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Diffstat (limited to 'servers/xr/xr_interface.cpp')
-rw-r--r--servers/xr/xr_interface.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp
index a5ee1d5726..ec4ae98397 100644
--- a/servers/xr/xr_interface.cpp
+++ b/servers/xr/xr_interface.cpp
@@ -72,6 +72,8 @@ void XRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_passthrough_enabled"), &XRInterface::is_passthrough_enabled);
ClassDB::bind_method(D_METHOD("start_passthrough"), &XRInterface::start_passthrough);
ClassDB::bind_method(D_METHOD("stop_passthrough"), &XRInterface::stop_passthrough);
+ ClassDB::bind_method(D_METHOD("get_transform_for_view", "view", "cam_transform"), &XRInterface::get_transform_for_view);
+ ClassDB::bind_method(D_METHOD("get_projection_for_view", "view", "aspect", "near", "far"), &XRInterface::get_projection_for_view);
ADD_GROUP("AR", "ar_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
@@ -165,11 +167,12 @@ RID XRInterface::get_vrs_texture() {
// Default logic will return a standard VRS image based on our target size and default projections.
// Note that this only gets called if VRS is supported on the hardware.
- Size2 texel_size = Size2(16.0, 16.0); // For now we assume we always use 16x16 texels, seems to be the standard.
+ int32_t texel_width = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_WIDTH);
+ int32_t texel_height = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_HEIGHT);
int view_count = get_view_count();
Size2 target_size = get_render_target_size();
real_t aspect = target_size.x / target_size.y; // is this y/x ?
- Size2 vrs_size = Size2(round(0.5 + target_size.x / texel_size.x), round(0.5 + target_size.y / texel_size.y));
+ Size2 vrs_size = Size2(round(0.5 + target_size.x / texel_width), round(0.5 + target_size.y / texel_height));
real_t radius = vrs_size.length() * 0.5;
Size2 vrs_sizei = vrs_size;
@@ -177,6 +180,8 @@ RID XRInterface::get_vrs_texture() {
const uint8_t densities[] = {
0, // 1x1
1, // 1x2
+ // 2, // 1x4 - not supported
+ // 3, // 1x8 - not supported
// 4, // 2x1
5, // 2x2
6, // 2x4