diff options
Diffstat (limited to 'servers/xr')
-rw-r--r-- | servers/xr/xr_interface.cpp | 2 | ||||
-rw-r--r-- | servers/xr/xr_interface.h | 2 | ||||
-rw-r--r-- | servers/xr/xr_interface_extension.cpp | 35 | ||||
-rw-r--r-- | servers/xr/xr_interface_extension.h | 10 |
4 files changed, 39 insertions, 10 deletions
diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp index fc1d82a964..bf54158905 100644 --- a/servers/xr/xr_interface.cpp +++ b/servers/xr/xr_interface.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "xr_interface.h" -#include "servers/rendering/renderer_compositor.h" +// #include "servers/rendering/renderer_compositor.h" void XRInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_name"), &XRInterface::get_name); diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 4f5d4bad10..534fa18d8a 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -110,7 +110,7 @@ public: virtual uint32_t get_view_count() = 0; /* returns the view count we need (1 is monoscopic, 2 is stereoscopic but can be more) */ virtual Transform3D get_camera_transform() = 0; /* returns the position of our camera for updating our camera node. For monoscopic this is equal to the views transform, for stereoscopic this should be an average */ virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) = 0; /* get each views transform */ - virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each view projection matrix */ + virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) = 0; /* get each view projection matrix */ // note, external color/depth/vrs texture support will be added here soon. diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp index 5c90139375..7fdf90770d 100644 --- a/servers/xr/xr_interface_extension.cpp +++ b/servers/xr/xr_interface_extension.cpp @@ -29,7 +29,9 @@ /*************************************************************************/ #include "xr_interface_extension.h" -#include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering/rendering_server_globals.h" void XRInterfaceExtension::_bind_methods() { GDVIRTUAL_BIND(_get_name); @@ -41,8 +43,6 @@ void XRInterfaceExtension::_bind_methods() { GDVIRTUAL_BIND(_get_tracking_status); - ClassDB::bind_method(D_METHOD("add_blit", "render_target", "src_rect", "dst_rect", "use_layer", "layer", "apply_lens_distortion", "eye_center", "k1", "k2", "upscale", "aspect_ratio"), &XRInterfaceExtension::add_blit); - GDVIRTUAL_BIND(_get_render_target_size); GDVIRTUAL_BIND(_get_view_count); GDVIRTUAL_BIND(_get_camera_transform); @@ -60,6 +60,11 @@ void XRInterfaceExtension::_bind_methods() { GDVIRTUAL_BIND(_get_anchor_detection_is_enabled); GDVIRTUAL_BIND(_set_anchor_detection_is_enabled, "enabled"); GDVIRTUAL_BIND(_get_camera_feed_id); + + // helper methods + ClassDB::bind_method(D_METHOD("add_blit", "render_target", "src_rect", "dst_rect", "use_layer", "layer", "apply_lens_distortion", "eye_center", "k1", "k2", "upscale", "aspect_ratio"), &XRInterfaceExtension::add_blit); + ClassDB::bind_method(D_METHOD("get_render_target_texture", "render_target"), &XRInterfaceExtension::get_render_target_texture); + // ClassDB::bind_method(D_METHOD("get_render_target_depth", "render_target"), &XRInterfaceExtension::get_render_target_depth); } StringName XRInterfaceExtension::get_name() const { @@ -182,7 +187,7 @@ Transform3D XRInterfaceExtension::get_transform_for_view(uint32_t p_view, const return Transform3D(); } -CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) { +CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) { CameraMatrix cm; PackedFloat64Array arr; @@ -198,7 +203,7 @@ CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, real return CameraMatrix(); } -void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, float p_k1, float p_k2, float p_upscale, float p_aspect_ratio) { +void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, double p_k1, double p_k2, double p_upscale, double p_aspect_ratio) { BlitToScreen blit; ERR_FAIL_COND_MSG(!can_add_blits, "add_blit can only be called from an XR plugin from within _commit_views!"); @@ -240,3 +245,23 @@ void XRInterfaceExtension::process() { void XRInterfaceExtension::notification(int p_what) { GDVIRTUAL_CALL(_notification, p_what); } + +RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) { + // In due time this will need to be enhance to return the correct INTERNAL RID for the chosen rendering engine. + // So once a GLES driver is implemented we'll return that and the implemented plugin needs to handle this correctly too. + RendererStorageRD *rd_storage = RendererStorageRD::base_singleton; + ERR_FAIL_NULL_V_MSG(rd_storage, RID(), "Renderer storage not setup"); + + return rd_storage->render_target_get_rd_texture(p_render_target); +} + +/* +RID XRInterfaceExtension::get_render_target_depth(RID p_render_target) { + // TODO implement this, the problem is that our depth texture isn't part of our render target as it is used for 3D rendering only + // but we don't have access to our render buffers from here.... + RendererSceneRenderRD * rd_scene = ?????; + ERR_FAIL_NULL_V_MSG(rd_scene, RID(), "Renderer scene render not setup"); + + return rd_scene->render_buffers_get_depth_texture(????????????); +} +*/ diff --git a/servers/xr/xr_interface_extension.h b/servers/xr/xr_interface_extension.h index df6f5f8e35..3b7af4c0a2 100644 --- a/servers/xr/xr_interface_extension.h +++ b/servers/xr/xr_interface_extension.h @@ -83,15 +83,15 @@ public: virtual uint32_t get_view_count() override; virtual Transform3D get_camera_transform() override; virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; - virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override; + virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; GDVIRTUAL0R(Size2, _get_render_target_size); GDVIRTUAL0R(uint32_t, _get_view_count); GDVIRTUAL0R(Transform3D, _get_camera_transform); GDVIRTUAL2R(Transform3D, _get_transform_for_view, uint32_t, const Transform3D &); - GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, real_t, real_t, real_t); + GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, double, double, double); - void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), float p_k1 = 0.0, float p_k2 = 0.0, float p_upscale = 1.0, float p_aspect_ratio = 1.0); + void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), double p_k1 = 0.0, double p_k2 = 0.0, double p_upscale = 1.0, double p_aspect_ratio = 1.0); virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override; GDVIRTUAL2(_commit_views, RID, const Rect2 &); @@ -100,6 +100,10 @@ public: GDVIRTUAL0(_process); GDVIRTUAL1(_notification, int); + + /* access to some internals we need */ + RID get_render_target_texture(RID p_render_target); + // RID get_render_target_depth(RID p_render_target); }; #endif // !XR_INTERFACE_EXTENSION_H |