diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/extensions/physics_server_2d_extension.cpp | 58 | ||||
-rw-r--r-- | servers/extensions/physics_server_2d_extension.h | 6 | ||||
-rw-r--r-- | servers/extensions/physics_server_3d_extension.cpp | 125 | ||||
-rw-r--r-- | servers/extensions/physics_server_3d_extension.h | 11 |
4 files changed, 161 insertions, 39 deletions
diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp index c56f31e6f9..36f3be2468 100644 --- a/servers/extensions/physics_server_2d_extension.cpp +++ b/servers/extensions/physics_server_2d_extension.cpp @@ -123,6 +123,8 @@ bool PhysicsServer2DExtension::body_test_motion_is_excluding_object(ObjectID p_o } void PhysicsServer2DExtension::_bind_methods() { + /* SHAPE API */ + GDVIRTUAL_BIND(_world_boundary_shape_create); GDVIRTUAL_BIND(_separation_ray_shape_create); GDVIRTUAL_BIND(_segment_shape_create); @@ -133,18 +135,32 @@ void PhysicsServer2DExtension::_bind_methods() { GDVIRTUAL_BIND(_concave_polygon_shape_create); GDVIRTUAL_BIND(_shape_set_data, "shape", "data"); + GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape", "bias"); GDVIRTUAL_BIND(_shape_get_type, "shape"); GDVIRTUAL_BIND(_shape_get_data, "shape"); + GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape"); + GDVIRTUAL_BIND(_shape_collide, "shape_A", "xform_A", "motion_A", "shape_B", "xform_B", "motion_B", "results", "result_max", "result_count"); + + /* SPACE API */ GDVIRTUAL_BIND(_space_create); GDVIRTUAL_BIND(_space_set_active, "space", "active"); GDVIRTUAL_BIND(_space_is_active, "space"); + GDVIRTUAL_BIND(_space_set_param, "space", "param", "value"); GDVIRTUAL_BIND(_space_get_param, "space", "param"); + GDVIRTUAL_BIND(_space_get_direct_state, "space"); + GDVIRTUAL_BIND(_space_set_debug_contacts, "space", "max_contacts"); + GDVIRTUAL_BIND(_space_get_contacts, "space"); + GDVIRTUAL_BIND(_space_get_contact_count, "space"); + + /* AREA API */ + GDVIRTUAL_BIND(_area_create); + GDVIRTUAL_BIND(_area_set_space, "area", "space"); GDVIRTUAL_BIND(_area_get_space, "area"); @@ -160,8 +176,11 @@ void PhysicsServer2DExtension::_bind_methods() { GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx"); GDVIRTUAL_BIND(_area_clear_shapes, "area"); - GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer"); - GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask"); + GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id"); + GDVIRTUAL_BIND(_area_get_object_instance_id, "area"); + + GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area", "id"); + GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area"); GDVIRTUAL_BIND(_area_set_param, "area", "param", "value"); GDVIRTUAL_BIND(_area_set_transform, "area", "transform"); @@ -169,15 +188,16 @@ void PhysicsServer2DExtension::_bind_methods() { GDVIRTUAL_BIND(_area_get_param, "area", "param"); GDVIRTUAL_BIND(_area_get_transform, "area"); - GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id"); - GDVIRTUAL_BIND(_area_get_object_instance_id, "area"); + GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer"); + GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask"); - GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area", "id"); - GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area"); + GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable"); + GDVIRTUAL_BIND(_area_set_pickable, "area", "pickable"); GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback"); GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback"); - GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable"); + + /* BODY API */ GDVIRTUAL_BIND(_body_create); @@ -195,12 +215,12 @@ void PhysicsServer2DExtension::_bind_methods() { GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx"); GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx"); - GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx"); - GDVIRTUAL_BIND(_body_clear_shapes, "body"); - GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled"); GDVIRTUAL_BIND(_body_set_shape_as_one_way_collision, "body", "shape_idx", "enable", "margin"); + GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx"); + GDVIRTUAL_BIND(_body_clear_shapes, "body"); + GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id"); GDVIRTUAL_BIND(_body_get_object_instance_id, "body"); @@ -249,25 +269,39 @@ void PhysicsServer2DExtension::_bind_methods() { GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body"); GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body"); + GDVIRTUAL_BIND(_body_get_collision_exceptions, "body"); GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount"); GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body"); + GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body", "threshold"); + GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body"); + GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable"); GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body"); + GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callback"); GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata"); - GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "collide_separation_ray", "recovery_as_collision", "result"); + GDVIRTUAL_BIND(_body_collide_shape, "body", "body_shape", "shape", "shape_xform", "motion", "results", "result_max", "result_count"); + + GDVIRTUAL_BIND(_body_set_pickable, "body", "pickable"); GDVIRTUAL_BIND(_body_get_direct_state, "body"); + GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "collide_separation_ray", "recovery_as_collision", "result"); + + /* JOINT API */ + GDVIRTUAL_BIND(_joint_create); GDVIRTUAL_BIND(_joint_clear, "joint"); GDVIRTUAL_BIND(_joint_set_param, "joint", "param", "value"); GDVIRTUAL_BIND(_joint_get_param, "joint", "param"); + GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable"); + GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint"); + GDVIRTUAL_BIND(_joint_make_pin, "joint", "anchor", "body_a", "body_b"); GDVIRTUAL_BIND(_joint_make_groove, "joint", "a_groove1", "a_groove2", "b_anchor", "body_a", "body_b"); GDVIRTUAL_BIND(_joint_make_damped_spring, "joint", "anchor_a", "anchor_b", "body_a", "body_b"); @@ -280,6 +314,8 @@ void PhysicsServer2DExtension::_bind_methods() { GDVIRTUAL_BIND(_joint_get_type, "joint"); + /* MISC */ + GDVIRTUAL_BIND(_free_rid, "rid"); GDVIRTUAL_BIND(_set_active, "active"); diff --git a/servers/extensions/physics_server_2d_extension.h b/servers/extensions/physics_server_2d_extension.h index 4c83664b14..3bd3d642c8 100644 --- a/servers/extensions/physics_server_2d_extension.h +++ b/servers/extensions/physics_server_2d_extension.h @@ -204,6 +204,8 @@ protected: public: // The warning is valid, but unavoidable. If the function is not overridden it will error anyway. + /* SHAPE API */ + EXBIND0R(RID, world_boundary_shape_create) EXBIND0R(RID, separation_ray_shape_create) EXBIND0R(RID, segment_shape_create) @@ -252,6 +254,7 @@ public: EXBIND4(area_add_shape, RID, RID, const Transform2D &, bool) EXBIND3(area_set_shape, RID, int, RID) EXBIND3(area_set_shape_transform, RID, int, const Transform2D &) + EXBIND3(area_set_shape_disabled, RID, int, bool) EXBIND1RC(int, area_get_shape_count, RID) EXBIND2RC(RID, area_get_shape, RID, int) @@ -260,8 +263,6 @@ public: EXBIND2(area_remove_shape, RID, int) EXBIND1(area_clear_shapes, RID) - EXBIND3(area_set_shape_disabled, RID, int, bool) - EXBIND2(area_attach_object_instance_id, RID, ObjectID) EXBIND1RC(ObjectID, area_get_object_instance_id, RID) @@ -415,7 +416,6 @@ public: /* JOINT API */ EXBIND0R(RID, joint_create) - EXBIND1(joint_clear, RID) EXBIND3(joint_set_param, RID, JointParam, real_t) diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp index 6ed5dca968..800284dc60 100644 --- a/servers/extensions/physics_server_3d_extension.cpp +++ b/servers/extensions/physics_server_3d_extension.cpp @@ -125,6 +125,8 @@ bool PhysicsServer3DExtension::body_test_motion_is_excluding_object(ObjectID p_o } void PhysicsServer3DExtension::_bind_methods() { + /* SHAPE API */ + GDVIRTUAL_BIND(_world_boundary_shape_create); GDVIRTUAL_BIND(_separation_ray_shape_create); GDVIRTUAL_BIND(_sphere_shape_create); @@ -137,18 +139,34 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_custom_shape_create); GDVIRTUAL_BIND(_shape_set_data, "shape", "data"); + GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape", "bias"); + + GDVIRTUAL_BIND(_shape_set_margin, "shape", "margin"); + GDVIRTUAL_BIND(_shape_get_margin, "shape"); GDVIRTUAL_BIND(_shape_get_type, "shape"); GDVIRTUAL_BIND(_shape_get_data, "shape"); + GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape"); + + /* SPACE API */ GDVIRTUAL_BIND(_space_create); GDVIRTUAL_BIND(_space_set_active, "space", "active"); GDVIRTUAL_BIND(_space_is_active, "space"); + GDVIRTUAL_BIND(_space_set_param, "space", "param", "value"); GDVIRTUAL_BIND(_space_get_param, "space", "param"); + GDVIRTUAL_BIND(_space_get_direct_state, "space"); + GDVIRTUAL_BIND(_space_set_debug_contacts, "space", "max_contacts"); + GDVIRTUAL_BIND(_space_get_contacts, "space"); + GDVIRTUAL_BIND(_space_get_contact_count, "space"); + + /* AREA API */ + GDVIRTUAL_BIND(_area_create); + GDVIRTUAL_BIND(_area_set_space, "area", "space"); GDVIRTUAL_BIND(_area_get_space, "area"); @@ -164,8 +182,8 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx"); GDVIRTUAL_BIND(_area_clear_shapes, "area"); - GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer"); - GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask"); + GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id"); + GDVIRTUAL_BIND(_area_get_object_instance_id, "area"); GDVIRTUAL_BIND(_area_set_param, "area", "param", "value"); GDVIRTUAL_BIND(_area_set_transform, "area", "transform"); @@ -173,14 +191,16 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_area_get_param, "area", "param"); GDVIRTUAL_BIND(_area_get_transform, "area"); - GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id"); - GDVIRTUAL_BIND(_area_get_object_instance_id, "area"); + GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer"); + GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask"); + + GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable"); + GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable"); GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback"); GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback"); - GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable"); - GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable"); + /* BODY API */ GDVIRTUAL_BIND(_body_create); @@ -190,15 +210,6 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_body_set_mode, "body", "mode"); GDVIRTUAL_BIND(_body_get_mode, "body"); - GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer"); - GDVIRTUAL_BIND(_body_get_collision_layer, "body"); - - GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask"); - GDVIRTUAL_BIND(_body_get_collision_mask, "body"); - - GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority"); - GDVIRTUAL_BIND(_body_get_collision_priority, "body"); - GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled"); GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape"); GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform"); @@ -217,6 +228,18 