diff options
Diffstat (limited to 'tests/python_build/fixtures/glsl')
7 files changed, 67 insertions, 0 deletions
diff --git a/tests/python_build/fixtures/glsl/_included.glsl b/tests/python_build/fixtures/glsl/_included.glsl new file mode 100644 index 0000000000..adf5f702d3 --- /dev/null +++ b/tests/python_build/fixtures/glsl/_included.glsl @@ -0,0 +1 @@ +#define M_PI 3.14159265359 diff --git a/tests/python_build/fixtures/glsl/compute.glsl b/tests/python_build/fixtures/glsl/compute.glsl new file mode 100644 index 0000000000..e81f48d463 --- /dev/null +++ b/tests/python_build/fixtures/glsl/compute.glsl @@ -0,0 +1,12 @@ +#[compute] + +#version 450 + +#VERSION_DEFINES + + +#include "_included.glsl" + +void main() { + vec3 static_light = vec3(0, 1, 0); +} diff --git a/tests/python_build/fixtures/glsl/compute_expected_full.glsl b/tests/python_build/fixtures/glsl/compute_expected_full.glsl new file mode 100644 index 0000000000..b937d732c8 --- /dev/null +++ b/tests/python_build/fixtures/glsl/compute_expected_full.glsl @@ -0,0 +1,8 @@ +/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */ +#ifndef COMPUTE_SHADER_GLSL_RAW_H +#define COMPUTE_SHADER_GLSL_RAW_H + +static const char compute_shader_glsl[] = { + 35,91,99,111,109,112,117,116,101,93,10,10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,118,101,99,51,32,115,116,97,116,105,99,95,108,105,103,104,116,32,61,32,118,101,99,51,40,48,44,32,49,44,32,48,41,59,10,125,10,0 +}; +#endif diff --git a/tests/python_build/fixtures/glsl/compute_expected_parts.json b/tests/python_build/fixtures/glsl/compute_expected_parts.json new file mode 100644 index 0000000000..025c568ae0 --- /dev/null +++ b/tests/python_build/fixtures/glsl/compute_expected_parts.json @@ -0,0 +1,3 @@ +{ + "code": "#[compute]\n\n#version 450\n\n#VERSION_DEFINES\n\n\n#define M_PI 3.14159265359\n\nvoid main() {\n\tvec3 static_light = vec3(0, 1, 0);\n}\n" +} diff --git a/tests/python_build/fixtures/glsl/vertex_fragment.glsl b/tests/python_build/fixtures/glsl/vertex_fragment.glsl new file mode 100644 index 0000000000..0bdce783d7 --- /dev/null +++ b/tests/python_build/fixtures/glsl/vertex_fragment.glsl @@ -0,0 +1,32 @@ +#[versions] + +lines = "#define MODE_LINES"; + +#[vertex] + +#version 450 + +#VERSION_DEFINES + +layout(location = 0) out vec3 uv_interp; + +void main() { + +#ifdef MODE_LINES + uv_interp = vec3(0,0,1); +#endif +} + +#[fragment] + +#version 450 + +#VERSION_DEFINES + +#include "_included.glsl" + +layout(location = 0) out vec4 dst_color; + +void main() { + dst_color = vec4(1,1,0,0); +} diff --git a/tests/python_build/fixtures/glsl/vertex_fragment_expected_full.glsl b/tests/python_build/fixtures/glsl/vertex_fragment_expected_full.glsl new file mode 100644 index 0000000000..3f53a17fac --- /dev/null +++ b/tests/python_build/fixtures/glsl/vertex_fragment_expected_full.glsl @@ -0,0 +1,8 @@ +/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */ +#ifndef VERTEX_FRAGMENT_SHADER_GLSL_RAW_H +#define VERTEX_FRAGMENT_SHADER_GLSL_RAW_H + +static const char vertex_fragment_shader_glsl[] = { + 35,91,118,101,114,115,105,111,110,115,93,10,10,108,105,110,101,115,32,61,32,34,35,100,101,102,105,110,101,32,77,79,68,69,95,76,73,78,69,83,34,59,10,10,35,91,118,101,114,116,101,120,93,10,10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,111,117,116,32,118,101,99,51,32,117,118,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,10,35,105,102,100,101,102,32,77,79,68,69,95,76,73,78,69,83,10,9,117,118,95,105,110,116,101,114,112,32,61,32,118,101,99,51,40,48,44,48,44,49,41,59,10,35,101,110,100,105,102,10,125,10,10,35,91,102,114,97,103,109,101,110,116,93,10,10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,111,117,116,32,118,101,99,52,32,100,115,116,95,99,111,108,111,114,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,100,115,116,95,99,111,108,111,114,32,61,32,118,101,99,52,40,49,44,49,44,48,44,48,41,59,10,125,10,0 +}; +#endif diff --git a/tests/python_build/fixtures/glsl/vertex_fragment_expected_parts.json b/tests/python_build/fixtures/glsl/vertex_fragment_expected_parts.json new file mode 100644 index 0000000000..38312367a0 --- /dev/null +++ b/tests/python_build/fixtures/glsl/vertex_fragment_expected_parts.json @@ -0,0 +1,3 @@ +{ + "code": "#[versions]\n\nlines = \"#define MODE_LINES\";\n\n#[vertex]\n\n#version 450\n\n#VERSION_DEFINES\n\nlayout(location = 0) out vec3 uv_interp;\n\nvoid main() {\n\n#ifdef MODE_LINES\n\tuv_interp = vec3(0,0,1);\n#endif\n}\n\n#[fragment]\n\n#version 450\n\n#VERSION_DEFINES\n\n#define M_PI 3.14159265359\n\nlayout(location = 0) out vec4 dst_color;\n\nvoid main() {\n\tdst_color = vec4(1,1,0,0);\n}\n" +} |