diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics_2d/area_pair_2d_sw.cpp | 67 | ||||
-rw-r--r-- | servers/physics_2d/area_pair_2d_sw.h | 6 | ||||
-rw-r--r-- | servers/physics_3d/area_pair_3d_sw.cpp | 69 | ||||
-rw-r--r-- | servers/physics_3d/area_pair_3d_sw.h | 6 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp | 12 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 10 | ||||
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 82 | ||||
-rw-r--r-- | servers/rendering/renderer_viewport.h | 6 | ||||
-rw-r--r-- | servers/rendering/rendering_device.h | 1 | ||||
-rw-r--r-- | servers/rendering/rendering_server_default.h | 1 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 13 | ||||
-rw-r--r-- | servers/rendering_server.h | 11 |
12 files changed, 185 insertions, 99 deletions
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index 5ca16cb6fc..4f1148c26f 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -33,7 +33,7 @@ bool AreaPair2DSW::setup(real_t p_step) { bool result = false; - if (area->interacts_with(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) { + if (area->collides_with(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) { result = true; } @@ -109,46 +109,51 @@ AreaPair2DSW::~AreaPair2DSW() { ////////////////////////////////// bool Area2Pair2DSW::setup(real_t p_step) { - bool result = false; - if (area_a->interacts_with(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) { - result = true; + bool result_a = area_a->collides_with(area_b); + bool result_b = area_b->collides_with(area_a); + if ((result_a || result_b) && !CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) { + result_a = false; + result_b = false; } - process_collision = false; - if (result != colliding) { - if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) { - process_collision = true; - } else if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) { + bool process_collision = false; + + process_collision_a = false; + if (result_a != colliding_a) { + if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) { + process_collision_a = true; process_collision = true; } + colliding_a = result_a; + } - colliding = result; + process_collision_b = false; + if (result_b != colliding_b) { + if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) { + process_collision_b = true; + process_collision = true; + } + colliding_b = result_b; } return process_collision; } bool Area2Pair2DSW::pre_solve(real_t p_step) { - if (!process_collision) { - return false; + if (process_collision_a) { + if (colliding_a) { + area_a->add_area_to_query(area_b, shape_b, shape_a); + } else { + area_a->remove_area_from_query(area_b, shape_b, shape_a); + } } - if (colliding) { - if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) { + if (process_collision_b) { + if (colliding_b) { area_b->add_area_to_query(area_a, shape_a, shape_b); - } - - if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) { - area_a->add_area_to_query(area_b, shape_b, shape_a); - } - } else { - if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) { + } else { area_b->remove_area_from_query(area_a, shape_a, shape_b); } - - if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) { - area_a->remove_area_from_query(area_b, shape_b, shape_a); - } } return false; // Never do any post solving. @@ -168,16 +173,18 @@ Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area } Area2Pair2DSW::~Area2Pair2DSW() { - if (colliding) { - if (area_b->has_area_monitor_callback()) { - area_b->remove_area_from_query(area_a, shape_a, shape_b); - } - + if (colliding_a) { if (area_a->has_area_monitor_callback()) { area_a->remove_area_from_query(area_b, shape_b, shape_a); } } + if (colliding_b) { + if (area_b->has_area_monitor_callback()) { + area_b->remove_area_from_query(area_a, shape_a, shape_b); + } + } + area_a->remove_constraint(this); area_b->remove_constraint(this); } diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h index 4632a307d9..66e9f1afee 100644 --- a/servers/physics_2d/area_pair_2d_sw.h +++ b/servers/physics_2d/area_pair_2d_sw.h @@ -57,8 +57,10 @@ class Area2Pair2DSW : public Constraint2DSW { Area2DSW *area_b = nullptr; int shape_a = 0; int shape_b = 0; - bool colliding = false; - bool process_collision = false; + bool colliding_a = false; + bool colliding_b = false; + bool process_collision_a = false; + bool process_collision_b = false; public: virtual