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-rw-r--r--servers/physics_server_2d_wrap_mt.cpp22
-rw-r--r--servers/physics_server_2d_wrap_mt.h22
-rw-r--r--servers/physics_server_3d_wrap_mt.cpp22
-rw-r--r--servers/physics_server_3d_wrap_mt.h20
-rw-r--r--servers/register_server_types.cpp8
-rw-r--r--servers/rendering/dummy/rasterizer_scene_dummy.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h6
-rw-r--r--servers/rendering/renderer_scene_cull.cpp20
-rw-r--r--servers/rendering/renderer_scene_render.cpp8
-rw-r--r--servers/rendering/renderer_scene_render.h8
-rw-r--r--servers/rendering/shader_language.cpp141
-rw-r--r--servers/rendering/shader_language.h1
17 files changed, 159 insertions, 143 deletions
diff --git a/servers/physics_server_2d_wrap_mt.cpp b/servers/physics_server_2d_wrap_mt.cpp
index 02223b83f0..699f515270 100644
--- a/servers/physics_server_2d_wrap_mt.cpp
+++ b/servers/physics_server_2d_wrap_mt.cpp
@@ -37,7 +37,7 @@ void PhysicsServer2DWrapMT::thread_exit() {
}
void PhysicsServer2DWrapMT::thread_step(real_t p_delta) {
- physics_2d_server->step(p_delta);
+ physics_server_2d->step(p_delta);
step_sem.post();
}
@@ -50,7 +50,7 @@ void PhysicsServer2DWrapMT::_thread_callback(void *_instance) {
void PhysicsServer2DWrapMT::thread_loop() {
server_thread = Thread::get_caller_id();
- physics_2d_server->init();
+ physics_server_2d->init();
exit.clear();
step_thread_up.set();
@@ -61,7 +61,7 @@ void PhysicsServer2DWrapMT::thread_loop() {
command_queue.flush_all(); // flush all
- physics_2d_server->finish();
+ physics_server_2d->finish();
}
/* EVENT QUEUING */
@@ -71,7 +71,7 @@ void PhysicsServer2DWrapMT::step(real_t p_step) {
command_queue.push(this, &PhysicsServer2DWrapMT::thread_step, p_step);
} else {
command_queue.flush_all(); //flush all pending from other threads
- physics_2d_server->step(p_step);
+ physics_server_2d->step(p_step);
}
}
@@ -83,15 +83,15 @@ void PhysicsServer2DWrapMT::sync() {
step_sem.wait(); //must not wait if a step was not issued
}
}
- physics_2d_server->sync();
+ physics_server_2d->sync();
}
void PhysicsServer2DWrapMT::flush_queries() {
- physics_2d_server->flush_queries();
+ physics_server_2d->flush_queries();
}
void PhysicsServer2DWrapMT::end_sync() {
- physics_2d_server->end_sync();
+ physics_server_2d->end_sync();
}
void PhysicsServer2DWrapMT::init() {
@@ -102,7 +102,7 @@ void PhysicsServer2DWrapMT::init() {
OS::get_singleton()->delay_usec(1000);
}
} else {
- physics_2d_server->init();
+ physics_server_2d->init();
}
}
@@ -111,13 +111,13 @@ void PhysicsServer2DWrapMT::finish() {
command_queue.push(this, &PhysicsServer2DWrapMT::thread_exit);
thread.wait_to_finish();
} else {
- physics_2d_server->finish();
+ physics_server_2d->finish();
}
}
PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread) :
command_queue(p_create_thread) {
- physics_2d_server = p_contained;
+ physics_server_2d = p_contained;
create_thread = p_create_thread;
pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
@@ -132,6 +132,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool
}
PhysicsServer2DWrapMT::~PhysicsServer2DWrapMT() {
- memdelete(physics_2d_server);
+ memdelete(physics_server_2d);
//finish();
}
diff --git a/servers/physics_server_2d_wrap_mt.h b/servers/physics_server_2d_wrap_mt.h
index aa3a8bc04a..ddb071f603 100644
--- a/servers/physics_server_2d_wrap_mt.h
+++ b/servers/physics_server_2d_wrap_mt.h
@@ -44,7 +44,7 @@
#endif
class PhysicsServer2DWrapMT : public PhysicsServer2D {
- mutable PhysicsServer2D *physics_2d_server;
+ mutable PhysicsServer2D *physics_server_2d;
mutable CommandQueueMT command_queue;
@@ -71,7 +71,7 @@ class PhysicsServer2DWrapMT : public PhysicsServer2D {
public:
#define ServerName PhysicsServer2D
#define ServerNameWrapMT PhysicsServer2DWrapMT
