diff options
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r-- | servers/visual_server.h | 500 |
1 files changed, 275 insertions, 225 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index e7662695a6..9b7a3ffa76 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -68,88 +68,77 @@ public: static VisualServer *create(); enum { - NO_INDEX_ARRAY = -1, ARRAY_WEIGHTS_SIZE = 4, CANVAS_ITEM_Z_MIN = -4096, CANVAS_ITEM_Z_MAX = 4096, MAX_GLOW_LEVELS = 7, - MAX_CURSORS = 8, }; /* TEXTURE API */ - enum TextureFlags { - TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available - TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping - TEXTURE_FLAG_FILTER = 4, /// Create texture with linear (or available) filter - TEXTURE_FLAG_ANISOTROPIC_FILTER = 8, - TEXTURE_FLAG_CONVERT_TO_LINEAR = 16, - TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored - TEXTURE_FLAG_USED_FOR_STREAMING = 2048, - TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER - }; - - enum TextureType { - TEXTURE_TYPE_2D, - TEXTURE_TYPE_CUBEMAP, - TEXTURE_TYPE_2D_ARRAY, - TEXTURE_TYPE_3D, + enum TextureLayeredType { + TEXTURE_LAYERED_2D_ARRAY, + TEXTURE_LAYERED_CUBEMAP, + TEXTURE_LAYERED_CUBEMAP_ARRAY, }; - enum CubeMapSide { + enum CubeMapLayer { - CUBEMAP_LEFT, - CUBEMAP_RIGHT, - CUBEMAP_BOTTOM, - CUBEMAP_TOP, - CUBEMAP_FRONT, - CUBEMAP_BACK + CUBEMAP_LAYER_LEFT, + CUBEMAP_LAYER_RIGHT, + CUBEMAP_LAYER_BOTTOM, + CUBEMAP_LAYER_TOP, + CUBEMAP_LAYER_FRONT, + CUBEMAP_LAYER_BACK }; - virtual RID texture_create() = 0; - RID texture_create_from_image(const Ref<Image> &p_image, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT); // helper - virtual void texture_allocate(RID p_texture, - int p_width, - int p_height, - int p_depth_3d, - Image::Format p_format, - TextureType p_type, - uint32_t p_flags = TEXTURE_FLAGS_DEFAULT) = 0; - - virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; - virtual void texture_set_data_partial(RID p_texture, - const Ref<Image> &p_image, - int src_x, int src_y, - int src_w, int src_h, - int dst_x, int dst_y, - int p_dst_mip, - int p_layer = 0) = 0; - - virtual Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const = 0; - virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; - virtual uint32_t texture_get_flags(RID p_texture) const = 0; - virtual Image::Format texture_get_format(RID p_texture) const = 0; - virtual TextureType texture_get_type(RID p_texture) const = 0; - virtual uint32_t texture_get_texid(RID p_texture) const = 0; - virtual uint32_t texture_get_width(RID p_texture) const = 0; - virtual uint32_t texture_get_height(RID p_texture) const = 0; - virtual uint32_t texture_get_depth(RID p_texture) const = 0; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0; + virtual RID texture_2d_create(const Ref<Image> &p_image) = 0; + virtual RID texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, TextureLayeredType p_layered_type) = 0; + virtual RID texture_3d_create(const Vector<Ref<Image> > &p_slices) = 0; //all slices, then all the mipmaps, must be coherent + virtual RID texture_proxy_create(RID p_base) = 0; + + virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming + virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; + virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0; + virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0; + + //these two APIs can be used together or in combination with the others. + virtual RID texture_2d_placeholder_create() = 0; + virtual RID texture_2d_layered_placeholder_create() = 0; + virtual RID texture_3d_placeholder_create() = 0; + + virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; + virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; + virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0; + + virtual void texture_replace(RID p_texture, RID p_by_texture) = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; +// FIXME: Disabled during Vulkan refactoring, should be ported. +#if 0 virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0; +#endif virtual void texture_set_path(RID p_texture, const String &p_path) = 0; virtual String texture_get_path(RID p_texture) const = 0; - virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0; - typedef void (*TextureDetectCallback)(void *); virtual void texture_set_detect_3d_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0; - virtual void