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-rw-r--r--tests/core/math/test_aabb.h382
-rw-r--r--tests/core/math/test_astar.h362
-rw-r--r--tests/core/math/test_basis.h286
-rw-r--r--tests/core/math/test_color.h207
-rw-r--r--tests/core/math/test_expression.h444
-rw-r--r--tests/core/math/test_geometry_2d.h567
-rw-r--r--tests/core/math/test_geometry_3d.h437
-rw-r--r--tests/core/math/test_math.cpp690
-rw-r--r--tests/core/math/test_math.h41
-rw-r--r--tests/core/math/test_random_number_generator.h275
-rw-r--r--tests/core/math/test_rect2.h479
11 files changed, 4170 insertions, 0 deletions
diff --git a/tests/core/math/test_aabb.h b/tests/core/math/test_aabb.h
new file mode 100644
index 0000000000..b838bed171
--- /dev/null
+++ b/tests/core/math/test_aabb.h
@@ -0,0 +1,382 @@
+/*************************************************************************/
+/* test_aabb.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_AABB_H
+#define TEST_AABB_H
+
+#include "core/math/aabb.h"
+
+#include "tests/test_macros.h"
+
+namespace TestAABB {
+
+TEST_CASE("[AABB] Constructor methods") {
+ const AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ const AABB aabb_copy = AABB(aabb);
+
+ CHECK_MESSAGE(
+ aabb == aabb_copy,
+ "AABBs created with the same dimensions but by different methods should be equal.");
+}
+
+TEST_CASE("[AABB] String conversion") {
+ CHECK_MESSAGE(
+ String(AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6))) == "[P: (-1.5, 2, -2.5), S: (4, 5, 6)]",
+ "The string representation should match the expected value.");
+}
+
+TEST_CASE("[AABB] Basic getters") {
+ const AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ CHECK_MESSAGE(
+ aabb.get_position().is_equal_approx(Vector3(-1.5, 2, -2.5)),
+ "get_position() should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_size().is_equal_approx(Vector3(4, 5, 6)),
+ "get_size() should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_end().is_equal_approx(Vector3(2.5, 7, 3.5)),
+ "get_end() should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_center().is_equal_approx(Vector3(0.5, 4.5, 0.5)),
+ "get_center() should return the expected value.");
+}
+
+TEST_CASE("[AABB] Basic setters") {
+ AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ aabb.set_end(Vector3(100, 0, 100));
+ CHECK_MESSAGE(
+ aabb.is_equal_approx(AABB(Vector3(-1.5, 2, -2.5), Vector3(101.5, -2, 102.5))),
+ "set_end() should result in the expected AABB.");
+
+ aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ aabb.set_position(Vector3(-1000, -2000, -3000));
+ CHECK_MESSAGE(
+ aabb.is_equal_approx(AABB(Vector3(-1000, -2000, -3000), Vector3(4, 5, 6))),
+ "set_position() should result in the expected AABB.");
+
+ aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ aabb.set_size(Vector3(0, 0, -50));
+ CHECK_MESSAGE(
+ aabb.is_equal_approx(AABB(Vector3(-1.5, 2, -2.5), Vector3(0, 0, -50))),
+ "set_size() should result in the expected AABB.");
+}
+
+TEST_CASE("[AABB] Volume getters") {
+ AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ CHECK_MESSAGE(
+ Math::is_equal_approx(aabb.get_volume(), 120),
+ "get_volume() should return the expected value with positive size.");
+ CHECK_MESSAGE(
+ !aabb.has_no_volume(),
+ "Non-empty volumetric AABB should have a volume.");
+
+ aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, 5, 6));
+ CHECK_MESSAGE(
+ Math::is_equal_approx(aabb.get_volume(), -120),
+ "get_volume() should return the expected value with negative size (1 component).");
+
+ aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, -5, 6));
+ CHECK_MESSAGE(
+ Math::is_equal_approx(aabb.get_volume(), 120),
+ "get_volume() should return the expected value with negative size (2 components).");
+
+ aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, -5, -6));
+ CHECK_MESSAGE(
+ Math::is_equal_approx(aabb.get_volume(), -120),
+ "get_volume() should return the expected value with negative size (3 components).");
+
+ aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 0, 6));
+ CHECK_MESSAGE(
+ aabb.has_no_volume(),
+ "Non-empty flat AABB should not have a volume.");
+
+ CHECK_MESSAGE(
+ AABB().has_no_volume(),
+ "Empty AABB should not have a volume.");
+}
+
+TEST_CASE("[AABB] Surface getters") {
+ AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ CHECK_MESSAGE(
+ !aabb.has_no_surface(),
+ "Non-empty volumetric AABB should have an surface.");
+
+ aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 0, 6));
+ CHECK_MESSAGE(
+ !aabb.has_no_surface(),
+ "Non-empty flat AABB should have a surface.");
+
+ CHECK_MESSAGE(
+ AABB().has_no_surface(),
+ "Empty AABB should not have an surface.");
+}
+
+TEST_CASE("[AABB] Intersection") {
+ const AABB aabb_big = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+
+ AABB aabb_small = AABB(Vector3(-1.5, 2, -2.5), Vector3(1, 1, 1));
+ CHECK_MESSAGE(
+ aabb_big.intersects(aabb_small),
+ "intersects() with fully contained AABB (touching the edge) should return the expected result.");
+
+ aabb_small = AABB(Vector3(0.5, 1.5, -2), Vector3(1, 1, 1));
+ CHECK_MESSAGE(
+ aabb_big.intersects(aabb_small),
+ "intersects() with partially contained AABB (overflowing on Y axis) should return the expected result.");
+
+ aabb_small = AABB(Vector3(10, -10, -10), Vector3(1, 1, 1));
+ CHECK_MESSAGE(
+ !aabb_big.intersects(aabb_small),
+ "intersects() with non-contained AABB should return the expected result.");
+
+ aabb_small = AABB(Vector3(-1.5, 2, -2.5), Vector3(1, 1, 1));
+ CHECK_MESSAGE(
+ aabb_big.intersection(aabb_small).is_equal_approx(aabb_small),
+ "intersection() with fully contained AABB (touching the edge) should return the expected result.");
+
+ aabb_small = AABB(Vector3(0.5, 1.5, -2), Vector3(1, 1, 1));
+ CHECK_MESSAGE(
+ aabb_big.intersection(aabb_small).is_equal_approx(AABB(Vector3(0.5, 2, -2), Vector3(1, 0.5, 1))),
+ "intersection() with partially contained AABB (overflowing on Y axis) should return the expected result.");
+
+ aabb_small = AABB(Vector3(10, -10, -10), Vector3(1, 1, 1));
+ CHECK_MESSAGE(
+ aabb_big.intersection(aabb_small).is_equal_approx(AABB()),
+ "intersection() with non-contained AABB should return the expected result.");
+
+ CHECK_MESSAGE(
+ aabb_big.intersects_plane(Plane(Vector3(0, 1, 0), 4)),
+ "intersects_plane() should return the expected result.");
+ CHECK_MESSAGE(
+ aabb_big.intersects_plane(Plane(Vector3(0, -1, 0), -4)),
+ "intersects_plane() should return the expected result.");
+ CHECK_MESSAGE(
+ !aabb_big.intersects_plane(Plane(Vector3(0, 1, 0), 200)),
+ "intersects_plane() should return the expected result.");
+
+ CHECK_MESSAGE(
+ aabb_big.intersects_segment(Vector3(1, 3, 0), Vector3(0, 3, 0)),
+ "intersects_segment() should return the expected result.");
+ CHECK_MESSAGE(
+ aabb_big.intersects_segment(Vector3(0, 3, 0), Vector3(0, -300, 0)),
+ "intersects_segment() should return the expected result.");
+ CHECK_MESSAGE(
+ aabb_big.intersects_segment(Vector3(-50, 3, -50), Vector3(50, 3, 50)),
+ "intersects_segment() should return the expected result.");
+ CHECK_MESSAGE(
+ !aabb_big.intersects_segment(Vector3(-50, 25, -50), Vector3(50, 25, 50)),
+ "intersects_segment() should return the expected result.");
+ CHECK_MESSAGE(
+ aabb_big.intersects_segment(Vector3(0, 3, 0), Vector3(0, 3, 0)),
+ "intersects_segment() should return the expected result with segment of length 0.");
+ CHECK_MESSAGE(
+ !aabb_big.intersects_segment(Vector3(0, 300, 0), Vector3(0, 300, 0)),
+ "intersects_segment() should return the expected result with segment of length 0.");
+}
+
+TEST_CASE("[AABB] Merging") {
+ const AABB aabb_big = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+
+ AABB aabb_small = AABB(Vector3(-1.5, 2, -2.5), Vector3(1, 1, 1));
+ CHECK_MESSAGE(
+ aabb_big.merge(aabb_small).is_equal_approx(aabb_big),
+ "merge() with fully contained AABB (touching the edge) should return the expected result.");
+
+ aabb_small = AABB(Vector3(0.5, 1.5, -2), Vector3(1, 1, 1));
+ CHECK_MESSAGE(
+ aabb_big.merge(aabb_small).is_equal_approx(AABB(Vector3(-1.5, 1.5, -2.5), Vector3(4, 5.5, 6))),
+ "merge() with partially contained AABB (overflowing on Y axis) should return the expected result.");
+
+ aabb_small = AABB(Vector3(10, -10, -10), Vector3(1, 1, 1));
+ CHECK_MESSAGE(
+ aabb_big.merge(aabb_small).is_equal_approx(AABB(Vector3(-1.5, -10, -10), Vector3(12.5, 17, 13.5))),
+ "merge() with non-contained AABB should return the expected result.");
+}
+
+TEST_CASE("[AABB] Encloses") {
+ const AABB aabb_big = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+
+ AABB aabb_small = AABB(Vector3(-1.5, 2, -2.5), Vector3(1, 1, 1));
+ CHECK_MESSAGE(
+ aabb_big.encloses(aabb_small),
+ "encloses() with fully contained AABB (touching the edge) should return the expected result.");
+
+ aabb_small = AABB(Vector3(0.5, 1.5, -2), Vector3(1, 1, 1));
+ CHECK_MESSAGE(
+ !aabb_big.encloses(aabb_small),
+ "encloses() with partially contained AABB (overflowing on Y axis) should return the expected result.");
+
+ aabb_small = AABB(Vector3(10, -10, -10), Vector3(1, 1, 1));
+ CHECK_MESSAGE(
+ !aabb_big.encloses(aabb_small),
+ "encloses() with non-contained AABB should return the expected result.");
+}
+
+TEST_CASE("[AABB] Get endpoints") {
+ const AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ CHECK_MESSAGE(
+ aabb.get_endpoint(0).is_equal_approx(Vector3(-1.5, 2, -2.5)),
+ "The endpoint at index 0 should match the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_endpoint(1).is_equal_approx(Vector3(-1.5, 2, 3.5)),
+ "The endpoint at index 1 should match the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_endpoint(2).is_equal_approx(Vector3(-1.5, 7, -2.5)),
+ "The endpoint at index 2 should match the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_endpoint(3).is_equal_approx(Vector3(-1.5, 7, 3.5)),
+ "The endpoint at index 3 should match the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_endpoint(4).is_equal_approx(Vector3(2.5, 2, -2.5)),
+ "The endpoint at index 4 should match the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_endpoint(5).is_equal_approx(Vector3(2.5, 2, 3.5)),
+ "The endpoint at index 5 should match the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_endpoint(6).is_equal_approx(Vector3(2.5, 7, -2.5)),
+ "The endpoint at index 6 should match the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_endpoint(7).is_equal_approx(Vector3(2.5, 7, 3.5)),
+ "The endpoint at index 7 should match the expected value.");
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ aabb.get_endpoint(8).is_equal_approx(Vector3()),
+ "The endpoint at invalid index 8 should match the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_endpoint(-1).is_equal_approx(Vector3()),
+ "The endpoint at invalid index -1 should match the expected value.");
+ ERR_PRINT_ON;
+}
+
+TEST_CASE("[AABB] Get longest/shortest axis") {
+ const AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ CHECK_MESSAGE(
+ aabb.get_longest_axis() == Vector3(0, 0, 1),
+ "get_longest_axis() should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_longest_axis_index() == Vector3::AXIS_Z,
+ "get_longest_axis_index() should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_longest_axis_size() == 6,
+ "get_longest_axis_size() should return the expected value.");
+
+ CHECK_MESSAGE(
+ aabb.get_shortest_axis() == Vector3(1, 0, 0),
+ "get_shortest_axis() should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_shortest_axis_index() == Vector3::AXIS_X,
+ "get_shortest_axis_index() should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_shortest_axis_size() == 4,
+ "get_shortest_axis_size() should return the expected value.");
+}
+
+#ifndef _MSC_VER
+#warning Support tests need to be re-done
+#endif
+
+/* Support function was actually broken. As it was fixed, the tests now fail. Tests need to be re-done.
+
+TEST_CASE("[AABB] Get support") {
+ const AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ CHECK_MESSAGE(
+ aabb.get_support(Vector3(1, 0, 0)).is_equal_approx(Vector3(-1.5, 7, 3.5)),
+ "get_support() should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_support(Vector3(0.5, 1, 0)).is_equal_approx(Vector3(-1.5, 2, 3.5)),
+ "get_support() should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_support(Vector3(0.5, 1, -400)).is_equal_approx(Vector3(-1.5, 2, 3.5)),
+ "get_support() should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_support(Vector3(0, -1, 0)).is_equal_approx(Vector3(2.5, 7, 3.5)),
+ "get_support() should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_support(Vector3(0, -0.1, 0)).is_equal_approx(Vector3(2.5, 7, 3.5)),
+ "get_support() should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.get_support(Vector3()).is_equal_approx(Vector3(2.5, 7, 3.5)),
+ "get_support() should return the expected value with a null vector.");
+}
+*/
+TEST_CASE("[AABB] Grow") {
+ const AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ CHECK_MESSAGE(
+ aabb.grow(0.25).is_equal_approx(AABB(Vector3(-1.75, 1.75, -2.75), Vector3(4.5, 5.5, 6.5))),
+ "grow() with positive value should return the expected AABB.");
+ CHECK_MESSAGE(
+ aabb.grow(-0.25).is_equal_approx(AABB(Vector3(-1.25, 2.25, -2.25), Vector3(3.5, 4.5, 5.5))),
+ "grow() with negative value should return the expected AABB.");
+ CHECK_MESSAGE(
+ aabb.grow(-10).is_equal_approx(AABB(Vector3(8.5, 12, 7.5), Vector3(-16, -15, -14))),
+ "grow() with large negative value should return the expected AABB.");
+}
+
+TEST_CASE("[AABB] Has point") {
+ const AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ CHECK_MESSAGE(
+ aabb.has_point(Vector3(-1, 3, 0)),
+ "has_point() with contained point should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.has_point(Vector3(2, 3, 0)),
+ "has_point() with contained point should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.has_point(Vector3(-1.5, 3, 0)),
+ "has_point() with contained point on negative edge should return the expected value.");
+ CHECK_MESSAGE(
+ aabb.has_point(Vector3(2.5, 3, 0)),
+ "has_point() with contained point on positive edge should return the expected value.");
+ CHECK_MESSAGE(
+ !aabb.has_point(Vector3(-20, 0, 0)),
+ "has_point() with non-contained point should return the expected value.");
+}
+
+TEST_CASE("[AABB] Expanding") {
+ const AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
+ CHECK_MESSAGE(
+ aabb.expand(Vector3(-1, 3, 0)).is_equal_approx(aabb),
+ "expand() with contained point should return the expected AABB.");
+ CHECK_MESSAGE(
+ aabb.expand(Vector3(2, 3, 0)).is_equal_approx(aabb),
+ "expand() with contained point should return the expected AABB.");
+ CHECK_MESSAGE(
+ aabb.expand(Vector3(-1.5, 3, 0)).is_equal_approx(aabb),
+ "expand() with contained point on negative edge should return the expected AABB.");
+ CHECK_MESSAGE(
+ aabb.expand(Vector3(2.5, 3, 0)).is_equal_approx(aabb),
+ "expand() with contained point on positive edge should return the expected AABB.");
+ CHECK_MESSAGE(
+ aabb.expand(Vector3(-20, 0, 0)).is_equal_approx(AABB(Vector3(-20, 0, -2.5), Vector3(22.5, 7, 6))),
+ "expand() with non-contained point should return the expected AABB.");
+}
+} // namespace TestAABB
+
+#endif // TEST_AABB_H
diff --git a/tests/core/math/test_astar.h b/tests/core/math/test_astar.h
new file mode 100644
index 0000000000..2c183374ac
--- /dev/null
+++ b/tests/core/math/test_astar.h
@@ -0,0 +1,362 @@
+/*************************************************************************/
+/* test_astar.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_ASTAR_H
+#define TEST_ASTAR_H
+
+#include "core/math/a_star.h"
+
+#include "tests/test_macros.h"
+
+namespace TestAStar {
+
+class ABCX : public AStar {
+public:
+ enum {
+ A,
+ B,
+ C,
+ X,
+ };
+
+ ABCX() {
+ add_point(A, Vector3(0, 0, 0));
+ add_point(B, Vector3(1, 0, 0));
+ add_point(C, Vector3(0, 1, 0));
+ add_point(X, Vector3(0, 0, 1));
+ connect_points(A, B);
+ connect_points(A, C);
+ connect_points(B, C);
+ connect_points(X, A);
+ }
+
+ // Disable heuristic completely.
+ real_t _compute_cost(int p_from, int p_to) {
+ if (p_from == A && p_to == C) {
+ return 1000;
+ }
+ return 100;
+ }
+};
+
+TEST_CASE("[AStar] ABC path") {
+ ABCX abcx;
+ Vector<int> path = abcx.get_id_path(ABCX::A, ABCX::C);
+ REQUIRE(path.size() == 3);
+ CHECK(path[0] == ABCX::A);
+ CHECK(path[1] == ABCX::B);
+ CHECK(path[2] == ABCX::C);
+}
+
+TEST_CASE("[AStar] ABCX path") {
+ ABCX abcx;
+ Vector<int> path = abcx.get_id_path(ABCX::X, ABCX::C);
+ REQUIRE(path.size() == 4);
+ CHECK(path[0] == ABCX::X);
+ CHECK(path[1] == ABCX::A);
+ CHECK(path[2] == ABCX::B);
+ CHECK(path[3] == ABCX::C);
+}
+
+TEST_CASE("[AStar] Add/Remove") {
+ AStar a;
+
+ // Manual tests.
+ a.add_point(1, Vector3(0, 0, 0));
+ a.add_point(2, Vector3(0, 1, 0));
+ a.add_point(3, Vector3(1, 1, 0));
+ a.add_point(4, Vector3(2, 0, 0));
+ a.connect_points(1, 2, true);
+ a.connect_points(1, 3, true);
+ a.connect_points(1, 4, false);
+
+ CHECK(a.are_points_connected(2, 1));
+ CHECK(a.are_points_connected(4, 1));
+ CHECK(a.are_points_connected(2, 1, false));
+ CHECK_FALSE(a.are_points_connected(4, 1, false));
+
+ a.disconnect_points(1, 2, true);
+ CHECK(a.get_point_connections(1).size() == 2); // 3, 4
+ CHECK(a.get_point_connections(2).size() == 0);
+
+ a.disconnect_points(4, 1, false);
+ CHECK(a.get_point_connections(1).size() == 2); // 3, 4
+ CHECK(a.get_point_connections(4).size() == 0);
+
+ a.disconnect_points(4, 1, true);
+ CHECK(a.get_point_connections(1).size() == 1); // 3
+ CHECK(a.get_point_connections(4).size() == 0);
+
+ a.connect_points(2, 3, false);
+ CHECK(a.get_point_connections(2).size() == 1); // 3
+ CHECK(a.get_point_connections(3).size() == 1); // 1
+
+ a.connect_points(2, 3, true);
+ CHECK(a.get_point_connections(2).size() == 1); // 3
+ CHECK(a.get_point_connections(3).size() == 2); // 1, 2
+
+ a.disconnect_points(2, 3, false);
+ CHECK(a.get_point_connections(2).size() == 0);
+ CHECK(a.get_point_connections(3).size() == 2); // 1, 2
+
+ a.connect_points(4, 3, true);
+ CHECK(a.get_point_connections(3).size() == 3); // 1, 2, 4
+ CHECK(a.get_point_connections(4).size() == 1); // 3
+
+ a.disconnect_points(3, 4, false);
+ CHECK(a.get_point_connections(3).size() == 2); // 1, 2
+ CHECK(a.get_point_connections(4).size() == 1); // 3
+
+ a.remove_point(3);
+ CHECK(a.get_point_connections(1).size() == 0);
+ CHECK(a.get_point_connections(2).size() == 0);
+ CHECK(a.get_point_connections(4).size() == 0);
+
+ a.add_point(0, Vector3(0, -1, 0));
+ a.add_point(3, Vector3(2, 1, 0));
+ // 0: (0, -1)
+ // 1: (0, 0)
+ // 2: (0, 1)
+ // 3: (2, 1)
+ // 4: (2, 0)
+
+ // Tests for get_closest_position_in_segment.