bool setup(real_t p_step) override; diff --git a/servers/physics_3d/area_pair_3d_sw.cpp b/servers/physics_3d/area_pair_3d_sw.cpp index e740565da6..bf4f0035b4 100644 --- a/servers/physics_3d/area_pair_3d_sw.cpp +++ b/servers/physics_3d/area_pair_3d_sw.cpp @@ -33,7 +33,7 @@ bool AreaPair3DSW::setup(real_t p_step) { bool result = false; - if (area->interacts_with(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) { + if (area->collides_with(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) { result = true; } @@ -109,46 +109,51 @@ AreaPair3DSW::~AreaPair3DSW() { //////////////////////////////////////////////////// bool Area2Pair3DSW::setup(real_t p_step) { - bool result = false; - if (area_a->interacts_with(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) { - result = true; + bool result_a = area_a->collides_with(area_b); + bool result_b = area_b->collides_with(area_a); + if ((result_a || result_b) && !CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) { + result_a = false; + result_b = false; } - process_collision = false; - if (result != colliding) { - if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) { - process_collision = true; - } else if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) { + bool process_collision = false; + + process_collision_a = false; + if (result_a != colliding_a) { + if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) { + process_collision_a = true; process_collision = true; } + colliding_a = result_a; + } - colliding = result; + process_collision_b = false; + if (result_b != colliding_b) { + if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) { + process_collision_b = true; + process_collision = true; + } + colliding_b = result_b; } return process_collision; } bool Area2Pair3DSW::pre_solve(real_t p_step) { - if (!process_collision) { - return false; + if (process_collision_a) { + if (colliding_a) { + area_a->add_area_to_query(area_b, shape_b, shape_a); + } else { + area_a->remove_area_from_query(area_b, shape_b, shape_a); + } } - if (colliding) { - if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) { + if (process_collision_b) { + if (colliding_b) { area_b->add_area_to_query(area_a, shape_a, shape_b); - } - - if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) { - area_a->add_area_to_query(area_b, shape_b, shape_a); - } - } else { - if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) { + } else { area_b->remove_area_from_query(area_a, shape_a, shape_b); } - - if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) { - area_a->remove_area_from_query(area_b, shape_b, shape_a); - } } return false; // Never do any post solving. @@ -168,16 +173,18 @@ Area2Pair3DSW::Area2Pair3DSW(Area3DSW *p_area_a, int p_shape_a, Area3DSW *p_area } Area2Pair3DSW::~Area2Pair3DSW() { - if (colliding) { - if (area_b->has_area_monitor_callback()) { - area_b->remove_area_from_query(area_a, shape_a, shape_b); - } - + if (colliding_a) { if (area_a->has_area_monitor_callback()) { area_a->remove_area_from_query(area_b, shape_b, shape_a); } } + if (colliding_b) { + if (area_b->has_area_monitor_callback()) { + area_b->remove_area_from_query(area_a, shape_a, shape_b); + } + } + area_a->remove_constraint(this); area_b->remove_constraint(this); } @@ -187,7 +194,7 @@ Area2Pair3DSW::~Area2Pair3DSW() { bool AreaSoftBodyPair3DSW::setup(real_t p_step) { bool result = false; if ( - area->interacts_with(soft_body) && + area->collides_with(soft_body) && CollisionSolver3DSW::solve_static( soft_body->get_shape(soft_body_shape), soft_body->get_transform() * soft_body->get_shape_transform(soft_body_shape), diff --git a/servers/physics_3d/area_pair_3d_sw.h b/servers/physics_3d/area_pair_3d_sw.h index 8cc9e9ad63..4572dcbb23 100644 --- a/servers/physics_3d/area_pair_3d_sw.h +++ b/servers/physics_3d/area_pair_3d_sw.h @@ -58,8 +58,10 @@ class Area2Pair3DSW : public Constraint3DSW { Area3DSW *area_b; int shape_a; int shape_b; - bool colliding = false; - bool process_collision = false; + bool colliding_a = false; + bool colliding_b = false; + bool process_collision_a = false; + bool process_collision_b = false; public: virtual bool setup(real_t p_step) override; diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 926d599c84..1b4052b622 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -86,12 +86,13 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::clear() { void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) { clear(); - bool