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Diffstat (limited to 'servers/visual_server.h')
-rw-r--r--servers/visual_server.h16
1 files changed, 15 insertions, 1 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 1cc097f50e..7b83bb929d 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -137,6 +137,7 @@ public:
};
virtual void texture_debug_usage(List<TextureInfo> *r_info) = 0;
+ Array _texture_debug_usage_bind();
virtual void textures_keep_original(bool p_enable) = 0;
@@ -160,6 +161,7 @@ public:
virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
virtual String shader_get_code(RID p_shader) const = 0;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
+ Array _shader_get_param_list_bind(RID p_shader) const;
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
@@ -275,6 +277,7 @@ public:
virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
+ Array _mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const;
virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
virtual int mesh_get_surface_count(RID p_mesh) const = 0;
@@ -941,18 +944,29 @@ public:
};
// make variant understand the enums
-
VARIANT_ENUM_CAST(VisualServer::CubeMapSide);
VARIANT_ENUM_CAST(VisualServer::TextureFlags);
VARIANT_ENUM_CAST(VisualServer::ShaderMode);
VARIANT_ENUM_CAST(VisualServer::ArrayType);
VARIANT_ENUM_CAST(VisualServer::ArrayFormat);
VARIANT_ENUM_CAST(VisualServer::PrimitiveType);
+VARIANT_ENUM_CAST(VisualServer::BlendShapeMode);
VARIANT_ENUM_CAST(VisualServer::LightType);
VARIANT_ENUM_CAST(VisualServer::LightParam);
+VARIANT_ENUM_CAST(VisualServer::ViewportUpdateMode);
+VARIANT_ENUM_CAST(VisualServer::ViewportClearMode);
+VARIANT_ENUM_CAST(VisualServer::ViewportMSAA);
+VARIANT_ENUM_CAST(VisualServer::ViewportUsage);
+VARIANT_ENUM_CAST(VisualServer::ViewportRenderInfo);
+VARIANT_ENUM_CAST(VisualServer::ViewportDebugDraw);
VARIANT_ENUM_CAST(VisualServer::ScenarioDebugMode);
VARIANT_ENUM_CAST(VisualServer::InstanceType);
+VARIANT_ENUM_CAST(VisualServer::NinePatchAxisMode);
+VARIANT_ENUM_CAST(VisualServer::CanvasLightMode);
+VARIANT_ENUM_CAST(VisualServer::CanvasLightShadowFilter);
+VARIANT_ENUM_CAST(VisualServer::CanvasOccluderPolygonCullMode);
VARIANT_ENUM_CAST(VisualServer::RenderInfo);
+VARIANT_ENUM_CAST(VisualServer::Features);
//typedef VisualServer VS; // makes it easier to use
#define VS VisualServer