+ a.connect_points(2, 3);
+ CHECK(a.get_closest_position_in_segment(Vector3(0.5, 0.5, 0)) == Vector3(0.5, 1, 0));
+
+ a.connect_points(3, 4);
+ a.connect_points(0, 3);
+ a.connect_points(1, 4);
+ a.disconnect_points(1, 4, false);
+ a.disconnect_points(4, 3, false);
+ a.disconnect_points(3, 4, false);
+ // Remaining edges: <2, 3>, <0, 3>, <1, 4> (directed).
+ CHECK(a.get_closest_position_in_segment(Vector3(2, 0.5, 0)) == Vector3(1.75, 0.75, 0));
+ CHECK(a.get_closest_position_in_segment(Vector3(-1, 0.2, 0)) == Vector3(0, 0, 0));
+ CHECK(a.get_closest_position_in_segment(Vector3(3, 2, 0)) == Vector3(2, 1, 0));
+
+ Math::seed(0);
+
+ // Random tests for connectivity checks
+ for (int i = 0; i < 20000; i++) {
+ int u = Math::rand() % 5;
+ int v = Math::rand() % 4;
+ if (u == v) {
+ v = 4;
+ }
+ if (Math::rand() % 2 == 1) {
+ // Add a (possibly existing) directed edge and confirm connectivity.
+ a.connect_points(u, v, false);
+ CHECK(a.are_points_connected(u, v, false));
+ } else {
+ // Remove a (possibly nonexistent) directed edge and confirm disconnectivity.
+ a.disconnect_points(u, v, false);
+ CHECK_FALSE(a.are_points_connected(u, v, false));
+ }
+ }
+
+ // Random tests for point removal.
+ for (int i = 0; i < 20000; i++) {
+ a.clear();
+ for (int j = 0; j < 5; j++) {
+ a.add_point(j, Vector3(0, 0, 0));
+ }
+
+ // Add or remove random edges.
+ for (int j = 0; j < 10; j++) {
+ int u = Math::rand() % 5;
+ int v = Math::rand() % 4;
+ if (u == v) {
+ v = 4;
+ }
+ if (Math::rand() % 2 == 1) {
+ a.connect_points(u, v, false);
+ } else {
+ a.disconnect_points(u, v, false);
+ }
+ }
+
+ // Remove point 0.
+ a.remove_point(0);
+ // White box: this will check all edges remaining in the segments set.
+ for (int j = 1; j < 5; j++) {
+ CHECK_FALSE(a.are_points_connected(0, j, true));
+ }
+ }
+ // It's been great work, cheers. \(^ ^)/
+}
+
+TEST_CASE("[Stress][AStar] Find paths") {
+ // Random stress tests with Floyd-Warshall.
+ const int N = 30;
+ Math::seed(0);
+
+ for (int test = 0; test < 1000; test++) {
+ AStar a;
+ Vector3 p[N];
+ bool adj[N][N] = { { false } };
+
+ // Assign initial coordinates.
+ for (int u = 0; u < N; u++) {
+ p[u].x = Math::rand() % 100;
+ p[u].y = Math::rand() % 100;
+ p[u].z = Math::rand() % 100;
+ a.add_point(u, p[u]);
+ }
+ // Generate a random sequence of operations.
+ for (int i = 0; i < 1000; i++) {
+ // Pick two different vertices.
+ int u, v;
+ u = Math::rand() % N;
+ v = Math::rand() % (N - 1);
+ if (u == v) {
+ v = N - 1;
+ }
+ // Pick a random operation.
+ int op = Math::rand();
+ switch (op % 9) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ // Add edge (u, v); possibly bidirectional.
+ a.connect_points(u, v, op % 2);
+ adj[u][v] = true;
+ if (op % 2) {
+ adj[v][u] = true;
+ }
+ break;
+ case 6:
+ case 7:
+ // Remove edge (u, v); possibly bidirectional.
+ a.disconnect_points(u, v, op % 2);
+ adj[u][v] = false;
+ if (op % 2) {
+ adj[v][u] = false;
+ }
+ break;
+ case 8:
+ // Remove point u and add it back; clears adjacent edges and changes coordinates.
+ a.remove_point(u);
+ p[u].x = Math::rand() % 100;
+ p[u].y = Math::rand() % 100;
+ p[u].z = Math::rand() % 100;
+ a.add_point(u, p[u]);
+ for (v = 0; v < N; v++) {
+ adj[u][v] = adj[v][u] = false;
+ }
+ break;
+ }
+ }
+ // Floyd-Warshall.
+ float d[N][N];
+ for (int u = 0; u < N; u++) {
+ for (int v = 0; v < N; v++) {
+ d[u][v] = (u == v || adj[u][v]) ? p[u].distance_to(p[v]) : INFINITY;
+ }
+ }
+ for (int w = 0; w < N; w++) {
+ for (int u = 0; u < N; u++) {
+ for (int v = 0; v < N; v++) {
+ if (d[u][v] > d[u][w] + d[w][v]) {
+ d[u][v] = d[u][w] + d[w][v];
+ }
+ }
+ }
+ }
+ // Display statistics.
+ int count = 0;
+ for (int u = 0; u < N; u++) {
+ for (int v = 0; v < N; v++) {
+ if (adj[u][v]) {
+ count++;
+ }
+ }
+ }
+ print_verbose(vformat("Test #%4d: %3d edges, ", test + 1, count));
+ count = 0;
+ for (int u = 0; u < N; u++) {
+ for (int v = 0; v < N; v++) {
+ if (!Math::is_inf(d[u][v])) {
+ count++;
+ }
+ }
+ }
+ print_verbose(vformat("%3d/%d pairs of reachable points\n", count - N, N * (N - 1)));
+
+ // Check A*'s output.
+ bool match = true;
+ for (int u = 0; u < N; u++) {
+ for (int v = 0; v < N; v++) {
+ if (u != v) {
+ Vector<int> route = a.get_id_path(u, v);
+ if (!Math::is_inf(d[u][v])) {
+ // Reachable.
+ if (route.size() == 0) {
+ print_verbose(vformat("From %d to %d: A* did not find a path\n", u, v));
+ match = false;
+ goto exit;
+ }
+ float astar_dist = 0;
+ for (int i = 1; i < route.size(); i++) {
+ if (!adj[route[i - 1]][route[i]]) {
+ print_verbose(vformat("From %d to %d: edge (%d, %d) does not exist\n",
+ u, v, route[i - 1], route[i]));
+ match = false;
+ goto exit;
+ }
+ astar_dist += p[route[i - 1]].distance_to(p[route[i]]);
+ }
+ if (!Math::is_equal_approx(astar_dist, d[u][v])) {
+ print_verbose(vformat("From %d to %d: Floyd-Warshall gives %.6f, A* gives %.6f\n",
+ u, v, d[u][v], astar_dist));
+ match = false;
+ goto exit;
+ }
+ } else {
+ // Unreachable.
+ if (route.size() > 0) {
+ print_verbose(vformat("From %d to %d: A* somehow found a nonexistent path\n", u, v));
+ match = false;
+ goto exit;
+ }
+ }
+ }
+ }
+ }
+ exit:
+ CHECK_MESSAGE(match, "Found all paths.");
+ }
+}
+} // namespace TestAStar
+
+#endif // TEST_ASTAR_H
diff --git a/tests/core/math/test_basis.h b/tests/core/math/test_basis.h
new file mode 100644
index 0000000000..500c069a33
--- /dev/null
+++ b/tests/core/math/test_basis.h
@@ -0,0 +1,286 @@
+/*************************************************************************/
+/* test_basis.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_BASIS_H
+#define TEST_BASIS_H
+
+#include "core/math/basis.h"
+#include "core/math/random_number_generator.h"
+
+#include "tests/test_macros.h"
+
+namespace TestBasis {
+
+enum RotOrder {
+ EulerXYZ,
+ EulerXZY,
+ EulerYZX,
+ EulerYXZ,
+ EulerZXY,
+ EulerZYX
+};
+
+Vector3 deg2rad(const Vector3 &p_rotation) {
+ return p_rotation / 180.0 * Math_PI;
+}
+
+Vector3 rad2deg(const Vector3 &p_rotation) {
+ return p_rotation / Math_PI * 180.0;
+}
+
+Basis EulerToBasis(RotOrder mode, const Vector3 &p_rotation) {
+ Basis ret;
+ switch (mode) {
+ case EulerXYZ:
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_XYZ);
+ break;
+
+ case EulerXZY:
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_XZY);
+ break;
+
+ case EulerYZX:
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_YZX);
+ break;
+
+ case EulerYXZ:
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_YXZ);
+ break;
+
+ case EulerZXY:
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_ZXY);
+ break;
+
+ case EulerZYX:
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_ZYX);
+ break;
+
+ default:
+ // If you land here, Please integrate all rotation orders.
+ FAIL("This is not unreachable.");
+ }
+
+ return ret;
+}
+
+Vector3 BasisToEuler(RotOrder mode, const Basis &p_rotation) {
+ switch (mode) {
+ case EulerXYZ:
+ return p_rotation.get_euler(Basis::EULER_ORDER_XYZ);
+
+ case EulerXZY:
+ return p_rotation.get_euler(Basis::EULER_ORDER_XZY);
+
+ case EulerYZX:
+ return p_rotation.get_euler(Basis::EULER_ORDER_YZX);
+
+ case EulerYXZ:
+ return p_rotation.get_euler(Basis::EULER_ORDER_YXZ);
+
+ case EulerZXY:
+ return p_rotation.get_euler(Basis::EULER_ORDER_ZXY);
+
+ case EulerZYX:
+ return p_rotation.get_euler(Basis::EULER_ORDER_ZYX);
+
+ default:
+ // If you land here, Please integrate all rotation orders.
+ FAIL("This is not unreachable.");
+ return Vector3();
+ }
+}
+
+String get_rot_order_name(RotOrder ro) {
+ switch (ro) {
+ case EulerXYZ:
+ return "XYZ";
+ case EulerXZY:
+ return "XZY";
+ case EulerYZX:
+ return "YZX";
+ case EulerYXZ:
+ return "YXZ";
+ case EulerZXY:
+ return "ZXY";
+ case EulerZYX:
+ return "ZYX";
+ default:
+ return "[Not supported]";
+ }
+}
+
+void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) {
+ // This test:
+ // 1. Converts the rotation vector from deg to rad.
+ // 2. Converts euler to basis.
+ // 3. Converts the above basis back into euler.
+ // 4. Converts the above euler into basis again.
+ // 5. Compares the basis obtained in step 2 with the basis of step 4
+ //
+ // The conversion "basis to euler", done in the step 3, may be different from
+ // the original euler, even if the final rotation are the same.
+ // This happens because there are more ways to represents the same rotation,
+ // both valid, using eulers.
+ // For this reason is necessary to convert that euler back to basis and finally
+ // compares it.
+ //
+ // In this way we can assert that both functions: basis to euler / euler to basis
+ // are correct.
+
+ // Euler to rotation
+ const Vector3 original_euler = deg2rad(deg_original_euler);
+ const Basis to_rotation = EulerToBasis(rot_order, original_euler);
+
+ // Euler from rotation
+ const Vector3 euler_from_rotation = BasisToEuler(rot_order, to_rotation);
+ const Basis rotation_from_computed_euler = EulerToBasis(rot_order, euler_from_rotation);
+
+ Basis res = to_rotation.inverse() * rotation_from_computed_euler;
+
+ CHECK_MESSAGE((res.get_axis(0) - Vector3(1.0, 0.0, 0.0)).length() <= 0.1, vformat("Fail due to X %s\n", String(res.get_axis(0))).utf8().ptr());
+ CHECK_MESSAGE((res.get_axis(1) - Vector3(0.0, 1.0, 0.0)).length() <= 0.1, vformat("Fail due to Y %s\n", String(res.get_axis(1))).utf8().ptr());
+ CHECK_MESSAGE((res.get_axis(2) - Vector3(0.0, 0.0, 1.0)).length() <= 0.1, vformat("Fail due to Z %s\n", String(res.get_axis(2))).utf8().ptr());
+
+ // Double check `to_rotation` decomposing with XYZ rotation order.
+ const Vector3 euler_xyz_from_rotation = to_rotation.get_euler(Basis::EULER_ORDER_XYZ);
+ Basis rotation_from_xyz_computed_euler;
+ rotation_from_xyz_computed_euler.set_euler(euler_xyz_from_rotation, Basis::EULER_ORDER_XYZ);
+
+ res = to_rotation.inverse() * rotation_from_xyz_computed_euler;
+
+ CHECK_MESSAGE((res.get_axis(0) - Vector3(1.0, 0.0, 0.0)).length() <= 0.1, vformat("Double check with XYZ rot order failed, due to X %s\n", String(res.get_axis(0))).utf8().ptr());
+ CHECK_MESSAGE((res.get_axis(1) - Vector3(0.0, 1.0, 0.0)).length() <= 0.1, vformat("Double check with XYZ rot order failed, due to Y %s\n", String(res.get_axis(1))).utf8().ptr());
+ CHECK_MESSAGE((res.get_axis(2) - Vector3(0.0, 0.0, 1.0)).length() <= 0.1, vformat("Double check with XYZ rot order failed, due to Z %s\n", String(res.get_axis(2))).utf8().ptr());
+
+ INFO(vformat("Rotation order: %s\n.", get_rot_order_name(rot_order)).utf8().ptr());
+ INFO(vformat("Original Rotation: %s\n", String(deg_original_euler)).utf8().ptr());
+ INFO(vformat("Quaternion to rotation order: %s\n", String(rad2deg(euler_from_rotation))).utf8().ptr());
+}
+
+TEST_CASE("[Basis] Euler conversions") {
+ Vector<RotOrder> rotorder_to_test;
+ rotorder_to_test.push_back(EulerXYZ);
+ rotorder_to_test.push_back(EulerXZY);
+ rotorder_to_test.push_back(EulerYZX);
+ rotorder_to_test.push_back(EulerYXZ);
+ rotorder_to_test.push_back(EulerZXY);
+ rotorder_to_test.push_back(EulerZYX);
+
+ Vector<Vector3> vectors_to_test;
+
+ // Test the special cases.
+ vectors_to_test.push_back(Vector3(0.0, 0.0, 0.0));
+ vectors_to_test.push_back(Vector3(0.5, 0.5, 0.5));
+ vectors_to_test.push_back(Vector3(-0.5, -0.5, -0.5));
+ vectors_to_test.push_back(Vector3(40.0, 40.0, 40.0));
+ vectors_to_test.push_back(Vector3(-40.0, -40.0, -40.0));
+ vectors_to_test.push_back(Vector3(0.0, 0.0, -90.0));
+ vectors_to_test.push_back(Vector3(0.0, -90.0, 0.0));
+ vectors_to_test.push_back(Vector3(-90.0, 0.0, 0.0));
+ vectors_to_test.push_back(Vector3(0.0, 0.0, 90.0));
+ vectors_to_test.push_back(Vector3(0.0, 90.0, 0.0));
+ vectors_to_test.push_back(Vector3(90.0, 0.0, 0.0));
+ vectors_to_test.push_back(Vector3(0.0, 0.0, -30.0));
+ vectors_to_test.push_back(Vector3(0.0, -30.0, 0.0));
+ vectors_to_test.push_back(Vector3(-30.0, 0.0, 0.0));
+ vectors_to_test.push_back(Vector3(0.0, 0.0, 30.0));
+ vectors_to_test.push_back(Vector3(0.0, 30.0, 0.0));
+ vectors_to_test.push_back(Vector3(30.0, 0.0, 0.0));
+ vectors_to_test.push_back(Vector3(0.5, 50.0, 20.0));
+ vectors_to_test.push_back(Vector3(-0.5, -50.0, -20.0));
+ vectors_to_test.push_back(Vector3(0.5, 0.0, 90.0));
+ vectors_to_test.push_back(Vector3(0.5, 0.0, -90.0));
+ vectors_to_test.push_back(Vector3(360.0, 360.0, 360.0));
+ vectors_to_test.push_back(Vector3(-360.0, -360.0, -360.0));
+ vectors_to_test.push_back(Vector3(-90.0, 60.0, -90.0));
+ vectors_to_test.push_back(Vector3(90.0, 60.0, -90.0));
+ vectors_to_test.push_back(Vector3(90.0, -60.0, -90.0));
+ vectors_to_test.push_back(Vector3(-90.0, -60.0, -90.0));
+ vectors_to_test.push_back(Vector3(-90.0, 60.0, 90.0));
+ vectors_to_test.push_back(Vector3(90.0, 60.0, 90.0));
+ vectors_to_test.push_back(Vector3(90.0, -60.0, 90.0));
+ vectors_to_test.push_back(Vector3(-90.0, -60.0, 90.0));
+ vectors_to_test.push_back(Vector3(60.0, 90.0, -40.0));
+ vectors_to_test.push_back(Vector3(60.0, -90.0, -40.0));
+ vectors_to_test.push_back(Vector3(-60.0, -90.0, -40.0));
+ vectors_to_test.push_back(Vector3(-60.0, 90.0, 40.0));
+ vectors_to_test.push_back(Vector3(60.0, 90.0, 40.0));
+ vectors_to_test.push_back(Vector3(60.0, -90.0, 40.0));
+ vectors_to_test.push_back(Vector3(-60.0, -90.0, 40.0));
+ vectors_to_test.push_back(Vector3(-90.0, 90.0, -90.0));
+ vectors_to_test.push_back(Vector3(90.0, 90.0, -90.0));
+ vectors_to_test.push_back(Vector3(90.0, -90.0, -90.0));
+ vectors_to_test.push_back(Vector3(-90.0, -90.0, -90.0));
+ vectors_to_test.push_back(Vector3(-90.0, 90.0, 90.0));
+ vectors_to_test.push_back(Vector3(90.0, 90.0, 90.0));
+ vectors_to_test.push_back(Vector3(90.0, -90.0, 90.0));
+ vectors_to_test.push_back(Vector3(20.0, 150.0, 30.0));
+ vectors_to_test.push_back(Vector3(20.0, -150.0, 30.0));
+ vectors_to_test.push_back(Vector3(-120.0, -150.0, 30.0));
+ vectors_to_test.push_back(Vector3(-120.0, -150.0, -130.0));
+ vectors_to_test.push_back(Vector3(120.0, -150.0, -130.0));
+ vectors_to_test.push_back(Vector3(120.0, 150.0, -130.0));
+ vectors_to_test.push_back(Vector3(120.0, 150.0, 130.0));
+
+ for (int h = 0; h < rotorder_to_test.size(); h += 1) {
+ for (int i = 0; i < vectors_to_test.size(); i += 1) {
+ test_rotation(vectors_to_test[i], rotorder_to_test[h]);
+ }
+ }
+}
+
+TEST_CASE("[Stress][Basis] Euler conversions") {
+ Vector<RotOrder> rotorder_to_test;
+ rotorder_to_test.push_back(EulerXYZ);
+ rotorder_to_test.push_back(EulerXZY);
+ rotorder_to_test.push_back(EulerYZX);
+ rotorder_to_test.push_back(EulerYXZ);
+ rotorder_to_test.push_back(EulerZXY);
+ rotorder_to_test.push_back(EulerZYX);
+
+ Vector<Vector3> vectors_to_test;
+ // Add 1000 random vectors with weirds numbers.
