diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index a83f87d23a..4119e98d15 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -108,13 +108,14 @@ void main() { #endif uint instance_index = draw_call.instance_index; - instance_index_interp = instance_index; bool is_multimesh = bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH); if (!is_multimesh) { instance_index += gl_InstanceIndex; } + instance_index_interp = instance_index; + mat4 world_matrix = instances.data[instance_index].transform; mat3 world_normal_matrix; @@ -565,12 +566,8 @@ void main() { discard; #endif -#ifdef USE_SUBGROUPS - //ensures instance_index is in sgpr - uint instance_index = subgroupBroadcastFirst(instance_index_interp); -#else uint instance_index = instance_index_interp; -#endif + //lay out everything, whathever is unused is optimized away anyway vec3 vertex = vertex_interp; vec3 view = -normalize(vertex_interp); |