-#define server_name physics_2d_server
+#define server_name physics_server_2d
#define WRITE_ACTION
#include "servers/server_wrap_mt_common.h"
@@ -96,7 +96,7 @@ public:
//these work well, but should be used from the main thread only
bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
- return physics_2d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
+ return physics_server_2d->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
}
/* SPACE API */
@@ -111,18 +111,18 @@ public:
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
- return physics_2d_server->space_get_direct_state(p_space);
+ return physics_server_2d->space_get_direct_state(p_space);
}
FUNC2(space_set_debug_contacts, RID, int);
virtual Vector<Vector2> space_get_contacts(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), Vector<Vector2>());
- return physics_2d_server->space_get_contacts(p_space);
+ return physics_server_2d->space_get_contacts(p_space);
}
virtual int space_get_contact_count(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), 0);
- return physics_2d_server->space_get_contact_count(p_space);
+ return physics_server_2d->space_get_contact_count(p_space);
}
/* AREA API */
@@ -250,20 +250,20 @@ public:
FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &);
bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
- return physics_2d_server->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
+ return physics_server_2d->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
}
FUNC2(body_set_pickable, RID, bool);
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
- return physics_2d_server->body_test_motion(p_body, p_parameters, r_result);
+ return physics_server_2d->body_test_motion(p_body, p_parameters, r_result);
}
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
- return physics_2d_server->body_get_direct_state(p_body);
+ return physics_server_2d->body_get_direct_state(p_body);
}
/* JOINT API */
@@ -309,11 +309,11 @@ public:
virtual void finish() override;
virtual bool is_flushing_queries() const override {
- return physics_2d_server->is_flushing_queries();
+ return physics_server_2d->is_flushing_queries();
}
int get_process_info(ProcessInfo p_info) override {
- return physics_2d_server->get_process_info(p_info);
+ return physics_server_2d->get_process_info(p_info);
}
PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread);
diff --git a/servers/physics_server_3d_wrap_mt.cpp b/servers/physics_server_3d_wrap_mt.cpp
index 822ca44b72..7faa193ec2 100644
--- a/servers/physics_server_3d_wrap_mt.cpp
+++ b/servers/physics_server_3d_wrap_mt.cpp
@@ -37,7 +37,7 @@ void PhysicsServer3DWrapMT::thread_exit() {
}
void PhysicsServer3DWrapMT::thread_step(real_t p_delta) {
- physics_3d_server->step(p_delta);
+ physics_server_3d->step(p_delta);
step_sem.post();
}
@@ -50,7 +50,7 @@ void PhysicsServer3DWrapMT::_thread_callback(void *_instance) {
void PhysicsServer3DWrapMT::thread_loop() {
server_thread = Thread::get_caller_id();
- physics_3d_server->init();
+ physics_server_3d->init();
exit = false;
step_thread_up = true;
@@ -61,7 +61,7 @@ void PhysicsServer3DWrapMT::thread_loop() {
command_queue.flush_all(); // flush all
- physics_3d_server->finish();
+ physics_server_3d->finish();
}
/* EVENT QUEUING */
@@ -71,7 +71,7 @@ void PhysicsServer3DWrapMT::step(real_t p_step) {
command_queue.push(this, &PhysicsServer3DWrapMT::thread_step, p_step);
} else {
command_queue.flush_all(); //flush all pending from other threads
- physics_3d_server->step(p_step);
+ physics_server_3d->step(p_step);
}
}
@@ -83,15 +83,15 @@ void PhysicsServer3DWrapMT::sync() {
step_sem.wait(); //must not wait if a step was not issued
}
}
- physics_3d_server->sync();
+ physics_server_3d->sync();
}
void PhysicsServer3DWrapMT::flush_queries() {