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_body_set_enable_continuous_collision_detection, "body", "enable"); GDVIRTUAL_BIND(_body_is_continuous_collision_detection_enabled, "body"); + GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer"); + GDVIRTUAL_BIND(_body_get_collision_layer, "body"); + + GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask"); + GDVIRTUAL_BIND(_body_get_collision_mask, "body"); + + GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority"); + GDVIRTUAL_BIND(_body_get_collision_priority, "body"); + + GDVIRTUAL_BIND(_body_set_user_flags, "body", "flags"); + GDVIRTUAL_BIND(_body_get_user_flags, "body"); + GDVIRTUAL_BIND(_body_set_param, "body", "param", "value"); GDVIRTUAL_BIND(_body_get_param, "body", "param"); @@ -250,13 +273,18 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body"); GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body"); + GDVIRTUAL_BIND(_body_get_collision_exceptions, "body"); GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount"); GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body"); + GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body", "threshold"); + GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body"); + GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable"); GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body"); + GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callback"); GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata"); GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable"); @@ -265,12 +293,68 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_body_get_direct_state, "body"); + /* SOFT BODY API */ + + GDVIRTUAL_BIND(_soft_body_create); + + GDVIRTUAL_BIND(_soft_body_update_rendering_server, "body", "rendering_server_handler"); + + GDVIRTUAL_BIND(_soft_body_set_space, "body", "space"); + GDVIRTUAL_BIND(_soft_body_get_space, "body"); + + GDVIRTUAL_BIND(_soft_body_set_ray_pickable, "body", "enable"); + + GDVIRTUAL_BIND(_soft_body_set_collision_layer, "body", "layer"); + GDVIRTUAL_BIND(_soft_body_get_collision_layer, "body"); + + GDVIRTUAL_BIND(_soft_body_set_collision_mask, "body", "mask"); + GDVIRTUAL_BIND(_soft_body_get_collision_mask, "body"); + + GDVIRTUAL_BIND(_soft_body_add_collision_exception, "body", "body_b"); + GDVIRTUAL_BIND(_soft_body_remove_collision_exception, "body", "body_b"); + GDVIRTUAL_BIND(_soft_body_get_collision_exceptions, "body"); + + GDVIRTUAL_BIND(_soft_body_set_state, "body", "state", "variant"); + GDVIRTUAL_BIND(_soft_body_get_state, "body", "state"); + + GDVIRTUAL_BIND(_soft_body_set_transform, "body", "transform"); + + GDVIRTUAL_BIND(_soft_body_set_simulation_precision, "body", "simulation_precision"); + GDVIRTUAL_BIND(_soft_body_get_simulation_precision, "body"); + + GDVIRTUAL_BIND(_soft_body_set_total_mass, "body", "total_mass"); + GDVIRTUAL_BIND(_soft_body_get_total_mass, "body"); + + GDVIRTUAL_BIND(_soft_body_set_linear_stiffness, "body", "linear_stiffness"); + GDVIRTUAL_BIND(_soft_body_get_linear_stiffness, "body"); + + GDVIRTUAL_BIND(_soft_body_set_pressure_coefficient, "body", "pressure_coefficient"); + GDVIRTUAL_BIND(_soft_body_get_pressure_coefficient, "body"); + + GDVIRTUAL_BIND(_soft_body_set_damping_coefficient, "body", "damping_coefficient"); + GDVIRTUAL_BIND(_soft_body_get_damping_coefficient, "body"); + + GDVIRTUAL_BIND(_soft_body_set_drag_coefficient, "body", "drag_coefficient"); + GDVIRTUAL_BIND(_soft_body_get_drag_coefficient, "body"); + + GDVIRTUAL_BIND(_soft_body_set_mesh, "body", "mesh"); + GDVIRTUAL_BIND(_soft_body_get_bounds, "body"); + GDVIRTUAL_BIND(_soft_body_move_point, "body", "point_index", "global_position"); + GDVIRTUAL_BIND(_soft_body_get_point_global_position, "body", "point_index"); + + GDVIRTUAL_BIND(_soft_body_remove_all_pinned_points, "body"); + GDVIRTUAL_BIND(_soft_body_pin_point, "body", "point_index", "pin"); + GDVIRTUAL_BIND(_soft_body_is_point_pinned, "body", "point_index"); + + /* JOINT