+ RandomNumberGenerator rng;
+ for (int _ = 0; _ < 1000; _ += 1) {
+ vectors_to_test.push_back(Vector3(
+ rng.randf_range(-1800, 1800),
+ rng.randf_range(-1800, 1800),
+ rng.randf_range(-1800, 1800)));
+ }
+
+ for (int h = 0; h < rotorder_to_test.size(); h += 1) {
+ for (int i = 0; i < vectors_to_test.size(); i += 1) {
+ test_rotation(vectors_to_test[i], rotorder_to_test[h]);
+ }
+ }
+}
+} // namespace TestBasis
+
+#endif
diff --git a/tests/core/math/test_color.h b/tests/core/math/test_color.h
new file mode 100644
index 0000000000..82cf786f7a
--- /dev/null
+++ b/tests/core/math/test_color.h
@@ -0,0 +1,207 @@
+/*************************************************************************/
+/* test_color.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_COLOR_H
+#define TEST_COLOR_H
+
+#include "core/math/color.h"
+
+#include "tests/test_macros.h"
+
+namespace TestColor {
+
+TEST_CASE("[Color] Constructor methods") {
+ const Color blue_rgba = Color(0.25098, 0.376471, 1, 0.501961);
+ const Color blue_html = Color::html("#4060ff80");
+ const Color blue_hex = Color::hex(0x4060ff80);
+ const Color blue_hex64 = Color::hex64(0x4040'6060'ffff'8080);
+
+ CHECK_MESSAGE(
+ blue_rgba.is_equal_approx(blue_html),
+ "Creation with HTML notation should result in components approximately equal to the default constructor.");
+ CHECK_MESSAGE(
+ blue_rgba.is_equal_approx(blue_hex),
+ "Creation with a 32-bit hexadecimal number should result in components approximately equal to the default constructor.");
+ CHECK_MESSAGE(
+ blue_rgba.is_equal_approx(blue_hex64),
+ "Creation with a 64-bit hexadecimal number should result in components approximately equal to the default constructor.");
+
+ ERR_PRINT_OFF;
+ const Color html_invalid = Color::html("invalid");
+ ERR_PRINT_ON;
+
+ CHECK_MESSAGE(
+ html_invalid.is_equal_approx(Color()),
+ "Creation with invalid HTML notation should result in a Color with the default values.");
+
+ const Color green_rgba = Color(0, 1, 0, 0.25);
+ const Color green_hsva = Color(0, 0, 0).from_hsv(120 / 360.0, 1, 1, 0.25);
+
+ CHECK_MESSAGE(
+ green_rgba.is_equal_approx(green_hsva),
+ "Creation with HSV notation should result in components approximately equal to the default constructor.");
+}
+
+TEST_CASE("[Color] Operators") {
+ const Color blue = Color(0.2, 0.2, 1);
+ const Color dark_red = Color(0.3, 0.1, 0.1);
+
+ // Color components may be negative. Also, the alpha component may be greater than 1.0.
+ CHECK_MESSAGE(
+ (blue + dark_red).is_equal_approx(Color(0.5, 0.3, 1.1, 2)),
+ "Color addition should behave as expected.");
+ CHECK_MESSAGE(
+ (blue - dark_red).is_equal_approx(Color(-0.1, 0.1, 0.9, 0)),
+ "Color subtraction should behave as expected.");
+ CHECK_MESSAGE(
+ (blue * 2).is_equal_approx(Color(0.4, 0.4, 2, 2)),
+ "Color multiplication with a scalar should behave as expected.");
+ CHECK_MESSAGE(
+ (blue / 2).is_equal_approx(Color(0.1, 0.1, 0.5, 0.5)),
+ "Color division with a scalar should behave as expected.");
+ CHECK_MESSAGE(
+ (blue * dark_red).is_equal_approx(Color(0.06, 0.02, 0.1)),
+ "Color multiplication with another Color should behave as expected.");
+ CHECK_MESSAGE(
+ (blue / dark_red).is_equal_approx(Color(0.666667, 2, 10)),
+ "Color division with another Color should behave as expected.");
+ CHECK_MESSAGE(
+ (-blue).is_equal_approx(Color(0.8, 0.8, 0, 0)),
+ "Color negation should behave as expected (affecting the alpha channel, unlike `invert()`).");
+}
+
+TEST_CASE("[Color] Reading methods") {
+ const Color dark_blue = Color(0, 0, 0.5, 0.4);
+
+ CHECK_MESSAGE(
+ Math::is_equal_approx(dark_blue.get_h(), 240.0f / 360.0f),
+ "The returned HSV hue should match the expected value.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(dark_blue.get_s(), 1.0f),
+ "The returned HSV saturation should match the expected value.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(dark_blue.get_v(), 0.5f),
+ "The returned HSV value should match the expected value.");
+}
+
+TEST_CASE("[Color] Conversion methods") {
+ const Color cyan = Color(0, 1, 1);
+ const Color cyan_transparent = Color(0, 1, 1, 0);
+
+ CHECK_MESSAGE(
+ cyan.to_html() == "00ffffff",
+ "The returned RGB HTML color code should match the expected value.");
+ CHECK_MESSAGE(
+ cyan_transparent.to_html() == "00ffff00",
+ "The returned RGBA HTML color code should match the expected value.");
+ CHECK_MESSAGE(
+ cyan.to_argb32() == 0xff00ffff,
+ "The returned 32-bit RGB number should match the expected value.");
+ CHECK_MESSAGE(
+ cyan.to_abgr32() == 0xffffff00,
+ "The returned 32-bit BGR number should match the expected value.");
+ CHECK_MESSAGE(
+ cyan.to_rgba32() == 0x00ffffff,
+ "The returned 32-bit BGR number should match the expected value.");
+ CHECK_MESSAGE(
+ cyan.to_argb64() == 0xffff'0000'ffff'ffff,
+ "The returned 64-bit RGB number should match the expected value.");
+ CHECK_MESSAGE(
+ cyan.to_abgr64() == 0xffff'ffff'ffff'0000,
+ "The returned 64-bit BGR number should match the expected value.");
+ CHECK_MESSAGE(
+ cyan.to_rgba64() == 0x0000'ffff'ffff'ffff,
+ "The returned 64-bit BGR number should match the expected value.");
+ CHECK_MESSAGE(
+ String(cyan) == "(0, 1, 1, 1)",
+ "The string representation should match the expected value.");
+}
+
+TEST_CASE("[Color] Named colors") {
+ CHECK_MESSAGE(
+ Color::named("red").is_equal_approx(Color(1, 0, 0)),
+ "The named color \"red\" should match the expected value.");
+
+ // Named colors have their names automatically normalized.
+ CHECK_MESSAGE(
+ Color::named("white_smoke").is_equal_approx(Color(0.96, 0.96, 0.96)),
+ "The named color \"white_smoke\" should match the expected value.");
+ CHECK_MESSAGE(
+ Color::named("Slate Blue").is_equal_approx(Color(0.42, 0.35, 0.80)),
+ "The named color \"Slate Blue\" should match the expected value.");
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ Color::named("doesn't exist").is_equal_approx(Color()),
+ "The invalid named color \"doesn't exist\" should result in a Color with the default values.");
+ ERR_PRINT_ON;
+}
+
+TEST_CASE("[Color] Validation methods") {
+ CHECK_MESSAGE(
+ Color::html_is_valid("#4080ff"),
+ "Valid HTML color (with leading #) should be considered valid.");
+ CHECK_MESSAGE(
+ Color::html_is_valid("4080ff"),
+ "Valid HTML color (without leading #) should be considered valid.");
+ CHECK_MESSAGE(
+ !Color::html_is_valid("12345"),
+ "Invalid HTML color should be considered invalid.");
+ CHECK_MESSAGE(
+ !Color::html_is_valid("#fuf"),
+ "Invalid HTML color should be considered invalid.");
+}
+
+TEST_CASE("[Color] Manipulation methods") {
+ const Color blue = Color(0, 0, 1, 0.4);
+
+ CHECK_MESSAGE(
+ blue.inverted().is_equal_approx(Color(1, 1, 0, 0.4)),
+ "Inverted color should have its red, green and blue components inverted.");
+
+ const Color purple = Color(0.5, 0.2, 0.5, 0.25);
+
+ CHECK_MESSAGE(
+ purple.lightened(0.2).is_equal_approx(Color(0.6, 0.36, 0.6, 0.25)),
+ "Color should be lightened by the expected amount.");
+ CHECK_MESSAGE(
+ purple.darkened(0.2).is_equal_approx(Color(0.4, 0.16, 0.4, 0.25)),
+ "Color should be darkened by the expected amount.");
+
+ const Color red = Color(1, 0, 0, 0.2);
+ const Color yellow = Color(1, 1, 0, 0.8);
+
+ CHECK_MESSAGE(
+ red.lerp(yellow, 0.5).is_equal_approx(Color(1, 0.5, 0, 0.5)),
+ "Red interpolated with yellow should be orange (with interpolated alpha).");
+}
+} // namespace TestColor
+
+#endif // TEST_COLOR_H
diff --git a/tests/core/math/test_expression.h b/tests/core/math/test_expression.h
new file mode 100644
index 0000000000..cb1d29389f
--- /dev/null
+++ b/tests/core/math/test_expression.h
@@ -0,0 +1,444 @@
+/*************************************************************************/
+/* test_expression.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_EXPRESSION_H
+#define TEST_EXPRESSION_H
+
+#include "core/math/expression.h"
+
+#include "tests/test_macros.h"
+
+namespace TestExpression {
+
+TEST_CASE("[Expression] Integer arithmetic") {
+ Expression expression;
+
+ CHECK_MESSAGE(
+ expression.parse("-123456") == OK,
+ "Integer identity should parse successfully.");
+ CHECK_MESSAGE(
+ int(expression.execute()) == -123456,
+ "Integer identity should return the expected result.");
+
+ CHECK_MESSAGE(
+ expression.parse("2 + 3") == OK,
+ "Integer addition should parse successfully.");
+ CHECK_MESSAGE(
+ int(expression.execute()) == 5,
+ "Integer addition should return the expected result.");
+
+ CHECK_MESSAGE(
+ expression.parse("999999999999 + 999999999999") == OK,
+ "Large integer addition should parse successfully.");
+ CHECK_MESSAGE(
+ int64_t(expression.execute()) == 1'999'999'999'998,
+ "Large integer addition should return the expected result.");
+
+ CHECK_MESSAGE(
+ expression.parse("25 / 10") == OK,
+ "Integer / integer division should parse successfully.");
+ CHECK_MESSAGE(
+ int(expression.execute()) == 2,
+ "Integer / integer division should return the expected result.");
+
+ CHECK_MESSAGE(
+ expression.parse("2 * (6 + 14) / 2 - 5") == OK,
+ "Integer multiplication-addition-subtraction-division should parse successfully.");
+ CHECK_MESSAGE(
+ int(expression.execute()) == 15,
+ "Integer multiplication-addition-subtraction-division should return the expected result.");
+}
+
+TEST_CASE("[Expression] Floating-point arithmetic") {
+ Expression expression;
+
+ CHECK_MESSAGE(
+ expression.parse("-123.456") == OK,
+ "Float identity should parse successfully.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(double(expression.execute()), -123.456),
+ "Float identity should return the expected result.");
+
+ CHECK_MESSAGE(
+ expression.parse("2.0 + 3.0") == OK,
+ "Float addition should parse successfully.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(double(expression.execute()), 5),
+ "Float addition should return the expected result.");
+
+ CHECK_MESSAGE(
+ expression.parse("3.0 / 10") == OK,
+ "Float / integer division should parse successfully.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(double(expression.execute()), 0.3),
+ "Float / integer division should return the expected result.");
+
+ CHECK_MESSAGE(
+ expression.parse("3 / 10.0") == OK,
+ "Basic integer / float division should parse successfully.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(double(expression.execute()), 0.3),
+ "Basic integer / float division should return the expected result.");
+
+ CHECK_MESSAGE(
+ expression.parse("3.0 / 10.0") == OK,
+ "Float / float division should parse successfully.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(double(expression.execute()), 0.3),
+ "Float / float division should return the expected result.");
+
+ CHECK_MESSAGE(
+ expression.parse("2.5 * (6.0 + 14.25) / 2.0 - 5.12345") == OK,
+ "Float multiplication-addition-subtraction-division should parse successfully.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(double(expression.execute()), 20.18905),
+ "Float multiplication-addition-subtraction-division should return the expected result.");
+}
+
+TEST_CASE("[Expression] Scientific notation") {
+ Expression expression;
+
+ CHECK_MESSAGE(
+ expression.parse("2.e5") == OK,
+ "The expression should parse successfully.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(double(expression.execute()), 200'000),
+ "The expression should return the expected result.");
+
+ // The middle "e" is ignored here.
+ CHECK_MESSAGE(
+ expression.parse("2e5") == OK,
+ "The expression should parse successfully.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(double(expression.execute()), 25),
+ "The expression should return the expected result.");
+
+ CHECK_MESSAGE(
+ expression.parse("2e.5") == OK,
+ "The expression should parse successfully.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(double(expression.execute()), 2),
+ "The expression should return the expected result.");
+}
+
+TEST_CASE("[Expression] Underscored numeric literals") {
+ Expression expression;
+
+ CHECK_MESSAGE(
+ expression.parse("1_000_000") == OK,
+ "The expression should parse successfully.");
+ CHECK_MESSAGE(
+ expression.parse("1_000.000") == OK,
+ "The expression should parse successfully.");
+ CHECK_MESSAGE(
+ expression.parse("0xff_99_00") == OK,
+ "The expression should parse successfully.");
+}
+
+TEST_CASE("[Expression] Built-in functions") {
+ Expression expression;
+
+ CHECK_MESSAGE(
+ expression.parse("sqrt(pow(3, 2) + pow(4, 2))") == OK,
+ "The expression should parse successfully.");
+ CHECK_MESSAGE(
+ int(expression.execute()) == 5,
+ "`sqrt(pow(3, 2) + pow(4, 2))` should return the expected result.");
+
+ CHECK_MESSAGE(
+ expression.parse("snapped(sin(0.5), 0.01)") == OK,
+ "The expression should parse successfully.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(double(expression.execute()), 0.48),
+ "`snapped(sin(0.5), 0.01)` should return the expected result.");
+
+ CHECK_MESSAGE(
+ expression.parse("pow(2.0, -2500)") == OK,
+ "The expression should parse successfully.");
+ CHECK_MESSAGE(
+ Math::is_zero_approx(double(expression.execute())),
+ "`pow(2.0, -2500)` should return the expected result (asymptotically zero).");
+}
+
+TEST_CASE("[Expression] Boolean expressions") {
+ Expression expression;
+
+ CHECK_MESSAGE(
+ expression.parse("24 >= 12") == OK,
+ "The boolean expression should parse successfully.");
+ CHECK_MESSAGE(
+ bool(expression.execute()),
+ "The boolean expression should evaluate to `true`.");
+
+ CHECK_MESSAGE(
+ expression.parse("1.0 < 1.25 && 1.25 < 2.0") == OK,
+ "The boolean expression should parse successfully.");
+ CHECK_MESSAGE(
+ bool(expression.execute()),
+ "The boolean expression should evaluate to `true`.");
+
+ CHECK_MESSAGE(
+ expression.parse("!2") == OK,
+ "The boolean expression should parse successfully.");
+ CHECK_MESSAGE(
+ !bool(expression.execute()),
+ "The boolean expression should evaluate to `false`.");
+
+ CHECK_MESSAGE(
+ expression.parse("!!2") == OK,
+ "The boolean expression should parse successfully.");
+ CHECK_MESSAGE(
+ bool(expression.execute()),
+ "The boolean expression should evaluate to `true`.");
+
+ CHECK_MESSAGE(
+ expression.parse("!0") == OK,
+ "The boolean expression should parse successfully.");
+ CHECK_MESSAGE(
+ bool(expression.execute()),
+ "The boolean expression should evaluate to `true`.");
+
+ CHECK_MESSAGE(
+ expression.parse("!!0") == OK,
+ "The boolean expression should parse successfully.");
+ CHECK_MESSAGE(
+ !bool(expression.execute()),
+ "The boolean expression should evaluate to `false`.");
+
+ CHECK_MESSAGE(
+ expression.parse("2 && 5") == OK,
+ "The boolean expression should parse successfully.");
+ CHECK_MESSAGE(
+ bool(expression.execute()),
+ "The boolean expression should evaluate to `true`.");
+
+ CHECK_MESSAGE(
+ expression.parse("0 || 0") == OK,
+ "The boolean expression should parse successfully.");
+ CHECK_MESSAGE(
+ !bool(expression.execute()),
+ "The boolean expression should evaluate to `false`.");
+
+ CHECK_MESSAGE(
+ expression.parse("(2 <= 4) && (2 > 5)") == OK,
+ "The boolean expression should parse successfully.");
+ CHECK_MESSAGE(
+ !bool(expression.execute()),
+ "The boolean expression should evaluate to `false`.");
+}
+
+TEST_CASE("[Expression] Expressions with variables") {
+ Expression expression;
+
+ PackedStringArray parameter_names;
+ parameter_names.push_back("foo");
+ parameter_names.push_back("bar");
+ CHECK_MESSAGE(
+ expression.parse("foo + bar + 50", parameter_names) == OK,
+ "The expression should parse successfully.");
+ Array values;
+ values.push_back(60);
+ values.push_back(20);
+ CHECK_MESSAGE(
+ int(expression.execute(values)) == 130,
+ "The expression should return the expected value.");
+
+ PackedStringArray parameter_names_invalid;
+ parameter_names_invalid.push_back("foo");
+ parameter_names_invalid.push_back("baz"); // Invalid parameter name.
+ CHECK_MESSAGE(
+ expression.parse("foo + bar + 50", parameter_names_invalid) == OK,
+ "The expression should parse successfully.");
+ Array values_invalid;
+ values_invalid.push_back(60);
+ values_invalid.push_back(20);
+ // Invalid parameters will parse successfully but print an error message when executing.
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ int(expression.execute(values_invalid)) == 0,
+ "The expression should return the expected value.");
+ ERR_PRINT_ON;
+
+ // Mismatched argument count (more values than parameters).
+ PackedStringArray parameter_names_mismatch;
+ parameter_names_mismatch.push_back("foo");
+ parameter_names_mismatch.push_back("bar");
+ CHECK_MESSAGE(
+ expression.parse("foo + bar + 50", parameter_names_mismatch) == OK,
+ "The expression should parse successfully.");
+ Array values_mismatch;
+ values_mismatch.push_back(60);
+ values_mismatch.push_back(20);
+ values_mismatch.push_back(110);
+ CHECK_MESSAGE(
+ int(expression.execute(values_mismatch)) == 130,
+ "The expression should return the expected value.");
+
+ // Mismatched argument count (more parameters than values).
+ PackedStringArray parameter_names_mismatch2;
+ parameter_names_mismatch2.push_back("foo");
+ parameter_names_mismatch2.push_back("bar");
+ parameter_names_mismatch2.push_back("baz");
+ CHECK_MESSAGE(
+ expression.parse("foo + bar + baz + 50", parameter_names_mismatch2) == OK,
+ "The expression should parse successfully.");
+ Array values_mismatch2;
+ values_mismatch2.push_back(60);
+ values_mismatch2.push_back(20);
+ // Having more parameters than values will parse successfully but print an
+ // error message when executing.
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ int(expression.execute(values_mismatch2)) == 0,
+ "The expression should return the expected value.");
+ ERR_PRINT_ON;
+}
+
+TEST_CASE("[Expression] Invalid expressions") {
+ Expression expression;
+
+ CHECK_MESSAGE(
+ expression.parse("\\") == ERR_INVALID_PARAMETER,
+ "The expression shouldn't parse successfully.");
+
+ CHECK_MESSAGE(
+ expression.parse("0++") == ERR_INVALID_PARAMETER,
+ "The expression shouldn't parse successfully.");
+
+ CHECK_MESSAGE(
+ expression.parse("()") == ERR_INVALID_PARAMETER,
+ "The expression shouldn't parse successfully.");
+
+ CHECK_MESSAGE(
+ expression.parse("()()") == ERR_INVALID_PARAMETER,
+ "The expression shouldn't parse successfully.");
+
+ CHECK_MESSAGE(
+ expression.parse("() - ()") == ERR_INVALID_PARAMETER,
+ "The expression shouldn't parse successfully.");
+
+ CHECK_MESSAGE(
+ expression.parse("() * 12345") == ERR_INVALID_PARAMETER,
+ "The expression shouldn't parse successfully.");
+
+ CHECK_MESSAGE(
+ expression.parse("() * 12345") == ERR_INVALID_PARAMETER,
+ "The expression shouldn't parse successfully.");
+
+ CHECK_MESSAGE(
+ expression.parse("123'456") == ERR_INVALID_PARAMETER,
+ "The expression shouldn't parse successfully.");
+
+ CHECK_MESSAGE(
+ expression.parse("123\"456") == ERR_INVALID_PARAMETER,
+ "The expression shouldn't parse successfully.");
+}
+
+TEST_CASE("[Expression] Unusual expressions") {
+ Expression expression;
+
+ // Redundant parentheses don't cause a parse error as long as they're matched.
