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Diffstat (limited to 'tests/python_build/fixtures/rd_glsl')
-rw-r--r--tests/python_build/fixtures/rd_glsl/_included.glsl1
-rw-r--r--tests/python_build/fixtures/rd_glsl/compute.glsl13
-rw-r--r--tests/python_build/fixtures/rd_glsl/compute_expected_full.glsl20
-rw-r--r--tests/python_build/fixtures/rd_glsl/compute_expected_parts.json28
-rw-r--r--tests/python_build/fixtures/rd_glsl/vertex_fragment.glsl25
-rw-r--r--tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_full.glsl23
-rw-r--r--tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_parts.json40
7 files changed, 150 insertions, 0 deletions
diff --git a/tests/python_build/fixtures/rd_glsl/_included.glsl b/tests/python_build/fixtures/rd_glsl/_included.glsl
new file mode 100644
index 0000000000..adf5f702d3
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/_included.glsl
@@ -0,0 +1 @@
+#define M_PI 3.14159265359
diff --git a/tests/python_build/fixtures/rd_glsl/compute.glsl b/tests/python_build/fixtures/rd_glsl/compute.glsl
new file mode 100644
index 0000000000..66fbbeb401
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/compute.glsl
@@ -0,0 +1,13 @@
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+#define BLOCK_SIZE 8
+
+#include "_included.glsl"
+
+void main() {
+ uint t = BLOCK_SIZE + 1;
+}
diff --git a/tests/python_build/fixtures/rd_glsl/compute_expected_full.glsl b/tests/python_build/fixtures/rd_glsl/compute_expected_full.glsl
new file mode 100644
index 0000000000..b59923e28a
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/compute_expected_full.glsl
@@ -0,0 +1,20 @@
+/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
+#ifndef COMPUTE_GLSL_GEN_H_RD
+#define COMPUTE_GLSL_GEN_H_RD
+
+#include "servers/rendering/renderer_rd/shader_rd.h"
+
+class ComputeShaderRD : public ShaderRD {
+
+public:
+
+ ComputeShaderRD() {
+
+ static const char _compute_code[] = {
+10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,35,100,101,102,105,110,101,32,66,76,79,67,75,95,83,73,90,69,32,56,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,117,105,110,116,32,116,32,61,32,66,76,79,67,75,95,83,73,90,69,32,43,32,49,59,10,125,10,0
+ };
+ setup(nullptr, nullptr, _compute_code, "ComputeShaderRD");
+ }
+};
+
+#endif
diff --git a/tests/python_build/fixtures/rd_glsl/compute_expected_parts.json b/tests/python_build/fixtures/rd_glsl/compute_expected_parts.json
new file mode 100644
index 0000000000..26ba9e4fc4
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/compute_expected_parts.json
@@ -0,0 +1,28 @@
+{
+ "vertex_lines": [],
+ "fragment_lines": [],
+ "compute_lines": [
+ "",
+ "#version 450",
+ "",
+ "#VERSION_DEFINES",
+ "",
+ "#define BLOCK_SIZE 8",
+ "",
+ "#define M_PI 3.14159265359",
+ "",
+ "void main() {",
+ "\tuint t = BLOCK_SIZE + 1;",
+ "}"
+ ],
+ "vertex_included_files": [],
+ "fragment_included_files": [],
+ "compute_included_files": [
+ "tests/python_build/fixtures/rd_glsl/_included.glsl"
+ ],
+ "reading": "compute",
+ "line_offset": 13,
+ "vertex_offset": 0,
+ "fragment_offset": 0,
+ "compute_offset": 1
+}
diff --git a/tests/python_build/fixtures/rd_glsl/vertex_fragment.glsl b/tests/python_build/fixtures/rd_glsl/vertex_fragment.glsl
new file mode 100644
index 0000000000..27be08a857
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/vertex_fragment.glsl
@@ -0,0 +1,25 @@
+#[vertex]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "_included.glsl"
+
+layout(location = 0) out vec2 uv_interp;
+
+void main() {
+ uv_interp = vec2(0, 1);
+}
+
+#[fragment]
+
+#version 450
+
+#VERSION_DEFINES
+
+layout(location = 0) in vec2 uv_interp;
+
+void main() {
+ uv_interp = vec2(1, 0);
+}
diff --git a/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_full.glsl b/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_full.glsl
new file mode 100644
index 0000000000..ff804dbf89
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_full.glsl
@@ -0,0 +1,23 @@
+/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
+#ifndef VERTEX_FRAGMENT_GLSL_GEN_H_RD
+#define VERTEX_FRAGMENT_GLSL_GEN_H_RD
+
+#include "servers/rendering/renderer_rd/shader_rd.h"
+
+class VertexFragmentShaderRD : public ShaderRD {
+
+public:
+
+ VertexFragmentShaderRD() {
+
+ static const char _vertex_code[] = {
+10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,111,117,116,32,118,101,99,50,32,117,118,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,117,118,95,105,110,116,101,114,112,32,61,32,118,101,99,50,40,48,44,32,49,41,59,10,125,10,10,0
+ };
+ static const char _fragment_code[] = {
+10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,105,110,32,118,101,99,50,32,117,118,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,117,118,95,105,110,116,101,114,112,32,61,32,118,101,99,50,40,49,44,32,48,41,59,10,125,10,0
+ };
+ setup(_vertex_code, _fragment_code, nullptr, "VertexFragmentShaderRD");
+ }
+};
+
+#endif
diff --git a/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_parts.json b/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_parts.json
new file mode 100644
index 0000000000..dbf833edea
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_parts.json
@@ -0,0 +1,40 @@
+{
+ "vertex_lines": [
+ "",
+ "#version 450",
+ "",
+ "#VERSION_DEFINES",
+ "",
+ "#define M_PI 3.14159265359",
+ "",
+ "layout(location = 0) out vec2 uv_interp;",
+ "",
+ "void main() {",
+ "\tuv_interp = vec2(0, 1);",
+ "}",
+ ""
+ ],
+ "fragment_lines": [
+ "",
+ "#version 450",
+ "",
+ "#VERSION_DEFINES",
+ "",
+ "layout(location = 0) in vec2 uv_interp;",
+ "",
+ "void main() {",
+ "\tuv_interp = vec2(1, 0);",
+ "}"
+ ],
+ "compute_lines": [],
+ "vertex_included_files": [
+ "tests/python_build/fixtures/rd_glsl/_included.glsl"
+ ],
+ "fragment_included_files": [],
+ "compute_included_files": [],
+ "reading": "fragment",
+ "line_offset": 25,
+ "vertex_offset": 1,
+ "fragment_offset": 15,
+ "compute_offset": 0
+}