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-rw-r--r--servers/visual_server.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 28f21a36eb..aa98d47455 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -114,6 +114,7 @@ public:
virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
virtual uint32_t texture_get_flags(RID p_texture) const = 0;
virtual Image::Format texture_get_format(RID p_texture) const = 0;
+ virtual uint32_t texture_get_texid(RID p_texture) const = 0;
virtual uint32_t texture_get_width(RID p_texture) const = 0;
virtual uint32_t texture_get_height(RID p_texture) const = 0;
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
@@ -140,10 +141,10 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
- /* SKYBOX API */
+ /* SKY API */
- virtual RID skybox_create() = 0;
- virtual void skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size) = 0;
+ virtual RID sky_create() = 0;
+ virtual void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) = 0;
/* SHADER API */
@@ -588,19 +589,19 @@ public:
ENV_BG_CLEAR_COLOR,
ENV_BG_COLOR,
- ENV_BG_SKYBOX,
+ ENV_BG_SKY,
ENV_BG_CANVAS,
ENV_BG_KEEP,
ENV_BG_MAX
};
virtual void environment_set_background(RID p_env, EnvironmentBG p_bg) = 0;
- virtual void environment_set_skybox(RID p_env, RID p_skybox) = 0;
- virtual void environment_set_skybox_scale(RID p_env, float p_scale) = 0;
+ virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
+ virtual void environment_set_sky_scale(RID p_env, float p_scale) = 0;
virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0;
//set default SSAO options
//set default SSR options