+ CHECK_MESSAGE(
+ expression.parse("(((((((((((((((666)))))))))))))))") == OK,
+ "The expression should parse successfully.");
+
+ // Using invalid identifiers doesn't cause a parse error.
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ expression.parse("hello + hello") == OK,
+ "The expression should parse successfully.");
+ CHECK_MESSAGE(
+ int(expression.execute()) == 0,
+ "The expression should return the expected result.");
+ ERR_PRINT_ON;
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ expression.parse("$1.00 + ???5") == OK,
+ "The expression should parse successfully.");
+ CHECK_MESSAGE(
+ int(expression.execute()) == 0,
+ "The expression should return the expected result.");
+ ERR_PRINT_ON;
+
+ // Commas can't be used as a decimal parameter.
+ CHECK_MESSAGE(
+ expression.parse("123,456") == OK,
+ "The expression should parse successfully.");
+ CHECK_MESSAGE(
+ int(expression.execute()) == 123,
+ "The expression should return the expected result.");
+
+ // Spaces can't be used as a separator for large numbers.
+ CHECK_MESSAGE(
+ expression.parse("123 456") == OK,
+ "The expression should parse successfully.");
+ CHECK_MESSAGE(
+ int(expression.execute()) == 123,
+ "The expression should return the expected result.");
+
+ // Division by zero is accepted, even though it prints an error message normally.
+ CHECK_MESSAGE(
+ expression.parse("-25.4 / 0") == OK,
+ "The expression should parse successfully.");
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ Math::is_inf(double(expression.execute())),
+ "`-25.4 / 0` should return inf.");
+ ERR_PRINT_ON;
+
+ CHECK_MESSAGE(
+ expression.parse("0 / 0") == OK,
+ "The expression should parse successfully.");
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ int(expression.execute()) == 0,
+ "`0 / 0` should return 0.");
+ ERR_PRINT_ON;
+
+ // The tests below currently crash the engine.
+ //
+ //CHECK_MESSAGE(
+ // expression.parse("(-9223372036854775807 - 1) % -1") == OK,
+ // "The expression should parse successfully.");
+ //CHECK_MESSAGE(
+ // int64_t(expression.execute()) == 0,
+ // "`(-9223372036854775807 - 1) % -1` should return the expected result.");
+ //
+ //CHECK_MESSAGE(
+ // expression.parse("(-9223372036854775807 - 1) / -1") == OK,
+ // "The expression should parse successfully.");
+ //CHECK_MESSAGE(
+ // int64_t(expression.execute()) == 0,
+ // "`(-9223372036854775807 - 1) / -1` should return the expected result.");
+}
+} // namespace TestExpression
+
+#endif // TEST_EXPRESSION_H
diff --git a/tests/core/math/test_geometry_2d.h b/tests/core/math/test_geometry_2d.h
new file mode 100644
index 0000000000..8f6669b572
--- /dev/null
+++ b/tests/core/math/test_geometry_2d.h
@@ -0,0 +1,567 @@
+/*************************************************************************/
+/* test_geometry_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_GEOMETRY_2D_H
+#define TEST_GEOMETRY_2D_H
+
+#include "core/math/geometry_2d.h"
+
+#include "thirdparty/doctest/doctest.h"
+
+namespace TestGeometry2D {
+
+TEST_CASE("[Geometry2D] Point in circle") {
+ CHECK(Geometry2D::is_point_in_circle(Vector2(0, 0), Vector2(0, 0), 1.0));
+
+ CHECK(Geometry2D::is_point_in_circle(Vector2(0, 0), Vector2(11.99, 0), 12));
+ CHECK(Geometry2D::is_point_in_circle(Vector2(-11.99, 0), Vector2(0, 0), 12));
+
+ CHECK_FALSE(Geometry2D::is_point_in_circle(Vector2(0, 0), Vector2(12.01, 0), 12));
+ CHECK_FALSE(Geometry2D::is_point_in_circle(Vector2(-12.01, 0), Vector2(0, 0), 12));
+
+ CHECK(Geometry2D::is_point_in_circle(Vector2(7, -42), Vector2(4, -40), 3.7));
+ CHECK_FALSE(Geometry2D::is_point_in_circle(Vector2(7, -42), Vector2(4, -40), 3.5));
+
+ // This tests points on the edge of the circle. They are treated as being inside the circle.
+ CHECK(Geometry2D::is_point_in_circle(Vector2(1.0, 0.0), Vector2(0, 0), 1.0));
+ CHECK(Geometry2D::is_point_in_circle(Vector2(0.0, -1.0), Vector2(0, 0), 1.0));
+}
+
+TEST_CASE("[Geometry2D] Point in triangle") {
+ CHECK(Geometry2D::is_point_in_triangle(Vector2(0, 0), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1)));
+ CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(-1.01, 1.0), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1)));
+
+ CHECK(Geometry2D::is_point_in_triangle(Vector2(3, 2.5), Vector2(1, 4), Vector2(3, 2), Vector2(5, 4)));
+ CHECK(Geometry2D::is_point_in_triangle(Vector2(-3, -2.5), Vector2(-1, -4), Vector2(-3, -2), Vector2(-5, -4)));
+ CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(0, 0), Vector2(1, 4), Vector2(3, 2), Vector2(5, 4)));
+
+ // This tests points on the edge of the triangle. They are treated as being outside the triangle.
+ // In `is_point_in_circle` and `is_point_in_polygon` they are treated as being inside, so in order the make
+ // the behaviour consistent this may change in the future (see issue #44717 and PR #44274).
+ CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(1, 1), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1)));
+ CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(0, 1), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1)));
+}
+
+TEST_CASE("[Geometry2D] Point in polygon") {
+ Vector<Vector2> p;
+ CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(0, 0), p));
+
+ p.push_back(Vector2(-88, 120));
+ p.push_back(Vector2(-74, -38));
+ p.push_back(Vector2(135, -145));
+ p.push_back(Vector2(425, 70));
+ p.push_back(Vector2(68, 112));
+ p.push_back(Vector2(-120, 370));
+ p.push_back(Vector2(-323, -145));
+ CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(-350, 0), p));
+ CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(-110, 60), p));
+ CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(412, 96), p));
+ CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(83, 130), p));
+ CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(-320, -153), p));
+
+ CHECK(Geometry2D::is_point_in_polygon(Vector2(0, 0), p));
+ CHECK(Geometry2D::is_point_in_polygon(Vector2(-230, 0), p));
+ CHECK(Geometry2D::is_point_in_polygon(Vector2(130, -110), p));
+ CHECK(Geometry2D::is_point_in_polygon(Vector2(370, 55), p));
+ CHECK(Geometry2D::is_point_in_polygon(Vector2(-160, 190), p));
+
+ // This tests points on the edge of the polygon. They are treated as being inside the polygon.
+ int c = p.size();
+ for (int i = 0; i < c; i++) {
+ const Vector2 &p1 = p[i];
+ CHECK(Geometry2D::is_point_in_polygon(p1, p));
+
+ const Vector2 &p2 = p[(i + 1) % c];
+ Vector2 midpoint((p1 + p2) * 0.5);
+ CHECK(Geometry2D::is_point_in_polygon(midpoint, p));
+ }
+}
+
+TEST_CASE("[Geometry2D] Polygon clockwise") {
+ Vector<Vector2> p;
+ CHECK_FALSE(Geometry2D::is_polygon_clockwise(p));
+
+ p.push_back(Vector2(5, -5));
+ p.push_back(Vector2(-1, -5));
+ p.push_back(Vector2(-5, -1));
+ p.push_back(Vector2(-1, 3));
+ p.push_back(Vector2(1, 5));
+ CHECK(Geometry2D::is_polygon_clockwise(p));
+
+ p.reverse();
+ CHECK_FALSE(Geometry2D::is_polygon_clockwise(p));
+}
+
+TEST_CASE("[Geometry2D] Line intersection") {
+ Vector2 r;
+ CHECK(Geometry2D::line_intersects_line(Vector2(2, 0), Vector2(0, 1), Vector2(0, 2), Vector2(1, 0), r));
+ CHECK(r.is_equal_approx(Vector2(2, 2)));
+
+ CHECK(Geometry2D::line_intersects_line(Vector2(-1, 1), Vector2(1, -1), Vector2(4, 1), Vector2(-1, -1), r));
+ CHECK(r.is_equal_approx(Vector2(1.5, -1.5)));
+
+ CHECK(Geometry2D::line_intersects_line(Vector2(-1, 0), Vector2(-1, -1), Vector2(1, 0), Vector2(1, -1), r));
+ CHECK(r.is_equal_approx(Vector2(0, 1)));
+
+ CHECK_FALSE_MESSAGE(
+ Geometry2D::line_intersects_line(Vector2(-1, 1), Vector2(1, -1), Vector2(0, 1), Vector2(1, -1), r),
+ "Parallel lines should not intersect.");
+}
+
+TEST_CASE("[Geometry2D] Segment intersection.") {
+ Vector2 r;
+
+ CHECK(Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(-1, -1), &r));
+ CHECK(r.is_equal_approx(Vector2(0, 0)));
+
+ CHECK_FALSE(Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(0.1, 0.1), &r));
+ CHECK_FALSE(Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(0.1, 0.1), Vector2(1, 1), &r));
+
+ CHECK_FALSE_MESSAGE(
+ Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(0, 1), Vector2(2, -1), &r),
+ "Parallel segments should not intersect.");
+
+ CHECK_MESSAGE(
+ Geometry2D::segment_intersects_segment(Vector2(0, 0), Vector2(0, 1), Vector2(0, 0), Vector2(1, 0), &r),
+ "Touching segments should intersect.");
+ CHECK(r.is_equal_approx(Vector2(0, 0)));
+
+ CHECK_MESSAGE(
+ Geometry2D::segment_intersects_segment(Vector2(0, 1), Vector2(0, 0), Vector2(0, 0), Vector2(1, 0), &r),
+ "Touching segments should intersect.");
+ CHECK(r.is_equal_approx(Vector2(0, 0)));
+}
+
+TEST_CASE("[Geometry2D] Closest point to segment") {
+ Vector2 s[] = { Vector2(-4, -4), Vector2(4, 4) };
+ CHECK(Geometry2D::get_closest_point_to_segment(Vector2(4.1, 4.1), s).is_equal_approx(Vector2(4, 4)));
+ CHECK(Geometry2D::get_closest_point_to_segment(Vector2(-4.1, -4.1), s).is_equal_approx(Vector2(-4, -4)));
+ CHECK(Geometry2D::get_closest_point_to_segment(Vector2(-1, 1), s).is_equal_approx(Vector2(0, 0)));
+}
+
+TEST_CASE("[Geometry2D] Closest point to uncapped segment") {
+ Vector2 s[] = { Vector2(-4, -4), Vector2(4, 4) };
+ CHECK(Geometry2D::get_closest_point_to_segment_uncapped(Vector2(-1, 1), s).is_equal_approx(Vector2(0, 0)));
+ CHECK(Geometry2D::get_closest_point_to_segment_uncapped(Vector2(-4, -6), s).is_equal_approx(Vector2(-5, -5)));
+ CHECK(Geometry2D::get_closest_point_to_segment_uncapped(Vector2(4, 6), s).is_equal_approx(Vector2(5, 5)));
+}
+
+TEST_CASE("[Geometry2D] Closest points between segments") {
+ Vector2 c1, c2;
+ Geometry2D::get_closest_points_between_segments(Vector2(2, 2), Vector2(3, 3), Vector2(4, 4), Vector2(4, 5), c1, c2);
+ CHECK(c1.is_equal_approx(Vector2(3, 3)));
+ CHECK(c2.is_equal_approx(Vector2(4, 4)));
+
+ Geometry2D::get_closest_points_between_segments(Vector2(0, 1), Vector2(-2, -1), Vector2(0, 0), Vector2(2, -2), c1, c2);
+ CHECK(c1.is_equal_approx(Vector2(-0.5, 0.5)));
+ CHECK(c2.is_equal_approx(Vector2(0, 0)));
+
+ Geometry2D::get_closest_points_between_segments(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(-1, -1), c1, c2);
+ CHECK(c1.is_equal_approx(Vector2(0, 0)));
+ CHECK(c2.is_equal_approx(Vector2(0, 0)));
+}
+
+TEST_CASE("[Geometry2D] Make atlas") {
+ Vector<Point2i> result;
+ Size2i size;
+
+ Vector<Size2i> r;
+ r.push_back(Size2i(2, 2));
+ Geometry2D::make_atlas(r, result, size);
+ CHECK(size == Size2i(2, 2));
+ CHECK(result.size() == r.size());
+
+ r.clear();
+ result.clear();
+ r.push_back(Size2i(1, 2));
+ r.push_back(Size2i(3, 4));
+ r.push_back(Size2i(5, 6));
+ r.push_back(Size2i(7, 8));
+ Geometry2D::make_atlas(r, result, size);
+ CHECK(result.size() == r.size());
+}
+
+TEST_CASE("[Geometry2D] Polygon intersection") {
+ Vector<Point2> a;
+ Vector<Point2> b;
+ Vector<Vector<Point2>> r;
+
+ a.push_back(Point2(30, 60));
+ a.push_back(Point2(70, 5));
+ a.push_back(Point2(200, 40));
+ a.push_back(Point2(80, 200));
+
+ SUBCASE("[Geometry2D] Both polygons are empty") {
+ r = Geometry2D::intersect_polygons(Vector<Point2>(), Vector<Point2>());
+ CHECK_MESSAGE(r.is_empty(), "Both polygons are empty. The intersection should also be empty.");
+ }
+
+ SUBCASE("[Geometry2D] One polygon is empty") {
+ r = Geometry2D::intersect_polygons(a, b);
+ REQUIRE_MESSAGE(r.is_empty(), "One polygon is empty. The intersection should also be empty.");
+ }
+
+ SUBCASE("[Geometry2D] Basic intersection") {
+ b.push_back(Point2(200, 300));
+ b.push_back(Point2(90, 200));
+ b.push_back(Point2(50, 100));
+ b.push_back(Point2(200, 90));
+ r = Geometry2D::intersect_polygons(a, b);
+ REQUIRE_MESSAGE(r.size() == 1, "The polygons should intersect each other with 1 resulting intersection polygon.");
+ REQUIRE_MESSAGE(r[0].size() == 3, "The resulting intersection polygon should have 3 vertices.");
+ CHECK(r[0][0].is_equal_approx(Point2(86.52174, 191.30436)));
+ CHECK(r[0][1].is_equal_approx(Point2(50, 100)));
+ CHECK(r[0][2].is_equal_approx(Point2(160.52632, 92.63157)));
+ }
+
+ SUBCASE("[Geometry2D] Intersection with one polygon being completely inside the other polygon") {
+ b.push_back(Point2(80, 100));
+ b.push_back(Point2(50, 50));
+ b.push_back(Point2(150, 50));
+ r = Geometry2D::intersect_polygons(a, b);
+ REQUIRE_MESSAGE(r.size() == 1, "The polygons should intersect each other with 1 resulting intersection polygon.");
+ REQUIRE_MESSAGE(r[0].size() == 3, "The resulting intersection polygon should have 3 vertices.");
+ CHECK(r[0][0].is_equal_approx(b[0]));
+ CHECK(r[0][1].is_equal_approx(b[1]));
+ CHECK(r[0][2].is_equal_approx(b[2]));
+ }
+
+ SUBCASE("[Geometry2D] No intersection with 2 non-empty polygons") {
+ b.push_back(Point2(150, 150));
+ b.push_back(Point2(250, 100));
+ b.push_back(Point2(300, 200));
+ r = Geometry2D::intersect_polygons(a, b);
+ REQUIRE_MESSAGE(r.is_empty(), "The polygons should not intersect each other.");
+ }
+
+ SUBCASE("[Geometry2D] Intersection with 2 resulting polygons") {
+ a.clear();
+ a.push_back(Point2(70, 5));
+ a.push_back(Point2(140, 7));
+ a.push_back(Point2(100, 52));
+ a.push_back(Point2(170, 50));
+ a.push_back(Point2(60, 125));
+ b.push_back(Point2(70, 105));
+ b.push_back(Point2(115, 55));
+ b.push_back(Point2(90, 15));
+ b.push_back(Point2(160, 50));
+ r = Geometry2D::intersect_polygons(a, b);
+ REQUIRE_MESSAGE(r.size() == 2, "The polygons should intersect each other with 2 resulting intersection polygons.");
+ REQUIRE_MESSAGE(r[0].size() == 4, "The resulting intersection polygon should have 4 vertices.");
+ CHECK(r[0][0].is_equal_approx(Point2(70, 105)));
+ CHECK(r[0][1].is_equal_approx(Point2(115, 55)));
+ CHECK(r[0][2].is_equal_approx(Point2(112.894737, 51.63158)));
+ CHECK(r[0][3].is_equal_approx(Point2(159.509537, 50.299728)));
+
+ REQUIRE_MESSAGE(r[1].size() == 3, "The intersection polygon should have 3 vertices.");
+ CHECK(r[1][0].is_equal_approx(Point2(119.692307, 29.846149)));
+ CHECK(r[1][1].is_equal_approx(Point2(107.706421, 43.33028)));
+ CHECK(r[1][2].is_equal_approx(Point2(90, 15)));
+ }
+}
+
+TEST_CASE("[Geometry2D] Merge polygons") {
+ Vector<Point2> a;
+ Vector<Point2> b;
+ Vector<Vector<Point2>> r;
+
+ a.push_back(Point2(225, 180));
+ a.push_back(Point2(160, 230));
+ a.push_back(Point2(20, 212));
+ a.push_back(Point2(50, 115));
+
+ SUBCASE("[Geometry2D] Both polygons are empty") {
+ r = Geometry2D::merge_polygons(Vector<Point2>(), Vector<Point2>());
+ REQUIRE_MESSAGE(r.is_empty(), "Both polygons are empty. The union should also be empty.");
+ }
+
+ SUBCASE("[Geometry2D] One polygon is empty") {
+ r = Geometry2D::merge_polygons(a, b);
+ REQUIRE_MESSAGE(r.size() == 1, "One polygon is non-empty. There should be 1 resulting merged polygon.");
+ REQUIRE_MESSAGE(r[0].size() == 4, "The resulting merged polygon should have 4 vertices.");
+ CHECK(r[0][0].is_equal_approx(a[0]));
+ CHECK(r[0][1].is_equal_approx(a[1]));
+ CHECK(r[0][2].is_equal_approx(a[2]));
+ CHECK(r[0][3].is_equal_approx(a[3]));
+ }
+
+ SUBCASE("[Geometry2D] Basic merge with 2 polygons") {
+ b.push_back(Point2(180, 190));
+ b.push_back(Point2(60, 140));
+ b.push_back(Point2(160, 80));
+ r = Geometry2D::merge_polygons(a, b);
+ REQUIRE_MESSAGE(r.size() == 1, "The merged polygons should result in 1 polygon.");
+ REQUIRE_MESSAGE(r[0].size() == 7, "The resulting merged polygon should have 7 vertices.");
+ CHECK(r[0][0].is_equal_approx(Point2(174.791077, 161.350967)));
+ CHECK(r[0][1].is_equal_approx(Point2(225, 180)));
+ CHECK(r[0][2].is_equal_approx(Point2(160, 230)));
+ CHECK(r[0][3].is_equal_approx(Point2(20, 212)));
+ CHECK(r[0][4].is_equal_approx(Point2(50, 115)));
+ CHECK(r[0][5].is_equal_approx(Point2(81.911758, 126.852943)));
