diff options
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r-- | servers/visual_server.h | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index 16ba135c30..537588fd6f 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -785,6 +785,10 @@ public: virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0; virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0; + Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const; + Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const; + Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const; + enum InstanceFlags { INSTANCE_FLAG_USE_BAKED_LIGHT, INSTANCE_FLAG_MAX @@ -842,8 +846,8 @@ public: virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0; virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0; virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()) = 0; - virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID()) = 0; - virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID()) = 0; + virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0; + virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, int p_h_frames, int p_v_frames) = 0; virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0; virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0; @@ -852,6 +856,8 @@ public: virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0; virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) = 0; + virtual void canvas_item_attach_skeleton(RID p_item, RID p_skeleton) = 0; + virtual void canvas_item_clear(RID p_item) = 0; virtual void canvas_item_set_draw_index(RID p_item, int p_index) = 0; @@ -1012,6 +1018,22 @@ VARIANT_ENUM_CAST(VisualServer::CanvasLightShadowFilter); VARIANT_ENUM_CAST(VisualServer::CanvasOccluderPolygonCullMode); VARIANT_ENUM_CAST(VisualServer::RenderInfo); VARIANT_ENUM_CAST(VisualServer::Features); +VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat); +VARIANT_ENUM_CAST(VisualServer::MultimeshColorFormat); +VARIANT_ENUM_CAST(VisualServer::LightOmniShadowMode); +VARIANT_ENUM_CAST(VisualServer::LightOmniShadowDetail); +VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowMode); +VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowDepthRangeMode); +VARIANT_ENUM_CAST(VisualServer::ReflectionProbeUpdateMode); +VARIANT_ENUM_CAST(VisualServer::ParticlesDrawOrder); +VARIANT_ENUM_CAST(VisualServer::EnvironmentBG); +VARIANT_ENUM_CAST(VisualServer::EnvironmentDOFBlurQuality); +VARIANT_ENUM_CAST(VisualServer::EnvironmentGlowBlendMode); +VARIANT_ENUM_CAST(VisualServer::EnvironmentToneMapper); +VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOQuality); +VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOBlur); +VARIANT_ENUM_CAST(VisualServer::InstanceFlags); +VARIANT_ENUM_CAST(VisualServer::ShadowCastingSetting); //typedef VisualServer VS; // makes it easier to use #define VS VisualServer |