is_half_resolution = false; // Set this once we support this feature. - msaa = p_msaa; + Size2i target_size = RD::get_singleton()->texture_size(p_target_buffer); + width = p_width; height = p_height; + bool is_scaled = (target_size.width != p_width) || (target_size.height != p_height); view_count = p_view_count; color = p_color_buffer; @@ -124,7 +125,7 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b passes.push_back(pass); color_fbs[FB_CONFIG_THREE_SUBPASSES] = RD::get_singleton()->framebuffer_create_multipass(fb, passes, RenderingDevice::INVALID_ID, view_count); - if (!is_half_resolution) { + if (!is_scaled) { // - add blit to 2D pass fb.push_back(p_target_buffer); // 2 - target buffer @@ -211,7 +212,7 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b color_fbs[FB_CONFIG_ONE_PASS] = RD::get_singleton()->framebuffer_create_multipass(fb, one_pass_with_resolve, RenderingDevice::INVALID_ID, view_count); } - if (!is_half_resolution) { + if (!is_scaled) { // - add blit to 2D pass fb.push_back(p_target_buffer); // 3 - target buffer RD::FramebufferPass blit_pass; @@ -497,7 +498,6 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color bool using_subpass_transparent = true; bool using_subpass_post_process = true; - bool is_half_resolution = false; // Set this once we support this feature. bool using_ssr = false; // I don't think we support this in our mobile renderer so probably should phase it out bool using_sss = false; // I don't think we support this in our mobile renderer so probably should phase it out @@ -518,7 +518,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color screen_size.x = render_buffer->width; screen_size.y = render_buffer->height; - if (is_half_resolution) { + if (render_buffer->color_fbs[FB_CONFIG_FOUR_SUBPASSES].is_null()) { // can't do blit subpass using_subpass_post_process = false; } else if (env && (env->glow_enabled || env->auto_exposure || camera_effects_uses_dof(p_render_data->camera_effects))) { diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index acda68abb7..fa66ed85a9 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -2591,6 +2591,8 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view"); RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + + // Should we add an overrule per viewport? rb->width = p_width; rb->height = p_height; rb->render_target = p_render_target; @@ -2637,8 +2639,8 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p tf.format = RD::DATA_FORMAT_R32_SFLOAT; } - tf.width = p_width; - tf.height = p_height; + tf.width = rb->width; + tf.height = rb->height; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; tf.array_layers = rb->view_count; // create a layer for every view @@ -2660,10 +2662,10 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p } RID target_texture = storage->render_target_get_rd_texture(rb->render_target); - rb->data->configure(rb->texture, rb->depth_texture, target_texture, p_width, p_height, p_msaa, p_view_count); + rb->data->configure(rb->texture, rb->depth_texture, target_texture, rb->width, rb->height, p_msaa, p_view_count); if (is_clustered_enabled()) { - rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture); + rb->cluster_builder->setup(Size2i(rb->width, rb->height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture); } } diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index e8e44408d4..3ede9fed2d 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -71,6 +71,44 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport, return xf; } +void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) { + if (p_viewport->render_buffers.is_valid()) { + if (p_viewport->size.width == 0 || p_viewport->size.height == 0) { + RSG::scene->free(p_viewport->render_buffers); + p_viewport->render_buffers = RID(); + } else { + RS::ViewportScale3D scale_3d = p_viewport->scale_3d; + if (Engine::get_singleton()->is_editor_hint()) { // ignore this inside of the editor + scale_3d = RS::VIEWPORT_SCALE_3D_DISABLED; + } + + int width = p_viewport->size.width; + int height = p_viewport->size.height; + switch (scale_3d) { + case RS::VIEWPORT_SCALE_3D_75_PERCENT: { + width = (width * 3) / 4; + height = (height * 3) / 4; + }; break; + case RS::VIEWPORT_SCALE_3D_50_PERCENT: { + width = width >> 1; + height = height >> 1; + }; break; + case RS::VIEWPORT_SCALE_3D_33_PERCENT: { + width = width / 3; + height = height / 3; + }; break; + case RS::VIEWPORT_SCALE_3D_25_PERCENT: { + width = width >> 2; + height = height >> 2; + }; break; + default: + break; + } + RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, width, height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count()); + } + } +} + void RendererViewport::_draw_3d(Viewport *p_viewport) { RENDER_TIMESTAMP(">Begin Rendering 3D Scene"); @@ -100,7 +138,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) { RENDER_TIMESTAMP("<End Rendering 3D Scene"); } -void RendererViewport::_draw_viewport(Viewport *p_viewport, uint32_t p_view_count) { +void RendererViewport::_draw_viewport(Viewport *p_viewport) { if (p_viewport->measure_render_time) { String rt_id = "vp_begin_" + itos(p_viewport->self.get_id()); RSG::storage->capture_timestamp(rt_id); @@ -142,7 +180,8 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, uint32_t p_view_coun if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) { //wants to draw 3D but there is no render buffer, create p_viewport->render_buffers = RSG::scene->render_buffers_create(); - RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_view_count); + + _configure_3d_render_buffers(p_viewport); } RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor); @@ -556,7 +595,7 @@ void RendererViewport::draw_viewports() { RSG::scene->set_debug_draw_mode(vp->debug_draw); // and draw viewport - _draw_viewport(vp, view_count); + _draw_viewport(vp); // measure @@ -580,7 +619,7 @@ void RendererViewport::draw_viewports() { RSG::scene->set_debug_draw_mode(vp->debug_draw); // render standard mono camera - _draw_viewport(vp, 1); + _draw_viewport(vp); if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) { //copy to screen if set as such @@ -648,9 +687,19 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) { } viewport->use_xr = p_use_xr; - if (viewport->render_buffers.is_valid()) { - RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding, viewport->get_view_count()); + _configure_3d_render_buffers(viewport); +} + +void RendererViewport::viewport_set_scale_3d(RID p_viewport, RenderingServer::ViewportScale3D p_scale_3d) { + Viewport *viewport = viewport_owner.getornull(p_viewport); + ERR_FAIL_COND(!viewport); + + if (viewport->scale_3d == p_scale_3d) { + return; } + + viewport->scale_3d = p_scale_3d; + _configure_3d_render_buffers(viewport); } uint32_t RendererViewport::Viewport::get_view_count() { @@ -677,14 +726,7 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig viewport->size = Size2(p_width, p_height); uint32_t view_count = viewport->get_view_count(); RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count); - if (viewport->render_buffers.is_valid()) { - if (p_width == 0 || p_height == 0) { - RSG::scene->free(viewport->render_buffers); - viewport->render_buffers = RID(); - } else { - RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding, view_count); - } - } + _configure_3d_render_buffers(viewport); viewport->occlusion_buffer_dirty = true; } @@ -915,9 +957,7 @@ void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa return; } viewport->msaa = p_msaa; - if (viewport->render_buffers.is_valid()) { - RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding, viewport->get_view_count()); - } + _configure_3d_render_buffers(viewport); } void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) { @@ -928,9 +968,7 @@ void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::Viewport return; } viewport->screen_space_aa = p_mode; - if (viewport->render_buffers.is_valid()) { - RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding, viewport->get_view_count()); - } + _configure_3d_render_buffers(viewport); } void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) { @@ -941,9 +979,7 @@ void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_deb return; } viewport->use_debanding = p_use_debanding; - if (viewport->render_buffers.is_valid()) { - RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding, viewport->get_view_count()); - } + _configure_3d_render_buffers(viewport); } void RendererViewport::viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling) { diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index ac7a35f97d..f6095e18d7 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -49,6 +49,8 @@ public: bool use_xr; /* use xr interface to override camera positioning and projection