diff options
Diffstat (limited to 'servers/xr/xr_interface.h')
-rw-r--r-- | servers/xr/xr_interface.h | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index b489481f75..aee98f8fee 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,8 +39,6 @@ struct BlitToScreen; /** - @author Bastiaan Olij <mux213@gmail.com> - The XR interface is a template class on top of which we build interface to different AR, VR and tracking SDKs. The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. @@ -138,4 +136,4 @@ VARIANT_ENUM_CAST(XRInterface::Capabilities); VARIANT_ENUM_CAST(XRInterface::TrackingStatus); VARIANT_ENUM_CAST(XRInterface::PlayAreaMode); -#endif // !XR_INTERFACE_H +#endif // XR_INTERFACE_H |