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-rw-r--r--servers/visual_server.h500
1 files changed, 275 insertions, 225 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h
index e7662695a6..9b7a3ffa76 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -68,88 +68,77 @@ public:
static VisualServer *create();
enum {
-
NO_INDEX_ARRAY = -1,
ARRAY_WEIGHTS_SIZE = 4,
CANVAS_ITEM_Z_MIN = -4096,
CANVAS_ITEM_Z_MAX = 4096,
MAX_GLOW_LEVELS = 7,
-
MAX_CURSORS = 8,
};
/* TEXTURE API */
- enum TextureFlags {
- TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available
- TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping
- TEXTURE_FLAG_FILTER = 4, /// Create texture with linear (or available) filter
- TEXTURE_FLAG_ANISOTROPIC_FILTER = 8,
- TEXTURE_FLAG_CONVERT_TO_LINEAR = 16,
- TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored
- TEXTURE_FLAG_USED_FOR_STREAMING = 2048,
- TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER
- };
-
- enum TextureType {
- TEXTURE_TYPE_2D,
- TEXTURE_TYPE_CUBEMAP,
- TEXTURE_TYPE_2D_ARRAY,
- TEXTURE_TYPE_3D,
+ enum TextureLayeredType {
+ TEXTURE_LAYERED_2D_ARRAY,
+ TEXTURE_LAYERED_CUBEMAP,
+ TEXTURE_LAYERED_CUBEMAP_ARRAY,
};
- enum CubeMapSide {
+ enum CubeMapLayer {
- CUBEMAP_LEFT,
- CUBEMAP_RIGHT,
- CUBEMAP_BOTTOM,
- CUBEMAP_TOP,
- CUBEMAP_FRONT,
- CUBEMAP_BACK
+ CUBEMAP_LAYER_LEFT,
+ CUBEMAP_LAYER_RIGHT,
+ CUBEMAP_LAYER_BOTTOM,
+ CUBEMAP_LAYER_TOP,
+ CUBEMAP_LAYER_FRONT,
+ CUBEMAP_LAYER_BACK
};
- virtual RID texture_create() = 0;
- RID texture_create_from_image(const Ref<Image> &p_image, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT); // helper
- virtual void texture_allocate(RID p_texture,
- int p_width,
- int p_height,
- int p_depth_3d,
- Image::Format p_format,
- TextureType p_type,
- uint32_t p_flags = TEXTURE_FLAGS_DEFAULT) = 0;
-
- virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
- virtual void texture_set_data_partial(RID p_texture,
- const Ref<Image> &p_image,
- int src_x, int src_y,
- int src_w, int src_h,
- int dst_x, int dst_y,
- int p_dst_mip,
- int p_layer = 0) = 0;
-
- virtual Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const = 0;
- virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
- virtual uint32_t texture_get_flags(RID p_texture) const = 0;
- virtual Image::Format texture_get_format(RID p_texture) const = 0;
- virtual TextureType texture_get_type(RID p_texture) const = 0;
- virtual uint32_t texture_get_texid(RID p_texture) const = 0;
- virtual uint32_t texture_get_width(RID p_texture) const = 0;
- virtual uint32_t texture_get_height(RID p_texture) const = 0;
- virtual uint32_t texture_get_depth(RID p_texture) const = 0;
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0;
+ virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
+ virtual RID texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, TextureLayeredType p_layered_type) = 0;
+ virtual RID texture_3d_create(const Vector<Ref<Image> > &p_slices) = 0; //all slices, then all the mipmaps, must be coherent
+ virtual RID texture_proxy_create(RID p_base) = 0;
+
+ virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
+ virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0;
+ virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0;
+
+ //these two APIs can be used together or in combination with the others.
+ virtual RID texture_2d_placeholder_create() = 0;
+ virtual RID texture_2d_layered_placeholder_create() = 0;
+ virtual RID texture_3d_placeholder_create() = 0;
+
+ virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
+ virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
+ virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0;
+
+ virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
+// FIXME: Disabled during Vulkan refactoring, should be ported.