- physics_3d_server->flush_queries();
+ physics_server_3d->flush_queries();
}
void PhysicsServer3DWrapMT::end_sync() {
- physics_3d_server->end_sync();
+ physics_server_3d->end_sync();
}
void PhysicsServer3DWrapMT::init() {
@@ -102,7 +102,7 @@ void PhysicsServer3DWrapMT::init() {
OS::get_singleton()->delay_usec(1000);
}
} else {
- physics_3d_server->init();
+ physics_server_3d->init();
}
}
@@ -111,13 +111,13 @@ void PhysicsServer3DWrapMT::finish() {
command_queue.push(this, &PhysicsServer3DWrapMT::thread_exit);
thread.wait_to_finish();
} else {
- physics_3d_server->finish();
+ physics_server_3d->finish();
}
}
PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread) :
command_queue(p_create_thread) {
- physics_3d_server = p_contained;
+ physics_server_3d = p_contained;
create_thread = p_create_thread;
pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
@@ -132,6 +132,6 @@ PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool
}
PhysicsServer3DWrapMT::~PhysicsServer3DWrapMT() {
- memdelete(physics_3d_server);
+ memdelete(physics_server_3d);
//finish();
}
diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h
index e44f82672d..d4a4ad3132 100644
--- a/servers/physics_server_3d_wrap_mt.h
+++ b/servers/physics_server_3d_wrap_mt.h
@@ -43,7 +43,7 @@
#endif
class PhysicsServer3DWrapMT : public PhysicsServer3D {
- mutable PhysicsServer3D *physics_3d_server;
+ mutable PhysicsServer3D *physics_server_3d;
mutable CommandQueueMT command_queue;
@@ -70,7 +70,7 @@ class PhysicsServer3DWrapMT : public PhysicsServer3D {
public:
#define ServerName PhysicsServer3D
#define ServerNameWrapMT PhysicsServer3DWrapMT
-#define server_name physics_3d_server
+#define server_name physics_server_3d
#define WRITE_ACTION
#include "servers/server_wrap_mt_common.h"
@@ -100,7 +100,7 @@ public:
//these work well, but should be used from the main thread only
bool shape_collide(RID p_shape_A, const Transform &p_xform_A, const Vector3 &p_motion_A, RID p_shape_B, const Transform &p_xform_B, const Vector3 &p_motion_B, Vector3 *r_results, int p_result_max, int &r_result_count) {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
- return physics_3d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
+ return physics_server_3d->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
}
#endif
/* SPACE API */
@@ -115,18 +115,18 @@ public:
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
- return physics_3d_server->space_get_direct_state(p_space);
+ return physics_server_3d->space_get_direct_state(p_space);
}
FUNC2(space_set_debug_contacts, RID, int);
virtual Vector<Vector3> space_get_contacts(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), Vector<Vector3>());
- return physics_3d_server->space_get_contacts(p_space);
+ return physics_server_3d->space_get_contacts(p_space);
}
virtual int space_get_contact_count(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), 0);
- return physics_3d_server->space_get_contact_count(p_space);
+ return physics_server_3d->space_get_contact_count(p_space);
}
/* AREA API */
@@ -256,13 +256,13 @@ public:
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
- return physics_3d_server->body_test_motion(p_body, p_parameters, r_result);
+ return physics_server_3d->body_test_motion(p_body, p_parameters, r_result);
}
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
- return physics_3d_server->body_get_direct_state(p_body);
+ return physics_server_3d->body_get_direct_state(p_body);
}
/* SOFT BODY API */
@@ -385,11 +385,11 @@ public:
virtual void finish() override;
virtual bool is_flushing_queries() const override {
- return physics_3d_server->is_flushing_queries();
+ return physics_server_3d->is_flushing_queries();
}
int get_process_info(ProcessInfo p_info) override {