matrices and control output */ + RS::ViewportScale3D scale_3d = RenderingServer::VIEWPORT_SCALE_3D_DISABLED; + Size2i size; RID camera; RID scenario; @@ -192,8 +194,9 @@ public: int total_draw_calls_used = 0; private: + void _configure_3d_render_buffers(Viewport *p_viewport); void _draw_3d(Viewport *p_viewport); - void _draw_viewport(Viewport *p_viewport, uint32_t p_view_count = 1); + void _draw_viewport(Viewport *p_viewport); int occlusion_rays_per_thread = 512; @@ -204,6 +207,7 @@ public: void viewport_initialize(RID p_rid); void viewport_set_use_xr(RID p_viewport, bool p_use_xr); + void viewport_set_scale_3d(RID p_viewport, RenderingServer::ViewportScale3D p_scale_3d); void viewport_set_size(RID p_viewport, int p_width, int p_height); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index e2d207dab2..2cf1f165dd 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -495,6 +495,7 @@ public: virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0; virtual bool texture_is_shared(RID p_texture) = 0; virtual bool texture_is_valid(RID p_texture) = 0; + virtual Size2i texture_size(RID p_texture) = 0; virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index c1336ee42d..3386b99f53 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -526,6 +526,7 @@ public: FUNCRIDSPLIT(viewport) FUNC2(viewport_set_use_xr, RID, bool) + FUNC2(viewport_set_scale_3d, RID, ViewportScale3D) FUNC3(viewport_set_size, RID, int, int) FUNC2(viewport_set_active, RID, bool) diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 222ea9e622..78604dfe8c 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2138,6 +2138,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create); ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr); + ClassDB::bind_method(D_METHOD("viewport_set_scale_3d", "viewport", "scale"), &RenderingServer::viewport_set_scale_3d); ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size); ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active); ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport); @@ -2255,6 +2256,12 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS); + BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_DISABLED); + BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_75_PERCENT); + BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_50_PERCENT); + BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_33_PERCENT); + BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_25_PERCENT); + /* SKY API */ ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create); @@ -2795,6 +2802,12 @@ RenderingServer::RenderingServer() { "rendering/vulkan/rendering/back_end", PROPERTY_HINT_ENUM, "Forward Clustered (Supports Desktop Only),Forward Mobile (Supports Desktop and Mobile)")); + GLOBAL_DEF("rendering/3d/viewport/scale", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/3d/viewport/scale", + PropertyInfo(Variant::INT, + "rendering/3d/viewport/scale", + PROPERTY_HINT_ENUM, "Disabled,75%,50%,33%,25%")); + GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true); GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true); GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 545270dcd9..6f80b52faa 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -752,9 +752,19 @@ public: CANVAS_ITEM_TEXTURE_REPEAT_MAX, }; + enum ViewportScale3D { + VIEWPORT_SCALE_3D_DISABLED, + VIEWPORT_SCALE_3D_75_PERCENT, + VIEWPORT_SCALE_3D_50_PERCENT, + VIEWPORT_SCALE_3D_33_PERCENT, + VIEWPORT_SCALE_3D_25_PERCENT, + VIEWPORT_SCALE_3D_MAX, + }; + virtual RID viewport_create() = 0; virtual void viewport_set_use_xr(RID p_viewport, bool p_use_xr) = 0; + virtual void viewport_set_scale_3d(RID p_viewport, ViewportScale3D p_scale_3d) = 0; virtual void viewport_set_size(RID p_viewport, int p_width, int p_height) = 0; virtual void viewport_set_active(RID p_viewport, bool p_active) = 0; virtual void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) = 0; @@ -1542,6 +1552,7 @@ VARIANT_ENUM_CAST(RenderingServer::ViewportDebugDraw); VARIANT_ENUM_CAST(RenderingServer::ViewportOcclusionCullingBuildQuality); VARIANT_ENUM_CAST(RenderingServer::ViewportSDFOversize); VARIANT_ENUM_CAST(RenderingServer::ViewportSDFScale); +VARIANT_ENUM_CAST(RenderingServer::ViewportScale3D); VARIANT_ENUM_CAST(RenderingServer::SkyMode); VARIANT_ENUM_CAST(RenderingServer::EnvironmentBG); VARIANT_ENUM_CAST(RenderingServer::EnvironmentAmbientSource); |