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-rw-r--r--servers/xr/xr_interface.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h
index 6031bd7003..6b248c9554 100644
--- a/servers/xr/xr_interface.h
+++ b/servers/xr/xr_interface.h
@@ -41,7 +41,7 @@ struct BlitToScreen;
/**
@author Bastiaan Olij <mux213@gmail.com>
- The XR interface is a template class ontop of which we build interface to different AR, VR and tracking SDKs.
+ The XR interface is a template class on top of which we build interface to different AR, VR and tracking SDKs.
The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface
when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server.