diff options
Diffstat (limited to 'servers/xr/xr_interface.h')
-rw-r--r-- | servers/xr/xr_interface.h | 63 |
1 files changed, 41 insertions, 22 deletions
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 4f5d4bad10..f11458f1cc 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef XR_INTERFACE_H #define XR_INTERFACE_H -#include "core/math/camera_matrix.h" +#include "core/math/projection.h" #include "core/os/thread_safe.h" #include "servers/xr_server.h" @@ -39,15 +39,13 @@ struct BlitToScreen; /** - @author Bastiaan Olij <mux213@gmail.com> - The XR interface is a template class on top of which we build interface to different AR, VR and tracking SDKs. The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. If the user wants to enable AR/VR the choose the interface they want to use and initialize it. - Note that we may make this into a fully instantiable class for GDNative support. + Note that we may make this into a fully instantiable class for GDExtension support. */ class XRInterface : public RefCounted { @@ -58,14 +56,10 @@ public: XR_NONE = 0, /* no capabilities */ XR_MONO = 1, /* can be used with mono output */ XR_STEREO = 2, /* can be used with stereo output */ - XR_AR = 4, /* offers a camera feed for AR */ - XR_EXTERNAL = 8 /* renders to external device */ - }; - - enum Eyes { - EYE_MONO, /* my son says we should call this EYE_CYCLOPS */ - EYE_LEFT, - EYE_RIGHT + XR_QUAD = 4, /* can be used with quad output (not currently supported) */ + XR_VR = 8, /* offers VR support */ + XR_AR = 16, /* offers AR support */ + XR_EXTERNAL = 32 /* renders to external device */ }; enum TrackingStatus { /* tracking status currently based on AR but we can start doing more with this for VR as well */ @@ -76,7 +70,14 @@ public: XR_NOT_TRACKING }; -private: + enum PlayAreaMode { /* defines the mode used by the XR interface for tracking */ + XR_PLAY_AREA_UNKNOWN, /* Area mode not set or not available */ + XR_PLAY_AREA_3DOF, /* Only support orientation tracking, no positional tracking, area will center around player */ + XR_PLAY_AREA_SITTING, /* Player is in seated position, limited positional tracking, fixed guardian around player */ + XR_PLAY_AREA_ROOMSCALE, /* Player is free to move around, full positional tracking */ + XR_PLAY_AREA_STAGE, /* Same as roomscale but origin point is fixed to the center of the physical space, XRServer.center_on_hmd disabled */ + }; + protected: _THREAD_SAFE_CLASS_ @@ -94,10 +95,18 @@ public: virtual bool initialize() = 0; /* initialize this interface, if this has an HMD it becomes the primary interface */ virtual void uninitialize() = 0; /* deinitialize this interface */ + /** input and output **/ + + virtual PackedStringArray get_suggested_tracker_names() const; /* return a list of likely/suggested tracker names */ + virtual PackedStringArray get_suggested_pose_names(const StringName &p_tracker_name) const; /* return a list of likely/suggested action names for this tracker */ virtual TrackingStatus get_tracking_status() const; /* get the status of our current tracking */ + virtual void trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0); /* trigger a haptic pulse */ /** specific to VR **/ - // nothing yet + virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode); /* query if this interface supports this play area mode */ + virtual XRInterface::PlayAreaMode get_play_area_mode() const; /* get the current play area mode */ + virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode); /* change the play area mode, note that this should return false if the mode is not available */ + virtual PackedVector3Array get_play_area() const; /* if available, returns an array of vectors denoting the play area the player can move around in */ /** specific to AR **/ virtual bool get_anchor_detection_is_enabled() const; @@ -110,21 +119,31 @@ public: virtual uint32_t get_view_count() = 0; /* returns the view count we need (1 is monoscopic, 2 is stereoscopic but can be more) */ virtual Transform3D get_camera_transform() = 0; /* returns the position of our camera for updating our camera node. For monoscopic this is equal to the views transform, for stereoscopic this should be an average */ virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) = 0; /* get each views transform */ - virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each view projection matrix */ + virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) = 0; /* get each view projection matrix */ + virtual RID get_vrs_texture(); /* obtain VRS texture */ // note, external color/depth/vrs texture support will be added here soon. - virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) = 0; /* commit rendered views to the XR interface */ - virtual void process() = 0; - virtual void notification(int p_what); + virtual void pre_render(){}; + virtual bool pre_draw_viewport(RID p_render_target) { return true; }; /* inform XR interface we are about to start our viewport draw process */ + virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) = 0; /* inform XR interface we finished our viewport draw process */ + virtual void end_frame(){}; + + virtual void notification(int p_what){}; XRInterface(); ~XRInterface(); + +private: + struct VRSData { + RID vrs_texture; + Size2i size; + } vrs; }; VARIANT_ENUM_CAST(XRInterface::Capabilities); -VARIANT_ENUM_CAST(XRInterface::Eyes); VARIANT_ENUM_CAST(XRInterface::TrackingStatus); +VARIANT_ENUM_CAST(XRInterface::PlayAreaMode); -#endif // !XR_INTERFACE_H +#endif // XR_INTERFACE_H |