- return physics_3d_server->get_process_info(p_info);
+ return physics_server_3d->get_process_info(p_info);
}
PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread);
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 9843492316..f02bf80645 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -85,17 +85,17 @@ ShaderTypes *shader_types = nullptr;
PhysicsServer3D *_createGodotPhysics3DCallback() {
bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
- PhysicsServer3D *physics_server = memnew(GodotPhysicsServer3D(using_threads));
+ PhysicsServer3D *physics_server_3d = memnew(GodotPhysicsServer3D(using_threads));
- return memnew(PhysicsServer3DWrapMT(physics_server, using_threads));
+ return memnew(PhysicsServer3DWrapMT(physics_server_3d, using_threads));
}
PhysicsServer2D *_createGodotPhysics2DCallback() {
bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
- PhysicsServer2D *physics_server = memnew(GodotPhysicsServer2D(using_threads));
+ PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads));
- return memnew(PhysicsServer2DWrapMT(physics_server, using_threads));
+ return memnew(PhysicsServer2DWrapMT(physics_server_2d, using_threads));
}
static bool has_server_feature_callback(const String &p_feature) {
diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h
index 3855222554..fa58322ea8 100644
--- a/servers/rendering/dummy/rasterizer_scene_dummy.h
+++ b/servers/rendering/dummy/rasterizer_scene_dummy.h
@@ -184,7 +184,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
+ void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
void set_scene_pass(uint64_t p_pass) override {}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 93baa9a96f..3be15db9e8 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1124,7 +1124,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
distance = -distance_max;
}
- if (p_render_data->cam_ortogonal) {
+ if (p_render_data->cam_orthogonal) {
distance = 1.0;
}
@@ -1815,7 +1815,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
RD::get_singleton()->draw_command_end_label();
}
-void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering 3D Material");
RD::get_singleton()->draw_command_begin_label("Render 3D Material");
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 37366d3e14..c30499da29 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -611,7 +611,7 @@ protected:
virtual void _render_shadow_process() override;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index ade2b976c8..d9c339097a 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -977,7 +977,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) {
/* */
-void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering 3D Material");
RD::get_singleton()->draw_command_begin_label("Render 3D Material");
@@ -1441,7 +1441,7 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
distance = -distance_max;
}
- if (p_render_data->cam_ortogonal) {
+ if (p_render_data->cam_orthogonal) {
distance = 1.0;
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 0ddfe89eea..0a7e973120 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -214,7 +214,7 @@ protected:
virtual void _render_shadow_process() override;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index bdbc228bde..b1dab1f02a 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2391,7 +2391,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
float bokeh_size = camfx->dof_blur_amount * 64.0;
if (can_use_storage) {
- storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
+ storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_orthogonal);
} else {
// Set framebuffers.
buffers.base_fb = rb->texture_fb;
@@ -2406,7 +2406,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
// Set weight buffers.