+#if 0
virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
+#endif
virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
virtual String texture_get_path(RID p_texture) const = 0;
- virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0;
-
typedef void (*TextureDetectCallback)(void *);
virtual void texture_set_detect_3d_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0;
- virtual void texture_set_detect_srgb_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0;
virtual void texture_set_detect_normal_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0;
+ enum TextureDetectRoughnessChannel {
+ TEXTURE_DETECT_ROUGNHESS_R,
+ TEXTURE_DETECT_ROUGNHESS_G,
+ TEXTURE_DETECT_ROUGNHESS_B,
+ TEXTURE_DETECT_ROUGNHESS_A,
+ TEXTURE_DETECT_ROUGNHESS_GRAY,
+ };
+
+ typedef void (*TextureDetectRoughnessCallback)(void *, const String &, TextureDetectRoughnessChannel);
+ virtual void texture_set_detect_roughness_callback(RID p_texture, TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0;
+
struct TextureInfo {
RID texture;
uint32_t width;
@@ -163,16 +152,8 @@ public:
virtual void texture_debug_usage(List<TextureInfo> *r_info) = 0;
Array _texture_debug_usage_bind();
- virtual void textures_keep_original(bool p_enable) = 0;
-
- virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
- /* SKY API */
-
- virtual RID sky_create() = 0;
- virtual void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) = 0;
-
/* SHADER API */
enum ShaderMode {
@@ -189,6 +170,7 @@ public:
virtual String shader_get_code(RID p_shader) const = 0;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
Array _shader_get_param_list_bind(RID p_shader) const;
+ virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0;
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
@@ -203,15 +185,12 @@ public:
virtual RID material_create() = 0;
virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
- virtual RID material_get_shader(RID p_shader_material) const = 0;
virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
- virtual Variant material_get_param_default(RID p_material, const StringName &p_param) const = 0;
virtual void material_set_render_priority(RID p_material, int priority) = 0;
- virtual void material_set_line_width(RID p_material, float p_width) = 0;
virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;
/* MESH API */
@@ -243,45 +222,68 @@ public:
ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX,
ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1),
- ARRAY_COMPRESS_VERTEX = 1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE), // mandatory
ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_BONES = 1 << (ARRAY_BONES + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_WEIGHTS = 1 << (ARRAY_WEIGHTS + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE),
ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
- ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
- ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
+ ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2
};
enum PrimitiveType {
- PRIMITIVE_POINTS = 0,
- PRIMITIVE_LINES = 1,
- PRIMITIVE_LINE_STRIP = 2,
- PRIMITIVE_LINE_LOOP = 3,
- PRIMITIVE_TRIANGLES = 4,
- PRIMITIVE_TRIANGLE_STRIP = 5,
- PRIMITIVE_TRIANGLE_FAN = 6,
- PRIMITIVE_MAX = 7,
+ PRIMITIVE_POINTS,
+ PRIMITIVE_LINES,
+ PRIMITIVE_LINE_STRIP,
+ PRIMITIVE_TRIANGLES,
+ PRIMITIVE_TRIANGLE_STRIP,
+ PRIMITIVE_MAX,
};
+ struct SurfaceData {
+
+ PrimitiveType primitive = PRIMITIVE_MAX;
+
+ uint32_t format = 0;
+ PoolVector<uint8_t> vertex_data;
+ uint32_t vertex_count = 0;
+ PoolVector<uint8_t> index_data;
+ uint32_t index_count = 0;
+
+ AABB aabb;
+ struct LOD {
+ float edge_length;
+ PoolVector<uint8_t> index_data;
+ };
+ Vector<LOD> lods;
+ Vector<AABB> bone_aabbs;
+
+ Vector<PoolVector<uint8_t> > blend_shapes;
+
+ RID material;
+ };
+
+ virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) = 0;
virtual RID mesh_create() = 0;
virtual uint32_t mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const;
virtual uint32_t mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const;
/// Returns stride
virtual uint32_t mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const;
- virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;
+ virtual Error mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
+ Array mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const;
+ Array mesh_surface_get_arrays(RID p_mesh, int p_surface) const;
+ Array mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const;
+ Dictionary mesh_surface_get_lods(RID p_mesh, int p_surface) const;
+
+ virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
+ virtual void mesh_add_surface(RID p_mesh, const SurfaceData &p_surface) = 0;
- virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
enum BlendShapeMode {
@@ -297,24 +299,8 @@ public:
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
- virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0;
- virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0;
-
- virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const = 0;
- virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const = 0;
-
- virtual Array mesh_surface_get_arrays(RID p_mesh, int p_surface) const;
- virtual Array mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const;
-
- virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
- virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
+ virtual SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0;
- virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
- virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
- virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
- Array _mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const;
-
- virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
virtual int mesh_get_surface_count(RID p_mesh) const = 0;
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
@@ -331,21 +317,7 @@ public:
MULTIMESH_TRANSFORM_3D,
};
- enum MultimeshColorFormat {
- MULTIMESH_COLOR_NONE,
- MULTIMESH_COLOR_8BIT,
- MULTIMESH_COLOR_FLOAT,
- MULTIMESH_COLOR_MAX,
- };
-
- enum MultimeshCustomDataFormat {
- MULTIMESH_CUSTOM_DATA_NONE,
- MULTIMESH_CUSTOM_DATA_8BIT,
- MULTIMESH_CUSTOM_DATA_FLOAT,
- MULTIMESH_CUSTOM_DATA_MAX,
- };
-
- virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, MultimeshColorFormat p_color_format, MultimeshCustomDataFormat p_data_format = MULTIMESH_CUSTOM_DATA_NONE) = 0;
+ virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
@@ -362,7 +334,8 @@ public:
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
- virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) = 0;
+ virtual void multimesh_set_buffer(RID p_multimesh, const PoolVector<float> &p_buffer) = 0;
+ virtual PoolVector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
@@ -416,6 +389,7 @@ public:
LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET,
LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET,
LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET,
+ LIGHT_PARAM_SHADOW_FADE_START,
LIGHT_PARAM_SHADOW_NORMAL_BIAS,
LIGHT_PARAM_SHADOW_BIAS,
LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE,
@@ -444,14 +418,6 @@ public:
virtual void light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode) = 0;
- // omni light
- enum LightOmniShadowDetail {
- LIGHT_OMNI_SHADOW_DETAIL_VERTICAL,
- LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL
- };
-
- virtual void light_omni_set_shadow_detail(RID p_light, LightOmniShadowDetail p_detail) = 0;
-
// directional light
enum LightDirectionalShadowMode {
LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL,
@@ -497,38 +463,45 @@ public:
virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0;
- virtual AABB gi_probe_get_bounds(RID p_probe) const = 0;
+ virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const PoolVector<uint8_t> &p_octree_cells, const PoolVector<uint8_t> &p_data_cells, const PoolVector<uint8_t> &p_distance_field, const PoolVector<int> &p_level_counts) = 0;
+
+ virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0;
+ virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0;
+ virtual PoolVector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0;
+ virtual PoolVector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0;
+ virtual PoolVector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0;
+ virtual PoolVector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0;
+ virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0;
- virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
- virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
+ virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0;
+ virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0;
- virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) = 0;
- virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const = 0;
+ virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0;
+ virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0;
- virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) = 0;
- virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const = 0;
+ virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
+ virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;
- virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range) = 0;
- virtual int gi_probe_get_dynamic_range(RID p_probe) const = 0;
+ virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
+ virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;
- virtual void gi_probe_set_energy(RID p_probe, float p_range) = 0;
- virtual float gi_probe_get_energy(RID p_probe) const = 0;
+ virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0;
+ virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0;
- virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0;
- virtual float gi_probe_get_bias(RID p_probe) const = 0;
+ virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
+ virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;
- virtual void gi_probe_set_normal_bias(RID p_probe, float p_range) = 0;
- virtual float gi_probe_get_normal_bias(RID p_probe) const = 0;
+ virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0;
+ virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0;
- virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0;
- virtual float gi_probe_get_propagation(RID p_probe) const = 0;
+ virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0;
+ virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0;
- virtual void gi_probe_set_interior(RID p_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_interior(RID p_probe) const = 0;
+ virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0;
+ virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0;
- virtual void gi_probe_set_compress(RID p_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_compressed(RID p_probe) const = 0;
+ virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0;
+ virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0;
/* LIGHTMAP CAPTURE */
@@ -590,6 +563,7 @@ public:
virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0;
virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0;
virtual void camera_set_environment(RID p_camera, RID p_env) = 0;
+ virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
/*
@@ -622,7 +596,6 @@ public:
};
virtual void viewport_set_update_mode(RID p_viewport, ViewportUpdateMode p_mode) = 0;
- virtual void viewport_set_vflip(RID p_viewport, bool p_enable) = 0;
enum ViewportClearMode {
@@ -638,8 +611,6 @@ public:
virtual void viewport_set_hide_scenario(RID p_viewport, bool p_hide) = 0;
virtual void viewport_set_hide_canvas(RID p_viewport, bool p_hide) = 0;
virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable) = 0;
- virtual void viewport_set_disable_3d(RID p_viewport, bool p_disable) = 0;
- virtual void viewport_set_keep_3d_linear(RID p_viewport, bool p_disable) = 0;
virtual void viewport_attach_camera(RID p_viewport, RID p_camera) = 0;
virtual void viewport_set_scenario(RID p_viewport, RID p_scenario) = 0;
@@ -666,16 +637,6 @@ public:
virtual void viewport_set_msaa(RID p_viewport, ViewportMSAA p_msaa) = 0;
- enum ViewportUsage {
- VIEWPORT_USAGE_2D,
- VIEWPORT_USAGE_2D_NO_SAMPLING,
- VIEWPORT_USAGE_3D,
- VIEWPORT_USAGE_3D_NO_EFFECTS,
- };
-
- virtual void viewport_set_hdr(RID p_viewport, bool p_enabled) = 0;
- virtual void viewport_set_usage(RID p_viewport, ViewportUsage p_usage) = 0;
-
enum ViewportRenderInfo {
VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME,
@@ -692,12 +653,37 @@ public:
enum ViewportDebugDraw {
VIEWPORT_DEBUG_DRAW_DISABLED,
VIEWPORT_DEBUG_DRAW_UNSHADED,
+ VIEWPORT_DEBUG_DRAW_LIGHTING,
VIEWPORT_DEBUG_DRAW_OVERDRAW,
VIEWPORT_DEBUG_DRAW_WIREFRAME,
+ VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER,
+ VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO,
+ VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING,
+ VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION,
+ VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS,
+ VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
+ VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE,
+ VIEWPORT_DEBUG_DRAW_SSAO,
+ VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER,
+
};
virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
+ virtual void directional_shadow_atlas_set_size(int p_size) = 0;
+
+ /* SKY API */
+
+ enum SkyMode {
+ SKY_MODE_QUALITY,
+ SKY_MODE_REALTIME
+ };
+
+ virtual RID sky_create() = 0;
+ virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0;
+ virtual void sky_set_mode(RID p_sky, SkyMode p_mode) = 0;
+ virtual void sky_set_texture(RID p_sky, RID p_panorama) = 0;
+
/* ENVIRONMENT API */
virtual RID environment_create() = 0;
@@ -707,13 +693,25 @@ public:
ENV_BG_CLEAR_COLOR,
ENV_BG_COLOR,
ENV_BG_SKY,
- ENV_BG_COLOR_SKY,
ENV_BG_CANVAS,
ENV_BG_KEEP,
ENV_BG_CAMERA_FEED,
ENV_BG_MAX
};
+ enum EnvironmentAmbientSource {
+ ENV_AMBIENT_SOURCE_BG,
+ ENV_AMBIENT_SOURCE_DISABLED,
+ ENV_AMBIENT_SOURCE_COLOR,
+ ENV_AMBIENT_SOURCE_SKY,
+ };
+
+ enum EnvironmentReflectionSource {
+ ENV_REFLECTION_SOURCE_BG,
+ ENV_REFLECTION_SOURCE_DISABLED,
+ ENV_REFLECTION_SOURCE_SKY,
+ };
+
virtual void environment_set_background(RID p_env, EnvironmentBG p_bg) = 0;
virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0;
@@ -721,29 +719,20 @@ public:
virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, EnvironmentAmbientSource p_ambient = ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, EnvironmentReflectionSource p_reflection_source = ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
+// FIXME: Disabled during Vulkan refactoring, should be ported.
