diff options
Diffstat (limited to 'tests/python_build/fixtures/gles3')
4 files changed, 137 insertions, 0 deletions
diff --git a/tests/python_build/fixtures/gles3/_included.glsl b/tests/python_build/fixtures/gles3/_included.glsl new file mode 100644 index 0000000000..adf5f702d3 --- /dev/null +++ b/tests/python_build/fixtures/gles3/_included.glsl @@ -0,0 +1 @@ +#define M_PI 3.14159265359 diff --git a/tests/python_build/fixtures/gles3/vertex_fragment.glsl b/tests/python_build/fixtures/gles3/vertex_fragment.glsl new file mode 100644 index 0000000000..3004e22f25 --- /dev/null +++ b/tests/python_build/fixtures/gles3/vertex_fragment.glsl @@ -0,0 +1,34 @@ +#include "_included.glsl" + +#[modes] + +mode_ninepatch = #define USE_NINEPATCH + +#[specializations] + +DISABLE_LIGHTING = false + +#[vertex] + +precision highp float; +precision highp int; + +layout(location = 0) in highp vec3 vertex; + +out highp vec4 position_interp; + +void main() { + position_interp = vec4(vertex.x,1,0,1); +} + +#[fragment] + +precision highp float; +precision highp int; + +in highp vec4 position_interp; + +void main() { + highp float depth = ((position_interp.z / position_interp.w) + 1.0); + frag_color = vec4(depth); +} diff --git a/tests/python_build/fixtures/gles3/vertex_fragment_expected_full.glsl b/tests/python_build/fixtures/gles3/vertex_fragment_expected_full.glsl new file mode 100644 index 0000000000..7bf56e73cd --- /dev/null +++ b/tests/python_build/fixtures/gles3/vertex_fragment_expected_full.glsl @@ -0,0 +1,50 @@ +/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */ +#ifndef VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3 +#define VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3 + + +#include "drivers/gles3/shader_gles3.h" + + +class VertexFragmentShaderGLES3 : public ShaderGLES3 { + +public: + + enum ShaderVariant { + MODE_NINEPATCH, + }; + + enum Specializations { + DISABLE_LIGHTING=1, + }; + + _FORCE_INLINE_ void version_bind_shader(RID p_version,ShaderVariant p_variant,uint64_t p_specialization=0) { _version_bind_shader(p_version,p_variant,p_specialization); } + +protected: + + virtual void _init() override { + + static const char **_uniform_strings=nullptr; + static const char* _variant_defines[]={ + "#define USE_NINEPATCH", + }; + + static TexUnitPair *_texunit_pairs=nullptr; + static UBOPair *_ubo_pairs=nullptr; + static Specialization _spec_pairs[]={ + {"DISABLE_LIGHTING",false}, + }; + + static const char _vertex_code[]={ +10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,102,108,111,97,116,59,10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,105,110,116,59,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,105,110,32,104,105,103,104,112,32,118,101,99,51,32,118,101,114,116,101,120,59,10,10,111,117,116,32,104,105,103,104,112,32,118,101,99,52,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,32,61,32,118,101,99,52,40,118,101,114,116,101,120,46,120,44,49,44,48,44,49,41,59,10,125,10,10, 0}; + + static const char _fragment_code[]={ +10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,102,108,111,97,116,59,10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,105,110,116,59,10,10,105,110,32,104,105,103,104,112,32,118,101,99,52,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,104,105,103,104,112,32,102,108,111,97,116,32,100,101,112,116,104,32,61,32,40,40,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,46,122,32,47,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,46,119,41,32,43,32,49,46,48,41,59,10,9,102,114,97,103,95,99,111,108,111,114,32,61,32,118,101,99,52,40,100,101,112,116,104,41,59,10,125,10, 0}; + + _setup(_vertex_code,_fragment_code,"VertexFragmentShaderGLES3",0,_uniform_strings,0,_ubo_pairs,0,_texunit_pairs,1,_spec_pairs,1,_variant_defines); + } + +}; + +#endif + diff --git a/tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json b/tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json new file mode 100644 index 0000000000..eaeb5981c0 --- /dev/null +++ b/tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json @@ -0,0 +1,52 @@ +{ + "vertex_lines": [ + "", + "precision highp float;", + "precision highp int;", + "", + "layout(location = 0) in highp vec3 vertex;", + "", + "out highp vec4 position_interp;", + "", + "void main() {", + "\tposition_interp = vec4(vertex.x,1,0,1);", + "}", + "" + ], + "fragment_lines": [ + "", + "precision highp float;", + "precision highp int;", + "", + "in highp vec4 position_interp;", + "", + "void main() {", + "\thighp float depth = ((position_interp.z / position_interp.w) + 1.0);", + "\tfrag_color = vec4(depth);", + "}" + ], + "uniforms": [], + "fbos": [], + "texunits": [], + "texunit_names": [], + "ubos": [], + "ubo_names": [], + "vertex_included_files": [], + "fragment_included_files": [], + "reading": "fragment", + "line_offset": 33, + "vertex_offset": 10, + "fragment_offset": 23, + "variant_defines": [ + "#define USE_NINEPATCH" + ], + "variant_names": [ + "MODE_NINEPATCH" + ], + "specialization_names": [ + "DISABLE_LIGHTING" + ], + "specialization_values": [ + " false\n" + ] +} |