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Diffstat (limited to 'servers/xr_server.h')
-rw-r--r-- | servers/xr_server.h | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/servers/xr_server.h b/servers/xr_server.h new file mode 100644 index 0000000000..e04c7b3592 --- /dev/null +++ b/servers/xr_server.h @@ -0,0 +1,192 @@ +/*************************************************************************/ +/* xr_server.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef XR_SERVER_H +#define XR_SERVER_H + +#include "core/os/os.h" +#include "core/os/thread_safe.h" +#include "core/reference.h" +#include "core/rid.h" +#include "core/variant.h" + +class XRInterface; +class XRPositionalTracker; + +/** + @author Bastiaan Olij <mux213@gmail.com> + + The XR server is a singleton object that gives access to the various + objects and SDKs that are available on the system. + Because there can be multiple SDKs active this is exposed as an array + and our XR server object acts as a pass through + Also each positioning tracker is accessible from here. + + I've added some additional info into this header file that should move + into the documentation, I will do so when we're close to accepting this PR + or as a separate PR once this has been merged into the master branch. +**/ + +class XRServer : public Object { + GDCLASS(XRServer, Object); + _THREAD_SAFE_CLASS_ + +public: + enum TrackerType { + TRACKER_CONTROLLER = 0x01, /* tracks a controller */ + TRACKER_BASESTATION = 0x02, /* tracks location of a base station */ + TRACKER_ANCHOR = 0x04, /* tracks an anchor point, used in AR to track a real live location */ + TRACKER_UNKNOWN = 0x80, /* unknown tracker */ + + TRACKER_ANY_KNOWN = 0x7f, /* all except unknown */ + TRACKER_ANY = 0xff /* used by get_connected_trackers to return all types */ + }; + + enum RotationMode { + RESET_FULL_ROTATION = 0, /* we reset the full rotation, regardless of how the HMD is oriented, we're looking dead ahead */ + RESET_BUT_KEEP_TILT = 1, /* reset rotation but keep tilt. */ + DONT_RESET_ROTATION = 2, /* don't reset the rotation, we will only center on position */ + }; + +private: + Vector<Ref<XRInterface>> interfaces; + Vector<XRPositionalTracker *> trackers; + + Ref<XRInterface> primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */ + + real_t world_scale; /* scale by which we multiply our tracker positions */ + Transform world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */ + Transform reference_frame; /* our reference frame */ + + uint64_t last_process_usec; /* for frame timing, usec when we did our processing */ + uint64_t last_commit_usec; /* for frame timing, usec when we finished committing both eyes */ + uint64_t last_frame_usec; /* time it took between process and committing, we should probably average this over the last x frames */ + +protected: + static XRServer *singleton; + + static void _bind_methods(); + +public: + static XRServer *get_singleton(); + + /* + World scale allows you to specify a scale factor that is applied to all positioning vectors in our VR world in essence scaling up, or scaling down the world. + For stereoscopic rendering specifically this is very important to give an accurate sense of scale. + Add controllers into the mix and an accurate mapping of real world movement to perceived virtual movement becomes very important. + + Most VR platforms, and our assumption, is that 1 unit in our virtual world equates to 1 meter in the real mode. + This scale basically effects the unit size relationship to real world size. + + I may remove access to this property in GDScript in favour of exposing it on the XROrigin3D node + */ + real_t get_world_scale() const; + void set_world_scale(real_t p_world_scale); + + /* + The world maps the 0,0,0 coordinate of our real world coordinate system for our tracking volume to a location in our + virtual world. It is this origin point that should be moved when the player is moved through the world by controller + actions be it straffing, teleporting, etc. Movement of the player by moving through the physical space is always tracked + in relation to this point. + + Note that the XROrigin3D spatial node in your scene automatically updates this property and it should be used instead of + direct access to this property and it therefore is not available in GDScript + + Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world + and in the virtual world out of sync + */ + Transform get_world_origin() const; + void set_world_origin(const Transform &p_world_origin); + + /* + center_on_hmd calculates a new reference frame. This ensures the HMD is positioned to 0,0,0 facing 0,0,-1 (need to verify this direction) + in the virtual world. + + You can ignore the tilt of the device ensuring you're looking straight forward even if the player is looking down or sideways. + You can chose to keep the height the tracking provides which is important for room scale capable tracking. + + Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world + and in the virtual world out of sync + */ + Transform get_reference_frame() const; + void center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height); + + /* + get_hmd_transform gets our hmd transform (centered between eyes) with most up to date tracking, relative to the origin + */ + Transform get_hmd_transform(); + + /* + Interfaces are objects that 'glue' Godot to an AR or VR SDK such as the Oculus SDK, OpenVR, OpenHMD, etc. + */ + void add_interface(const Ref<XRInterface> &p_interface); + void remove_interface(const Ref<XRInterface> &p_interface); + int get_interface_count() const; + Ref<XRInterface> get_interface(int p_index) const; + Ref<XRInterface> find_interface(const String &p_name) const; + Array get_interfaces() const; + + /* + note, more then one interface can technically be active, especially on mobile, but only one interface is used for + rendering. This interface identifies itself by calling set_primary_interface when it is initialized + */ + Ref<XRInterface> get_primary_interface() const; + void set_primary_interface(const Ref<XRInterface> &p_primary_interface); + void clear_primary_interface_if(const Ref<XRInterface> &p_primary_interface); /* this is automatically called if an interface destructs */ + + /* + Our trackers are objects that expose the orientation and position of physical devices such as controller, anchor points, etc. + They are created and managed by our active AR/VR interfaces. + */ + bool is_tracker_id_in_use_for_type(TrackerType p_tracker_type, int p_tracker_id) const; + int get_free_tracker_id_for_type(TrackerType p_tracker_type); + void add_tracker(XRPositionalTracker *p_tracker); + void remove_tracker(XRPositionalTracker *p_tracker); + int get_tracker_count() const; + XRPositionalTracker *get_tracker(int p_index) const; + XRPositionalTracker *find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const; + + uint64_t get_last_process_usec(); + uint64_t get_last_commit_usec(); + uint64_t get_last_frame_usec(); + + void _process(); + void _mark_commit(); + + XRServer(); + ~XRServer(); +}; + +#define XR XRServer + +VARIANT_ENUM_CAST(XRServer::TrackerType); +VARIANT_ENUM_CAST(XRServer::RotationMode); + +#endif |