summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
Diffstat (limited to 'servers')
-rw-r--r--servers/audio_server.cpp6
-rw-r--r--servers/register_server_types.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp6
4 files changed, 15 insertions, 5 deletions
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index c89f811678..f00b8077d1 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -456,10 +456,12 @@ void AudioServer::_mix_step() {
case AudioStreamPlaybackListNode::AWAITING_DELETION:
case AudioStreamPlaybackListNode::FADE_OUT_TO_DELETION:
playback_list.erase(playback, [](AudioStreamPlaybackListNode *p) {
- if (p->prev_bus_details)
+ if (p->prev_bus_details) {
delete p->prev_bus_details;
- if (p->bus_details)
+ }
+ if (p->bus_details) {
delete p->bus_details;
+ }
p->stream_playback.unref();
delete p;
});
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 3fbf4fe436..bf8b6379d2 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -80,7 +80,7 @@
ShaderTypes *shader_types = nullptr;
PhysicsServer3D *_createGodotPhysics3DCallback() {
- bool using_threads = GLOBAL_GET("physics/3d/run_on_thread");
+ bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
PhysicsServer3D *physics_server = memnew(GodotPhysicsServer3D(using_threads));
@@ -88,7 +88,7 @@ PhysicsServer3D *_createGodotPhysics3DCallback() {
}
PhysicsServer2D *_createGodotPhysics2DCallback() {
- bool using_threads = GLOBAL_GET("physics/2d/run_on_thread");
+ bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
PhysicsServer2D *physics_server = memnew(GodotPhysicsServer2D(using_threads));
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 36604073cc..87301a9d3a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1081,6 +1081,10 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
distance = -distance_max;
}
+ if (p_render_data->cam_ortogonal) {
+ distance = 1.0;
+ }
+
uint32_t indices;
surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index b9c51f5461..778d7baa5d 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1042,7 +1042,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in
RENDER_TIMESTAMP("Render Material");
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, 0);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, false);
//regular forward for now
Vector<Color> clear = {
Color(0, 0, 0, 0),
@@ -1429,6 +1429,10 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
distance = -distance_max;
}
+ if (p_render_data->cam_ortogonal) {
+ distance = 1.0;
+ }
+
uint32_t indices;
surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {