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-rw-r--r--servers/xr/xr_interface.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h
index 03563026c8..aee98f8fee 100644
--- a/servers/xr/xr_interface.h
+++ b/servers/xr/xr_interface.h
@@ -39,8 +39,6 @@
struct BlitToScreen;
/**
- @author Bastiaan Olij <mux213@gmail.com>
-
The XR interface is a template class on top of which we build interface to different AR, VR and tracking SDKs.
The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface
when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server.
@@ -138,4 +136,4 @@ VARIANT_ENUM_CAST(XRInterface::Capabilities);
VARIANT_ENUM_CAST(XRInterface::TrackingStatus);
VARIANT_ENUM_CAST(XRInterface::PlayAreaMode);
-#endif // !XR_INTERFACE_H
+#endif // XR_INTERFACE_H