texture_set_detect_srgb_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0; virtual void texture_set_detect_normal_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0; + enum TextureDetectRoughnessChannel { + TEXTURE_DETECT_ROUGNHESS_R, + TEXTURE_DETECT_ROUGNHESS_G, + TEXTURE_DETECT_ROUGNHESS_B, + TEXTURE_DETECT_ROUGNHESS_A, + TEXTURE_DETECT_ROUGNHESS_GRAY, + }; + + typedef void (*TextureDetectRoughnessCallback)(void *, const String &, TextureDetectRoughnessChannel); + virtual void texture_set_detect_roughness_callback(RID p_texture, TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0; + struct TextureInfo { RID texture; uint32_t width; @@ -163,16 +152,8 @@ public: virtual void texture_debug_usage(List<TextureInfo> *r_info) = 0; Array _texture_debug_usage_bind(); - virtual void textures_keep_original(bool p_enable) = 0; - - virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0; virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; - /* SKY API */ - - virtual RID sky_create() = 0; - virtual void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) = 0; - /* SHADER API */ enum ShaderMode { @@ -189,6 +170,7 @@ public: virtual String shader_get_code(RID p_shader) const = 0; virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; Array _shader_get_param_list_bind(RID p_shader) const; + virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0; virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0; virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; @@ -203,15 +185,12 @@ public: virtual RID material_create() = 0; virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; - virtual RID material_get_shader(RID p_shader_material) const = 0; virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; - virtual Variant material_get_param_default(RID p_material, const StringName &p_param) const = 0; virtual void material_set_render_priority(RID p_material, int priority) = 0; - virtual void material_set_line_width(RID p_material, float p_width) = 0; virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0; /* MESH API */ @@ -243,45 +222,68 @@ public: ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX, ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1), - ARRAY_COMPRESS_VERTEX = 1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE), // mandatory ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE), ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE), ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE), ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE), ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_BONES = 1 << (ARRAY_BONES + ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_WEIGHTS = 1 << (ARRAY_WEIGHTS + ARRAY_COMPRESS_BASE), ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE), ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1, - ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2, ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3, - ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS + ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 }; enum PrimitiveType { - PRIMITIVE_POINTS = 0, - PRIMITIVE_LINES = 1, - PRIMITIVE_LINE_STRIP = 2, - PRIMITIVE_LINE_LOOP = 3, - PRIMITIVE_TRIANGLES = 4, - PRIMITIVE_TRIANGLE_STRIP = 5, - PRIMITIVE_TRIANGLE_FAN = 6, - PRIMITIVE_MAX = 7, + PRIMITIVE_POINTS, + PRIMITIVE_LINES, + PRIMITIVE_LINE_STRIP, + PRIMITIVE_TRIANGLES, + PRIMITIVE_TRIANGLE_STRIP, + PRIMITIVE_MAX, }; + struct SurfaceData { + + PrimitiveType primitive = PRIMITIVE_MAX; + + uint32_t format = 0; + PoolVector<uint8_t> vertex_data; + uint32_t vertex_count = 0; + PoolVector<uint8_t> index_data; + uint32_t index_count = 0; + + AABB aabb; + struct LOD { + float edge_length; + PoolVector<uint8_t> index_data; + }; + Vector<LOD> lods; + Vector<AABB> bone_aabbs; + + Vector<PoolVector<uint8_t> > blend_shapes; + + RID material; + }; + + virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) = 0; virtual RID mesh_create() = 0; virtual uint32_t mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const; virtual uint32_t mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const; /// Returns stride virtual uint32_t mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const; - virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT); - virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0; + virtual Error mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT); + Array mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const; + Array mesh_surface_get_arrays(RID p_mesh, int p_surface) const; + Array mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const; + Dictionary mesh_surface_get_lods(RID p_mesh, int p_surface) const; + + virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT); + virtual void mesh_add_surface(RID p_mesh, const SurfaceData &p_surface) = 0; - virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0; virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0; enum BlendShapeMode { @@ -297,24 +299,8 @@ public: virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0; virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0; - - virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const = 0; - virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const = 0; - - virtual Array mesh_surface_get_arrays(RID p_mesh, int p_surface) const; - virtual Array mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const; - - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0; - virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0; + virtual SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0; - virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0; - virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0; - virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0; - Array _mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const; - - virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0; virtual int mesh_get_surface_count(RID p_mesh) const = 0; virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; @@ -331,21 +317,7 @@ public: MULTIMESH_TRANSFORM_3D, }; - enum MultimeshColorFormat { - MULTIMESH_COLOR_NONE, - MULTIMESH_COLOR_8BIT, - MULTIMESH_COLOR_FLOAT, - MULTIMESH_COLOR_MAX, - }; - - enum MultimeshCustomDataFormat { - MULTIMESH_CUSTOM_DATA_NONE, - MULTIMESH_CUSTOM_DATA_8BIT, - MULTIMESH_CUSTOM_DATA_FLOAT, - MULTIMESH_CUSTOM_DATA_MAX, - }; - - virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, MultimeshColorFormat p_color_format, MultimeshCustomDataFormat p_data_format = MULTIMESH_CUSTOM_DATA_NONE) = 0; + virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0; virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; @@ -362,7 +334,8 @@ public: virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; - virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) = 0; + virtual void multimesh_set_buffer(RID p_multimesh, const PoolVector<float> &p_buffer) = 0; + virtual PoolVector<float> multimesh_get_buffer(RID p_multimesh) const = 0; virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; @@ -416,6 +389,7 @@ public: LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET, LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET, LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET, + LIGHT_PARAM_SHADOW_FADE_START, LIGHT_PARAM_SHADOW_NORMAL_BIAS, LIGHT_PARAM_SHADOW_BIAS, LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE, @@ -444,14 +418,6 @@ public: virtual void light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode) = 0; - // omni light - enum LightOmniShadowDetail { - LIGHT_OMNI_SHADOW_DETAIL_VERTICAL, - LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL - }; - - virtual void light_omni_set_shadow_detail(RID p_light, LightOmniShadowDetail p_detail) = 0; - // directional light enum LightDirectionalShadowMode { LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL, @@ -497,38 +463,45 @@ public: virtual RID gi_probe_create() = 0; - virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0; - virtual AABB gi_probe_get_bounds(RID p_probe) const = 0; + virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const PoolVector<uint8_t> &p_octree_cells, const PoolVector<uint8_t> &p_data_cells, const PoolVector<uint8_t> &p_distance_field, const PoolVector<int> &p_level_counts) = 0; + + virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0; + virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0; + virtual PoolVector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0; + virtual PoolVector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0; + virtual PoolVector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0; + virtual PoolVector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0; + virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0; - virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0; - virtual