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-rw-r--r--servers/audio_server.cpp1
-rw-r--r--servers/display_server.cpp4
-rw-r--r--servers/display_server.h2
-rw-r--r--servers/rendering/rasterizer.h5
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp4
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.h3
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.cpp3
-rw-r--r--servers/rendering/rendering_device.cpp2
-rw-r--r--servers/rendering/rendering_server_raster.h2
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h2
-rw-r--r--servers/rendering/shader_language.cpp26
-rw-r--r--servers/rendering/shader_language.h1
-rw-r--r--servers/rendering_server.cpp10
-rw-r--r--servers/rendering_server.h17
14 files changed, 52 insertions, 30 deletions
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 09d2914e05..6b70f41e57 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -184,6 +184,7 @@ void AudioDriverManager::initialize(int p_driver) {
GLOBAL_DEF_RST("audio/enable_audio_input", false);
GLOBAL_DEF_RST("audio/mix_rate", DEFAULT_MIX_RATE);
GLOBAL_DEF_RST("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
+ GLOBAL_DEF_RST("audio/output_latency.web", 50); // Safer default output_latency for web.
int failed_driver = -1;
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 0ea11a2670..83e0a797a9 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -181,7 +181,7 @@ bool DisplayServer::screen_is_kept_on() const {
return false;
}
-DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &) {
+DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) {
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Sub-windows not supported by this display server.");
}
@@ -402,7 +402,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_window_list"), &DisplayServer::get_window_list);
ClassDB::bind_method(D_METHOD("get_window_at_screen_position", "position"), &DisplayServer::get_window_at_screen_position);
- ClassDB::bind_method(D_METHOD("create_sub_window", "mode", "rect"), &DisplayServer::create_sub_window, DEFVAL(Rect2i()));
+ ClassDB::bind_method(D_METHOD("create_sub_window", "mode", "flags", "rect"), &DisplayServer::create_sub_window, DEFVAL(Rect2i()));
ClassDB::bind_method(D_METHOD("delete_sub_window", "window_id"), &DisplayServer::delete_sub_window);
ClassDB::bind_method(D_METHOD("window_set_title", "title", "window_id"), &DisplayServer::window_set_title, DEFVAL(MAIN_WINDOW_ID));
diff --git a/servers/display_server.h b/servers/display_server.h
index 166274f8ed..a4fcd29a4a 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -211,7 +211,7 @@ public:
WINDOW_FLAG_NO_FOCUS_BIT = (1 << WINDOW_FLAG_NO_FOCUS)
};
- virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i & = Rect2i());
+ virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
virtual void delete_sub_window(WindowID p_id);
virtual WindowID get_window_at_screen_position(const Point2i &p_position) const = 0;
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index 1027034902..348fc423bb 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -32,10 +32,9 @@
#define RASTERIZER_H
#include "core/math/camera_matrix.h"
-#include "servers/rendering_server.h"
-
#include "core/pair.h"
#include "core/self_list.h"
+#include "servers/rendering_server.h"
class RasterizerScene {
public:
@@ -96,7 +95,7 @@ public:
virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) = 0;
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, bool p_enhance_ssr, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0;
virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
index 8754fe6acb..dd68011111 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -34,6 +34,7 @@
#include "core/project_settings.h"
#include "rasterizer_rd.h"
#include "servers/rendering/rendering_server_raster.h"
+
uint64_t RasterizerSceneRD::auto_exposure_counter = 2;
void get_vogel_disk(float *r_kernel, int p_sample_count) {
@@ -2826,7 +2827,7 @@ void RasterizerSceneRD::environment_glow_set_use_bicubic_upscale(bool p_enable)
glow_bicubic_upscale = p_enable;
}
-void RasterizerSceneRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, bool p_enhance_ssr, float p_energy, float p_normal_bias, float p_probe_bias) {
+void RasterizerSceneRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
@@ -2836,7 +2837,6 @@ void RasterizerSceneRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::Envi
env->sdfgi_use_occlusion = p_use_occlusion;
env->sdfgi_use_multibounce = p_use_multibounce;
env->sdfgi_read_sky_light = p_read_sky;
- env->sdfgi_enhance_ssr = p_enhance_ssr;
env->sdfgi_energy = p_energy;
env->sdfgi_normal_bias = p_normal_bias;
env->sdfgi_probe_bias = p_probe_bias;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
index 88c2f5a5e6..83c03399ab 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
@@ -689,7 +689,6 @@ private:
bool sdfgi_use_occlusion = false;
bool sdfgi_use_multibounce = false;
bool sdfgi_read_sky_light = false;
- bool sdfgi_enhance_ssr = false;
float sdfgi_energy = 1.0;
float sdfgi_normal_bias = 1.1;
float sdfgi_probe_bias = 1.1;
@@ -1290,7 +1289,7 @@ public:
bool environment_is_ssr_enabled(RID p_env) const;
bool environment_is_sdfgi_enabled(RID p_env) const;
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, bool p_enhance_ssr, float p_energy, float p_normal_bias, float p_probe_bias);
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count);
virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames);
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
index 79bb990649..1820c39c5a 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
@@ -399,6 +399,9 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
if (i > 0) {
header += ", ";
}
+ if (fnode->arguments[i].is_const) {
+ header += "const ";
+ }
if (fnode->arguments[i].type == SL::TYPE_STRUCT) {
header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name);
} else {
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 3a580f0cd9..83cbfb85bd 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -281,7 +281,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask);
ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector<uint8_t>()));
- ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data", "usage"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("texture_buffer_create", "size_bytes", "format", "data"), &RenderingDevice::texture_buffer_create, DEFVAL(Vector<uint8_t>()));
ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create);
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index 27fc6b6f07..706912b353 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -566,7 +566,7 @@ public:
BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
- BIND12(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, bool, float, float, float)
+ BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
BIND1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 5c03fbc0eb..60a694eed5 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -468,7 +468,7 @@ public:
FUNC2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool)
- FUNC12(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, bool, float, float, float)
+ FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 809b03520b..99cc76b2e3 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -643,7 +643,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
}
if (hexa_found) {
- tk.constant = (double)str.hex_to_int64(true);
+ tk.constant = (double)str.hex_to_int(true);
} else {
tk.constant = str.to_double();
}
@@ -982,6 +982,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
if (r_struct_name) {
*r_struct_name = function->arguments[i].type_str;
}
+ if (r_is_const) {
+ *r_is_const = function->arguments[i].is_const;
+ }
return true;
}
}
@@ -3553,7 +3556,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
for (int i = 0; i < call_function->arguments.size(); i++) {
int argidx = i + 1;
if (argidx < func->arguments.size()) {
- if (call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) {
+ if (call_function->arguments[i].is_const || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) {
bool error = false;
Node *n = func->arguments[argidx];
if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) {
@@ -6780,15 +6783,29 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
break;
}
+ bool is_const = false;
+ if (tk.type == TK_CONST) {
+ is_const = true;
+ tk = _get_token();
+ }
+
ArgumentQualifier qualifier = ARGUMENT_QUALIFIER_IN;
if (tk.type == TK_ARG_IN) {
qualifier = ARGUMENT_QUALIFIER_IN;
tk = _get_token();
} else if (tk.type == TK_ARG_OUT) {
+ if (is_const) {
+ _set_error("'out' qualifier cannot be used within a function parameter declared with 'const'.");
+ return ERR_PARSE_ERROR;
+ }
qualifier = ARGUMENT_QUALIFIER_OUT;
tk = _get_token();
} else if (tk.type == TK_ARG_INOUT) {
+ if (is_const) {
+ _set_error("'inout' qualifier cannot be used within a function parameter declared with 'const'.");
+ return ERR_PARSE_ERROR;
+ }
qualifier = ARGUMENT_QUALIFIER_INOUT;
tk = _get_token();
}
@@ -6877,6 +6894,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
arg.tex_builtin_check = false;
arg.tex_argument_filter = FILTER_DEFAULT;
arg.tex_argument_repeat = REPEAT_DEFAULT;
+ arg.is_const = is_const;
func_node->arguments.push_back(arg);
@@ -7273,6 +7291,10 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
calltip += CharType(0xFFFF);
}
+ if (shader->functions[i].function->arguments[j].is_const) {
+ calltip += "const ";
+ }
+
if (shader->functions[i].function->arguments[j].qualifier != ArgumentQualifier::ARGUMENT_QUALIFIER_IN) {
if (shader->functions[i].function->arguments[j].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT) {
calltip += "out ";
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index bc8f03774a..faf06a9a85 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -554,6 +554,7 @@ public:
TextureRepeat tex_argument_repeat;
bool tex_builtin_check;
StringName tex_builtin;
+ bool is_const;
Map<StringName, Set<int>> tex_argument_connect;
};
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index d4d5080109..c156313c15 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1995,6 +1995,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
+ BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
+ BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
+ BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
+
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
@@ -2008,6 +2012,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
+ BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED);
+ BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT);
+ BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR);
+
BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
@@ -2374,7 +2382,7 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/quality", PropertyInfo(Variant::INT, "rendering/quality/ssao/quality", PROPERTY_HINT_ENUM, "Low (Fast),Medium (Average),High (Slow),Ultra (Slower)"));
GLOBAL_DEF("rendering/quality/ssao/half_size", false);
- GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_enable", true);
+ GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled", true);
GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_amount", 0.25);
GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_limit", 0.18);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter_amount", PropertyInfo(Variant::FLOAT, "rendering/quality/screen_filters/screen_space_roughness_limiter_amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 9fdaa8a93e..2e5ceec02f 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -428,7 +428,7 @@ public:
enum LightDirectionalShadowMode {
LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL,
LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS,
- LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS
+ LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS,
};
virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0;
@@ -437,7 +437,6 @@ public:
enum LightDirectionalShadowDepthRangeMode {
LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE,
LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED,
-
};
virtual void light_directional_set_shadow_depth_range_mode(RID p_light, LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
@@ -457,7 +456,7 @@ public:
enum ReflectionProbeAmbientMode {
REFLECTION_PROBE_AMBIENT_DISABLED,
REFLECTION_PROBE_AMBIENT_ENVIRONMENT,
- REFLECTION_PROBE_AMBIENT_COLOR
+ REFLECTION_PROBE_AMBIENT_COLOR,
};
virtual void reflection_probe_set_ambient_mode(RID p_probe, ReflectionProbeAmbientMode p_mode) = 0;
@@ -608,16 +607,6 @@ public:
virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
- /*
- enum ParticlesCollisionMode {
- PARTICLES_COLLISION_NONE,
- PARTICLES_COLLISION_TEXTURE,
- PARTICLES_COLLISION_CUBEMAP,
- };
-
- virtual void particles_set_collision(RID p_particles,ParticlesCollisionMode p_mode,const Transform&, p_xform,const RID p_depth_tex,const RID p_normal_tex)=0;
- */
-
/* VIEWPORT TARGET API */
virtual RID viewport_create() = 0;
@@ -844,7 +833,7 @@ public:
ENV_SDFGI_Y_SCALE_50_PERCENT
};
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, bool p_enhance_ssr, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
enum EnvironmentSDFGIRayCount {
ENV_SDFGI_RAY_COUNT_8,