECTION_RTL)); + CHECK((text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_DEFAULT || + text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_URI || + text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_FILE || + text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_EMAIL || + text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_LIST || + text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_NONE || + text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_CUSTOM)); + CHECK(text->get_structured_text_bidi_override_options().size() >= 0); + CHECK(text->get_width() > 0); + CHECK(text->get_depth() > 0); + CHECK(text->get_curve_step() > 0); + CHECK(text->get_pixel_size() > 0); + } + + SUBCASE("[Primitive][Text] Change the properties of the mesh.") { + Ref<Font> font = memnew(Font); + Array options{}; + Point2 offset{ 30.8, 104.23 }; + text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); + text->set_vertical_alignment(VERTICAL_ALIGNMENT_BOTTOM); + text->set_text("Hello"); + text->set_font(font); + text->set_font_size(12); + text->set_line_spacing(1.7f); + text->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART); + text->set_text_direction(TextServer::DIRECTION_RTL); + text->set_language("French"); + text->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_EMAIL); + text->set_structured_text_bidi_override_options(options); + text->set_uppercase(true); + real_t width{ 0.6 }; + real_t depth{ 1.7 }; + real_t pixel_size{ 2.8 }; + real_t curve_step{ 4.8 }; + text->set_width(width); + text->set_depth(depth); + text->set_curve_step(curve_step); + text->set_pixel_size(pixel_size); + text->set_offset(offset); + + CHECK(text->get_horizontal_alignment() == HORIZONTAL_ALIGNMENT_RIGHT); + CHECK(text->get_vertical_alignment() == VERTICAL_ALIGNMENT_BOTTOM); + CHECK(text->get_text_direction() == TextServer::DIRECTION_RTL); + CHECK(text->get_text() == "Hello"); + CHECK(text->get_font() == font); + CHECK(text->get_font_size() == 12); + CHECK(text->get_autowrap_mode() == TextServer::AUTOWRAP_WORD_SMART); + CHECK(text->get_language() == "French"); + CHECK(text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_EMAIL); + CHECK(text->get_structured_text_bidi_override_options() == options); + CHECK(text->is_uppercase() == true); + CHECK(text->get_offset() == offset); + CHECK(Math::is_equal_approx(text->get_line_spacing(), 1.7f)); + CHECK(Math::is_equal_approx(text->get_width(), width)); + CHECK(Math::is_equal_approx(text->get_depth(), depth)); + CHECK(Math::is_equal_approx(text->get_curve_step(), curve_step)); + CHECK(Math::is_equal_approx(text->get_pixel_size(), pixel_size)); + } + + SUBCASE("[Primitive][Text] Set objects multiple times.") { + Ref<Font> font = memnew(Font); + Array options{}; + Point2 offset{ 30.8, 104.23 }; + + text->set_font(font); + text->set_font(font); + text->set_font(font); + text->set_structured_text_bidi_override_options(options); + text->set_structured_text_bidi_override_options(options); + text->set_structured_text_bidi_override_options(options); + text->set_offset(offset); + text->set_offset(offset); + text->set_offset(offset); + + CHECK(text->get_font() == font); + CHECK(text->get_structured_text_bidi_override_options() == options); + CHECK(text->get_offset() == offset); + } + + SUBCASE("[Primitive][Text] Set then change objects.") { + Ref<Font> font1 = memnew(Font); + Ref<Font> font2 = memnew(Font); + Array options1{}; + Array options2{}; + Point2 offset1{ 30.8, 104.23 }; + Point2 offset2{ -30.8, -104.23 }; + + text->set_font(font1); + text->set_structured_text_bidi_override_options(options1); + text->set_offset(offset1); + + CHECK(text->get_font() == font1); + CHECK(text->get_structured_text_bidi_override_options() == options1); + CHECK(text->get_offset() == offset1); + + text->set_font(font2); + text->set_structured_text_bidi_override_options(options2); + text->set_offset(offset2); + + CHECK(text->get_font() == font2); + CHECK(text->get_structured_text_bidi_override_options() == options2); + CHECK(text->get_offset() == offset2); + } + + SUBCASE("[Primitive][Text] Assign same font to two Textmeshes.") { + Ref<TextMesh> text2 = memnew(TextMesh); + Ref<Font> font = memnew(Font); + + text->set_font(font); + text2->set_font(font); + + CHECK(text->get_font() == font); + CHECK(text2->get_font() == font); + } +} + +} // namespace TestPrimitives + +#endif // TEST_PRIMITIVES_H |