float gi_probe_get_cell_size(RID p_probe) const = 0; + virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0; + virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0; - virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) = 0; - virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const = 0; + virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0; + virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0; - virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) = 0; - virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const = 0; + virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0; + virtual float gi_probe_get_energy(RID p_gi_probe) const = 0; - virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range) = 0; - virtual int gi_probe_get_dynamic_range(RID p_probe) const = 0; + virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0; + virtual float gi_probe_get_ao(RID p_gi_probe) const = 0; - virtual void gi_probe_set_energy(RID p_probe, float p_range) = 0; - virtual float gi_probe_get_energy(RID p_probe) const = 0; + virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0; + virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0; - virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0; - virtual float gi_probe_get_bias(RID p_probe) const = 0; + virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0; + virtual float gi_probe_get_bias(RID p_gi_probe) const = 0; - virtual void gi_probe_set_normal_bias(RID p_probe, float p_range) = 0; - virtual float gi_probe_get_normal_bias(RID p_probe) const = 0; + virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0; + virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0; - virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0; - virtual float gi_probe_get_propagation(RID p_probe) const = 0; + virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0; + virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0; - virtual void gi_probe_set_interior(RID p_probe, bool p_enable) = 0; - virtual bool gi_probe_is_interior(RID p_probe) const = 0; + virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0; + virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0; - virtual void gi_probe_set_compress(RID p_probe, bool p_enable) = 0; - virtual bool gi_probe_is_compressed(RID p_probe) const = 0; + virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0; + virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0; /* LIGHTMAP CAPTURE */ @@ -590,6 +563,7 @@ public: virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0; virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0; virtual void camera_set_environment(RID p_camera, RID p_env) = 0; + virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0; virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0; /* @@ -622,7 +596,6 @@ public: }; virtual void viewport_set_update_mode(RID p_viewport, ViewportUpdateMode p_mode) = 0; - virtual void viewport_set_vflip(RID p_viewport, bool p_enable) = 0; enum ViewportClearMode { @@ -638,8 +611,6 @@ public: virtual void viewport_set_hide_scenario(RID p_viewport, bool p_hide) = 0; virtual void viewport_set_hide_canvas(RID p_viewport, bool p_hide) = 0; virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable) = 0; - virtual void viewport_set_disable_3d(RID p_viewport, bool p_disable) = 0; - virtual void viewport_set_keep_3d_linear(RID p_viewport, bool p_disable) = 0; virtual void viewport_attach_camera(RID p_viewport, RID p_camera) = 0; virtual void viewport_set_scenario(RID p_viewport, RID p_scenario) = 0; @@ -666,16 +637,6 @@ public: virtual void viewport_set_msaa(RID p_viewport, ViewportMSAA p_msaa) = 0; - enum ViewportUsage { - VIEWPORT_USAGE_2D, - VIEWPORT_USAGE_2D_NO_SAMPLING, - VIEWPORT_USAGE_3D, - VIEWPORT_USAGE_3D_NO_EFFECTS, - }; - - virtual void viewport_set_hdr(RID p_viewport, bool p_enabled) = 0; - virtual void viewport_set_usage(RID p_viewport, ViewportUsage p_usage) = 0; - enum ViewportRenderInfo { VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME, @@ -692,12 +653,37 @@ public: enum ViewportDebugDraw { VIEWPORT_DEBUG_DRAW_DISABLED, VIEWPORT_DEBUG_DRAW_UNSHADED, + VIEWPORT_DEBUG_DRAW_LIGHTING, VIEWPORT_DEBUG_DRAW_OVERDRAW, VIEWPORT_DEBUG_DRAW_WIREFRAME, + VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER, + VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO, + VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, + VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, + VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS, + VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS, + VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE, + VIEWPORT_DEBUG_DRAW_SSAO, + VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER, + }; virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0; + virtual void directional_shadow_atlas_set_size(int p_size) = 0; + + /* SKY API */ + + enum SkyMode { + SKY_MODE_QUALITY, + SKY_MODE_REALTIME + }; + + virtual RID sky_create() = 0; + virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0; + virtual void sky_set_mode(RID p_sky, SkyMode p_mode) = 0; + virtual void sky_set_texture(RID p_sky, RID p_panorama) = 0; + /* ENVIRONMENT API */ virtual RID environment_create() = 0; @@ -707,13 +693,25 @@ public: ENV_BG_CLEAR_COLOR, ENV_BG_COLOR, ENV_BG_SKY, - ENV_BG_COLOR_SKY, ENV_BG_CANVAS, ENV_BG_KEEP, ENV_BG_CAMERA_FEED, ENV_BG_MAX }; + enum EnvironmentAmbientSource { + ENV_AMBIENT_SOURCE_BG, + ENV_AMBIENT_SOURCE_DISABLED, + ENV_AMBIENT_SOURCE_COLOR, + ENV_AMBIENT_SOURCE_SKY, + }; + + enum EnvironmentReflectionSource { + ENV_REFLECTION_SOURCE_BG, + ENV_REFLECTION_SOURCE_DISABLED, + ENV_REFLECTION_SOURCE_SKY, + }; + virtual void environment_set_background(RID p_env, EnvironmentBG p_bg) = 0; virtual void environment_set_sky(RID p_env, RID p_sky) = 0; virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0; @@ -721,29 +719,20 @@ public: virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; - virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0; + virtual void environment_set_ambient_light(RID p_env, const Color &p_color, EnvironmentAmbientSource p_ambient = ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, EnvironmentReflectionSource p_reflection_source = ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0; +// FIXME: Disabled during Vulkan refactoring, should be ported. +#if 0 virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0; - - //set default SSAO options - //set default SSR options - //set default SSSSS options - - enum EnvironmentDOFBlurQuality { - ENV_DOF_BLUR_QUALITY_LOW, - ENV_DOF_BLUR_QUALITY_MEDIUM, - ENV_DOF_BLUR_QUALITY_HIGH, - }; - - virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, EnvironmentDOFBlurQuality p_quality) = 0; - virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, EnvironmentDOFBlurQuality p_quality) = 0; +#endif enum EnvironmentGlowBlendMode { - GLOW_BLEND_MODE_ADDITIVE, - GLOW_BLEND_MODE_SCREEN, - GLOW_BLEND_MODE_SOFTLIGHT, - GLOW_BLEND_MODE_REPLACE, + ENV_GLOW_BLEND_MODE_ADDITIVE, + ENV_GLOW_BLEND_MODE_SCREEN, + ENV_GLOW_BLEND_MODE_SOFTLIGHT, + ENV_GLOW_BLEND_MODE_REPLACE, + ENV_GLOW_BLEND_MODE_MIX, }; - virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0; + virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0; enum EnvironmentToneMapper { ENV_TONE_MAPPER_LINEAR, @@ -757,12 +746,6 @@ public: virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0; - enum EnvironmentSSAOQuality { - ENV_SSAO_QUALITY_LOW, - ENV_SSAO_QUALITY_MEDIUM, - ENV_SSAO_QUALITY_HIGH, - }; - enum EnvironmentSSAOBlur { ENV_SSAO_BLUR_DISABLED, ENV_SSAO_BLUR_1x1, @@ -770,12 +753,47 @@ public: ENV_SSAO_BLUR_3x3, }; - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; + + enum EnvironmentSSAOQuality { + ENV_SSAO_QUALITY_LOW, + ENV_SSAO_QUALITY_MEDIUM, + ENV_SSAO_QUALITY_HIGH, + ENV_SSAO_QUALITY_ULTRA, + }; + + virtual void environment_set_ssao_quality(EnvironmentSSAOQuality p_quality, bool p_half_size) = 0; virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0; virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0; virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0; + virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) = 0; + + /* CAMERA EFFECTS */ + + virtual RID camera_effects_create() = 0; + + enum DOFBlurQuality { + DOF_BLUR_QUALITY_VERY_LOW, + DOF_BLUR_QUALITY_LOW, + DOF_BLUR_QUALITY_MEDIUM, + DOF_BLUR_QUALITY_HIGH, + }; + + virtual void camera_effects_set_dof_blur_quality(DOFBlurQuality p_quality, bool p_use_jitter) = 0; + + enum DOFBokehShape { + DOF_BOKEH_BOX, + DOF_BOKEH_HEXAGON, + DOF_BOKEH_CIRCLE + }; + + virtual void camera_effects_set_dof_blur_bokeh_shape(DOFBokehShape p_shape) = 0; + + virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0; + virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0; + /* SCENARIO API */ virtual RID scenario_create() = 0; @@ -790,8 +808,8 @@ public: virtual void scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) = 0; virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0; - virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size, int p_subdiv) = 0; virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0; + virtual void scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) = 0; /* INSTANCING API */ @@ -844,6 +862,7 @@ public: enum InstanceFlags { INSTANCE_FLAG_USE_BAKED_LIGHT, + INSTANCE_FLAG_USE_DYNAMIC_GI, INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, INSTANCE_FLAG_MAX }; @@ -894,20 +913,43 @@ public: NINE_PATCH_TILE_FIT, }; - virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0; - virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0; - virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0; + enum CanvasItemTextureFilter { + CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, //uses canvas item setting for draw command, uses global setting for canvas item + CANVAS_ITEM_TEXTURE_FILTER_NEAREST, + CANVAS_ITEM_TEXTURE_FILTER_LINEAR, + CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS, + CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, + CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC, + CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, + CANVAS_ITEM_TEXTURE_FILTER_MAX + }; + + enum CanvasItemTextureRepeat { + CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, //uses canvas item setting for draw command, uses global setting for canvas item + CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, + CANVAS_ITEM_TEXTURE_REPEAT_ENABLED, + CANVAS_ITEM_TEXTURE_REPEAT_MIRROR, + CANVAS_ITEM_TEXTURE_REPEAT_MAX, + }; + + //takes effect only for new draw commands + virtual void canvas_item_set_default_texture_filter(RID p_item, CanvasItemTextureFilter p_filter) = 0; + virtual void canvas_item_set_default_texture_repeat(RID p_item, CanvasItemTextureRepeat p_repeat) = 0; + + virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0) = 0; + virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0) = 0; + virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0) = 0; virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0; virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0; - virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0; - virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false) = 0; - virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()) = 0; - virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0; - virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0; - virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), bool p_antialiased = false, bool p_antialiasing_use_indices = false) = 0; - virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID()) = 0; - virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0; - virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map) = 0; + virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0; + virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), bool p_clip_uv = false, CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0; + virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0; + virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0; + virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0; + virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0; + virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0; + virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0; + virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), CanvasItemTextureFilter p_texture_filter = CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasItemTextureRepeat = CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) = 0; virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0; virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0; virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) = 0; @@ -950,16 +992,13 @@ public: enum CanvasLightShadowFilter { CANVAS_LIGHT_FILTER_NONE, - CANVAS_LIGHT_FILTER_PCF3, CANVAS_LIGHT_FILTER_PCF5, - CANVAS_LIGHT_FILTER_PCF7, - CANVAS_LIGHT_FILTER_PCF9, CANVAS_LIGHT_FILTER_PCF13, + CANVAS_LIGHT_FILTER_MAX }; virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) = 0; virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0; - virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length) = 0; virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter) = 0; virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color) = 0; virtual void canvas_light_set_shadow_smooth(RID p_light, float p_smooth) = 0; @@ -1021,6 +1060,16 @@ public: virtual String get_video_adapter_name() const = 0; virtual String get_video_adapter_vendor() const = 0; + struct FrameProfileArea { + String name; + float gpu_msec; + float cpu_msec; + }; + + virtual void set_frame_profiling_enabled(bool p_enable) = 0; + virtual Vector<FrameProfileArea> get_frame_profile() = 0; + virtual uint64_t get_frame_profile_frame() = 0; + /* Materials for 2D on 3D */ /* TESTING */ @@ -1058,47 +1107,48 @@ public: }; // make variant understand the enums -VARIANT_ENUM_CAST(VisualServer::CubeMapSide); -VARIANT_ENUM_CAST(VisualServer::TextureFlags); +VARIANT_ENUM_CAST(VisualServer::TextureLayeredType); +VARIANT_ENUM_CAST(VisualServer::CubeMapLayer); VARIANT_ENUM_CAST(VisualServer::ShaderMode); VARIANT_ENUM_CAST(VisualServer::ArrayType); VARIANT_ENUM_CAST(VisualServer::ArrayFormat); VARIANT_ENUM_CAST(VisualServer::PrimitiveType); VARIANT_ENUM_CAST(VisualServer::BlendShapeMode); +VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat); VARIANT_ENUM_CAST(VisualServer::LightType); VARIANT_ENUM_CAST(VisualServer::LightParam); +VARIANT_ENUM_CAST(VisualServer::LightOmniShadowMode); +VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowMode); +VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowDepthRangeMode); +VARIANT_ENUM_CAST(VisualServer::ReflectionProbeUpdateMode); +VARIANT_ENUM_CAST(VisualServer::ParticlesDrawOrder); VARIANT_ENUM_CAST(VisualServer::ViewportUpdateMode); VARIANT_ENUM_CAST(VisualServer::ViewportClearMode); VARIANT_ENUM_CAST(VisualServer::ViewportMSAA); -VARIANT_ENUM_CAST(VisualServer::ViewportUsage); VARIANT_ENUM_CAST(VisualServer::ViewportRenderInfo); VARIANT_ENUM_CAST(VisualServer::ViewportDebugDraw); +VARIANT_ENUM_CAST(VisualServer::SkyMode); +VARIANT_ENUM_CAST(VisualServer::EnvironmentBG); +VARIANT_ENUM_CAST(VisualServer::EnvironmentAmbientSource); +VARIANT_ENUM_CAST(VisualServer::EnvironmentReflectionSource); +VARIANT_ENUM_CAST(VisualServer::EnvironmentGlowBlendMode); +VARIANT_ENUM_CAST(VisualServer::EnvironmentToneMapper); +VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOQuality); +VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOBlur); +VARIANT_ENUM_CAST(VisualServer::DOFBlurQuality); +VARIANT_ENUM_CAST(VisualServer::DOFBokehShape); VARIANT_ENUM_CAST(VisualServer::ScenarioDebugMode); VARIANT_ENUM_CAST(VisualServer::InstanceType); +VARIANT_ENUM_CAST(VisualServer::InstanceFlags); +VARIANT_ENUM_CAST(VisualServer::ShadowCastingSetting); VARIANT_ENUM_CAST(VisualServer::NinePatchAxisMode); +VARIANT_ENUM_CAST(VisualServer::CanvasItemTextureFilter); +VARIANT_ENUM_CAST(VisualServer::CanvasItemTextureRepeat); VARIANT_ENUM_CAST(VisualServer::CanvasLightMode); VARIANT_ENUM_CAST(VisualServer::CanvasLightShadowFilter); VARIANT_ENUM_CAST(VisualServer::CanvasOccluderPolygonCullMode); VARIANT_ENUM_CAST(VisualServer::RenderInfo); VARIANT_ENUM_CAST(VisualServer::Features); -VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat); -VARIANT_ENUM_CAST(VisualServer::MultimeshColorFormat); -VARIANT_ENUM_CAST(VisualServer::MultimeshCustomDataFormat); -VARIANT_ENUM_CAST(VisualServer::LightOmniShadowMode); -VARIANT_ENUM_CAST(VisualServer::LightOmniShadowDetail); -VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowMode); -VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowDepthRangeMode); -VARIANT_ENUM_CAST(VisualServer::ReflectionProbeUpdateMode); -VARIANT_ENUM_CAST(VisualServer::ParticlesDrawOrder); -VARIANT_ENUM_CAST(VisualServer::EnvironmentBG); -VARIANT_ENUM_CAST(VisualServer::EnvironmentDOFBlurQuality); -VARIANT_ENUM_CAST(VisualServer::EnvironmentGlowBlendMode); -VARIANT_ENUM_CAST(VisualServer::EnvironmentToneMapper); -VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOQuality); -VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOBlur); -VARIANT_ENUM_CAST(VisualServer::InstanceFlags); -VARIANT_ENUM_CAST(VisualServer::ShadowCastingSetting); -VARIANT_ENUM_CAST(VisualServer::TextureType); //typedef VisualServer VS; // makes it easier to use #define VS VisualServer |