+ CHECK(r[0][6].is_equal_approx(Point2(160, 80)));
+ }
+
+ SUBCASE("[Geometry2D] Merge with 2 resulting merged polygons (outline and hole)") {
+ b.push_back(Point2(180, 190));
+ b.push_back(Point2(140, 125));
+ b.push_back(Point2(60, 140));
+ b.push_back(Point2(160, 80));
+ r = Geometry2D::merge_polygons(a, b);
+ REQUIRE_MESSAGE(r.size() == 2, "The merged polygons should result in 2 polygons.");
+
+ REQUIRE_MESSAGE(!Geometry2D::is_polygon_clockwise(r[0]), "The merged polygon (outline) should be counter-clockwise.");
+ REQUIRE_MESSAGE(r[0].size() == 7, "The resulting merged polygon (outline) should have 7 vertices.");
+ CHECK(r[0][0].is_equal_approx(Point2(174.791077, 161.350967)));
+ CHECK(r[0][1].is_equal_approx(Point2(225, 180)));
+ CHECK(r[0][2].is_equal_approx(Point2(160, 230)));
+ CHECK(r[0][3].is_equal_approx(Point2(20, 212)));
+ CHECK(r[0][4].is_equal_approx(Point2(50, 115)));
+ CHECK(r[0][5].is_equal_approx(Point2(81.911758, 126.852943)));
+ CHECK(r[0][6].is_equal_approx(Point2(160, 80)));
+
+ REQUIRE_MESSAGE(Geometry2D::is_polygon_clockwise(r[1]), "The resulting merged polygon (hole) should be clockwise.");
+ REQUIRE_MESSAGE(r[1].size() == 3, "The resulting merged polygon (hole) should have 3 vertices.");
+ CHECK(r[1][0].is_equal_approx(Point2(98.083069, 132.859421)));
+ CHECK(r[1][1].is_equal_approx(Point2(158.689453, 155.370377)));
+ CHECK(r[1][2].is_equal_approx(Point2(140, 125)));
+ }
+}
+
+TEST_CASE("[Geometry2D] Clip polygons") {
+ Vector<Point2> a;
+ Vector<Point2> b;
+ Vector<Vector<Point2>> r;
+
+ a.push_back(Point2(225, 180));
+ a.push_back(Point2(160, 230));
+ a.push_back(Point2(20, 212));
+ a.push_back(Point2(50, 115));
+
+ SUBCASE("[Geometry2D] Both polygons are empty") {
+ r = Geometry2D::clip_polygons(Vector<Point2>(), Vector<Point2>());
+ CHECK_MESSAGE(r.is_empty(), "Both polygons are empty. The clip should also be empty.");
+ }
+
+ SUBCASE("[Geometry2D] Basic clip with one result polygon") {
+ b.push_back(Point2(250, 170));
+ b.push_back(Point2(175, 270));
+ b.push_back(Point2(120, 260));
+ b.push_back(Point2(25, 80));
+ r = Geometry2D::clip_polygons(a, b);
+ REQUIRE_MESSAGE(r.size() == 1, "The clipped polygons should result in 1 polygon.");
+ REQUIRE_MESSAGE(r[0].size() == 3, "The resulting clipped polygon should have 3 vertices.");
+ CHECK(r[0][0].is_equal_approx(Point2(100.102173, 222.298843)));
+ CHECK(r[0][1].is_equal_approx(Point2(20, 212)));
+ CHECK(r[0][2].is_equal_approx(Point2(47.588089, 122.798492)));
+ }
+
+ SUBCASE("[Geometry2D] Polygon b completely overlaps polygon a") {
+ b.push_back(Point2(250, 170));
+ b.push_back(Point2(175, 270));
+ b.push_back(Point2(10, 210));
+ b.push_back(Point2(55, 80));
+ r = Geometry2D::clip_polygons(a, b);
+ CHECK_MESSAGE(r.is_empty(), "Polygon 'b' completely overlaps polygon 'a'. This should result in no clipped polygons.");
+ }
+
+ SUBCASE("[Geometry2D] Polygon a completely overlaps polygon b") {
+ b.push_back(Point2(150, 200));
+ b.push_back(Point2(65, 190));
+ b.push_back(Point2(80, 140));
+ r = Geometry2D::clip_polygons(a, b);
+ REQUIRE_MESSAGE(r.size() == 2, "Polygon 'a' completely overlaps polygon 'b'. This should result in 2 clipped polygons.");
+ REQUIRE_MESSAGE(r[0].size() == 4, "The resulting clipped polygon should have 4 vertices.");
+ REQUIRE_MESSAGE(!Geometry2D::is_polygon_clockwise(r[0]), "The resulting clipped polygon (outline) should be counter-clockwise.");
+ CHECK(r[0][0].is_equal_approx(a[0]));
+ CHECK(r[0][1].is_equal_approx(a[1]));
+ CHECK(r[0][2].is_equal_approx(a[2]));
+ CHECK(r[0][3].is_equal_approx(a[3]));
+ REQUIRE_MESSAGE(r[1].size() == 3, "The resulting clipped polygon should have 3 vertices.");
+ REQUIRE_MESSAGE(Geometry2D::is_polygon_clockwise(r[1]), "The resulting clipped polygon (hole) should be clockwise.");
+ CHECK(r[1][0].is_equal_approx(b[1]));
+ CHECK(r[1][1].is_equal_approx(b[0]));
+ CHECK(r[1][2].is_equal_approx(b[2]));
+ }
+}
+
+TEST_CASE("[Geometry2D] Exclude polygons") {
+ Vector<Point2> a;
+ Vector<Point2> b;
+ Vector<Vector<Point2>> r;
+
+ a.push_back(Point2(225, 180));
+ a.push_back(Point2(160, 230));
+ a.push_back(Point2(20, 212));
+ a.push_back(Point2(50, 115));
+
+ SUBCASE("[Geometry2D] Both polygons are empty") {
+ r = Geometry2D::exclude_polygons(Vector<Point2>(), Vector<Point2>());
+ CHECK_MESSAGE(r.is_empty(), "Both polygons are empty. The excluded polygon should also be empty.");
+ }
+
+ SUBCASE("[Geometry2D] One polygon is empty") {
+ r = Geometry2D::exclude_polygons(a, b);
+ REQUIRE_MESSAGE(r.size() == 1, "One polygon is non-empty. There should be 1 resulting excluded polygon.");
+ REQUIRE_MESSAGE(r[0].size() == 4, "The resulting excluded polygon should have 4 vertices.");
+ CHECK(r[0][0].is_equal_approx(a[0]));
+ CHECK(r[0][1].is_equal_approx(a[1]));
+ CHECK(r[0][2].is_equal_approx(a[2]));
+ CHECK(r[0][3].is_equal_approx(a[3]));
+ }
+
+ SUBCASE("[Geometry2D] Exclude with 2 resulting polygons (outline and hole)") {
+ b.push_back(Point2(140, 160));
+ b.push_back(Point2(150, 220));
+ b.push_back(Point2(40, 200));
+ b.push_back(Point2(60, 140));
+ r = Geometry2D::exclude_polygons(a, b);
+ REQUIRE_MESSAGE(r.size() == 2, "There should be 2 resulting excluded polygons (outline and hole).");
+ REQUIRE_MESSAGE(r[0].size() == 4, "The resulting excluded polygon should have 4 vertices.");
+ REQUIRE_MESSAGE(!Geometry2D::is_polygon_clockwise(r[0]), "The resulting excluded polygon (outline) should be counter-clockwise.");
+ CHECK(r[0][0].is_equal_approx(a[0]));
+ CHECK(r[0][1].is_equal_approx(a[1]));
+ CHECK(r[0][2].is_equal_approx(a[2]));
+ CHECK(r[0][3].is_equal_approx(a[3]));
+ REQUIRE_MESSAGE(r[1].size() == 4, "The resulting excluded polygon should have 4 vertices.");
+ REQUIRE_MESSAGE(Geometry2D::is_polygon_clockwise(r[1]), "The resulting excluded polygon (hole) should be clockwise.");
+ CHECK(r[1][0].is_equal_approx(Point2(40, 200)));
+ CHECK(r[1][1].is_equal_approx(Point2(150, 220)));
+ CHECK(r[1][2].is_equal_approx(Point2(140, 160)));
+ CHECK(r[1][3].is_equal_approx(Point2(60, 140)));
+ }
+}
+
+TEST_CASE("[Geometry2D] Intersect polyline with polygon") {
+ Vector<Vector2> l;
+ Vector<Vector2> p;
+ Vector<Vector<Point2>> r;
+
+ l.push_back(Vector2(100, 90));
+ l.push_back(Vector2(120, 250));
+
+ p.push_back(Vector2(225, 180));
+ p.push_back(Vector2(160, 230));
+ p.push_back(Vector2(20, 212));
+ p.push_back(Vector2(50, 115));
+
+ SUBCASE("[Geometry2D] Both line and polygon are empty") {
+ r = Geometry2D::intersect_polyline_with_polygon(Vector<Vector2>(), Vector<Vector2>());
+ CHECK_MESSAGE(r.is_empty(), "Both line and polygon are empty. The intersection line should also be empty.");
+ }
+
+ SUBCASE("[Geometry2D] Line is non-empty and polygon is empty") {
+ r = Geometry2D::intersect_polyline_with_polygon(l, Vector<Vector2>());
+ CHECK_MESSAGE(r.is_empty(), "The polygon is empty while the line is non-empty. The intersection line should be empty.");
+ }
+
+ SUBCASE("[Geometry2D] Basic intersection with 1 resulting intersection line") {
+ r = Geometry2D::intersect_polyline_with_polygon(l, p);
+ REQUIRE_MESSAGE(r.size() == 1, "There should be 1 resulting intersection line.");
+ REQUIRE_MESSAGE(r[0].size() == 2, "The resulting intersection line should have 2 vertices.");
+ CHECK(r[0][0].is_equal_approx(Vector2(105.711609, 135.692886)));
+ CHECK(r[0][1].is_equal_approx(Vector2(116.805809, 224.446457)));
+ }
+
+ SUBCASE("[Geometry2D] Complex intersection with 2 resulting intersection lines") {
+ l.clear();
+ l.push_back(Vector2(100, 90));
+ l.push_back(Vector2(190, 255));
+ l.push_back(Vector2(135, 260));
+ l.push_back(Vector2(57, 200));
+ l.push_back(Vector2(50, 170));
+ l.push_back(Vector2(15, 155));
+ r = Geometry2D::intersect_polyline_with_polygon(l, p);
+ REQUIRE_MESSAGE(r.size() == 2, "There should be 2 resulting intersection lines.");
+ REQUIRE_MESSAGE(r[0].size() == 2, "The resulting intersection line should have 2 vertices.");
+ CHECK(r[0][0].is_equal_approx(Vector2(129.804565, 144.641693)));
+ CHECK(r[0][1].is_equal_approx(Vector2(171.527084, 221.132996)));
+ REQUIRE_MESSAGE(r[1].size() == 4, "The resulting intersection line should have 4 vertices.");
+ CHECK(r[1][0].is_equal_approx(Vector2(83.15609, 220.120087)));
+ CHECK(r[1][1].is_equal_approx(Vector2(57, 200)));
+ CHECK(r[1][2].is_equal_approx(Vector2(50, 170)));
+ CHECK(r[1][3].is_equal_approx(Vector2(34.980492, 163.563065)));
+ }
+}
+
+TEST_CASE("[Geometry2D] Clip polyline with polygon") {
+ Vector<Vector2> l;
+ Vector<Vector2> p;
+ Vector<Vector<Point2>> r;
+
+ l.push_back(Vector2(70, 140));
+ l.push_back(Vector2(160, 320));
+
+ p.push_back(Vector2(225, 180));
+ p.push_back(Vector2(160, 230));
+ p.push_back(Vector2(20, 212));
+ p.push_back(Vector2(50, 115));
+
+ SUBCASE("[Geometry2D] Both line and polygon are empty") {
+ r = Geometry2D::clip_polyline_with_polygon(Vector<Vector2>(), Vector<Vector2>());
+ CHECK_MESSAGE(r.is_empty(), "Both line and polygon are empty. The clipped line should also be empty.");
+ }
+
+ SUBCASE("[Geometry2D] Polygon is empty and line is non-empty") {
+ r = Geometry2D::clip_polyline_with_polygon(l, Vector<Vector2>());
+ REQUIRE_MESSAGE(r.size() == 1, "There should be 1 resulting clipped line.");
+ REQUIRE_MESSAGE(r[0].size() == 2, "The resulting clipped line should have 2 vertices.");
+ CHECK(r[0][0].is_equal_approx(l[0]));
+ CHECK(r[0][1].is_equal_approx(l[1]));
+ }
+
+ SUBCASE("[Geometry2D] Basic clip with 1 resulting clipped line") {
+ r = Geometry2D::clip_polyline_with_polygon(l, p);
+ REQUIRE_MESSAGE(r.size() == 1, "There should be 1 resulting clipped line.");
+ REQUIRE_MESSAGE(r[0].size() == 2, "The resulting clipped line should have 2 vertices.");
+ CHECK(r[0][0].is_equal_approx(Vector2(111.908401, 223.816803)));
+ CHECK(r[0][1].is_equal_approx(Vector2(160, 320)));
+ }
+
+ SUBCASE("[Geometry2D] Complex clip with 2 resulting clipped lines") {
+ l.clear();
+ l.push_back(Vector2(55, 70));
+ l.push_back(Vector2(50, 190));
+ l.push_back(Vector2(120, 165));
+ l.push_back(Vector2(122, 250));
+ l.push_back(Vector2(160, 320));
+ r = Geometry2D::clip_polyline_with_polygon(l, p);
+ REQUIRE_MESSAGE(r.size() == 2, "There should be 2 resulting clipped lines.");
+ REQUIRE_MESSAGE(r[0].size() == 3, "The resulting clipped line should have 3 vertices.");
+ CHECK(r[0][0].is_equal_approx(Vector2(160, 320)));
+ CHECK(r[0][1].is_equal_approx(Vector2(122, 250)));
+ CHECK(r[0][2].is_equal_approx(Vector2(121.412682, 225.038757)));
+ REQUIRE_MESSAGE(r[1].size() == 2, "The resulting clipped line should have 2 vertices.");
+ CHECK(r[1][0].is_equal_approx(Vector2(53.07737, 116.143021)));
+ CHECK(r[1][1].is_equal_approx(Vector2(55, 70)));
+ }
+}
+} // namespace TestGeometry2D
+
+#endif // TEST_GEOMETRY_2D_H
diff --git a/tests/core/math/test_geometry_3d.h b/tests/core/math/test_geometry_3d.h
new file mode 100644
index 0000000000..f42003ffcf
--- /dev/null
+++ b/tests/core/math/test_geometry_3d.h
@@ -0,0 +1,437 @@
+/*************************************************************************/
+/* test_geometry_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_GEOMETRY_3D_H
+#define TEST_GEOMETRY_3D_H
+
+#include "core/math/geometry_3d.h"
+#include "tests/test_macros.h"
+
+namespace TestGeometry3D {
+TEST_CASE("[Geometry3D] Closest Points Between Segments") {
+ struct Case {
+ Vector3 p_1, p_2, p_3, p_4;
+ Vector3 got_1, got_2;
+ Vector3 want_1, want_2;
+ Case(){};
+ Case(Vector3 p_p_1, Vector3 p_p_2, Vector3 p_p_3, Vector3 p_p_4, Vector3 p_want_1, Vector3 p_want_2) :
+ p_1(p_p_1), p_2(p_p_2), p_3(p_p_3), p_4(p_p_4), want_1(p_want_1), want_2(p_want_2){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(1, -1, 1), Vector3(1, 1, -1), Vector3(-1, -2, -1), Vector3(-1, 1, 1), Vector3(1, -0.2, 0.2), Vector3(-1, -0.2, 0.2)));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Geometry3D::get_closest_points_between_segments(current_case.p_1, current_case.p_2, current_case.p_3, current_case.p_4, current_case.got_1, current_case.got_2);
+ CHECK(current_case.got_1.is_equal_approx(current_case.want_1));
+ CHECK(current_case.got_2.is_equal_approx(current_case.want_2));
+ }
+}
+
+TEST_CASE("[Geometry3D] Closest Distance Between Segments") {
+ struct Case {
+ Vector3 p_1, p_2, p_3, p_4;
+ float want;
+ Case(){};
+ Case(Vector3 p_p_1, Vector3 p_p_2, Vector3 p_p_3, Vector3 p_p_4, float p_want) :
+ p_1(p_p_1), p_2(p_p_2), p_3(p_p_3), p_4(p_p_4), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(1, -2, 0), Vector3(1, 2, 0), Vector3(-1, 2, 0), Vector3(-1, -2, 0), 0.0f));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ float out = Geometry3D::get_closest_distance_between_segments(current_case.p_1, current_case.p_2, current_case.p_3, current_case.p_4);
+ CHECK(out == current_case.want);
+ }
+}
+
+TEST_CASE("[Geometry3D] Build Box Planes") {
+ const Vector3 extents = Vector3(5, 5, 20);
+ Vector<Plane> box = Geometry3D::build_box_planes(extents);
+ CHECK(box.size() == 6);
+ CHECK(extents.x == box[0].d);
+ CHECK(box[0].normal == Vector3(1, 0, 0));
+ CHECK(extents.x == box[1].d);
+ CHECK(box[1].normal == Vector3(-1, 0, 0));
+ CHECK(extents.y == box[2].d);
+ CHECK(box[2].normal == Vector3(0, 1, 0));
+ CHECK(extents.y == box[3].d);
+ CHECK(box[3].normal == Vector3(0, -1, 0));
+ CHECK(extents.z == box[4].d);
+ CHECK(box[4].normal == Vector3(0, 0, 1));
+ CHECK(extents.z == box[5].d);
+ CHECK(box[5].normal == Vector3(0, 0, -1));
+}
+
+TEST_CASE("[Geometry3D] Build Capsule Planes") {
+ struct Case {
+ real_t radius, height;
+ int sides, lats;
+ Vector3::Axis axis;
+ int want_size;
+ Case(){};
+ Case(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis, int p_want) :
+ radius(p_radius), height(p_height), sides(p_sides), lats(p_lats), axis(p_axis), want_size(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(10, 20, 6, 10, Vector3::Axis(), 126));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Vector<Plane> capsule = Geometry3D::build_capsule_planes(current_case.radius, current_case.height, current_case.sides, current_case.lats, current_case.axis);
+ // Should equal (p_sides * p_lats) * 2 + p_sides
+ CHECK(capsule.size() == current_case.want_size);
+ }
+}
+
+TEST_CASE("[Geometry3D] Build Cylinder Planes") {
+ struct Case {
+ real_t radius, height;
+ int sides;
+ Vector3::Axis axis;
+ int want_size;
+ Case(){};
+ Case(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis, int p_want) :
+ radius(p_radius), height(p_height), sides(p_sides), axis(p_axis), want_size(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(3.0f, 10.0f, 10, Vector3::Axis(), 12));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Vector<Plane> planes = Geometry3D::build_cylinder_planes(current_case.radius, current_case.height, current_case.sides, current_case.axis);
+ CHECK(planes.size() == current_case.want_size);
+ }
+}
+
+TEST_CASE("[Geometry3D] Build Sphere Planes") {
+ struct Case {
+ real_t radius;
+ int lats, lons;
+ Vector3::Axis axis;
+ int want_size;
+ Case(){};
+ Case(real_t p_radius, int p_lat, int p_lons, Vector3::Axis p_axis, int p_want) :
+ radius(p_radius), lats(p_lat), lons(p_lons), axis(p_axis), want_size(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(10.0f, 10, 3, Vector3::Axis(), 63));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Vector<Plane> planes = Geometry3D::build_sphere_planes(current_case.radius, current_case.lats, current_case.lons, current_case.axis);
+ CHECK(planes.size() == 63);
+ }
+}
+
+#if false
+// This test has been temporarily disabled because it's really fragile and
+// breaks if calculations change very slightly. For example, it breaks when
+// using doubles, and it breaks when making Plane calculations more accurate.