+#if 0
virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
-
- //set default SSAO options
- //set default SSR options
- //set default SSSSS options
-
- enum EnvironmentDOFBlurQuality {
- ENV_DOF_BLUR_QUALITY_LOW,
- ENV_DOF_BLUR_QUALITY_MEDIUM,
- ENV_DOF_BLUR_QUALITY_HIGH,
- };
-
- virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, EnvironmentDOFBlurQuality p_quality) = 0;
- virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, EnvironmentDOFBlurQuality p_quality) = 0;
+#endif
enum EnvironmentGlowBlendMode {
- GLOW_BLEND_MODE_ADDITIVE,
- GLOW_BLEND_MODE_SCREEN,
- GLOW_BLEND_MODE_SOFTLIGHT,
- GLOW_BLEND_MODE_REPLACE,
+ ENV_GLOW_BLEND_MODE_ADDITIVE,
+ ENV_GLOW_BLEND_MODE_SCREEN,
+ ENV_GLOW_BLEND_MODE_SOFTLIGHT,
+ ENV_GLOW_BLEND_MODE_REPLACE,
+ ENV_GLOW_BLEND_MODE_MIX,
};
- virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0;
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0;
enum EnvironmentToneMapper {
ENV_TONE_MAPPER_LINEAR,
@@ -757,12 +746,6 @@ public:
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
- enum EnvironmentSSAOQuality {
- ENV_SSAO_QUALITY_LOW,
- ENV_SSAO_QUALITY_MEDIUM,
- ENV_SSAO_QUALITY_HIGH,
- };
-
enum EnvironmentSSAOBlur {
ENV_SSAO_BLUR_DISABLED,
ENV_SSAO_BLUR_1x1,
@@ -770,12 +753,47 @@ public:
ENV_SSAO_BLUR_3x3,
};
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
+
+ enum EnvironmentSSAOQuality {
+ ENV_SSAO_QUALITY_LOW,
+ ENV_SSAO_QUALITY_MEDIUM,
+ ENV_SSAO_QUALITY_HIGH,
+ ENV_SSAO_QUALITY_ULTRA,
+ };
+
+ virtual void environment_set_ssao_quality(EnvironmentSSAOQuality p_quality, bool p_half_size) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
+ virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) = 0;
+
+ /* CAMERA EFFECTS */
+
+ virtual RID camera_effects_create() = 0;
+
+ enum DOFBlurQuality {
+ DOF_BLUR_QUALITY_VERY_LOW,
+ DOF_BLUR_QUALITY_LOW,
+ DOF_BLUR_QUALITY_MEDIUM,
+ DOF_BLUR_QUALITY_HIGH,
+ };
+
+ virtual void camera_effects_set_dof_blur_quality(DOFBlurQuality p_quality, bool p_use_jitter) = 0;
+
+ enum DOFBokehShape {
+ DOF_BOKEH_BOX,
+ DOF_BOKEH_HEXAGON,
+ DOF_BOKEH_CIRCLE
+ };
+
+ virtual void camera_effects_set_dof_blur_bokeh_shape(DOFBokehShape p_shape) = 0;
+
+ virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
+ virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;
+
/* SCENARIO API */
virtual RID scenario_create() = 0;
@@ -790,8 +808,8 @@ public:
virtual void scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) = 0;
virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0;
- virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size, int p_subdiv) = 0;
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0;
+ virtual void scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) = 0;
/* INSTANCING API */
@@ -844,6 +862,7 @@ public:
enum InstanceFlags {
INSTANCE_FLAG_USE_BAKED_LIGHT,
+ INSTANCE_FLAG_USE_DYNAMIC_GI,
INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
INSTANCE_FLAG_MAX
};
@@ -894,20 +913,43 @@ public:
NINE_PATCH_TILE_FIT,
};
- virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0;
- virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
- virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
+ enum CanvasItemTextureFilter {
+ CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, //uses canvas item setting for draw command, uses global setting for canvas item
+ CANVAS_ITEM_TEXTURE_FILTER_NEAREST,
+ CANVAS_ITEM_TEXTURE_FILTER_LINEAR,
+ CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS,
+ CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS,
+ CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC,
+ CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC,
+ CANVAS_ITEM_TEXTURE_FILTER_MAX
+ };
+
+ enum CanvasItemTextureRepeat {
+ CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, //uses canvas item setting for draw command, uses global setting for canvas item
+ CANVAS_ITEM_TEXTURE_REPEAT_DISABLED,
+ CANVAS_ITEM_TEXTURE_REPEAT_ENABLED,
+ CANVAS_ITEM_TEXTURE_REPEAT_MIRROR,
+ CANVAS_ITEM_TEXTURE_REPEAT_MAX,
+ };
+
+ //takes effect only for new draw commands
+ virtual void canvas_item_set_default_texture_filter(RID p_item, CanvasItemTextureFilter p_filter) = 0;
+ virtual void canvas_item_set_default_texture_repeat(RID p_item, CanvasItemTextureRepeat p_repeat) = 0;
+
+ virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0) = 0;
+ virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0) = 0;
+ virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0) = 0;
virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
- virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0;
- virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false) = 0;
- virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()) = 0;
- virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0;
- virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0;
- virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), bool p_antialiased = false, bool p_antialiasing_use_indices = false) = 0;
- virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID()) = 0;
- virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0;
- virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map) = 0;
+ virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
+ virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), bool p_clip_uv = false, CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
+ virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
+ virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
+ virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
+ virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
+ virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
+ virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
+ virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0;
virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0;
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0;
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) = 0;
@@ -950,16 +992,13 @@ public:
enum CanvasLightShadowFilter {
CANVAS_LIGHT_FILTER_NONE,
- CANVAS_LIGHT_FILTER_PCF3,
CANVAS_LIGHT_FILTER_PCF5,
- CANVAS_LIGHT_FILTER_PCF7,
- CANVAS_LIGHT_FILTER_PCF9,
CANVAS_LIGHT_FILTER_PCF13,
+ CANVAS_LIGHT_FILTER_MAX
};
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) = 0;
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
- virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length) = 0;
virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter) = 0;
virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color) = 0;
virtual void canvas_light_set_shadow_smooth(RID p_light, float p_smooth) = 0;
@@ -1021,6 +1060,16 @@ public:
virtual String get_video_adapter_name() const = 0;
virtual String get_video_adapter_vendor() const = 0;
+ struct FrameProfileArea {
+ String name;
+ float gpu_msec;
+ float cpu_msec;
+ };
+
+ virtual void set_frame_profiling_enabled(bool p_enable) = 0;
+ virtual Vector<FrameProfileArea> get_frame_profile() = 0;
+ virtual uint64_t get_frame_profile_frame() = 0;
+
/* Materials for 2D on 3D */
/* TESTING */
@@ -1058,47 +1107,48 @@ public:
};
