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Diffstat (limited to 'tests/core/variant/test_variant.h')
-rw-r--r-- | tests/core/variant/test_variant.h | 916 |
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diff --git a/tests/core/variant/test_variant.h b/tests/core/variant/test_variant.h new file mode 100644 index 0000000000..0d16fa092c --- /dev/null +++ b/tests/core/variant/test_variant.h @@ -0,0 +1,916 @@ +/*************************************************************************/ +/* test_variant.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_VARIANT_H +#define TEST_VARIANT_H + +#include "core/variant/variant.h" +#include "core/variant/variant_parser.h" + +#include "tests/test_macros.h" + +namespace TestVariant { + +static inline Array build_array() { + return Array(); +} +template <typename... Targs> +static inline Array build_array(Variant item, Targs... Fargs) { + Array a = build_array(Fargs...); + a.push_front(item); + return a; +} +static inline Dictionary build_dictionary() { + return Dictionary(); +} +template <typename... Targs> +static inline Dictionary build_dictionary(Variant key, Variant item, Targs... Fargs) { + Dictionary d = build_dictionary(Fargs...); + d[key] = item; + return d; +} + +TEST_CASE("[Variant] Writer and parser integer") { + int64_t a32 = 2147483648; // 2^31, so out of bounds for 32-bit signed int [-2^31, +2^31-1]. + String a32_str; + VariantWriter::write_to_string(a32, a32_str); + + CHECK_MESSAGE(a32_str != "-2147483648", "Should not wrap around"); + + int64_t b64 = 9223372036854775807; // 2^63-1, upper bound for signed 64-bit int. + String b64_str; + VariantWriter::write_to_string(b64, b64_str); + + CHECK_MESSAGE(b64_str == "9223372036854775807", "Should not wrap around."); + + VariantParser::StreamString ss; + String errs; + int line; + Variant b64_parsed; + int64_t b64_int_parsed; + + ss.s = b64_str; + VariantParser::parse(&ss, b64_parsed, errs, line); + b64_int_parsed = b64_parsed; + + CHECK_MESSAGE(b64_int_parsed == 9223372036854775807, "Should parse back."); + + ss.s = "9223372036854775808"; // Overflowed by one. + VariantParser::parse(&ss, b64_parsed, errs, line); + b64_int_parsed = b64_parsed; + + CHECK_MESSAGE(b64_int_parsed == 9223372036854775807, "The result should be clamped to max value."); + + ss.s = "1e100"; // Googol! Scientific notation. + VariantParser::parse(&ss, b64_parsed, errs, line); + b64_int_parsed = b64_parsed; + + CHECK_MESSAGE(b64_int_parsed == 9223372036854775807, "The result should be clamped to max value."); +} + +TEST_CASE("[Variant] Writer and parser Variant::FLOAT") { + // Variant::FLOAT is always 64-bit (C++ double). + // This is the maximum non-infinity double-precision float. + double a64 = 179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368.0; + String a64_str; + VariantWriter::write_to_string(a64, a64_str); + + CHECK_MESSAGE(a64_str == "1.79769e+308", "Writes in scientific notation."); + CHECK_MESSAGE(a64_str != "inf", "Should not overflow."); + CHECK_MESSAGE(a64_str != "nan", "The result should be defined."); + + String errs; + int line; + Variant variant_parsed; + double float_parsed; + + VariantParser::StreamString bss; + bss.s = a64_str; + VariantParser::parse(&bss, variant_parsed, errs, line); + float_parsed = variant_parsed; + // Loses precision, but that's alright. + CHECK_MESSAGE(float_parsed == 1.79769e+308, "Should parse back."); + + // Approximation of Googol with a double-precision float. + VariantParser::StreamString css; + css.s = "1.0e+100"; + VariantParser::parse(&css, variant_parsed, errs, line); + float_parsed = variant_parsed; + CHECK_MESSAGE(float_parsed == 1.0e+100, "Should match the double literal."); +} + +TEST_CASE("[Variant] Assignment To Bool from Int,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") { + Variant int_v = 0; + Variant bool_v = true; + int_v = bool_v; // int_v is now a bool + CHECK(int_v == Variant(true)); + bool_v = false; + int_v = bool_v; + CHECK(int_v.get_type() == Variant::BOOL); + + Variant float_v = 0.0f; + bool_v = true; + float_v = bool_v; + CHECK(float_v == Variant(true)); + bool_v = false; + float_v = bool_v; + CHECK(float_v.get_type() == Variant::BOOL); + + Variant string_v = ""; + bool_v = true; + string_v = bool_v; + CHECK(string_v == Variant(true)); + bool_v = false; + string_v = bool_v; + CHECK(string_v.get_type() == Variant::BOOL); + + Variant vec2_v = Vector2(0, 0); + bool_v = true; + vec2_v = bool_v; + CHECK(vec2_v == Variant(true)); + bool_v = false; + vec2_v = bool_v; + CHECK(vec2_v.get_type() == Variant::BOOL); + + Variant vec2i_v = Vector2i(0, 0); + bool_v = true; + vec2i_v = bool_v; + CHECK(vec2i_v == Variant(true)); + bool_v = false; + vec2i_v = bool_v; + CHECK(vec2i_v.get_type() == Variant::BOOL); + + Variant vec3_v = Vector3(0, 0, 0); + bool_v = true; + vec3_v = bool_v; + CHECK(vec3_v == Variant(true)); + bool_v = false; + vec3_v = bool_v; + CHECK(vec3_v.get_type() == Variant::BOOL); + + Variant vec3i_v = Vector3i(0, 0, 0); + bool_v = true; + vec3i_v = bool_v; + CHECK(vec3i_v == Variant(true)); + bool_v = false; + vec3i_v = bool_v; + CHECK(vec3i_v.get_type() == Variant::BOOL); + + Variant col_v = Color(0.5f, 0.2f, 0.75f); + bool_v = true; + col_v = bool_v; + CHECK(col_v == Variant(true)); + bool_v = false; + col_v = bool_v; + CHECK(col_v.get_type() == Variant::BOOL); +} + +TEST_CASE("[Variant] Assignment To Int from Bool,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") { + Variant bool_v = false; + Variant int_v = 2; + bool_v = int_v; // Now bool_v is int + CHECK(bool_v == Variant(2)); + int_v = -3; + bool_v = int_v; + CHECK(bool_v.get_type() == Variant::INT); + + Variant float_v = 0.0f; + int_v = 2; + float_v = int_v; + CHECK(float_v == Variant(2)); + int_v = -3; + float_v = int_v; + CHECK(float_v.get_type() == Variant::INT); + + Variant string_v = ""; + int_v = 2; + string_v = int_v; + CHECK(string_v == Variant(2)); + int_v = -3; + string_v = int_v; + CHECK(string_v.get_type() == Variant::INT); + + Variant vec2_v = Vector2(0, 0); + int_v = 2; + vec2_v = int_v; + CHECK(vec2_v == Variant(2)); + int_v = -3; + vec2_v = int_v; + CHECK(vec2_v.get_type() == Variant::INT); + + Variant vec2i_v = Vector2i(0, 0); + int_v = 2; + vec2i_v = int_v; + CHECK(vec2i_v == Variant(2)); + int_v = -3; + vec2i_v = int_v; + CHECK(vec2i_v.get_type() == Variant::INT); + + Variant vec3_v = Vector3(0, 0, 0); + int_v = 2; + vec3_v = int_v; + CHECK(vec3_v == Variant(2)); + int_v = -3; + vec3_v = int_v; + CHECK(vec3_v.get_type() == Variant::INT); + + Variant vec3i_v = Vector3i(0, 0, 0); + int_v = 2; + vec3i_v = int_v; + CHECK(vec3i_v == Variant(2)); + int_v = -3; + vec3i_v = int_v; + CHECK(vec3i_v.get_type() == Variant::INT); + + Variant col_v = Color(0.5f, 0.2f, 0.75f); + int_v = 2; + col_v = int_v; + CHECK(col_v == Variant(2)); + int_v = -3; + col_v = int_v; + CHECK(col_v.get_type() == Variant::INT); +} + +TEST_CASE("[Variant] Assignment To Float from Bool,Int,String,Vec2,Vec2i,Vec3,Vec3i and Color") { + Variant bool_v = false; + Variant float_v = 1.5f; + bool_v = float_v; // Now bool_v is float + CHECK(bool_v == Variant(1.5f)); + float_v = -4.6f; + bool_v = float_v; + CHECK(bool_v.get_type() == Variant::FLOAT); + + Variant int_v = 1; + float_v = 1.5f; + int_v = float_v; + CHECK(int_v == Variant(1.5f)); + float_v = -4.6f; + int_v = float_v; + CHECK(int_v.get_type() == Variant::FLOAT); + + Variant string_v = ""; + float_v = 1.5f; + string_v = float_v; + CHECK(string_v == Variant(1.5f)); + float_v = -4.6f; + string_v = float_v; + CHECK(string_v.get_type() == Variant::FLOAT); + + Variant vec2_v = Vector2(0, 0); + float_v = 1.5f; + vec2_v = float_v; + CHECK(vec2_v == Variant(1.5f)); + float_v = -4.6f; + vec2_v = float_v; + CHECK(vec2_v.get_type() == Variant::FLOAT); + + Variant vec2i_v = Vector2i(0, 0); + float_v = 1.5f; + vec2i_v = float_v; + CHECK(vec2i_v == Variant(1.5f)); + float_v = -4.6f; + vec2i_v = float_v; + CHECK(vec2i_v.get_type() == Variant::FLOAT); + + Variant vec3_v = Vector3(0, 0, 0); + float_v = 1.5f; + vec3_v = float_v; + CHECK(vec3_v == Variant(1.5f)); + float_v = -4.6f; + vec3_v = float_v; + CHECK(vec3_v.get_type() == Variant::FLOAT); + + Variant vec3i_v = Vector3i(0, 0, 0); + float_v = 1.5f; + vec3i_v = float_v; + CHECK(vec3i_v == Variant(1.5f)); + float_v = -4.6f; + vec3i_v = float_v; + CHECK(vec3i_v.get_type() == Variant::FLOAT); + + Variant col_v = Color(0.5f, 0.2f, 0.75f); + float_v = 1.5f; + col_v = float_v; + CHECK(col_v == Variant(1.5f)); + float_v = -4.6f; + col_v = float_v; + CHECK(col_v.get_type() == Variant::FLOAT); +} + +TEST_CASE("[Variant] Assignment To String from Bool,Int,Float,Vec2,Vec2i,Vec3,Vec3i and Color") { + Variant bool_v = false; + Variant string_v = "Hello"; + bool_v = string_v; // Now bool_v is string + CHECK(bool_v == Variant("Hello")); + string_v = "Hello there"; + bool_v = string_v; + CHECK(bool_v.get_type() == Variant::STRING); + + Variant int_v = 0; + string_v = "Hello"; + int_v = string_v; + CHECK(int_v == Variant("Hello")); + string_v = "Hello there"; + int_v = string_v; + CHECK(int_v.get_type() == Variant::STRING); + + Variant float_v = 0.0f; + string_v = "Hello"; + float_v = string_v; + CHECK(float_v == Variant("Hello")); + string_v = "Hello there"; + float_v = string_v; + CHECK(float_v.get_type() == Variant::STRING); + + Variant vec2_v = Vector2(0, 0); + string_v = "Hello"; + vec2_v = string_v; + CHECK(vec2_v == Variant("Hello")); + string_v = "Hello there"; + vec2_v = string_v; + CHECK(vec2_v.get_type() == Variant::STRING); + + Variant vec2i_v = Vector2i(0, 0); + string_v = "Hello"; + vec2i_v = string_v; + CHECK(vec2i_v == Variant("Hello")); + string_v = "Hello there"; + vec2i_v = string_v; + CHECK(vec2i_v.get_type() == Variant::STRING); + + Variant vec3_v = Vector3(0, 0, 0); + string_v = "Hello"; + vec3_v = string_v; + CHECK(vec3_v == Variant("Hello")); + string_v = "Hello there"; + vec3_v = string_v; + CHECK(vec3_v.get_type() == Variant::STRING); + + Variant vec3i_v = Vector3i(0, 0, 0); + string_v = "Hello"; + vec3i_v = string_v; + CHECK(vec3i_v == Variant("Hello")); + string_v = "Hello there"; + vec3i_v = string_v; + CHECK(vec3i_v.get_type() == Variant::STRING); + + Variant col_v = Color(0.5f, 0.2f, 0.75f); + string_v = "Hello"; + col_v = string_v; + CHECK(col_v == Variant("Hello")); + string_v = "Hello there"; + col_v = string_v; + CHECK(col_v.get_type() == Variant::STRING); +} + +TEST_CASE("[Variant] Assignment To Vec2 from Bool,Int,Float,String,Vec2i,Vec3,Vec3i and Color") { + Variant bool_v = false; + Variant vec2_v = Vector2(2.2f, 3.5f); + bool_v = vec2_v; // Now bool_v is Vector2 + CHECK(bool_v == Variant(Vector2(2.2f, 3.5f))); + vec2_v = Vector2(-5.4f, -7.9f); + bool_v = vec2_v; + CHECK(bool_v.get_type() == Variant::VECTOR2); + + Variant int_v = 0; + vec2_v = Vector2(2.2f, 3.5f); + int_v = vec2_v; + CHECK(int_v == Variant(Vector2(2.2f, 3.5f))); + vec2_v = Vector2(-5.4f, -7.9f); + int_v = vec2_v; + CHECK(int_v.get_type() == Variant::VECTOR2); + + Variant float_v = 0.0f; + vec2_v = Vector2(2.2f, 3.5f); + float_v = vec2_v; + CHECK(float_v == Variant(Vector2(2.2f, 3.5f))); + vec2_v = Vector2(-5.4f, -7.9f); + float_v = vec2_v; + CHECK(float_v.get_type() == Variant::VECTOR2); + + Variant string_v = ""; + vec2_v = Vector2(2.2f, 3.5f); + string_v = vec2_v; + CHECK(string_v == Variant(Vector2(2.2f, 3.5f))); + vec2_v = Vector2(-5.4f, -7.9f); + string_v = vec2_v; + CHECK(string_v.get_type() == Variant::VECTOR2); + + Variant vec2i_v = Vector2i(0, 0); + vec2_v = Vector2(2.2f, 3.5f); + vec2i_v = vec2_v; + CHECK(vec2i_v == Variant(Vector2(2.2f, 3.5f))); + vec2_v = Vector2(-5.4f, -7.9f); + vec2i_v = vec2_v; + CHECK(vec2i_v.get_type() == Variant::VECTOR2); + + Variant vec3_v = Vector3(0, 0, 0); + vec2_v = Vector2(2.2f, 3.5f); + vec3_v = vec2_v; + CHECK(vec3_v == Variant(Vector2(2.2f, 3.5f))); + vec2_v = Vector2(-5.4f, -7.9f); + vec3_v = vec2_v; + CHECK(vec3_v.get_type() == Variant::VECTOR2); + + Variant vec3i_v = Vector3i(0, 0, 0); + vec2_v = Vector2(2.2f, 3.5f); + vec3i_v = vec2_v; + CHECK(vec3i_v == Variant(Vector2(2.2f, 3.5f))); + vec2_v = Vector2(-5.4f, -7.9f); + vec3i_v = vec2_v; + CHECK(vec3i_v.get_type() == Variant::VECTOR2); + + Variant col_v = Color(0.5f, 0.2f, 0.75f); + vec2_v = Vector2(2.2f, 3.5f); + col_v = vec2_v; + CHECK(col_v == Variant(Vector2(2.2f, 3.5f))); + vec2_v = Vector2(-5.4f, -7.9f); + col_v = vec2_v; + CHECK(col_v.get_type() == Variant::VECTOR2); +} + +TEST_CASE("[Variant] Assignment To Vec2i from Bool,Int,Float,String,Vec2,Vec3,Vec3i and Color") { + Variant bool_v = false; + Variant vec2i_v = Vector2i(2, 3); + bool_v = vec2i_v; // Now bool_v is Vector2i + CHECK(bool_v == Variant(Vector2i(2, 3))); + vec2i_v = Vector2i(-5, -7); + bool_v = vec2i_v; + CHECK(bool_v.get_type() == Variant::VECTOR2I); + + Variant int_v = 0; + vec2i_v = Vector2i(2, 3); + int_v = vec2i_v; + CHECK(int_v == Variant(Vector2i(2, 3))); + vec2i_v = Vector2i(-5, -7); + int_v = vec2i_v; + CHECK(int_v.get_type() == Variant::VECTOR2I); + + Variant float_v = 0.0f; + vec2i_v = Vector2i(2, 3); + float_v = vec2i_v; + CHECK(float_v == Variant(Vector2i(2, 3))); + vec2i_v = Vector2i(-5, -7); + float_v = vec2i_v; + CHECK(float_v.get_type() == Variant::VECTOR2I); + + Variant string_v = ""; + vec2i_v = Vector2i(2, 3); + string_v = vec2i_v; + CHECK(string_v == Variant(Vector2i(2, 3))); + vec2i_v = Vector2i(-5, -7); + string_v = vec2i_v; + CHECK(string_v.get_type() == Variant::VECTOR2I); + + Variant vec2_v = Vector2(0, 0); + vec2i_v = Vector2i(2, 3); + vec2_v = vec2i_v; + CHECK(vec2_v == Variant(Vector2i(2, 3))); + vec2i_v = Vector2i(-5, -7); + vec2_v = vec2i_v; + CHECK(vec2i_v.get_type() == Variant::VECTOR2I); + + Variant vec3_v = Vector3(0, 0, 0); + vec2i_v = Vector2i(2, 3); + vec3_v = vec2i_v; + CHECK(vec3_v == Variant(Vector2i(2, 3))); + vec2i_v = Vector2i(-5, -7); + vec3_v = vec2i_v; + CHECK(vec3_v.get_type() == Variant::VECTOR2I); + + Variant vec3i_v = Vector3i(0, 0, 0); + vec2i_v = Vector2i(2, 3); + vec3i_v = vec2i_v; + CHECK(vec3i_v == Variant(Vector2i(2, 3))); + vec2i_v = Vector2i(-5, -7); + vec3i_v = vec2i_v; + CHECK(vec3i_v.get_type() == Variant::VECTOR2I); + + Variant col_v = Color(0.5f, 0.2f, 0.75f); + vec2i_v = Vector2i(2, 3); + col_v = vec2i_v; + CHECK(col_v == Variant(Vector2i(2, 3))); + vec2i_v = Vector2i(-5, -7); + col_v = vec2i_v; + CHECK(col_v.get_type() == Variant::VECTOR2I); +} + +TEST_CASE("[Variant] Assignment To Vec3 from Bool,Int,Float,String,Vec2,Vec2i,Vec3i and Color") { + Variant bool_v = false; + Variant vec3_v = Vector3(2.2f, 3.5f, 5.3f); + bool_v = vec3_v; // Now bool_v is Vector3 + CHECK(bool_v == Variant(Vector3(2.2f, 3.5f, 5.3f))); + vec3_v = Vector3(-5.4f, -7.9f, -2.1f); + bool_v = vec3_v; + CHECK(bool_v.get_type() == Variant::VECTOR3); + + Variant int_v = 0; + vec3_v = Vector3(2.2f, 3.5f, 5.3f); + int_v = vec3_v; + CHECK(int_v == Variant(Vector3(2.2f, 3.5f, 5.3f))); + vec3_v = Vector3(-5.4f, -7.9f, -2.1f); + int_v = vec3_v; + CHECK(int_v.get_type() == Variant::VECTOR3); + + Variant float_v = 0.0f; + vec3_v = Vector3(2.2f, 3.5f, 5.3f); + float_v = vec3_v; + CHECK(float_v == Variant(Vector3(2.2f, 3.5f, 5.3f))); + vec3_v = Vector3(-5.4f, -7.9f, -2.1f); + float_v = vec3_v; + CHECK(float_v.get_type() == Variant::VECTOR3); + + Variant string_v = ""; + vec3_v = Vector3(2.2f, 3.5f, 5.3f); + string_v = vec3_v; + CHECK(string_v == Variant(Vector3(2.2f, 3.5f, 5.3f))); + vec3_v = Vector3(-5.4f, -7.9f, -2.1f); + string_v = vec3_v; + CHECK(string_v.get_type() == Variant::VECTOR3); + + Variant vec2_v = Vector2(0, 0); + vec3_v = Vector3(2.2f, 3.5f, 5.3f); + vec2_v = vec3_v; + CHECK(vec2_v == Variant(Vector3(2.2f, 3.5f, 5.3f))); + vec3_v = Vector3(-5.4f, -7.9f, -2.1f); + vec2_v = vec3_v; + CHECK(vec2_v.get_type() == Variant::VECTOR3); + + Variant vec2i_v = Vector2i(0, 0); + vec3_v = Vector3(2.2f, 3.5f, 5.3f); + vec2i_v = vec3_v; + CHECK(vec2i_v == Variant(Vector3(2.2f, 3.5f, 5.3f))); + vec3_v = Vector3(-5.4f, -7.9f, -2.1f); + vec2i_v = vec3_v; + CHECK(vec2i_v.get_type() == Variant::VECTOR3); + + Variant vec3i_v = Vector3i(0, 0, 0); + vec3_v = Vector3(2.2f, 3.5f, 5.3f); + vec3i_v = vec3_v; + CHECK(vec3i_v == Variant(Vector3(2.2f, 3.5f, 5.3f))); + vec3_v = Vector3(-5.4f, -7.9f, -2.1f); + vec3i_v = vec3_v; + CHECK(vec3i_v.get_type() == Variant::VECTOR3); + + Variant col_v = Color(0.5f, 0.2f, 0.75f); + vec3_v = Vector3(2.2f, 3.5f, 