diff options
Diffstat (limited to 'tests/core/math/test_quaternion.h')
-rw-r--r-- | tests/core/math/test_quaternion.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/tests/core/math/test_quaternion.h b/tests/core/math/test_quaternion.h index 94eef6c463..1b80ffba0b 100644 --- a/tests/core/math/test_quaternion.h +++ b/tests/core/math/test_quaternion.h @@ -41,9 +41,9 @@ namespace TestQuaternion { Quaternion quat_euler_yxz_deg(Vector3 angle) { - double yaw = Math::deg2rad(angle[1]); - double pitch = Math::deg2rad(angle[0]); - double roll = Math::deg2rad(angle[2]); + double yaw = Math::deg_to_rad(angle[1]); + double pitch = Math::deg_to_rad(angle[0]); + double roll = Math::deg_to_rad(angle[2]); // Generate YXZ (Z-then-X-then-Y) Quaternion using single-axis Euler // constructor and quaternion product, both tested separately. @@ -77,7 +77,7 @@ TEST_CASE("[Quaternion] Construct x,y,z,w") { TEST_CASE("[Quaternion] Construct AxisAngle 1") { // Easy to visualize: 120 deg about X-axis. - Quaternion q(Vector3(1.0, 0.0, 0.0), Math::deg2rad(120.0)); + Quaternion q(Vector3(1.0, 0.0, 0.0), Math::deg_to_rad(120.0)); // 0.866 isn't close enough; doctest::Approx doesn't cut much slack! CHECK(q[0] == doctest::Approx(0.866025)); // Sine of half the angle. @@ -88,7 +88,7 @@ TEST_CASE("[Quaternion] Construct AxisAngle 1") { TEST_CASE("[Quaternion] Construct AxisAngle 2") { // Easy to visualize: 30 deg about Y-axis. - Quaternion q(Vector3(0.0, 1.0, 0.0), Math::deg2rad(30.0)); + Quaternion q(Vector3(0.0, 1.0, 0.0), Math::deg_to_rad(30.0)); CHECK(q[0] == doctest::Approx(0.0)); CHECK(q[1] == doctest::Approx(0.258819)); // Sine of half the angle. @@ -98,7 +98,7 @@ TEST_CASE("[Quaternion] Construct AxisAngle 2") { TEST_CASE("[Quaternion] Construct AxisAngle 3") { // Easy to visualize: 60 deg about Z-axis. - Quaternion q(Vector3(0.0, 0.0, 1.0), Math::deg2rad(60.0)); + Quaternion q(Vector3(0.0, 0.0, 1.0), Math::deg_to_rad(60.0)); CHECK(q[0] == doctest::Approx(0.0)); CHECK(q[1] == doctest::Approx(0.0)); @@ -109,7 +109,7 @@ TEST_CASE("[Quaternion] Construct AxisAngle 3") { TEST_CASE("[Quaternion] Construct AxisAngle 4") { // More complex & hard to visualize, so test w/ data from online calculator. Vector3 axis(1.0, 2.0, 0.5); - Quaternion q(axis.normalized(), Math::deg2rad(35.0)); + Quaternion q(axis.normalized(), Math::deg_to_rad(35.0)); CHECK(q[0] == doctest::Approx(0.131239)); CHECK(q[1] == doctest::Approx(0.262478)); @@ -119,7 +119,7 @@ TEST_CASE("[Quaternion] Construct AxisAngle 4") { TEST_CASE("[Quaternion] Construct from Quaternion") { Vector3 axis(1.0, 2.0, 0.5); - Quaternion q_src(axis.normalized(), Math::deg2rad(35.0)); + Quaternion q_src(axis.normalized(), Math::deg_to_rad(35.0)); Quaternion q(q_src); CHECK(q[0] == doctest::Approx(0.131239)); @@ -129,9 +129,9 @@ TEST_CASE("[Quaternion] Construct from Quaternion") { } TEST_CASE("[Quaternion] Construct Euler SingleAxis") { - double yaw = Math::deg2rad(45.0); - double pitch = Math::deg2rad(30.0); - double roll = Math::deg2rad(10.0); + double yaw = Math::deg_to_rad(45.0); + double pitch = Math::deg_to_rad(30.0); + double roll = Math::deg_to_rad(10.0); Vector3 euler_y(0.0, yaw, 0.0); Quaternion q_y(euler_y); @@ -156,9 +156,9 @@ TEST_CASE("[Quaternion] Construct Euler SingleAxis") { } TEST_CASE("[Quaternion] Construct Euler YXZ dynamic axes") { - double yaw = Math::deg2rad(45.0); - double pitch = Math::deg2rad(30.0); - double roll = Math::deg2rad(10.0); + double yaw = Math::deg_to_rad(45.0); + double pitch = Math::deg_to_rad(30.0); + double roll = Math::deg_to_rad(10.0); // Generate YXZ comparision data (Z-then-X-then-Y) using single-axis Euler // constructor and quaternion product, both tested separately. @@ -187,9 +187,9 @@ TEST_CASE("[Quaternion] Construct Euler YXZ dynamic axes") { } TEST_CASE("[Quaternion] Construct Basis Euler") { - double yaw = Math::deg2rad(45.0); - double pitch = Math::deg2rad(30.0); - double roll = Math::deg2rad(10.0); + double yaw = Math::deg_to_rad(45.0); + double pitch = Math::deg_to_rad(30.0); + double roll = Math::deg_to_rad(10.0); Vector3 euler_yxz(pitch, yaw, roll); Quaternion q_yxz(euler_yxz); Basis basis_axes(euler_yxz); @@ -199,7 +199,7 @@ TEST_CASE("[Quaternion] Construct Basis Euler") { TEST_CASE("[Quaternion] Construct Basis Axes") { // Arbitrary Euler angles. - Vector3 euler_yxz(Math::deg2rad(31.41), Math::deg2rad(-49.16), Math::deg2rad(12.34)); + Vector3 euler_yxz(Math::deg_to_rad(31.41), Math::deg_to_rad(-49.16), Math::deg_to_rad(12.34)); // Basis vectors from online calculation of rotation matrix. Vector3 i_unit(0.5545787, 0.1823950, 0.8118957); Vector3 j_unit(-0.5249245, 0.8337420, 0.1712555); @@ -248,9 +248,9 @@ TEST_CASE("[Quaternion] Product (book)") { } TEST_CASE("[Quaternion] Product") { - double yaw = Math::deg2rad(45.0); - double pitch = Math::deg2rad(30.0); - double roll = Math::deg2rad(10.0); + double yaw = Math::deg_to_rad(45.0); + double pitch = Math::deg_to_rad(30.0); + double roll = Math::deg_to_rad(10.0); Vector3 euler_y(0.0, yaw, 0.0); Quaternion q_y(euler_y); @@ -292,7 +292,7 @@ TEST_CASE("[Quaternion] Product") { TEST_CASE("[Quaternion] xform unit vectors") { // Easy to visualize: 120 deg about X-axis. // Transform the i, j, & k unit vectors. - Quaternion q(Vector3(1.0, 0.0, 0.0), Math::deg2rad(120.0)); + Quaternion q(Vector3(1.0, 0.0, 0.0), Math::deg_to_rad(120.0)); Vector3 i_t = q.xform(Vector3(1.0, 0.0, 0.0)); Vector3 j_t = q.xform(Vector3(0.0, 1.0, 0.0)); Vector3 k_t = q.xform(Vector3(0.0, 0.0, 1.0)); @@ -305,7 +305,7 @@ TEST_CASE("[Quaternion] xform unit vectors") { CHECK(k_t.length_squared() == doctest::Approx(1.0)); // Easy to visualize: 30 deg about Y-axis. - q = Quaternion(Vector3(0.0, 1.0, 0.0), Math::deg2rad(30.0)); + q = Quaternion(Vector3(0.0, 1.0, 0.0), Math::deg_to_rad(30.0)); i_t = q.xform(Vector3(1.0, 0.0, 0.0)); j_t = q.xform(Vector3(0.0, 1.0, 0.0)); k_t = q.xform(Vector3(0.0, 0.0, 1.0)); @@ -318,7 +318,7 @@ TEST_CASE("[Quaternion] xform unit vectors") { CHECK(k_t.length_squared() == doctest::Approx(1.0)); // Easy to visualize: 60 deg about Z-axis. - q = Quaternion(Vector3(0.0, 0.0, 1.0), Math::deg2rad(60.0)); + q = Quaternion(Vector3(0.0, 0.0, 1.0), Math::deg_to_rad(60.0)); i_t = q.xform(Vector3(1.0, 0.0, 0.0)); j_t = q.xform(Vector3(0.0, 1.0, 0.0)); k_t = q.xform(Vector3(0.0, 0.0, 1.0)); @@ -333,7 +333,7 @@ TEST_CASE("[Quaternion] xform unit vectors") { TEST_CASE("[Quaternion] xform vector") { // Arbitrary quaternion rotates an arbitrary vector. - Vector3 euler_yzx(Math::deg2rad(31.41), Math::deg2rad(-49.16), Math::deg2rad(12.34)); + Vector3 euler_yzx(Math::deg_to_rad(31.41), Math::deg_to_rad(-49.16), Math::deg_to_rad(12.34)); Basis basis_axes(euler_yzx); Quaternion q(basis_axes); |