+TEST_CASE("[Geometry3D] Build Convex Mesh") {
+ struct Case {
+ Vector<Plane> object;
+ int want_faces, want_edges, want_vertices;
+ Case(){};
+ Case(Vector<Plane> p_object, int p_want_faces, int p_want_edges, int p_want_vertices) :
+ object(p_object), want_faces(p_want_faces), want_edges(p_want_edges), want_vertices(p_want_vertices){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Geometry3D::build_box_planes(Vector3(5, 10, 5)), 6, 12, 8));
+ tt.push_back(Case(Geometry3D::build_capsule_planes(5, 5, 20, 20, Vector3::Axis()), 820, 7603, 6243));
+ tt.push_back(Case(Geometry3D::build_cylinder_planes(5, 5, 20, Vector3::Axis()), 22, 100, 80));
+ tt.push_back(Case(Geometry3D::build_sphere_planes(5, 5, 20), 220, 1011, 522));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Geometry3D::MeshData mesh = Geometry3D::build_convex_mesh(current_case.object);
+ CHECK(mesh.faces.size() == current_case.want_faces);
+ CHECK(mesh.edges.size() == current_case.want_edges);
+ CHECK(mesh.vertices.size() == current_case.want_vertices);
+ }
+}
+#endif
+
+TEST_CASE("[Geometry3D] Clip Polygon") {
+ struct Case {
+ Plane clipping_plane;
+ Vector<Vector3> polygon;
+ bool want;
+ Case(){};
+ Case(Plane p_clipping_plane, Vector<Vector3> p_polygon, bool p_want) :
+ clipping_plane(p_clipping_plane), polygon(p_polygon), want(p_want){};
+ };
+ Vector<Case> tt;
+ Vector<Plane> box_planes = Geometry3D::build_box_planes(Vector3(5, 10, 5));
+ Vector<Vector3> box = Geometry3D::compute_convex_mesh_points(&box_planes[0], box_planes.size());
+ tt.push_back(Case(Plane(), box, true));
+ tt.push_back(Case(Plane(Vector3(0, 1, 0), Vector3(0, 3, 0)), box, false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Vector<Vector3> output = Geometry3D::clip_polygon(current_case.polygon, current_case.clipping_plane);
+ if (current_case.want) {
+ CHECK(output == current_case.polygon);
+ } else {
+ CHECK(output != current_case.polygon);
+ }
+ }
+}
+
+TEST_CASE("[Geometry3D] Compute Convex Mesh Points") {
+ struct Case {
+ Vector<Plane> mesh;
+ Vector<Vector3> want;
+ Case(){};
+ Case(Vector<Plane> p_mesh, Vector<Vector3> p_want) :
+ mesh(p_mesh), want(p_want){};
+ };
+ Vector<Case> tt;
+ Vector<Vector3> cube;
+ cube.push_back(Vector3(-5, -5, -5));
+ cube.push_back(Vector3(5, -5, -5));
+ cube.push_back(Vector3(-5, 5, -5));
+ cube.push_back(Vector3(5, 5, -5));
+ cube.push_back(Vector3(-5, -5, 5));
+ cube.push_back(Vector3(5, -5, 5));
+ cube.push_back(Vector3(-5, 5, 5));
+ cube.push_back(Vector3(5, 5, 5));
+ tt.push_back(Case(Geometry3D::build_box_planes(Vector3(5, 5, 5)), cube));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Vector<Vector3> vectors = Geometry3D::compute_convex_mesh_points(&current_case.mesh[0], current_case.mesh.size());
+ CHECK(vectors == current_case.want);
+ }
+}
+
+TEST_CASE("[Geometry3D] Get Closest Point To Segment") {
+ struct Case {
+ Vector3 point;
+ Vector<Vector3> segment;
+ Vector3 want;
+ Case(){};
+ Case(Vector3 p_point, Vector<Vector3> p_segment, Vector3 p_want) :
+ point(p_point), segment(p_segment), want(p_want){};
+ };
+ Vector<Case> tt;
+ Vector<Vector3> test_segment;
+ test_segment.push_back(Vector3(1, 1, 1));
+ test_segment.push_back(Vector3(5, 5, 5));
+ tt.push_back(Case(Vector3(2, 1, 4), test_segment, Vector3(2.33333, 2.33333, 2.33333)));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Vector3 output = Geometry3D::get_closest_point_to_segment(current_case.point, &current_case.segment[0]);
+ CHECK(output.is_equal_approx(current_case.want));
+ }
+}
+
+TEST_CASE("[Geometry3D] Plane and Box Overlap") {
+ struct Case {
+ Vector3 normal, max_box;
+ float d;
+ bool want;
+ Case(){};
+ Case(Vector3 p_normal, float p_d, Vector3 p_max_box, bool p_want) :
+ normal(p_normal), max_box(p_max_box), d(p_d), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(3, 4, 2), 5, Vector3(5, 5, 5), true));
+ tt.push_back(Case(Vector3(0, 1, 0), -10, Vector3(5, 5, 5), false));
+ tt.push_back(Case(Vector3(1, 0, 0), -6, Vector3(5, 5, 5), false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool overlap = Geometry3D::planeBoxOverlap(current_case.normal, current_case.d, current_case.max_box);
+ CHECK(overlap == current_case.want);
+ }
+}
+
+TEST_CASE("[Geometry3D] Is Point in Projected Triangle") {
+ struct Case {
+ Vector3 point, v_1, v_2, v_3;
+ bool want;
+ Case(){};
+ Case(Vector3 p_point, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) :
+ point(p_point), v_1(p_v_1), v_2(p_v_2), v_3(p_v_3), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(1, 1, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0), true));
+ tt.push_back(Case(Vector3(5, 1, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0), false));
+ tt.push_back(Case(Vector3(3, 0, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0), true));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::point_in_projected_triangle(current_case.point, current_case.v_1, current_case.v_2, current_case.v_3);
+ CHECK(output == current_case.want);
+ }
+}
+
+TEST_CASE("[Geometry3D] Does Ray Intersect Triangle") {
+ struct Case {
+ Vector3 from, direction, v_1, v_2, v_3;
+ Vector3 *result;
+ bool want;
+ Case(){};
+ Case(Vector3 p_from, Vector3 p_direction, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) :
+ from(p_from), direction(p_direction), v_1(p_v_1), v_2(p_v_2), v_3(p_v_3), result(nullptr), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(0, 1, 1), Vector3(0, 0, -10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), true));
+ tt.push_back(Case(Vector3(5, 10, 1), Vector3(0, 0, -10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), false));
+ tt.push_back(Case(Vector3(0, 1, 1), Vector3(0, 0, 10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::ray_intersects_triangle(current_case.from, current_case.direction, current_case.v_1, current_case.v_2, current_case.v_3, current_case.result);
+ CHECK(output == current_case.want);
+ }
+}
+
+TEST_CASE("[Geometry3D] Does Segment Intersect Convex") {
+ struct Case {
+ Vector3 from, to;
+ Vector<Plane> planes;
+ Vector3 *result, *normal;
+ bool want;
+ Case(){};
+ Case(Vector3 p_from, Vector3 p_to, Vector<Plane> p_planes, bool p_want) :
+ from(p_from), to(p_to), planes(p_planes), result(nullptr), normal(nullptr), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 0), Geometry3D::build_box_planes(Vector3(5, 5, 5)), true));
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(5, 5, 5), Geometry3D::build_box_planes(Vector3(5, 5, 5)), true));
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(6, 5, 5), Geometry3D::build_box_planes(Vector3(5, 5, 5)), false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::segment_intersects_convex(current_case.from, current_case.to, &current_case.planes[0], current_case.planes.size(), current_case.result, current_case.normal);
+ CHECK(output == current_case.want);
+ }
+}
+
+TEST_CASE("[Geometry3D] Segment Intersects Cylinder") {
+ struct Case {
+ Vector3 from, to;
+ real_t height, radius;
+ Vector3 *result, *normal;
+ bool want;
+ Case(){};
+ Case(Vector3 p_from, Vector3 p_to, real_t p_height, real_t p_radius, bool p_want) :
+ from(p_from), to(p_to), height(p_height), radius(p_radius), result(nullptr), normal(nullptr), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 0), 5, 5, true));
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(6, 6, 6), 5, 5, false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::segment_intersects_cylinder(current_case.from, current_case.to, current_case.height, current_case.radius, current_case.result, current_case.normal);
+ CHECK(output == current_case.want);
+ }
+}
+
+TEST_CASE("[Geometry3D] Segment Intersects Cylinder") {
+ struct Case {
+ Vector3 from, to, sphere_pos;
+ real_t radius;
+ Vector3 *result, *normal;
+ bool want;
+ Case(){};
+ Case(Vector3 p_from, Vector3 p_to, Vector3 p_sphere_pos, real_t p_radius, bool p_want) :
+ from(p_from), to(p_to), sphere_pos(p_sphere_pos), radius(p_radius), result(nullptr), normal(nullptr), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 0), Vector3(0, 0, 0), 5, true));
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 2.5), Vector3(0, 0, 0), 5, true));
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(5, 5, 5), Vector3(0, 0, 0), 5, false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::segment_intersects_sphere(current_case.from, current_case.to, current_case.sphere_pos, current_case.radius, current_case.result, current_case.normal);
+ CHECK(output == current_case.want);
+ }
+}
+
+TEST_CASE("[Geometry3D] Segment Intersects Triangle") {
+ struct Case {
+ Vector3 from, to, v_1, v_2, v_3, *result;
+ bool want;
+ Case(){};
+ Case(Vector3 p_from, Vector3 p_to, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) :
+ from(p_from), to(p_to), v_1(p_v_1), v_2(p_v_2), v_3(p_v_3), result(nullptr), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(1, 1, 1), Vector3(-1, -1, -1), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), true));
+ tt.push_back(Case(Vector3(1, 1, 1), Vector3(3, 0, 0), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), true));
+ tt.push_back(Case(Vector3(1, 1, 1), Vector3(10, -1, -1), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::segment_intersects_triangle(current_case.from, current_case.to, current_case.v_1, current_case.v_2, current_case.v_3, current_case.result);
+ CHECK(output == current_case.want);
+ }
+}
+
+TEST_CASE("[Geometry3D] Triangle and Box Overlap") {
+ struct Case {
+ Vector3 box_centre;
+ Vector3 box_half_size;
+ Vector3 *tri_verts;
+ bool want;
+ Case(){};
+ Case(Vector3 p_centre, Vector3 p_half_size, Vector3 *p_verts, bool p_want) :
+ box_centre(p_centre), box_half_size(p_half_size), tri_verts(p_verts), want(p_want){};
+ };
+ Vector<Case> tt;
+ Vector3 GoodTriangle[3] = { Vector3(3, 2, 3), Vector3(2, 2, 1), Vector3(2, 1, 1) };
+ tt.push_back(Case(Vector3(0, 0, 0), Vector3(5, 5, 5), GoodTriangle, true));
+ Vector3 BadTriangle[3] = { Vector3(100, 100, 100), Vector3(-100, -100, -100), Vector3(10, 10, 10) };
+ tt.push_back(Case(Vector3(1000, 1000, 1000), Vector3(1, 1, 1), BadTriangle, false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::triangle_box_overlap(current_case.box_centre, current_case.box_half_size, current_case.tri_verts);
+ CHECK(output == current_case.want);
+ }
+}
+
+TEST_CASE("[Geometry3D] Triangle and Sphere Intersect") {
+ struct Case {
+ Vector<Vector3> triangle;
+ Vector3 normal, sphere_pos, triangle_contact, sphere_contact;
+ real_t sphere_radius;
+ bool want;
+ Case(){};
+ Case(Vector<Vector3> p_triangle, Vector3 p_normal, Vector3 p_sphere_pos, real_t p_sphere_radius, bool p_want) :
+ triangle(p_triangle), normal(p_normal), sphere_pos(p_sphere_pos), triangle_contact(Vector3()), sphere_contact(Vector3()), sphere_radius(p_sphere_radius), want(p_want){};
+ };
+ Vector<Case> tt;
+ Vector<Vector3> triangle;
+ triangle.push_back(Vector3(3, 0, 0));
+ triangle.push_back(Vector3(-3, 0, 0));
+ triangle.push_back(Vector3(0, 3, 0));
+ tt.push_back(Case(triangle, Vector3(0, -1, 0), Vector3(0, 0, 0), 5, true));
+ tt.push_back(Case(triangle, Vector3(0, 1, 0), Vector3(0, 0, 0), 5, true));
+ tt.push_back(Case(triangle, Vector3(0, 1, 0), Vector3(20, 0, 0), 5, false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::triangle_sphere_intersection_test(&current_case.triangle[0], current_case.normal, current_case.sphere_pos, current_case.sphere_radius, current_case.triangle_contact, current_case.sphere_contact);
+ CHECK(output == current_case.want);
+ }
+}
+} // namespace TestGeometry3D
+
+#endif // TEST_GEOMETRY_3D_H
diff --git a/tests/core/math/test_math.cpp b/tests/core/math/test_math.cpp
new file mode 100644
index 0000000000..6ec9bc2473
--- /dev/null
+++ b/tests/core/math/test_math.cpp
@@ -0,0 +1,690 @@
+/*************************************************************************/
+/* test_math.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "test_math.h"
+
+#include "core/math/camera_matrix.h"
+#include "core/math/delaunay_3d.h"
+#include "core/math/geometry_2d.h"
+#include "core/os/main_loop.h"
+#include "core/os/os.h"
+
+namespace TestMath {
+
+class GetClassAndNamespace {
+ String code;
+ int idx;
+ int line;
+ String error_str;
+ bool error;
+ Variant value;
+
+ String class_name;
+
+ enum Token {
+ TK_BRACKET_OPEN,
+ TK_BRACKET_CLOSE,
+ TK_CURLY_BRACKET_OPEN,
+ TK_CURLY_BRACKET_CLOSE,
+ TK_PERIOD,
+ TK_COLON,
+ TK_COMMA,
+ TK_SYMBOL,
+ TK_IDENTIFIER,
+ TK_STRING,
+ TK_NUMBER,
+ TK_EOF,
+ TK_ERROR
+ };
+
+ Token get_token() {
+ while (true) {
+ switch (code[idx]) {
+ case '\n': {
+ line++;
+ idx++;
+ break;
+ };
+ case 0: {
+ return TK_EOF;
+
+ } break;
+ case '{': {
+ idx++;
+ return TK_CURLY_BRACKET_OPEN;
+ };
+ case '}': {
+ idx++;
+ return TK_CURLY_BRACKET_CLOSE;
+ };
+ case '[': {
+ idx++;
+ return TK_BRACKET_OPEN;
+ };
+ case ']': {
+ idx++;
+ return TK_BRACKET_CLOSE;
+ };
+ case ':': {
+ idx++;
+ return TK_COLON;
+ };
+ case ',': {
+ idx++;
+ return TK_COMMA;
+ };
+ case '.': {
+ idx++;
+ return TK_PERIOD;
+ };
+ case '#': {
+ //compiler directive
+ while (code[idx] != '\n' && code[idx] != 0) {
+ idx++;
+ }
+ continue;
+ } break;
+ case '/': {
+ switch (code[idx + 1]) {
+ case '*': { // block comment
+
+ idx += 2;
+ while (true) {
+ if (code[idx] == 0) {
+ error_str = "Unterminated comment";
+ error = true;
+ return TK_ERROR;
+ } else if (code[idx] == '*' && code[idx + 1] == '/') {
+ idx += 2;
+ break;
+ } else if (code[idx] == '\n') {
+ line++;
+ }
+
+ idx++;
+ }
+
+ } break;
+ case '/': { // line comment skip
+
+ while (code[idx] != '\n' && code[idx] != 0) {
+ idx++;
+ }
+
+ } break;
+ default: {
+ value = "/";
+ idx++;
+ return TK_SYMBOL;
+ }
+ }
+
+ continue; // a comment
+ } break;
+ case '\'':
+ case '"': {
+ char32_t begin_str = code[idx];
+ idx++;
+ String tk_string = String();
+ while (true) {
+ if (code[idx] == 0) {
+ error_str = "Unterminated String";
+ error = true;
+ return TK_ERROR;
+ } else if (code[idx] == begin_str) {
+ idx++;
+ break;
+ } else if (code[idx] == '\\') {
+ //escaped characters...