buffers.base_weight_fb = rb->base_weight_fb;
- storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
+ storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_orthogonal);
}
RD::get_singleton()->draw_command_end_label();
}
@@ -4998,7 +4998,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
render_data.cam_transform = p_camera_data->main_transform;
render_data.cam_projection = p_camera_data->main_projection;
render_data.view_projection[0] = p_camera_data->main_projection;
- render_data.cam_ortogonal = p_camera_data->is_ortogonal;
+ render_data.cam_orthogonal = p_camera_data->is_orthogonal;
render_data.view_count = p_camera_data->view_count;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
@@ -5327,8 +5327,8 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
}
}
-void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
- _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region);
+void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+ _render_material(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_instances, p_framebuffer, p_region);
}
void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index b2c8daffb1..a36df15023 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -50,7 +50,7 @@ struct RenderDataRD {
Transform3D cam_transform = Transform3D();
CameraMatrix cam_projection = CameraMatrix();
- bool cam_ortogonal = false;
+ bool cam_orthogonal = false;
// For stereo rendering
uint32_t view_count = 1;
@@ -113,7 +113,7 @@ protected:
virtual void _render_shadow_process() = 0;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0;
@@ -1411,7 +1411,7 @@ public:
virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
- virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 55193a45f0..528f381139 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -2444,7 +2444,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
Transform3D transform = camera->transform;
CameraMatrix projection;
bool vaspect = camera->vaspect;
- bool is_ortogonal = false;
+ bool is_orthogonal = false;
switch (camera->type) {
case Camera::ORTHOGONAL: {
@@ -2454,7 +2454,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
camera->znear,
camera->zfar,
camera->vaspect);
- is_ortogonal = true;
+ is_orthogonal = true;
} break;
case Camera::PERSPECTIVE: {
projection.set_perspective(
@@ -2476,7 +2476,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
} break;
}
- camera_data.set_camera(transform, projection, is_ortogonal, vaspect);
+ camera_data.set_camera(transform, projection, is_orthogonal, vaspect);
} else {
// Setup our camera for our XR interface.
// We can support multiple views here each with their own camera
@@ -2510,7 +2510,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
RENDER_TIMESTAMP("Update Occlusion Buffer")
// For now just cull on the first camera
- RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool);
+ RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_orthogonal, RendererThreadPool::singleton->thread_work_pool);
_render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_mesh_lod_threshold, true, r_render_info);
#endif
@@ -2920,7 +2920,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
RENDER_TIMESTAMP("Cull 3D Scene");
- //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal);
+ //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_orthogonal);
/* STEP 2 - CULL */
@@ -2959,7 +2959,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
scene_render->set_directional_shadow_count(lights_with_shadow.size());
for (int i = 0; i < lights_with_shadow.size(); i++) {
- _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect);
+ _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect);
}
}
@@ -3097,7 +3097,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
ins->transform.origin + cam_xf.basis.get_axis(0) * radius
};
- if (!p_camera_data->is_ortogonal) {
+ if (!p_camera_data->is_orthogonal) {
//if using perspetive, map them to near plane
for (int j = 0; j < 2; j++) {
if (p.distance_to(points[j]) < 0) {
@@ -3125,7 +3125,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
base + cam_xf.basis.get_axis(0) * w
};
- if (!p_camera_data->is_ortogonal) {
+ if (!p_camera_data->is_orthogonal) {
//if using perspetive, map them to near plane
for (int j = 0; j < 2; j++) {
if (p.distance_to(points[j]) < 0) {
@@ -3156,7 +3156,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) {
//must redraw!
RENDER_TIMESTAMP("> Render Light3D " + itos(i));
- light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold);
+ light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold);
RENDER_TIMESTAMP("< Render Light3D " + itos(i));
} else {
light->shadow_dirty = redraw;
@@ -3229,7 +3229,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
render_sdfgi_data[i].instances.clear();
}
- // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
+ // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
}
RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index c802f72fdf..fadece317a 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -30,9 +30,9 @@
#include "renderer_scene_render.h"
-void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect) {
+void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect) {
view_count = 1;
- is_ortogonal = p_is_ortogonal;
+ is_orthogonal = p_is_orthogonal;
vaspect = p_vaspect;
main_transform = p_transform;
@@ -42,11 +42,11 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
view_projection[0] = p_projection;
}
-void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect) {
+void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect) {
ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
view_count = p_view_count;
- is_ortogonal = p_is_ortogonal;
+ is_orthogonal = p_is_orthogonal;
vaspect = p_vaspect;
Vector<Plane> planes[2];
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 0b8734e68c..d43bfb170e 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -234,7 +234,7 @@ public:
struct CameraData {
// flags
uint32_t view_count;
- bool is_ortogonal;
+ bool is_orthogonal;
bool vaspect;
// Main/center projection
@@ -244,13 +244,13 @@ public:
Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS];
CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
- void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect);
- void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect);
+ void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect);
+ void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect);
};
virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0;
- virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
+ virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;
virtual void set_scene_pass(uint64_t p_pass) = 0;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index af5da6ae6f..54d1a6fd8d 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4670,16 +4670,18 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = _parse_array_constructor(p_block, p_function_info);
} else {
DataType datatype;
- DataPrecision precision;
- bool precision_defined = false;
+ DataPrecision precision = PRECISION_DEFAULT;
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
- precision_defined = true;
tk = _get_token();
}
datatype = get_token_datatype(tk.type);
+ if (precision != PRECISION_DEFAULT && _validate_precision(datatype, precision) != OK) {
+ return nullptr;
+ }
+
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
@@ -4697,7 +4699,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
OperatorNode *func = alloc_node<OperatorNode>();
func->op = OP_CONSTRUCT;
- if (precision_defined) {
+ if (precision != PRECISION_DEFAULT) {
func->return_precision_cache = precision;
}
@@ -6426,10 +6428,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
if (!is_struct) {
is_struct = shader->structs.has(tk.text); // check again.