5.3f); + col_v = vec3_v; + CHECK(col_v == Variant(Vector3(2.2f, 3.5f, 5.3f))); + vec3_v = Vector3(-5.4f, -7.9f, -2.1f); + col_v = vec3_v; + CHECK(col_v.get_type() == Variant::VECTOR3); +} + +TEST_CASE("[Variant] Assignment To Vec3i from Bool,Int,Float,String,Vec2,Vec2i,Vec3 and Color") { + Variant bool_v = false; + Variant vec3i_v = Vector3i(2, 3, 5); + bool_v = vec3i_v; // Now bool_v is Vector3i + CHECK(bool_v == Variant(Vector3i(2, 3, 5))); + vec3i_v = Vector3i(-5, -7, -2); + bool_v = vec3i_v; + CHECK(bool_v.get_type() == Variant::VECTOR3I); + + Variant int_v = 0; + vec3i_v = Vector3i(2, 3, 5); + int_v = vec3i_v; + CHECK(int_v == Variant(Vector3i(2, 3, 5))); + vec3i_v = Vector3i(-5, -7, -2); + int_v = vec3i_v; + CHECK(int_v.get_type() == Variant::VECTOR3I); + + Variant float_v = 0.0f; + vec3i_v = Vector3i(2, 3, 5); + float_v = vec3i_v; + CHECK(float_v == Variant(Vector3i(2, 3, 5))); + vec3i_v = Vector3i(-5, -7, -2); + float_v = vec3i_v; + CHECK(float_v.get_type() == Variant::VECTOR3I); + + Variant string_v = ""; + vec3i_v = Vector3i(2, 3, 5); + string_v = vec3i_v; + CHECK(string_v == Variant(Vector3i(2, 3, 5))); + vec3i_v = Vector3i(-5, -7, -2); + string_v = vec3i_v; + CHECK(string_v.get_type() == Variant::VECTOR3I); + + Variant vec2_v = Vector2(0, 0); + vec3i_v = Vector3i(2, 3, 5); + vec2_v = vec3i_v; + CHECK(vec2_v == Variant(Vector3i(2, 3, 5))); + vec3i_v = Vector3i(-5, -7, -2); + vec2_v = vec3i_v; + CHECK(vec2_v.get_type() == Variant::VECTOR3I); + + Variant vec2i_v = Vector2i(0, 0); + vec3i_v = Vector3i(2, 3, 5); + vec2i_v = vec3i_v; + CHECK(vec2i_v == Variant(Vector3i(2, 3, 5))); + vec3i_v = Vector3i(-5, -7, -2); + vec2i_v = vec3i_v; + CHECK(vec2i_v.get_type() == Variant::VECTOR3I); + + Variant vec3_v = Vector3(0, 0, 0); + vec3i_v = Vector3i(2, 3, 5); + vec3_v = vec3i_v; + CHECK(vec3_v == Variant(Vector3i(2, 3, 5))); + vec3i_v = Vector3i(-5, -7, -2); + vec3_v = vec3i_v; + CHECK(vec3_v.get_type() == Variant::VECTOR3I); + + Variant col_v = Color(0.5f, 0.2f, 0.75f); + vec3i_v = Vector3i(2, 3, 5); + col_v = vec3i_v; + CHECK(col_v == Variant(Vector3i(2, 3, 5))); + vec3i_v = Vector3i(-5, -7, -2); + col_v = vec3i_v; + CHECK(col_v.get_type() == Variant::VECTOR3I); +} + +TEST_CASE("[Variant] Assignment To Color from Bool,Int,Float,String,Vec2,Vec2i,Vec3 and Vec3i") { + Variant bool_v = false; + Variant col_v = Color(0.25f, 0.4f, 0.78f); + bool_v = col_v; // Now bool_v is Color + CHECK(bool_v == Variant(Color(0.25f, 0.4f, 0.78f))); + col_v = Color(0.33f, 0.75f, 0.21f); + bool_v = col_v; + CHECK(bool_v.get_type() == Variant::COLOR); + + Variant int_v = 0; + col_v = Color(0.25f, 0.4f, 0.78f); + int_v = col_v; + CHECK(int_v == Variant(Color(0.25f, 0.4f, 0.78f))); + col_v = Color(0.33f, 0.75f, 0.21f); + int_v = col_v; + CHECK(int_v.get_type() == Variant::COLOR); + + Variant float_v = 0.0f; + col_v = Color(0.25f, 0.4f, 0.78f); + float_v = col_v; + CHECK(float_v == Variant(Color(0.25f, 0.4f, 0.78f))); + col_v = Color(0.33f, 0.75f, 0.21f); + float_v = col_v; + CHECK(float_v.get_type() == Variant::COLOR); + + Variant string_v = ""; + col_v = Color(0.25f, 0.4f, 0.78f); + string_v = col_v; + CHECK(string_v == Variant(Color(0.25f, 0.4f, 0.78f))); + col_v = Color(0.33f, 0.75f, 0.21f); + string_v = col_v; + CHECK(string_v.get_type() == Variant::COLOR); + + Variant vec2_v = Vector2(0, 0); + col_v = Color(0.25f, 0.4f, 0.78f); + vec2_v = col_v; + CHECK(vec2_v == Variant(Color(0.25f, 0.4f, 0.78f))); + col_v = Color(0.33f, 0.75f, 0.21f); + vec2_v = col_v; + CHECK(vec2_v.get_type() == Variant::COLOR); + + Variant vec2i_v = Vector2i(0, 0); + col_v = Color(0.25f, 0.4f, 0.78f); + vec2i_v = col_v; + CHECK(vec2i_v == Variant(Color(0.25f, 0.4f, 0.78f))); + col_v = Color(0.33f, 0.75f, 0.21f); + vec2i_v = col_v; + CHECK(vec2i_v.get_type() == Variant::COLOR); + + Variant vec3_v = Vector3(0, 0, 0); + col_v = Color(0.25f, 0.4f, 0.78f); + vec3_v = col_v; + CHECK(vec3_v == Variant(Color(0.25f, 0.4f, 0.78f))); + col_v = Color(0.33f, 0.75f, 0.21f); + vec3_v = col_v; + CHECK(vec3_v.get_type() == Variant::COLOR); + + Variant vec3i_v = Vector3i(0, 0, 0); + col_v = Color(0.25f, 0.4f, 0.78f); + vec3i_v = col_v; + CHECK(vec3i_v == Variant(Color(0.25f, 0.4f, 0.78f))); + col_v = Color(0.33f, 0.75f, 0.21f); + vec3i_v = col_v; + CHECK(vec3i_v.get_type() == Variant::COLOR); +} +TEST_CASE("[Variant] Writer and parser array") { + Array a = build_array(1, String("hello"), build_array(Variant())); + String a_str; + VariantWriter::write_to_string(a, a_str); + + CHECK_EQ(a_str, "[1, \"hello\", [null]]"); + + VariantParser::StreamString ss; + String errs; + int line; + Variant a_parsed; + + ss.s = a_str; + VariantParser::parse(&ss, a_parsed, errs, line); + + CHECK_MESSAGE(a_parsed == Variant(a), "Should parse back."); +} + +TEST_CASE("[Variant] Writer recursive array") { + // There is no way to accurately represent a recursive array, + // the only thing we can do is make sure the writer doesn't blow up + + // Self recursive + Array a; + a.push_back(a); + + // Writer should it recursion limit while visiting the array + ERR_PRINT_OFF; + String a_str; + VariantWriter::write_to_string(a, a_str); + ERR_PRINT_ON; + + // Nested recursive + Array a1; + Array a2; + a1.push_back(a2); + a2.push_back(a1); + + // Writer should it recursion limit while visiting the array + ERR_PRINT_OFF; + String a1_str; + VariantWriter::write_to_string(a1, a1_str); + ERR_PRINT_ON; + + // Break the recursivity otherwise Dictionary tearndown will leak memory + a.clear(); + a1.clear(); + a2.clear(); +} + +TEST_CASE("[Variant] Writer and parser dictionary") { + // d = {{1: 2}: 3, 4: "hello", 5: {null: []}} + Dictionary d = build_dictionary(build_dictionary(1, 2), 3, 4, String("hello"), 5, build_dictionary(Variant(), build_array())); + String d_str; + VariantWriter::write_to_string(d, d_str); + + CHECK_EQ(d_str, "{\n4: \"hello\",\n5: {\nnull: []\n},\n{\n1: 2\n}: 3\n}"); + + VariantParser::StreamString ss; + String errs; + int line; + Variant d_parsed; + + ss.s = d_str; + VariantParser::parse(&ss, d_parsed, errs, line); + + CHECK_MESSAGE(d_parsed == Variant(d), "Should parse back."); +} + +TEST_CASE("[Variant] Writer recursive dictionary") { + // There is no way to accurately represent a recursive dictionary, + // the only thing we can do is make sure the writer doesn't blow up + + // Self recursive + Dictionary d; + d[1] = d; + + // Writer should it recursion limit while visiting the dictionary + ERR_PRINT_OFF; + String d_str; + VariantWriter::write_to_string(d, d_str); + ERR_PRINT_ON; + + // Nested recursive + Dictionary d1; + Dictionary d2; + d1[2] = d2; + d2[1] = d1; + + // Writer should it recursion limit while visiting the dictionary + ERR_PRINT_OFF; + String d1_str; + VariantWriter::write_to_string(d1, d1_str); + ERR_PRINT_ON; + + // Break the recursivity otherwise Dictionary tearndown will leak memory + d.clear(); + d1.clear(); + d2.clear(); +} + +#if 0 // TODO: recursion in dict key is currently buggy +TEST_CASE("[Variant] Writer recursive dictionary on keys") { + // There is no way to accurately represent a recursive dictionary, + // the only thing we can do is make sure the writer doesn't blow up + + // Self recursive + Dictionary d; + d[d] = 1; + + // Writer should it recursion limit while visiting the dictionary + ERR_PRINT_OFF; + String d_str; + VariantWriter::write_to_string(d, d_str); + ERR_PRINT_ON; + + // Nested recursive + Dictionary d1; + Dictionary d2; + d1[d2] = 2; + d2[d1] = 1; + + // Writer should it recursion limit while visiting the dictionary + ERR_PRINT_OFF; + String d1_str; + VariantWriter::write_to_string(d1, d1_str); + ERR_PRINT_ON; + + // Break the recursivity otherwise Dictionary tearndown will leak memory + d.clear(); + d1.clear(); + d2.clear(); +} +#endif + +TEST_CASE("[Variant] Basic comparison") { + CHECK_EQ(Variant(1), Variant(1)); + CHECK_FALSE(Variant(1) != Variant(1)); + CHECK_NE(Variant(1), Variant(2)); + CHECK_EQ(Variant(String("foo")), Variant(String("foo"))); + CHECK_NE(Variant(String("foo")), Variant(String("bar"))); + // Check "empty" version of different types are not equivalents + CHECK_NE(Variant(0), Variant()); + CHECK_NE(Variant(String()), Variant()); + CHECK_NE(Variant(Array()), Variant()); + CHECK_NE(Variant(Dictionary()), Variant()); +} + +TEST_CASE("[Variant] Nested array comparison") { + Array a1 = build_array(1, build_array(2, 3)); + Array a2 = build_array(1, build_array(2, 3)); + Array a_other = build_array(1, build_array(2, 4)); + Variant v_a1 = a1; + Variant v_a1_ref2 = a1; + Variant v_a2 = a2; + Variant v_a_other = a_other; + + // test both operator== and operator!= + CHECK_EQ(v_a1, v_a1); + CHECK_FALSE(v_a1 != v_a1); + CHECK_EQ(v_a1, v_a1_ref2); + CHECK_FALSE(v_a1 != v_a1_ref2); + CHECK_EQ(v_a1, v_a2); + CHECK_FALSE(v_a1 != v_a2); + CHECK_NE(v_a1, v_a_other); + CHECK_FALSE(v_a1 == v_a_other); +} + +TEST_CASE("[Variant] Nested dictionary comparison") { + Dictionary d1 = build_dictionary(build_dictionary(1, 2), build_dictionary(3, 4)); + Dictionary d2 = build_dictionary(build_dictionary(1, 2), build_dictionary(3, 4)); + Dictionary d_other_key = build_dictionary(build_dictionary(1, 0), build_dictionary(3, 4)); + Dictionary d_other_val = build_dictionary(build_dictionary(1, 2), build_dictionary(3, 0)); + Variant v_d1 = d1; + Variant v_d1_ref2 = d1; + Variant v_d2 = d2; + Variant v_d_other_key = d_other_key; + Variant v_d_other_val = d_other_val; + + // test both operator== and operator!= + CHECK_EQ(v_d1, v_d1); + CHECK_FALSE(v_d1 != v_d1); + CHECK_EQ(v_d1, v_d1_ref2); + CHECK_FALSE(v_d1 != v_d1_ref2); + CHECK_EQ(v_d1, v_d2); + CHECK_FALSE(v_d1 != v_d2); + CHECK_NE(v_d1, v_d_other_key); + CHECK_FALSE(v_d1 == v_d_other_key); + CHECK_NE(v_d1, v_d_other_val); + CHECK_FALSE(v_d1 == v_d_other_val); +} + +} // namespace TestVariant + +#endif // TEST_VARIANT_H |