+ idx++;
+ char32_t next = code[idx];
+ if (next == 0) {
+ error_str = "Unterminated String";
+ error = true;
+ return TK_ERROR;
+ }
+ char32_t res = 0;
+
+ switch (next) {
+ case 'b':
+ res = 8;
+ break;
+ case 't':
+ res = 9;
+ break;
+ case 'n':
+ res = 10;
+ break;
+ case 'f':
+ res = 12;
+ break;
+ case 'r':
+ res = 13;
+ break;
+ case '\"':
+ res = '\"';
+ break;
+ case '\\':
+ res = '\\';
+ break;
+ default: {
+ res = next;
+ } break;
+ }
+
+ tk_string += res;
+
+ } else {
+ if (code[idx] == '\n') {
+ line++;
+ }
+ tk_string += code[idx];
+ }
+ idx++;
+ }
+
+ value = tk_string;
+
+ return TK_STRING;
+
+ } break;
+ default: {
+ if (code[idx] <= 32) {
+ idx++;
+ break;
+ }
+
+ if ((code[idx] >= 33 && code[idx] <= 47) || (code[idx] >= 58 && code[idx] <= 64) || (code[idx] >= 91 && code[idx] <= 96) || (code[idx] >= 123 && code[idx] <= 127)) {
+ value = String::chr(code[idx]);
+ idx++;
+ return TK_SYMBOL;
+ }
+
+ if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) {
+ //a number
+ const char32_t *rptr;
+ double number = String::to_float(&code[idx], &rptr);
+ idx += (rptr - &code[idx]);
+ value = number;
+ return TK_NUMBER;
+
+ } else if ((code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || code[idx] > 127) {
+ String id;
+
+ while ((code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || code[idx] > 127) {
+ id += code[idx];
+ idx++;
+ }
+
+ value = id;
+ return TK_IDENTIFIER;
+ } else {
+ error_str = "Unexpected character.";
+ error = true;
+ return TK_ERROR;
+ }
+ }
+ }
+ }
+ }
+
+public:
+ Error parse(const String &p_code, const String &p_known_class_name = String()) {
+ code = p_code;
+ idx = 0;
+ line = 0;
+ error_str = String();
+ error = false;
+ value = Variant();
+ class_name = String();
+
+ bool use_next_class = false;
+ Token tk = get_token();
+
+ Map<int, String> namespace_stack;
+ int curly_stack = 0;
+
+ while (!error || tk != TK_EOF) {
+ if (tk == TK_BRACKET_OPEN) {
+ tk = get_token();
+ if (tk == TK_IDENTIFIER && String(value) == "ScriptClass") {
+ if (get_token() == TK_BRACKET_CLOSE) {
+ use_next_class = true;
+ }
+ }
+ } else if (tk == TK_IDENTIFIER && String(value) == "class") {
+ tk = get_token();
+ if (tk == TK_IDENTIFIER) {
+ String name = value;
+ if (use_next_class || p_known_class_name == name) {
+ for (const KeyValue<int, String> &E : namespace_stack) {
+ class_name += E.value + ".";
+ }
+ class_name += String(value);
+ break;
+ }
+ }
+
+ } else if (tk == TK_IDENTIFIER && String(value) == "namespace") {
+ String name;
+ int at_level = curly_stack;
+ while (true) {
+ tk = get_token();
+ if (tk == TK_IDENTIFIER) {
+ name += String(value);
+ }
+
+ tk = get_token();
+ if (tk == TK_PERIOD) {
+ name += ".";
+ } else if (tk == TK_CURLY_BRACKET_OPEN) {
+ curly_stack++;
+ break;
+ } else {
+ break; //whathever else
+ }
+ }
+
+ if (name != String()) {
+ namespace_stack[at_level] = name;
+ }
+
+ } else if (tk == TK_CURLY_BRACKET_OPEN) {
+ curly_stack++;
+ } else if (tk == TK_CURLY_BRACKET_CLOSE) {
+ curly_stack--;
+ if (namespace_stack.has(curly_stack)) {
+ namespace_stack.erase(curly_stack);
+ }
+ }
+
+ tk = get_token();
+ }
+
+ if (error) {
+ return ERR_PARSE_ERROR;
+ }
+
+ return OK;
+ }
+
+ String get_error() {
+ return error_str;
+ }
+
+ String get_class() {
+ return class_name;
+ }
+};
+
+void test_vec(Plane p_vec) {
+ CameraMatrix cm;
+ cm.set_perspective(45, 1, 0, 100);
+ Plane v0 = cm.xform4(p_vec);
+
+ print_line("out: " + v0);
+ v0.normal.z = (v0.d / 100.0 * 2.0 - 1.0) * v0.d;
+ print_line("out_F: " + v0);
+}
+
+uint32_t ihash(uint32_t a) {
+ a = (a + 0x7ed55d16) + (a << 12);
+ a = (a ^ 0xc761c23c) ^ (a >> 19);
+ a = (a + 0x165667b1) + (a << 5);
+ a = (a + 0xd3a2646c) ^ (a << 9);
+ a = (a + 0xfd7046c5) + (a << 3);
+ a = (a ^ 0xb55a4f09) ^ (a >> 16);
+ return a;
+}
+
+uint32_t ihash2(uint32_t a) {
+ a = (a ^ 61) ^ (a >> 16);
+ a = a + (a << 3);
+ a = a ^ (a >> 4);
+ a = a * 0x27d4eb2d;
+ a = a ^ (a >> 15);
+ return a;
+}
+
+uint32_t ihash3(uint32_t a) {
+ a = (a + 0x479ab41d) + (a << 8);
+ a = (a ^ 0xe4aa10ce) ^ (a >> 5);
+ a = (a + 0x9942f0a6) - (a << 14);
+ a = (a ^ 0x5aedd67d) ^ (a >> 3);
+ a = (a + 0x17bea992) + (a << 7);
+ return a;
+}
+
+MainLoop *test() {
+ {
+ Vector<Vector3> points;
+ points.push_back(Vector3(0, 0, 0));
+ points.push_back(Vector3(0, 0, 1));
+ points.push_back(Vector3(0, 1, 0));
+ points.push_back(Vector3(0, 1, 1));
+ points.push_back(Vector3(1, 1, 0));
+ points.push_back(Vector3(1, 0, 0));
+ points.push_back(Vector3(1, 0, 1));
+ points.push_back(Vector3(1, 1, 1));
+
+ for (int i = 0; i < 800; i++) {
+ points.push_back(Vector3(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * Vector3(25, 30, 33));
+ }
+
+ Vector<Delaunay3D::OutputSimplex> os = Delaunay3D::tetrahedralize(points);
+ print_line("simplices in the end: " + itos(os.size()));
+ for (int i = 0; i < os.size(); i++) {
+ print_line("Simplex " + itos(i) + ": ");
+ print_line(points[os[i].points[0]]);
+ print_line(points[os[i].points[1]]);
+ print_line(points[os[i].points[2]]);
+ print_line(points[os[i].points[3]]);
+ }
+
+ {
+ FileAccessRef f = FileAccess::open("res://bsp.obj", FileAccess::WRITE);
+ for (int i = 0; i < os.size(); i++) {
+ f->store_line("o Simplex" + itos(i));
+ for (int j = 0; j < 4; j++) {
+ f->store_line(vformat("v %f %f %f", points[os[i].points[j]].x, points[os[i].points[j]].y, points[os[i].points[j]].z));
+ }
+ static const int face_order[4][3] = {
+ { 1, 2, 3 },
+ { 1, 3, 4 },
+ { 1, 2, 4 },
+ { 2, 3, 4 }
+ };
+
+ for (int j = 0; j < 4; j++) {
+ f->store_line(vformat("f %d %d %d", 4 * i + face_order[j][0], 4 * i + face_order[j][1], 4 * i + face_order[j][2]));
+ }
+ }
+ f->close();
+ }
+
+ return nullptr;
+ }
+
+ {
+ float r = 1;
+ float g = 0.5;
+ float b = 0.1;
+
+ const float pow2to9 = 512.0f;
+ const float B = 15.0f;
+ const float N = 9.0f;
+
+ float sharedexp = 65408.000f;
+
+ float cRed = MAX(0.0f, MIN(sharedexp, r));
+ float cGreen = MAX(0.0f, MIN(sharedexp, g));
+ float cBlue = MAX(0.0f, MIN(sharedexp, b));
+
+ float cMax = MAX(cRed, MAX(cGreen, cBlue));
+
+ float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math_LN2)) + 1.0f + B;
+
+ float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
+
+ float exps = expp + 1.0f;
+
+ if (0.0 <= sMax && sMax < pow2to9) {
+ exps = expp;
+ }
+
+ float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
+ float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
+ float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
+
+ print_line("R: " + rtos(sRed) + " G: " + rtos(sGreen) + " B: " + rtos(sBlue) + " EXP: " + rtos(exps));
+
+ uint32_t rgbe = (Math::fast_ftoi(sRed) & 0x1FF) | ((Math::fast_ftoi(sGreen) & 0x1FF) << 9) | ((Math::fast_ftoi(sBlue) & 0x1FF) << 18) | ((Math::fast_ftoi(exps) & 0x1F) << 27);
+
+ float rb = rgbe & 0x1ff;
+ float gb = (rgbe >> 9) & 0x1ff;
+ float bb = (rgbe >> 18) & 0x1ff;
+ float eb = (rgbe >> 27);
+ float mb = Math::pow(2.0, eb - 15.0 - 9.0);
+ float rd = rb * mb;
+ float gd = gb * mb;
+ float bd = bb * mb;
+
+ print_line("RGBE: " + Color(rd, gd, bd));
+ }
+
+ Vector<int> ints;
+ ints.resize(20);
+
+ {
+ int *w;
+ w = ints.ptrw();
+ for (int i = 0; i < ints.size(); i++) {
+ w[i] = i;
+ }
+ }
+
+ Vector<int> posho = ints;
+
+ {
+ const int *r = posho.ptr();
+ for (int i = 0; i < posho.size(); i++) {
+ print_line(itos(i) + " : " + itos(r[i]));
+ }
+ }
+
+ List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
+
+ if (cmdlargs.is_empty()) {
+ //try editor!
+ return nullptr;
+ }
+
+ String test = cmdlargs.back()->get();
+ if (test == "math") {
+ // Not a file name but the test name, abort.
+ // FIXME: This test is ugly as heck, needs fixing :)
+ return nullptr;
+ }
+
+ FileAccess *fa = FileAccess::open(test, FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(!fa, nullptr, "Could not open file: " + test);
+
+ Vector<uint8_t> buf;
+ uint64_t flen = fa->get_length();
+ buf.resize(fa->get_length() + 1);
+ fa->get_buffer(buf.ptrw(), flen);
+ buf.write[flen] = 0;
+
+ String code;
+ code.parse_utf8((const char *)&buf[0]);
+
+ GetClassAndNamespace getclass;
+ if (getclass.parse(code)) {
+ print_line("Parse error: " + getclass.get_error());
+ } else {
+ print_line("Found class: " + getclass.get_class());
+ }
+
+ {
+ Vector<int> hashes;
+ List<StringName> tl;
+ ClassDB::get_class_list(&tl);
+
+ for (const StringName &E : tl) {
+ Vector<uint8_t> m5b = E.operator String().md5_buffer();
+ hashes.push_back(hashes.size());
+ }
+
+ for (int i = nearest_shift(hashes.size()); i < 20; i++) {
+ bool success = true;
+ for (int s = 0; s < 10000; s++) {
+ Set<uint32_t> existing;
+ success = true;
+
+ for (int j = 0; j < hashes.size(); j++) {
+ uint32_t eh = ihash2(ihash3(hashes[j] + ihash(s) + s)) & ((1 << i) - 1);
+ if (existing.has(eh)) {
+ success = false;
+ break;
+ }
+ existing.insert(eh);
+ }
+
+ if (success) {
+ print_line("success at " + itos(i) + "/" + itos(nearest_shift(hashes.size())) + " shift " + itos(s));
+ break;
+ }
+ }
+ if (success) {
+ break;
+ }
+ }
+
+ print_line("DONE");
+ }
+
+ {
+ print_line("NUM: " + itos(-128));
+ }
+
+ {
+ Vector3 v(1, 2, 3);
+ v.normalize();
+ real_t a = 0.3;
+
+ Basis m(v, a);
+
+ Vector3 v2(7, 3, 1);
+ v2.normalize();
+ real_t a2 = 0.8;
+
+ Basis m2(v2, a2);
+
+ Quaternion q = m;
+ Quaternion q2 = m2;
+
+ Basis m3 = m.inverse() * m2;
+ Quaternion q3 = (q.inverse() * q2); //.normalized();
+
+ print_line(Quaternion(m3));
+ print_line(q3);
+
+ print_line("before v: " + v + " a: " + rtos(a));
+ q.get_axis_angle(v, a);
+ print_line("after v: " + v + " a: " + rtos(a));
+ }
+
+ String ret;
+
+ List<String> args;
+ args.push_back("-l");
+ Error err = OS::get_singleton()->execute("/bin/ls", args, &ret);
+ print_line("error: " + itos(err));
+ print_line(ret);
+
+ Basis m3;
+ m3.rotate(Vector3(1, 0, 0), 0.2);
+ m3.rotate(Vector3(0, 1, 0), 1.77);
+ m3.rotate(Vector3(0, 0, 1), 212);
+ Basis m32;
+ m32.set_euler(m3.get_euler());
+ print_line("ELEULEEEEEEEEEEEEEEEEEER: " + m3.get_euler() + " vs " + m32.get_euler());
+
+ {
+ Dictionary d;
+ d["momo"] = 1;
+ Dictionary b = d;
+ b["44"] = 4;
+ }
+
+ print_line("inters: " + rtos(Geometry2D::segment_intersects_circle(Vector2(-5, 0), Vector2(-2, 0), Vector2(), 1.0)));
+
+ print_line("cross: " + Vector3(1, 2, 3).cross(Vector3(4, 5, 7)));
+ print_line("dot: " + rtos(Vector3(1, 2, 3).dot(Vector3(4, 5, 7))));
+ print_line("abs: " + Vector3(-1, 2, -3).abs());
+ print_line("distance_to: " + rtos(Vector3(1, 2, 3).distance_to(Vector3(4, 5, 7))));
+ print_line("distance_squared_to: " + rtos(Vector3(1, 2, 3).distance_squared_to(Vector3(4, 5, 7))));
+ print_line("plus: " + (Vector3(1, 2, 3) + Vector3(Vector3(4, 5, 7))));
+ print_line("minus: " + (Vector3(1, 2, 3) - Vector3(Vector3(4, 5, 7))));
+ print_line("mul: " + (Vector3(1, 2, 3) * Vector3(Vector3(4, 5, 7))));
+ print_line("div: " + (Vector3(1, 2, 3) / Vector3(Vector3(4, 5, 7))));
+ print_line("mul scalar: " + (Vector3(1, 2, 3) * 2.0));
+ print_line("premul scalar: " + (2.0 * Vector3(1, 2, 3)));
+ print_line("div scalar: " + (Vector3(1, 2, 3) / 3.0));
+ print_line("length: " + rtos(Vector3(1, 2, 3).length()));
+ print_line("length squared: " + rtos(Vector3(1, 2, 3).length_squared()));
+ print_line("normalized: " + Vector3(1, 2, 3).normalized());
+ print_line("inverse: " + Vector3(1, 2, 3).inverse());
+
+ {
+ Vector3 v(4, 5, 7);
+ v.normalize();
+ print_line("normalize: " + v);
+ }
+
+ {
+ Vector3 v(4, 5, 7);
+ v += Vector3(1, 2, 3);
+ print_line("+=: " + v);
+ }
+
+ {
+ Vector3 v(4, 5, 7);
+ v -= Vector3(1, 2, 3);
+ print_line("-=: " + v);
+ }
+
+ {
+ Vector3 v(4, 5, 7);
+ v *= Vector3(1, 2, 3);
+ print_line("*=: " + v);
+ }
+
+ {
+ Vector3 v(4, 5, 7);
+ v /= Vector3(1, 2, 3);
+ print_line("/=: " + v);
+ }
+
+ {
+ Vector3 v(4, 5, 7);
+ v *= 2.0;
+ print_line("scalar *=: " + v);
+ }
+
+ {
+ Vector3 v(4, 5, 7);
+ v /= 2.0;
+ print_line("scalar /=: " + v);
+ }
+
+ return nullptr;
+}
+} // namespace TestMath
diff --git a/tests/core/math/test_math.h b/tests/core/math/test_math.h
new file mode 100644
index 0000000000..ab5fb6a050
--- /dev/null
+++ b/tests/core/math/test_math.h
@@ -0,0 +1,41 @@
+/*************************************************************************/
+/* test_math.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_MATH_H
+#define TEST_MATH_H
+
+class MainLoop;
+
+namespace TestMath {
+
+MainLoop *test();
+}
+
+#endif
diff --git a/tests/core/math/test_random_number_generator.h b/tests/core/math/test_random_number_generator.h
new file mode 100644
index 0000000000..39c4771c19
--- /dev/null
+++ b/tests/core/math/test_random_number_generator.h
@@ -0,0 +1,275 @@
+/*************************************************************************/
+/* test_random_number_generator.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_RANDOM_NUMBER_GENERATOR_H
+#define TEST_RANDOM_NUMBER_GENERATOR_H
+
+#include "core/math/random_number_generator.h"
+#include "tests/test_macros.h"
+
+namespace TestRandomNumberGenerator {
+
+TEST_CASE("[RandomNumberGenerator] Float") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->set_seed(0);
+
+ INFO("Should give float between 0.0 and 1.0.");
+ for (int i = 0; i < 1000; i++) {
+ real_t n = rng->randf();
+ CHECK(n >= 0.0);
+ CHECK(n <= 1.0);
+ }
+}
+
+TEST_CASE("[RandomNumberGenerator] Integer range via modulo") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->set_seed(0);
+
+ INFO("Should give integer between 0 and 100.");
+ for (int i = 0; i < 1000; i++) {
+ uint32_t n = rng->randi() % 100;
+ CHECK(n >= 0);
+ CHECK(n <= 100);
+ }
+}
+
+TEST_CASE_MAY_FAIL("[RandomNumberGenerator] Integer 32 bit") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->set_seed(0); // Change the seed if this fails.
+
+ bool higher = false;
+ int i;
+ for (i = 0; i < 1000; i++) {
+ uint32_t n = rng->randi();
+ if (n > 0x0fff'ffff) {
+ higher = true;
+ break;
+ }
+ }
+ INFO("Current seed: ", rng->get_seed());
+ INFO("Current iteration: ", i);
+ CHECK_MESSAGE(higher, "Given current seed, this should give an integer higher than 0x0fff'ffff at least once.");
+}
+
+TEST_CASE("[RandomNumberGenerator] Float and integer range") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->set_seed(0);
+ uint64_t initial_state = rng->get_state();
+ uint32_t initial_seed = rng->get_seed();
+
+ INFO("Should give float between -100.0 and 100.0, base test.");
+ for (int i = 0; i < 1000; i++) {
+ real_t n0 = rng->randf_range(-100.0, 100.0);
+ CHECK(n0 >= -100);
+ CHECK(n0 <= 100);
+ }
+
+ rng->randomize();
+ INFO("Should give float between -75.0 and 75.0.");
+ INFO("Shouldn't be affected by randomize.");
+ for (int i = 0; i < 1000; i++) {
+ real_t n1 = rng->randf_range(-75.0, 75.0);
+ CHECK(n1 >= -75);
+ CHECK(n1 <= 75);
+ }
+
+ rng->set_state(initial_state);
+ INFO("Should give integer between -50 and 50.");
+ INFO("Shouldn't be affected by set_state.");
+ for (int i = 0; i < 1000; i++) {
+ real_t n2 = rng->randi_range(-50, 50);
+ CHECK(n2 >= -50);
+ CHECK(n2 <= 50);
+ }
+
+ rng->set_seed(initial_seed);
+ INFO("Should give integer between -25 and 25.");
+ INFO("Shouldn't be affected by set_seed.");
+ for (int i = 0; i < 1000; i++) {
+ int32_t n3 = rng->randi_range(-25, 25);
+ CHECK(n3 >= -25);
+ CHECK(n3 <= 25);
+ }
+
+ rng->randf();
+ rng->randf();
+
+ INFO("Should give float between -10.0 and 10.0.");
+ INFO("Shouldn't be affected after generating new numbers.");
+ for (int i = 0; i < 1000; i++) {
+ real_t n4 = rng->randf_range(-10.0, 10.0);
+ CHECK(n4 >= -10);
+ CHECK(n4 <= 10);
+ }
+
+ rng->randi();
+ rng->randi();
+
+ INFO("Should give integer between -5 and 5.");
+ INFO("Shouldn't be affected after generating new numbers.");
+ for (int i = 0; i < 1000; i++) {
+ real_t n5 = rng->randf_range(-5, 5);
+ CHECK(n5 >= -5);
+ CHECK(n5 <= 5);
+ }
+}
+
+TEST_CASE_MAY_FAIL("[RandomNumberGenerator] Normal distribution") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->set_seed(1); // Change the seed if this fails.
+ INFO("Should give a number between -5 to 5 (5 std deviations away; above 99.7% chance it will be in this range).");
+ INFO("Standard randfn function call.");
+ for (int i = 0; i < 100; i++) {
+ real_t n = rng->randfn();
+ CHECK(n >= -5);
+ CHECK(n <= 5);
+ }
+
+ INFO("Should give number between -5 to 5 after multiple randi/randf calls.");
+ INFO("5 std deviations away; above 99.7% chance it will be in this range.");
+ rng->randf();
+ rng->randi();
+ for (int i = 0; i < 100; i++) {
+ real_t n = rng->randfn();
+ CHECK(n >= -5);
+ CHECK(n <= 5);
+ }
+
+ INFO("Checks if user defined mean and deviation work properly.");
+ INFO("5 std deviations away; above 99.7% chance it will be in this range.");
+ for (int i = 0; i < 100; i++) {
+ real_t n = rng->randfn(5, 10);
+ CHECK(n >= -45);
+ CHECK(n <= 55);
+ }
+
+ INFO("Checks if randfn works with changed seeds.");
+ INFO("5 std deviations away; above 99.7% chance it will be in this range.");
+ rng->randomize();
+ for (int i = 0; i < 100; i++) {
+ real_t n = rng->randfn(3, 3);
+ CHECK(n >= -12);
+ CHECK(n <= 18);
+ }
+}
+
+TEST_CASE("[RandomNumberGenerator] Zero for first number immediately after seeding") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->set_seed(0);
+ uint32_t n1 = rng->randi();
+ uint32_t n2 = rng->randi();
+ INFO("Initial random values: ", n1, " ", n2);
+ CHECK(n1 != 0);
+
+ rng->set_seed(1);
+ uint32_t n3 = rng->randi();
+ uint32_t n4 = rng->randi();
+ INFO("Values after changing the seed: ", n3, " ", n4);
+ CHECK(n3 != 0);
+}
+
+TEST_CASE("[RandomNumberGenerator] Restore state") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->randomize();
+ uint64_t last_seed = rng->get_seed();
+ INFO("Current seed: ", last_seed);
+
+ rng->randi();
+ rng->randi();
+
+ CHECK_MESSAGE(rng->get_seed() == last_seed,
+ "The seed should remain the same after generating some numbers");
+
+ uint64_t saved_state = rng->get_state();
+ INFO("Current state: ", saved_state);
+
+ real_t f1_before = rng->randf();
+ real_t f2_before = rng->randf();
+ INFO("This seed produces: ", f1_before, " ", f2_before);
+
+ // Restore now.