}
- if (is_struct && precision != PRECISION_DEFAULT) {
- _set_error(RTR("The precision modifier cannot be used on structs."));
- return ERR_PARSE_ERROR;
- }
if (!is_token_nonvoid_datatype(tk.type)) {
_set_error(RTR("Expected variable type after precision modifier."));
return ERR_PARSE_ERROR;
@@ -6449,6 +6447,10 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
+ if (precision != PRECISION_DEFAULT && _validate_precision(type, precision) != OK) {
+ return ERR_PARSE_ERROR;
+ }
+
int array_size = 0;
bool fixed_array_size = false;
bool first = true;
@@ -6600,10 +6602,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
if (is_token_precision(tk.type)) {
precision2 = get_token_precision(tk.type);
tk = _get_token();
- if (shader->structs.has(tk.text)) {
- _set_error(RTR("The precision modifier cannot be used on structs."));
- return ERR_PARSE_ERROR;
- }
if (!is_token_nonvoid_datatype(tk.type)) {
_set_error(RTR("Expected data type after precision modifier."));
return ERR_PARSE_ERROR;
@@ -6624,6 +6622,10 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
type2 = get_token_datatype(tk.type);
}
+ if (precision2 != PRECISION_DEFAULT && _validate_precision(type2, precision2) != OK) {
+ return ERR_PARSE_ERROR;
+ }
+
int array_size2 = 0;
tk = _get_token();
@@ -7427,6 +7429,25 @@ String ShaderLanguage::_get_qualifier_str(ArgumentQualifier p_qualifier) const {
return "";
}
+Error ShaderLanguage::_validate_precision(DataType p_type, DataPrecision p_precision) {
+ switch (p_type) {
+ case TYPE_STRUCT: {
+ _set_error(RTR("The precision modifier cannot be used on structs."));
+ return FAILED;
+ } break;
+ case TYPE_BOOL:
+ case TYPE_BVEC2:
+ case TYPE_BVEC3:
+ case TYPE_BVEC4: {
+ _set_error(RTR("The precision modifier cannot be used on boolean types."));
+ return FAILED;
+ } break;
+ default:
+ break;
+ }
+ return OK;
+}
+
Error ShaderLanguage::_validate_datatype(DataType p_type) {
if (RenderingServer::get_singleton()->is_low_end()) {
bool invalid_type = false;
@@ -7608,8 +7629,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
StringName struct_name = "";
bool struct_dt = false;
- bool use_precision = false;
- DataPrecision precision = DataPrecision::PRECISION_DEFAULT;
+ DataPrecision precision = PRECISION_DEFAULT;
if (tk.type == TK_STRUCT) {
_set_error(RTR("Nested structs are not allowed."));
@@ -7618,7 +7638,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
- use_precision = true;
tk = _get_token();
}
@@ -7630,10 +7649,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
#endif // DEBUG_ENABLED
struct_dt = true;
- if (use_precision) {
- _set_error(RTR("The precision modifier cannot be used on structs."));
- return ERR_PARSE_ERROR;
- }
}
if (!is_token_datatype(tk.type) && !struct_dt) {
@@ -7642,6 +7657,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} else {
type = struct_dt ? TYPE_STRUCT : get_token_datatype(tk.type);
+ if (precision != PRECISION_DEFAULT && _validate_precision(type, precision) != OK) {
+ return ERR_PARSE_ERROR;
+ }
+
if (type == TYPE_VOID || is_sampler_type(type)) {
_set_error(vformat(RTR("A '%s' data type is not allowed here."), get_datatype_name(type)));
