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+/*************************************************************************/
+/* xr_interface.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "xr_interface.h"
+
+void XRInterface::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_name"), &XRInterface::get_name);
+ ClassDB::bind_method(D_METHOD("get_capabilities"), &XRInterface::get_capabilities);
+
+ ClassDB::bind_method(D_METHOD("is_primary"), &XRInterface::is_primary);
+ ClassDB::bind_method(D_METHOD("set_is_primary", "enable"), &XRInterface::set_is_primary);
+
+ ClassDB::bind_method(D_METHOD("is_initialized"), &XRInterface::is_initialized);
+ ClassDB::bind_method(D_METHOD("set_is_initialized", "initialized"), &XRInterface::set_is_initialized);
+ ClassDB::bind_method(D_METHOD("initialize"), &XRInterface::initialize);
+ ClassDB::bind_method(D_METHOD("uninitialize"), &XRInterface::uninitialize);
+
+ ClassDB::bind_method(D_METHOD("get_tracking_status"), &XRInterface::get_tracking_status);
+
+ ClassDB::bind_method(D_METHOD("get_render_targetsize"), &XRInterface::get_render_targetsize);
+ ClassDB::bind_method(D_METHOD("is_stereo"), &XRInterface::is_stereo);
+
+ ADD_GROUP("Interface", "interface_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_is_primary", "is_primary");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_initialized"), "set_is_initialized", "is_initialized");
+
+ // we don't have any properties specific to VR yet....
+
+ // but we do have properties specific to AR....
+ ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &XRInterface::get_anchor_detection_is_enabled);
+ ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &XRInterface::set_anchor_detection_is_enabled);
+ ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &XRInterface::get_camera_feed_id);
+
+ ADD_GROUP("AR", "ar_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
+
+ BIND_ENUM_CONSTANT(XR_NONE);
+ BIND_ENUM_CONSTANT(XR_MONO);
+ BIND_ENUM_CONSTANT(XR_STEREO);
+ BIND_ENUM_CONSTANT(XR_AR);
+ BIND_ENUM_CONSTANT(XR_EXTERNAL);
+
+ BIND_ENUM_CONSTANT(EYE_MONO);
+ BIND_ENUM_CONSTANT(EYE_LEFT);
+ BIND_ENUM_CONSTANT(EYE_RIGHT);
+
+ BIND_ENUM_CONSTANT(XR_NORMAL_TRACKING);
+ BIND_ENUM_CONSTANT(XR_EXCESSIVE_MOTION);
+ BIND_ENUM_CONSTANT(XR_INSUFFICIENT_FEATURES);
+ BIND_ENUM_CONSTANT(XR_UNKNOWN_TRACKING);
+ BIND_ENUM_CONSTANT(XR_NOT_TRACKING);
+};
+
+StringName XRInterface::get_name() const {
+ return "Unknown";
+};
+
+bool XRInterface::is_primary() {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, false);
+
+ return xr_server->get_primary_interface() == this;
+};
+
+void XRInterface::set_is_primary(bool p_is_primary) {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ if (p_is_primary) {
+ ERR_FAIL_COND(!is_initialized());
+
+ xr_server->set_primary_interface(this);
+ } else {
+ xr_server->clear_primary_interface_if(this);
+ };
+};
+
+void XRInterface::set_is_initialized(bool p_initialized) {
+ if (p_initialized) {
+ if (!is_initialized()) {
+ initialize();
+ };
+ } else {
+ if (is_initialized()) {
+ uninitialize();
+ };
+ };
+};
+
+XRInterface::Tracking_status XRInterface::get_tracking_status() const {
+ return tracking_state;
+};
+
+XRInterface::XRInterface() {
+ tracking_state = XR_UNKNOWN_TRACKING;
+};
+
+XRInterface::~XRInterface(){};
+
+// optional render to external texture which enhances performance on those platforms that require us to submit our end result into special textures.
+unsigned int XRInterface::get_external_texture_for_eye(XRInterface::Eyes p_eye) {
+ return 0;
+};
+
+/** these will only be implemented on AR interfaces, so we want dummies for VR **/
+bool XRInterface::get_anchor_detection_is_enabled() const {
+ return false;
+};
+
+void XRInterface::set_anchor_detection_is_enabled(bool p_enable){
+ // don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
+};
+
+int XRInterface::get_camera_feed_id() {
+ // don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
+
+ return 0;
+};