+ rng->set_state(saved_state);
+
+ real_t f1_after = rng->randf();
+ real_t f2_after = rng->randf();
+ INFO("Resetting the state produces: ", f1_after, " ", f2_after);
+
+ String msg = "Should restore the sequence of numbers after resetting the state";
+ CHECK_MESSAGE(f1_before == f1_after, msg);
+ CHECK_MESSAGE(f2_before == f2_after, msg);
+}
+
+TEST_CASE("[RandomNumberGenerator] Restore from seed") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->set_seed(0);
+ INFO("Current seed: ", rng->get_seed());
+ uint32_t s0_1_before = rng->randi();
+ uint32_t s0_2_before = rng->randi();
+ INFO("This seed produces: ", s0_1_before, " ", s0_2_before);
+
+ rng->set_seed(9000);
+ INFO("Current seed: ", rng->get_seed());
+ uint32_t s9000_1 = rng->randi();
+ uint32_t s9000_2 = rng->randi();
+ INFO("This seed produces: ", s9000_1, " ", s9000_2);
+
+ rng->set_seed(0);
+ INFO("Current seed: ", rng->get_seed());
+ uint32_t s0_1_after = rng->randi();
+ uint32_t s0_2_after = rng->randi();
+ INFO("This seed produces: ", s0_1_after, " ", s0_2_after);
+
+ String msg = "Should restore the sequence of numbers after resetting the seed";
+ CHECK_MESSAGE(s0_1_before == s0_1_after, msg);
+ CHECK_MESSAGE(s0_2_before == s0_2_after, msg);
+}
+
+TEST_CASE_MAY_FAIL("[RandomNumberGenerator] randi_range bias check") {
+ int zeros = 0;
+ int ones = 0;
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ for (int i = 0; i < 10000; i++) {
+ int val = rng->randi_range(0, 1);
+ val == 0 ? zeros++ : ones++;
+ }
+ CHECK_MESSAGE(abs(zeros * 1.0 / ones - 1.0) < 0.1, "The ratio of zeros to ones should be nearly 1");
+
+ int vals[10] = { 0 };
+ for (int i = 0; i < 1000000; i++) {
+ vals[rng->randi_range(0, 9)]++;
+ }
+
+ for (int i = 0; i < 10; i++) {
+ CHECK_MESSAGE(abs(vals[i] / 1000000.0 - 0.1) < 0.01, "Each element should appear roughly 10% of the time");
+ }
+}
+} // namespace TestRandomNumberGenerator
+
+#endif // TEST_RANDOM_NUMBER_GENERATOR_H
diff --git a/tests/core/math/test_rect2.h b/tests/core/math/test_rect2.h
new file mode 100644
index 0000000000..3d9fe5a32e
--- /dev/null
+++ b/tests/core/math/test_rect2.h
@@ -0,0 +1,479 @@
+/*************************************************************************/
+/* test_rect2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_RECT2_H
+#define TEST_RECT2_H
+
+#include "core/math/rect2.h"
+
+#include "thirdparty/doctest/doctest.h"
+
+namespace TestRect2 {
+// We also test Rect2i here, for consistency with the source code where Rect2
+// and Rect2i are defined in the same file.
+
+// Rect2
+
+TEST_CASE("[Rect2] Constructor methods") {
+ const Rect2 rect = Rect2(0, 100, 1280, 720);
+ const Rect2 rect_vector = Rect2(Vector2(0, 100), Vector2(1280, 720));
+ const Rect2 rect_copy_rect = Rect2(rect);
+ const Rect2 rect_copy_recti = Rect2(Rect2i(0, 100, 1280, 720));
+
+ CHECK_MESSAGE(
+ rect == rect_vector,
+ "Rect2s created with the same dimensions but by different methods should be equal.");
+ CHECK_MESSAGE(
+ rect == rect_copy_rect,
+ "Rect2s created with the same dimensions but by different methods should be equal.");
+ CHECK_MESSAGE(
+ rect == rect_copy_recti,
+ "Rect2s created with the same dimensions but by different methods should be equal.");
+}
+
+TEST_CASE("[Rect2] String conversion") {
+ // Note: This also depends on the Vector2 string representation.
+ CHECK_MESSAGE(
+ String(Rect2(0, 100, 1280, 720)) == "[P: (0, 100), S: (1280, 720)]",
+ "The string representation should match the expected value.");
+}
+
+TEST_CASE("[Rect2] Basic getters") {
+ const Rect2 rect = Rect2(0, 100, 1280, 720);
+ CHECK_MESSAGE(
+ rect.get_position().is_equal_approx(Vector2(0, 100)),
+ "get_position() should return the expected value.");
+ CHECK_MESSAGE(
+ rect.get_size().is_equal_approx(Vector2(1280, 720)),
+ "get_size() should return the expected value.");
+ CHECK_MESSAGE(
+ rect.get_end().is_equal_approx(Vector2(1280, 820)),
+ "get_end() should return the expected value.");
+ CHECK_MESSAGE(
+ rect.get_center().is_equal_approx(Vector2(640, 460)),
+ "get_center() should return the expected value.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1281, 721).get_center().is_equal_approx(Vector2(640.5, 460.5)),
+ "get_center() should return the expected value.");
+}
+
+TEST_CASE("[Rect2] Basic setters") {
+ Rect2 rect = Rect2(0, 100, 1280, 720);
+ rect.set_end(Vector2(4000, 4000));
+ CHECK_MESSAGE(
+ rect.is_equal_approx(Rect2(0, 100, 4000, 3900)),
+ "set_end() should result in the expected Rect2.");
+
+ rect = Rect2(0, 100, 1280, 720);
+ rect.set_position(Vector2(4000, 4000));
+ CHECK_MESSAGE(
+ rect.is_equal_approx(Rect2(4000, 4000, 1280, 720)),
+ "set_position() should result in the expected Rect2.");
+
+ rect = Rect2(0, 100, 1280, 720);
+ rect.set_size(Vector2(4000, 4000));
+ CHECK_MESSAGE(
+ rect.is_equal_approx(Rect2(0, 100, 4000, 4000)),
+ "set_size() should result in the expected Rect2.");
+}
+
+TEST_CASE("[Rect2] Area getters") {
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Rect2(0, 100, 1280, 720).get_area(), 921'600),
+ "get_area() should return the expected value.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Rect2(0, 100, -1280, -720).get_area(), 921'600),
+ "get_area() should return the expected value.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Rect2(0, 100, 1280, -720).get_area(), -921'600),
+ "get_area() should return the expected value.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Rect2(0, 100, -1280, 720).get_area(), -921'600),
+ "get_area() should return the expected value.");
+ CHECK_MESSAGE(
+ Math::is_zero_approx(Rect2(0, 100, 0, 720).get_area()),
+ "get_area() should return the expected value.");
+
+ CHECK_MESSAGE(
+ !Rect2(0, 100, 1280, 720).has_no_area(),
+ "has_no_area() should return the expected value on Rect2 with an area.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 0, 500).has_no_area(),
+ "has_no_area() should return the expected value on Rect2 with no area.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 500, 0).has_no_area(),
+ "has_no_area() should return the expected value on Rect2 with no area.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 0, 0).has_no_area(),
+ "has_no_area() should return the expected value on Rect2 with no area.");
+}
+
+TEST_CASE("[Rect2] Absolute coordinates") {
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).abs().is_equal_approx(Rect2(0, 100, 1280, 720)),
+ "abs() should return the expected Rect2.");
+ CHECK_MESSAGE(
+ Rect2(0, -100, 1280, 720).abs().is_equal_approx(Rect2(0, -100, 1280, 720)),
+ "abs() should return the expected Rect2.");
+ CHECK_MESSAGE(
+ Rect2(0, -100, -1280, -720).abs().is_equal_approx(Rect2(-1280, -820, 1280, 720)),
+ "abs() should return the expected Rect2.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, -1280, 720).abs().is_equal_approx(Rect2(-1280, 100, 1280, 720)),
+ "abs() should return the expected Rect2.");
+}
+
+TEST_CASE("[Rect2] Intersection") {
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).intersection(Rect2(0, 300, 100, 100)).is_equal_approx(Rect2(0, 300, 100, 100)),
+ "intersection() with fully enclosed Rect2 should return the expected result.");
+ // The resulting Rect2 is 100 pixels high because the first Rect2 is vertically offset by 100 pixels.
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).intersection(Rect2(1200, 700, 100, 100)).is_equal_approx(Rect2(1200, 700, 80, 100)),
+ "intersection() with partially enclosed Rect2 should return the expected result.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).intersection(Rect2(-4000, -4000, 100, 100)).is_equal_approx(Rect2()),
+ "intersection() with non-enclosed Rect2 should return the expected result.");
+}
+
+TEST_CASE("[Rect2] Enclosing") {
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).encloses(Rect2(0, 300, 100, 100)),
+ "encloses() with fully contained Rect2 should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2(0, 100, 1280, 720).encloses(Rect2(1200, 700, 100, 100)),
+ "encloses() with partially contained Rect2 should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2(0, 100, 1280, 720).encloses(Rect2(-4000, -4000, 100, 100)),
+ "encloses() with non-contained Rect2 should return the expected result.");
+}
+
+TEST_CASE("[Rect2] Expanding") {
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).expand(Vector2(500, 600)).is_equal_approx(Rect2(0, 100, 1280, 720)),
+ "expand() with contained Vector2 should return the expected result.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).expand(Vector2(0, 0)).is_equal_approx(Rect2(0, 0, 1280, 820)),
+ "expand() with non-contained Vector2 should return the expected result.");
+}
+
+TEST_CASE("[Rect2] Growing") {
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).grow(100).is_equal_approx(Rect2(-100, 0, 1480, 920)),
+ "grow() with positive value should return the expected Rect2.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).grow(-100).is_equal_approx(Rect2(100, 200, 1080, 520)),
+ "grow() with negative value should return the expected Rect2.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).grow(-4000).is_equal_approx(Rect2(4000, 4100, -6720, -7280)),
+ "grow() with large negative value should return the expected Rect2.");
+
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).grow_individual(100, 200, 300, 400).is_equal_approx(Rect2(-100, -100, 1680, 1320)),
+ "grow_individual() with positive values should return the expected Rect2.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).grow_individual(-100, 200, 300, -400).is_equal_approx(Rect2(100, -100, 1480, 520)),
+ "grow_individual() with positive and negative values should return the expected Rect2.");
+
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).grow_side(SIDE_TOP, 500).is_equal_approx(Rect2(0, -400, 1280, 1220)),
+ "grow_side() with positive value should return the expected Rect2.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).grow_side(SIDE_TOP, -500).is_equal_approx(Rect2(0, 600, 1280, 220)),
+ "grow_side() with negative value should return the expected Rect2.");
+}
+
+TEST_CASE("[Rect2] Has point") {
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).has_point(Vector2(500, 600)),
+ "has_point() with contained Vector2 should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2(0, 100, 1280, 720).has_point(Vector2(0, 0)),
+ "has_point() with non-contained Vector2 should return the expected result.");
+
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).has_point(Vector2(0, 110)),
+ "has_point() with positive Vector2 on left edge should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2(0, 100, 1280, 720).has_point(Vector2(1280, 110)),
+ "has_point() with positive Vector2 on right edge should return the expected result.");
+
+ CHECK_MESSAGE(
+ Rect2(-4000, 100, 1280, 720).has_point(Vector2(-4000, 110)),
+ "has_point() with negative Vector2 on left edge should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2(-4000, 100, 1280, 720).has_point(Vector2(-2720, 110)),
+ "has_point() with negative Vector2 on right edge should return the expected result.");
+}
+
+TEST_CASE("[Rect2] Intersection") {
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).intersects(Rect2(0, 300, 100, 100)),
+ "intersects() with fully enclosed Rect2 should return the expected result.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).intersects(Rect2(1200, 700, 100, 100)),
+ "intersects() with partially enclosed Rect2 should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2(0, 100, 1280, 720).intersects(Rect2(-4000, -4000, 100, 100)),
+ "intersects() with non-enclosed Rect2 should return the expected result.");
+}
+
+TEST_CASE("[Rect2] Merging") {
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).merge(Rect2(0, 300, 100, 100)).is_equal_approx(Rect2(0, 100, 1280, 720)),
+ "merge() with fully enclosed Rect2 should return the expected result.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).merge(Rect2(1200, 700, 100, 100)).is_equal_approx(Rect2(0, 100, 1300, 720)),
+ "merge() with partially enclosed Rect2 should return the expected result.");
+ CHECK_MESSAGE(
+ Rect2(0, 100, 1280, 720).merge(Rect2(-4000, -4000, 100, 100)).is_equal_approx(Rect2(-4000, -4000, 5280, 4820)),
+ "merge() with non-enclosed Rect2 should return the expected result.");
+}
+
+// Rect2i
+
+TEST_CASE("[Rect2i] Constructor methods") {
+ Rect2i recti = Rect2i(0, 100, 1280, 720);
+ Rect2i recti_vector = Rect2i(Vector2i(0, 100), Vector2i(1280, 720));
+ Rect2i recti_copy_recti = Rect2i(recti);
+ Rect2i recti_copy_rect = Rect2i(Rect2(0, 100, 1280, 720));
+
+ CHECK_MESSAGE(
+ recti == recti_vector,
+ "Rect2is created with the same dimensions but by different methods should be equal.");
+ CHECK_MESSAGE(
+ recti == recti_copy_recti,
+ "Rect2is created with the same dimensions but by different methods should be equal.");
+ CHECK_MESSAGE(
+ recti == recti_copy_rect,
+ "Rect2is created with the same dimensions but by different methods should be equal.");
+}
+
+TEST_CASE("[Rect2i] String conversion") {
+ // Note: This also depends on the Vector2 string representation.
+ CHECK_MESSAGE(
+ String(Rect2i(0, 100, 1280, 720)) == "[P: (0, 100), S: (1280, 720)]",
+ "The string representation should match the expected value.");
+}
+
+TEST_CASE("[Rect2i] Basic getters") {
+ const Rect2i rect = Rect2i(0, 100, 1280, 720);
+ CHECK_MESSAGE(
+ rect.get_position() == Vector2i(0, 100),
+ "get_position() should return the expected value.");
+ CHECK_MESSAGE(
+ rect.get_size() == Vector2i(1280, 720),
+ "get_size() should return the expected value.");
+ CHECK_MESSAGE(
+ rect.get_end() == Vector2i(1280, 820),
+ "get_end() should return the expected value.");
+ CHECK_MESSAGE(
+ rect.get_center() == Vector2i(640, 460),
+ "get_center() should return the expected value.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1281, 721).get_center() == Vector2i(640, 460),
+ "get_center() should return the expected value.");
+}
+
+TEST_CASE("[Rect2i] Basic setters") {
+ Rect2i rect = Rect2i(0, 100, 1280, 720);
+ rect.set_end(Vector2i(4000, 4000));
+ CHECK_MESSAGE(
+ rect == Rect2i(0, 100, 4000, 3900),
+ "set_end() should result in the expected Rect2i.");
+
+ rect = Rect2i(0, 100, 1280, 720);
+ rect.set_position(Vector2i(4000, 4000));
+ CHECK_MESSAGE(
+ rect == Rect2i(4000, 4000, 1280, 720),
+ "set_position() should result in the expected Rect2i.");
+
+ rect = Rect2i(0, 100, 1280, 720);
+ rect.set_size(Vector2i(4000, 4000));
+ CHECK_MESSAGE(
+ rect == Rect2i(0, 100, 4000, 4000),
+ "set_size() should result in the expected Rect2i.");
+}
+
+TEST_CASE("[Rect2i] Area getters") {
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).get_area() == 921'600,
+ "get_area() should return the expected value.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, -1280, -720).get_area() == 921'600,
+ "get_area() should return the expected value.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, -720).get_area() == -921'600,
+ "get_area() should return the expected value.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, -1280, 720).get_area() == -921'600,
+ "get_area() should return the expected value.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 0, 720).get_area() == 0,
+ "get_area() should return the expected value.");
+
+ CHECK_MESSAGE(
+ !Rect2i(0, 100, 1280, 720).has_no_area(),
+ "has_no_area() should return the expected value on Rect2i with an area.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 0, 500).has_no_area(),
+ "has_no_area() should return the expected value on Rect2i with no area.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 500, 0).has_no_area(),
+ "has_no_area() should return the expected value on Rect2i with no area.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 0, 0).has_no_area(),
+ "has_no_area() should return the expected value on Rect2i with no area.");
+}
+
+TEST_CASE("[Rect2i] Absolute coordinates") {
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).abs() == Rect2i(0, 100, 1280, 720),
+ "abs() should return the expected Rect2i.");
+ CHECK_MESSAGE(
+ Rect2i(0, -100, 1280, 720).abs() == Rect2i(0, -100, 1280, 720),
+ "abs() should return the expected Rect2i.");
+ CHECK_MESSAGE(
+ Rect2i(0, -100, -1280, -720).abs() == Rect2i(-1280, -820, 1280, 720),
+ "abs() should return the expected Rect2i.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, -1280, 720).abs() == Rect2i(-1280, 100, 1280, 720),
+ "abs() should return the expected Rect2i.");
+}
+
+TEST_CASE("[Rect2i] Intersection") {
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).intersection(Rect2i(0, 300, 100, 100)) == Rect2i(0, 300, 100, 100),
+ "intersection() with fully enclosed Rect2i should return the expected result.");
+ // The resulting Rect2i is 100 pixels high because the first Rect2i is vertically offset by 100 pixels.
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).intersection(Rect2i(1200, 700, 100, 100)) == Rect2i(1200, 700, 80, 100),
+ "intersection() with partially enclosed Rect2i should return the expected result.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).intersection(Rect2i(-4000, -4000, 100, 100)) == Rect2i(),
+ "intersection() with non-enclosed Rect2i should return the expected result.");
+}
+
+TEST_CASE("[Rect2i] Enclosing") {
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).encloses(Rect2i(0, 300, 100, 100)),
+ "encloses() with fully contained Rect2i should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2i(0, 100, 1280, 720).encloses(Rect2i(1200, 700, 100, 100)),
+ "encloses() with partially contained Rect2i should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2i(0, 100, 1280, 720).encloses(Rect2i(-4000, -4000, 100, 100)),
+ "encloses() with non-contained Rect2i should return the expected result.");
+}
+
+TEST_CASE("[Rect2i] Expanding") {
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).expand(Vector2i(500, 600)) == Rect2i(0, 100, 1280, 720),
+ "expand() with contained Vector2i should return the expected result.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).expand(Vector2i(0, 0)) == Rect2i(0, 0, 1280, 820),
+ "expand() with non-contained Vector2i should return the expected result.");
+}
+
+TEST_CASE("[Rect2i] Growing") {
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).grow(100) == Rect2i(-100, 0, 1480, 920),
+ "grow() with positive value should return the expected Rect2i.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).grow(-100) == Rect2i(100, 200, 1080, 520),
+ "grow() with negative value should return the expected Rect2i.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).grow(-4000) == Rect2i(4000, 4100, -6720, -7280),
+ "grow() with large negative value should return the expected Rect2i.");
+
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).grow_individual(100, 200, 300, 400) == Rect2i(-100, -100, 1680, 1320),
+ "grow_individual() with positive values should return the expected Rect2i.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).grow_individual(-100, 200, 300, -400) == Rect2i(100, -100, 1480, 520),
+ "grow_individual() with positive and negative values should return the expected Rect2i.");
+
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).grow_side(SIDE_TOP, 500) == Rect2i(0, -400, 1280, 1220),
+ "grow_side() with positive value should return the expected Rect2i.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).grow_side(SIDE_TOP, -500) == Rect2i(0, 600, 1280, 220),
+ "grow_side() with negative value should return the expected Rect2i.");
+}
+
+TEST_CASE("[Rect2i] Has point") {
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).has_point(Vector2i(500, 600)),
+ "has_point() with contained Vector2i should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2i(0, 100, 1280, 720).has_point(Vector2i(0, 0)),
+ "has_point() with non-contained Vector2i should return the expected result.");
+
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).has_point(Vector2(0, 110)),
+ "has_point() with positive Vector2 on left edge should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2i(0, 100, 1280, 720).has_point(Vector2(1280, 110)),
+ "has_point() with positive Vector2 on right edge should return the expected result.");
+
+ CHECK_MESSAGE(
+ Rect2i(-4000, 100, 1280, 720).has_point(Vector2(-4000, 110)),
+ "has_point() with negative Vector2 on left edge should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2i(-4000, 100, 1280, 720).has_point(Vector2(-2720, 110)),
+ "has_point() with negative Vector2 on right edge should return the expected result.");
+}
+
+TEST_CASE("[Rect2i] Intersection") {
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).intersects(Rect2i(0, 300, 100, 100)),
+ "intersects() with fully enclosed Rect2i should return the expected result.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).intersects(Rect2i(1200, 700, 100, 100)),
+ "intersects() with partially enclosed Rect2i should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2i(0, 100, 1280, 720).intersects(Rect2i(-4000, -4000, 100, 100)),
+ "intersects() with non-enclosed Rect2i should return the expected result.");
+}
+
+TEST_CASE("[Rect2i] Merging") {
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).merge(Rect2i(0, 300, 100, 100)) == Rect2i(0, 100, 1280, 720),
+ "merge() with fully enclosed Rect2i should return the expected result.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).merge(Rect2i(1200, 700, 100, 100)) == Rect2i(0, 100, 1300, 720),
+ "merge() with partially enclosed Rect2i should return the expected result.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).merge(Rect2i(-4000, -4000, 100, 100)) == Rect2i(-4000, -4000, 5280, 4820),
+ "merge() with non-enclosed Rect2i should return the expected result.");
+}
+} // namespace TestRect2
+
+#endif // TEST_RECT2_H