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Diffstat (limited to 'servers/xr/xr_interface.h')
-rw-r--r-- | servers/xr/xr_interface.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h new file mode 100644 index 0000000000..99fcef7925 --- /dev/null +++ b/servers/xr/xr_interface.h @@ -0,0 +1,126 @@ +/*************************************************************************/ +/* xr_interface.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef XR_INTERFACE_H +#define XR_INTERFACE_H + +#include "core/math/camera_matrix.h" +#include "core/os/thread_safe.h" +#include "scene/main/window.h" +#include "servers/xr_server.h" + +/** + @author Bastiaan Olij <mux213@gmail.com> + + The XR interface is a template class ontop of which we build interface to different AR, VR and tracking SDKs. + The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface + when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. + + If the user wants to enable AR/VR the choose the interface they want to use and initialize it. + + Note that we may make this into a fully instantiable class for GDNative support. +*/ + +class XRInterface : public Reference { + GDCLASS(XRInterface, Reference); + +public: + enum Capabilities { /* purely meta data, provides some info about what this interface supports */ + XR_NONE = 0, /* no capabilities */ + XR_MONO = 1, /* can be used with mono output */ + XR_STEREO = 2, /* can be used with stereo output */ + XR_AR = 4, /* offers a camera feed for AR */ + XR_EXTERNAL = 8 /* renders to external device */ + }; + + enum Eyes { + EYE_MONO, /* my son says we should call this EYE_CYCLOPS */ + EYE_LEFT, + EYE_RIGHT + }; + + enum Tracking_status { /* tracking status currently based on AR but we can start doing more with this for VR as well */ + XR_NORMAL_TRACKING, + XR_EXCESSIVE_MOTION, + XR_INSUFFICIENT_FEATURES, + XR_UNKNOWN_TRACKING, + XR_NOT_TRACKING + }; + +protected: + _THREAD_SAFE_CLASS_ + + Tracking_status tracking_state; + static void _bind_methods(); + +public: + /** general interface information **/ + virtual StringName get_name() const; + virtual int get_capabilities() const = 0; + + bool is_primary(); + void set_is_primary(bool p_is_primary); + + virtual bool is_initialized() const = 0; /* returns true if we've initialized this interface */ + void set_is_initialized(bool p_initialized); /* helper function, will call initialize or uninitialize */ + virtual bool initialize() = 0; /* initialize this interface, if this has an HMD it becomes the primary interface */ + virtual void uninitialize() = 0; /* deinitialize this interface */ + + Tracking_status get_tracking_status() const; /* get the status of our current tracking */ + + /** specific to VR **/ + // nothing yet + + /** specific to AR **/ + virtual bool get_anchor_detection_is_enabled() const; + virtual void set_anchor_detection_is_enabled(bool p_enable); + virtual int get_camera_feed_id(); + + /** rendering and internal **/ + + virtual Size2 get_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */ + virtual bool is_stereo() = 0; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */ + virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */ + virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each eyes projection matrix */ + virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye); /* if applicable return external texture to render to */ + virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */ + + virtual void process() = 0; + virtual void notification(int p_what) = 0; + + XRInterface(); + ~XRInterface(); +}; + +VARIANT_ENUM_CAST(XRInterface::Capabilities); +VARIANT_ENUM_CAST(XRInterface::Eyes); +VARIANT_ENUM_CAST(XRInterface::Tracking_status); + +#endif |