API */ + GDVIRTUAL_BIND(_joint_create); GDVIRTUAL_BIND(_joint_clear, "joint"); GDVIRTUAL_BIND(_joint_make_pin, "joint", "body_A", "local_A", "body_B", "local_B"); + GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value"); GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param"); @@ -281,6 +365,7 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_pin_joint_get_local_b, "joint"); GDVIRTUAL_BIND(_joint_make_hinge, "joint", "body_A", "hinge_A", "body_B", "hinge_B"); + GDVIRTUAL_BIND(_joint_make_hinge_simple, "joint", "body_A", "pivot_A", "axis_A", "body_B", "pivot_B", "axis_B"); GDVIRTUAL_BIND(_hinge_joint_set_param, "joint", "param", "value"); GDVIRTUAL_BIND(_hinge_joint_get_param, "joint", "param"); @@ -298,11 +383,6 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_cone_twist_joint_set_param, "joint", "param", "value"); GDVIRTUAL_BIND(_cone_twist_joint_get_param, "joint", "param"); - GDVIRTUAL_BIND(_joint_get_type, "joint"); - - GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority"); - GDVIRTUAL_BIND(_joint_get_solver_priority, "joint"); - GDVIRTUAL_BIND(_joint_make_generic_6dof, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"); GDVIRTUAL_BIND(_generic_6dof_joint_set_param, "joint", "axis", "param", "value"); @@ -311,6 +391,11 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_generic_6dof_joint_set_flag, "joint", "axis", "flag", "enable"); GDVIRTUAL_BIND(_generic_6dof_joint_get_flag, "joint", "axis", "flag"); + GDVIRTUAL_BIND(_joint_get_type, "joint"); + + GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority"); + GDVIRTUAL_BIND(_joint_get_solver_priority, "joint"); + GDVIRTUAL_BIND(_free_rid, "rid"); GDVIRTUAL_BIND(_set_active, "active"); diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h index c84582bf31..b6ed346a3d 100644 --- a/servers/extensions/physics_server_3d_extension.h +++ b/servers/extensions/physics_server_3d_extension.h @@ -210,6 +210,8 @@ protected: public: // The warning is valid, but unavoidable. If the function is not overridden it will error anyway. + /* SHAPE API */ + EXBIND0R(RID, world_boundary_shape_create) EXBIND0R(RID, separation_ray_shape_create) EXBIND0R(RID, sphere_shape_create) @@ -262,6 +264,7 @@ public: EXBIND1RC(int, area_get_shape_count, RID) EXBIND2RC(RID, area_get_shape, RID, int) EXBIND2RC(Transform3D, area_get_shape_transform, RID, int) + EXBIND2(area_remove_shape, RID, int) EXBIND1(area_clear_shapes, RID) @@ -297,12 +300,11 @@ public: EXBIND4(body_add_shape, RID, RID, const Transform3D &, bool) EXBIND3(body_set_shape, RID, int, RID) EXBIND3(body_set_shape_transform, RID, int, const Transform3D &) + EXBIND3(body_set_shape_disabled, RID, int, bool) EXBIND1RC(int, body_get_shape_count, RID) - EXBIND2RC(Transform3D, body_get_shape_transform, RID, int) EXBIND2RC(RID, body_get_shape, RID, int) - - EXBIND3(body_set_shape_disabled, RID, int, bool) + EXBIND2RC(Transform3D, body_get_shape_transform, RID, int) EXBIND2(body_remove_shape, RID, int) EXBIND1(body_clear_shapes, RID) @@ -333,9 +335,9 @@ public: EXBIND3(body_set_state, RID, BodyState, const Variant &) EXBIND2RC(Variant, body_get_state, RID, BodyState) - EXBIND2(body_apply_torque_impulse, RID, const Vector3 &) EXBIND2(body_apply_central_impulse, RID, const Vector3 &) EXBIND3(body_apply_impulse, RID, const Vector3 &, const Vector3 &) + EXBIND2(body_apply_torque_impulse, RID, const Vector3 &) EXBIND2(body_apply_central_force, RID, const Vector3 &) EXBIND3(body_apply_force, RID, const Vector3 &, const Vector3 &) @@ -476,7 +478,6 @@ public: /* JOINT API */ EXBIND0R(RID, joint_create) - EXBIND1(joint_clear, RID) EXBIND5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &) |