// make variant understand the enums
-VARIANT_ENUM_CAST(VisualServer::CubeMapSide);
-VARIANT_ENUM_CAST(VisualServer::TextureFlags);
+VARIANT_ENUM_CAST(VisualServer::TextureLayeredType);
+VARIANT_ENUM_CAST(VisualServer::CubeMapLayer);
VARIANT_ENUM_CAST(VisualServer::ShaderMode);
VARIANT_ENUM_CAST(VisualServer::ArrayType);
VARIANT_ENUM_CAST(VisualServer::ArrayFormat);
VARIANT_ENUM_CAST(VisualServer::PrimitiveType);
VARIANT_ENUM_CAST(VisualServer::BlendShapeMode);
+VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat);
VARIANT_ENUM_CAST(VisualServer::LightType);
VARIANT_ENUM_CAST(VisualServer::LightParam);
+VARIANT_ENUM_CAST(VisualServer::LightOmniShadowMode);
+VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowMode);
+VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowDepthRangeMode);
+VARIANT_ENUM_CAST(VisualServer::ReflectionProbeUpdateMode);
+VARIANT_ENUM_CAST(VisualServer::ParticlesDrawOrder);
VARIANT_ENUM_CAST(VisualServer::ViewportUpdateMode);
VARIANT_ENUM_CAST(VisualServer::ViewportClearMode);
VARIANT_ENUM_CAST(VisualServer::ViewportMSAA);
-VARIANT_ENUM_CAST(VisualServer::ViewportUsage);
VARIANT_ENUM_CAST(VisualServer::ViewportRenderInfo);
VARIANT_ENUM_CAST(VisualServer::ViewportDebugDraw);
+VARIANT_ENUM_CAST(VisualServer::SkyMode);
+VARIANT_ENUM_CAST(VisualServer::EnvironmentBG);
+VARIANT_ENUM_CAST(VisualServer::EnvironmentAmbientSource);
+VARIANT_ENUM_CAST(VisualServer::EnvironmentReflectionSource);
+VARIANT_ENUM_CAST(VisualServer::EnvironmentGlowBlendMode);
+VARIANT_ENUM_CAST(VisualServer::EnvironmentToneMapper);
+VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOQuality);
+VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOBlur);
+VARIANT_ENUM_CAST(VisualServer::DOFBlurQuality);
+VARIANT_ENUM_CAST(VisualServer::DOFBokehShape);
VARIANT_ENUM_CAST(VisualServer::ScenarioDebugMode);
VARIANT_ENUM_CAST(VisualServer::InstanceType);
+VARIANT_ENUM_CAST(VisualServer::InstanceFlags);
+VARIANT_ENUM_CAST(VisualServer::ShadowCastingSetting);
VARIANT_ENUM_CAST(VisualServer::NinePatchAxisMode);
+VARIANT_ENUM_CAST(VisualServer::CanvasItemTextureFilter);
+VARIANT_ENUM_CAST(VisualServer::CanvasItemTextureRepeat);
VARIANT_ENUM_CAST(VisualServer::CanvasLightMode);
VARIANT_ENUM_CAST(VisualServer::CanvasLightShadowFilter);
VARIANT_ENUM_CAST(VisualServer::CanvasOccluderPolygonCullMode);
VARIANT_ENUM_CAST(VisualServer::RenderInfo);
VARIANT_ENUM_CAST(VisualServer::Features);
-VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat);
-VARIANT_ENUM_CAST(VisualServer::MultimeshColorFormat);
-VARIANT_ENUM_CAST(VisualServer::MultimeshCustomDataFormat);
-VARIANT_ENUM_CAST(VisualServer::LightOmniShadowMode);
-VARIANT_ENUM_CAST(VisualServer::LightOmniShadowDetail);
-VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowMode);
-VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowDepthRangeMode);
-VARIANT_ENUM_CAST(VisualServer::ReflectionProbeUpdateMode);
-VARIANT_ENUM_CAST(VisualServer::ParticlesDrawOrder);
-VARIANT_ENUM_CAST(VisualServer::EnvironmentBG);
-VARIANT_ENUM_CAST(VisualServer::EnvironmentDOFBlurQuality);
-VARIANT_ENUM_CAST(VisualServer::EnvironmentGlowBlendMode);
-VARIANT_ENUM_CAST(VisualServer::EnvironmentToneMapper);
-VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOQuality);
-VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOBlur);
-VARIANT_ENUM_CAST(VisualServer::InstanceFlags);
-VARIANT_ENUM_CAST(VisualServer::ShadowCastingSetting);
-VARIANT_ENUM_CAST(VisualServer::TextureType);
//typedef VisualServer VS; // makes it easier to use
#define VS VisualServer