summaryrefslogtreecommitdiff
path: root/tests/python_build/fixtures/gles3
diff options
context:
space:
mode:
Diffstat (limited to 'tests/python_build/fixtures/gles3')
-rw-r--r--tests/python_build/fixtures/gles3/_included.glsl1
-rw-r--r--tests/python_build/fixtures/gles3/vertex_fragment.glsl34
-rw-r--r--tests/python_build/fixtures/gles3/vertex_fragment_expected_full.glsl50
-rw-r--r--tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json52
4 files changed, 137 insertions, 0 deletions
diff --git a/tests/python_build/fixtures/gles3/_included.glsl b/tests/python_build/fixtures/gles3/_included.glsl
new file mode 100644
index 0000000000..adf5f702d3
--- /dev/null
+++ b/tests/python_build/fixtures/gles3/_included.glsl
@@ -0,0 +1 @@
+#define M_PI 3.14159265359
diff --git a/tests/python_build/fixtures/gles3/vertex_fragment.glsl b/tests/python_build/fixtures/gles3/vertex_fragment.glsl
new file mode 100644
index 0000000000..3004e22f25
--- /dev/null
+++ b/tests/python_build/fixtures/gles3/vertex_fragment.glsl
@@ -0,0 +1,34 @@
+#include "_included.glsl"
+
+#[modes]
+
+mode_ninepatch = #define USE_NINEPATCH
+
+#[specializations]
+
+DISABLE_LIGHTING = false
+
+#[vertex]
+
+precision highp float;
+precision highp int;
+
+layout(location = 0) in highp vec3 vertex;
+
+out highp vec4 position_interp;
+
+void main() {
+ position_interp = vec4(vertex.x,1,0,1);
+}
+
+#[fragment]
+
+precision highp float;
+precision highp int;
+
+in highp vec4 position_interp;
+
+void main() {
+ highp float depth = ((position_interp.z / position_interp.w) + 1.0);
+ frag_color = vec4(depth);
+}
diff --git a/tests/python_build/fixtures/gles3/vertex_fragment_expected_full.glsl b/tests/python_build/fixtures/gles3/vertex_fragment_expected_full.glsl
new file mode 100644
index 0000000000..7bf56e73cd
--- /dev/null
+++ b/tests/python_build/fixtures/gles3/vertex_fragment_expected_full.glsl
@@ -0,0 +1,50 @@
+/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
+#ifndef VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
+#define VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
+
+
+#include "drivers/gles3/shader_gles3.h"
+
+
+class VertexFragmentShaderGLES3 : public ShaderGLES3 {
+
+public:
+
+ enum ShaderVariant {
+ MODE_NINEPATCH,
+ };
+
+ enum Specializations {
+ DISABLE_LIGHTING=1,
+ };
+
+ _FORCE_INLINE_ void version_bind_shader(RID p_version,ShaderVariant p_variant,uint64_t p_specialization=0) { _version_bind_shader(p_version,p_variant,p_specialization); }
+
+protected:
+
+ virtual void _init() override {
+
+ static const char **_uniform_strings=nullptr;
+ static const char* _variant_defines[]={
+ "#define USE_NINEPATCH",
+ };
+
+ static TexUnitPair *_texunit_pairs=nullptr;
+ static UBOPair *_ubo_pairs=nullptr;
+ static Specialization _spec_pairs[]={
+ {"DISABLE_LIGHTING",false},
+ };
+
+ static const char _vertex_code[]={
+10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,102,108,111,97,116,59,10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,105,110,116,59,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,105,110,32,104,105,103,104,112,32,118,101,99,51,32,118,101,114,116,101,120,59,10,10,111,117,116,32,104,105,103,104,112,32,118,101,99,52,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,32,61,32,118,101,99,52,40,118,101,114,116,101,120,46,120,44,49,44,48,44,49,41,59,10,125,10,10, 0};
+
+ static const char _fragment_code[]={
+10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,102,108,111,97,116,59,10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,105,110,116,59,10,10,105,110,32,104,105,103,104,112,32,118,101,99,52,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,104,105,103,104,112,32,102,108,111,97,116,32,100,101,112,116,104,32,61,32,40,40,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,46,122,32,47,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,46,119,41,32,43,32,49,46,48,41,59,10,9,102,114,97,103,95,99,111,108,111,114,32,61,32,118,101,99,52,40,100,101,112,116,104,41,59,10,125,10, 0};
+
+ _setup(_vertex_code,_fragment_code,"VertexFragmentShaderGLES3",0,_uniform_strings,0,_ubo_pairs,0,_texunit_pairs,1,_spec_pairs,1,_variant_defines);
+ }
+
+};
+
+#endif
+
diff --git a/tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json b/tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json
new file mode 100644
index 0000000000..eaeb5981c0
--- /dev/null
+++ b/tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json
@@ -0,0 +1,52 @@
+{
+ "vertex_lines": [
+ "",
+ "precision highp float;",
+ "precision highp int;",
+ "",
+ "layout(location = 0) in highp vec3 vertex;",
+ "",
+ "out highp vec4 position_interp;",
+ "",
+ "void main() {",
+ "\tposition_interp = vec4(vertex.x,1,0,1);",
+ "}",
+ ""
+ ],
+ "fragment_lines": [
+ "",
+ "precision highp float;",
+ "precision highp int;",
+ "",
+ "in highp vec4 position_interp;",
+ "",
+ "void main() {",
+ "\thighp float depth = ((position_interp.z / position_interp.w) + 1.0);",
+ "\tfrag_color = vec4(depth);",
+ "}"
+ ],
+ "uniforms": [],
+ "fbos": [],
+ "texunits": [],
+ "texunit_names": [],
+ "ubos": [],
+ "ubo_names": [],
+ "vertex_included_files": [],
+ "fragment_included_files": [],
+ "reading": "fragment",
+ "line_offset": 33,
+ "vertex_offset": 10,
+ "fragment_offset": 23,
+ "variant_defines": [
+ "#define USE_NINEPATCH"
+ ],
+ "variant_names": [
+ "MODE_NINEPATCH"
+ ],
+ "specialization_names": [
+ "DISABLE_LIGHTING"
+ ],
+ "specialization_values": [
+ " false\n"
+ ]
+}