return ERR_PARSE_ERROR;
@@ -7762,7 +7781,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
}
- bool precision_defined = false;
DataPrecision precision = PRECISION_DEFAULT;
DataInterpolation interpolation = INTERPOLATION_SMOOTH;
DataType type;
@@ -7781,16 +7799,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
- precision_defined = true;
tk = _get_token();
}
if (shader->structs.has(tk.text)) {
if (uniform) {
- if (precision_defined) {
- _set_error(RTR("The precision modifier cannot be used on structs."));
- return ERR_PARSE_ERROR;
- }
_set_error(vformat(RTR("The '%s' data type is not supported for uniforms."), "struct"));
return ERR_PARSE_ERROR;
} else {
@@ -7806,6 +7819,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
type = get_token_datatype(tk.type);
+ if (precision != PRECISION_DEFAULT && _validate_precision(type, precision) != OK) {
+ return ERR_PARSE_ERROR;
+ }
+
if (type == TYPE_VOID) {
_set_error(vformat(RTR("The '%s' data type is not allowed here."), "void"));
return ERR_PARSE_ERROR;
@@ -8249,10 +8266,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (shader->structs.has(tk.text)) {
- if (precision != PRECISION_DEFAULT) {
- _set_error(RTR("The precision modifier cannot be used on structs."));
- return ERR_PARSE_ERROR;
- }
is_struct = true;
struct_name = tk.text;
} else {
@@ -8276,6 +8289,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} else {
type = get_token_datatype(tk.type);
}
+
+ if (precision != PRECISION_DEFAULT && _validate_precision(type, precision) != OK) {
+ return ERR_PARSE_ERROR;
+ }
+
prev_pos = _get_tkpos();
tk = _get_token();
@@ -8652,44 +8670,41 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
break;
}
- bool is_const = false;
+ bool param_is_const = false;
if (tk.type == TK_CONST) {
- is_const = true;
+ param_is_const = true;
tk = _get_token();
}
- ArgumentQualifier qualifier = ARGUMENT_QUALIFIER_IN;
-
+ ArgumentQualifier param_qualifier = ARGUMENT_QUALIFIER_IN;
if (tk.type == TK_ARG_IN) {
- qualifier = ARGUMENT_QUALIFIER_IN;
+ param_qualifier = ARGUMENT_QUALIFIER_IN;
tk = _get_token();
} else if (tk.type == TK_ARG_OUT) {
- if (is_const) {
+ if (param_is_const) {
_set_error(vformat(RTR("The '%s' qualifier cannot be used within a function parameter declared with '%s'."), "out", "const"));
return ERR_PARSE_ERROR;
}
- qualifier = ARGUMENT_QUALIFIER_OUT;
+ param_qualifier = ARGUMENT_QUALIFIER_OUT;
tk = _get_token();
} else if (tk.type == TK_ARG_INOUT) {
- if (is_const) {
+ if (param_is_const) {
_set_error(vformat(RTR("The '%s' qualifier cannot be used within a function parameter declared with '%s'."), "inout", "const"));
return ERR_PARSE_ERROR;
}
- qualifier = ARGUMENT_QUALIFIER_INOUT;
+ param_qualifier = ARGUMENT_QUALIFIER_INOUT;
tk = _get_token();
}
- DataType ptype;
- StringName pname;
+ DataType param_type;
+ StringName param_name;
StringName param_struct_name;
- DataPrecision pprecision = PRECISION_DEFAULT;
- bool use_precision = false;
+ DataPrecision param_precision = PRECISION_DEFAULT;
int arg_array_size = 0;
if (is_token_precision(tk.type)) {
- pprecision = get_token_precision(tk.type);
+ param_precision = get_token_precision(tk.type);
