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-rw-r--r--tests/core/math/test_basis.h3
-rw-r--r--tests/core/math/test_quaternion.h8
2 files changed, 5 insertions, 6 deletions
diff --git a/tests/core/math/test_basis.h b/tests/core/math/test_basis.h
index a65020597a..90ca9e439f 100644
--- a/tests/core/math/test_basis.h
+++ b/tests/core/math/test_basis.h
@@ -170,8 +170,7 @@ void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) {
// Double check `to_rotation` decomposing with XYZ rotation order.
const Vector3 euler_xyz_from_rotation = to_rotation.get_euler(Basis::EULER_ORDER_XYZ);
- Basis rotation_from_xyz_computed_euler;
- rotation_from_xyz_computed_euler.set_euler(euler_xyz_from_rotation, Basis::EULER_ORDER_XYZ);
+ Basis rotation_from_xyz_computed_euler = Basis::from_euler(euler_xyz_from_rotation, Basis::EULER_ORDER_XYZ);
res = to_rotation.inverse() * rotation_from_xyz_computed_euler;
diff --git a/tests/core/math/test_quaternion.h b/tests/core/math/test_quaternion.h
index d1912cbf42..eb5fea1d2d 100644
--- a/tests/core/math/test_quaternion.h
+++ b/tests/core/math/test_quaternion.h
@@ -192,7 +192,7 @@ TEST_CASE("[Quaternion] Construct Basis Euler") {
double roll = Math::deg_to_rad(10.0);
Vector3 euler_yxz(pitch, yaw, roll);
Quaternion q_yxz(euler_yxz);
- Basis basis_axes(euler_yxz);
+ Basis basis_axes = Basis::from_euler(euler_yxz);
Quaternion q(basis_axes);
CHECK(q.is_equal_approx(q_yxz));
}
@@ -218,7 +218,7 @@ TEST_CASE("[Quaternion] Construct Basis Axes") {
// This is by design, but may be subject to change.
// Workaround by constructing Basis from Euler angles.
// basis_axes = Basis(i_unit, j_unit, k_unit);
- Basis basis_axes(euler_yxz);
+ Basis basis_axes = Basis::from_euler(euler_yxz);
Quaternion q(basis_axes);
CHECK(basis_axes.get_column(0).is_equal_approx(i_unit));
@@ -334,7 +334,7 @@ TEST_CASE("[Quaternion] xform unit vectors") {
TEST_CASE("[Quaternion] xform vector") {
// Arbitrary quaternion rotates an arbitrary vector.
Vector3 euler_yzx(Math::deg_to_rad(31.41), Math::deg_to_rad(-49.16), Math::deg_to_rad(12.34));
- Basis basis_axes(euler_yzx);
+ Basis basis_axes = Basis::from_euler(euler_yzx);
Quaternion q(basis_axes);
Vector3 v_arb(3.0, 4.0, 5.0);
@@ -347,7 +347,7 @@ TEST_CASE("[Quaternion] xform vector") {
// Test vector xform for a single combination of Quaternion and Vector.
void test_quat_vec_rotate(Vector3 euler_yzx, Vector3 v_in) {
- Basis basis_axes(euler_yzx);
+ Basis basis_axes = Basis::from_euler(euler_yzx);
Quaternion q(basis_axes);
Vector3 v_rot = q.xform(v_in);