tk = _get_token();
- use_precision = true;
}
is_struct = false;
@@ -8702,10 +8717,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
used_structs[param_struct_name].used = true;
}
#endif // DEBUG_ENABLED
- if (use_precision) {
- _set_error(RTR("The precision modifier cannot be used on structs."));
- return ERR_PARSE_ERROR;
- }
}
if (!is_struct && !is_token_datatype(tk.type)) {
@@ -8713,7 +8724,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- if (qualifier == ARGUMENT_QUALIFIER_OUT || qualifier == ARGUMENT_QUALIFIER_INOUT) {
+ if (param_qualifier == ARGUMENT_QUALIFIER_OUT || param_qualifier == ARGUMENT_QUALIFIER_INOUT) {
if (is_sampler_type(get_token_datatype(tk.type))) {
_set_error(RTR("Opaque types cannot be output parameters."));
return ERR_PARSE_ERROR;
@@ -8721,18 +8732,22 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (is_struct) {
- ptype = TYPE_STRUCT;
+ param_type = TYPE_STRUCT;
} else {
- ptype = get_token_datatype(tk.type);
- if (_validate_datatype(ptype) != OK) {
+ param_type = get_token_datatype(tk.type);
+ if (_validate_datatype(param_type) != OK) {
return ERR_PARSE_ERROR;
}
- if (ptype == TYPE_VOID) {
+ if (param_type == TYPE_VOID) {
_set_error(RTR("Void type not allowed as argument."));
return ERR_PARSE_ERROR;
}
}
+ if (param_precision != PRECISION_DEFAULT && _validate_precision(param_type, param_precision) != OK) {
+ return ERR_PARSE_ERROR;
+ }
+
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
@@ -8747,32 +8762,32 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- pname = tk.text;
+ param_name = tk.text;
ShaderLanguage::IdentifierType itype;
- if (_find_identifier(func_node->body, false, builtins, pname, (ShaderLanguage::DataType *)nullptr, &itype)) {
+ if (_find_identifier(func_node->body, false, builtins, param_name, (ShaderLanguage::DataType *)nullptr, &itype)) {
if (itype != IDENTIFIER_FUNCTION) {
- _set_redefinition_error(String(pname));
+ _set_redefinition_error(String(param_name));
return ERR_PARSE_ERROR;
}
}
- if (has_builtin(p_functions, pname)) {
- _set_redefinition_error(String(pname));
+ if (has_builtin(p_functions, param_name)) {
+ _set_redefinition_error(String(param_name));
return ERR_PARSE_ERROR;
}
FunctionNode::Argument arg;
- arg.type = ptype;
- arg.name = pname;
+ arg.type = param_type;
+ arg.name = param_name;
arg.type_str = param_struct_name;
- arg.precision = pprecision;
- arg.qualifier = qualifier;
+ arg.precision = param_precision;
+ arg.qualifier = param_qualifier;
arg.tex_argument_check = false;
arg.tex_builtin_check = false;
arg.tex_argument_filter = FILTER_DEFAULT;
arg.tex_argument_repeat = REPEAT_DEFAULT;
- arg.is_const = is_const;
+ arg.is_const = param_is_const;
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 66ae220edf..de6d912a4f 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -1038,6 +1038,7 @@ private:
static bool is_const_suffix_lut_initialized;
+ Error _validate_precision(DataType p_type, DataPrecision p_precision);
Error _validate_datatype(DataType p_type);
bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
bool _compare_datatypes_in_nodes(Node *a, Node *b);