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-rw-r--r--servers/visual_server.h859
1 files changed, 412 insertions, 447 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 08cf34a653..dfa253ff25 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -29,29 +29,28 @@
#ifndef VISUAL_SERVER_H
#define VISUAL_SERVER_H
-
-#include "rid.h"
-#include "variant.h"
-#include "math_2d.h"
#include "bsp_tree.h"
#include "geometry.h"
+#include "math_2d.h"
#include "object.h"
+#include "rid.h"
+#include "variant.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class VisualServer : public Object {
- GDCLASS( VisualServer, Object );
+ GDCLASS(VisualServer, Object);
static VisualServer *singleton;
int mm_policy;
PoolVector<String> _shader_get_param_list(RID p_shader) const;
- void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far);
- void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
- Array _get_array_from_surface(uint32_t p_format,PoolVector<uint8_t> p_vertex_data,int p_vertex_len,PoolVector<uint8_t> p_index_data,int p_index_len) const;
+ void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
+ void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1));
+ Array _get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const;
protected:
RID _make_test_cube();
@@ -61,28 +60,22 @@ protected:
RID test_material;
RID material_2d[16];
+ Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb);
- Error _surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,PoolVector<uint8_t> &r_vertex_array,int p_vertex_array_len,PoolVector<uint8_t> &r_index_array,int p_index_array_len,Rect3 &r_aabb,Vector<Rect3> r_bone_aabb);
-
- static VisualServer* (*create_func)();
+ static VisualServer *(*create_func)();
static void _bind_methods();
-public:
+public:
static VisualServer *get_singleton();
static VisualServer *create();
-
-
enum {
- NO_INDEX_ARRAY=-1,
- ARRAY_WEIGHTS_SIZE=4,
- CANVAS_ITEM_Z_MIN=-4096,
- CANVAS_ITEM_Z_MAX=4096,
- MAX_GLOW_LEVELS=7,
-
-
-
+ NO_INDEX_ARRAY = -1,
+ ARRAY_WEIGHTS_SIZE = 4,
+ CANVAS_ITEM_Z_MIN = -4096,
+ CANVAS_ITEM_Z_MAX = 4096,
+ MAX_GLOW_LEVELS = 7,
MAX_CURSORS = 8,
};
@@ -90,15 +83,15 @@ public:
/* TEXTURE API */
enum TextureFlags {
- TEXTURE_FLAG_MIPMAPS=1, /// Enable automatic mipmap generation - when available
- TEXTURE_FLAG_REPEAT=2, /// Repeat texture (Tiling), otherwise Clamping
- TEXTURE_FLAG_FILTER=4, /// Create texure with linear (or available) filter
- TEXTURE_FLAG_ANISOTROPIC_FILTER=8,
- TEXTURE_FLAG_CONVERT_TO_LINEAR=16,
- TEXTURE_FLAG_MIRRORED_REPEAT=32, /// Repeat texture, with alternate sections mirrored
- TEXTURE_FLAG_CUBEMAP=2048,
- TEXTURE_FLAG_USED_FOR_STREAMING=4096,
- TEXTURE_FLAGS_DEFAULT=TEXTURE_FLAG_REPEAT|TEXTURE_FLAG_MIPMAPS|TEXTURE_FLAG_FILTER
+ TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available
+ TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping
+ TEXTURE_FLAG_FILTER = 4, /// Create texure with linear (or available) filter
+ TEXTURE_FLAG_ANISOTROPIC_FILTER = 8,
+ TEXTURE_FLAG_CONVERT_TO_LINEAR = 16,
+ TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored
+ TEXTURE_FLAG_CUBEMAP = 2048,
+ TEXTURE_FLAG_USED_FOR_STREAMING = 4096,
+ TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER
};
enum CubeMapSide {
@@ -111,28 +104,27 @@ public:
CUBEMAP_BACK
};
+ virtual RID texture_create() = 0;
+ RID texture_create_from_image(const Image &p_image, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT); // helper
+ virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT) = 0;
+ virtual void texture_set_data(RID p_texture, const Image &p_image, CubeMapSide p_cube_side = CUBEMAP_LEFT) = 0;
+ virtual Image texture_get_data(RID p_texture, CubeMapSide p_cube_side = CUBEMAP_LEFT) const = 0;
+ virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
+ virtual uint32_t texture_get_flags(RID p_texture) const = 0;
+ virtual Image::Format texture_get_format(RID p_texture) const = 0;
+ virtual uint32_t texture_get_width(RID p_texture) const = 0;
+ virtual uint32_t texture_get_height(RID p_texture) const = 0;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
- virtual RID texture_create()=0;
- RID texture_create_from_image(const Image& p_image,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); // helper
- virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT)=0;
- virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT)=0;
- virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const=0;
- virtual void texture_set_flags(RID p_texture,uint32_t p_flags) =0;
- virtual uint32_t texture_get_flags(RID p_texture) const=0;
- virtual Image::Format texture_get_format(RID p_texture) const=0;
- virtual uint32_t texture_get_width(RID p_texture) const=0;
- virtual uint32_t texture_get_height(RID p_texture) const=0;
- virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0;
+ virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
+ virtual String texture_get_path(RID p_texture) const = 0;
- virtual void texture_set_path(RID p_texture,const String& p_path)=0;
- virtual String texture_get_path(RID p_texture) const=0;
+ virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0;
- virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0;
+ typedef void (*TextureDetectCallback)(void *);
- typedef void (*TextureDetectCallback)(void*);
-
- virtual void texture_set_detect_3d_callback(RID p_texture,TextureDetectCallback p_callback,void* p_userdata)=0;
- virtual void texture_set_detect_srgb_callback(RID p_texture,TextureDetectCallback p_callback,void* p_userdata)=0;
+ virtual void texture_set_detect_3d_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0;
+ virtual void texture_set_detect_srgb_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0;
struct TextureInfo {
RID texture;
@@ -142,14 +134,14 @@ public:
String path;
};
- virtual void texture_debug_usage(List<TextureInfo> *r_info)=0;
+ virtual void texture_debug_usage(List<TextureInfo> *r_info) = 0;
- virtual void textures_keep_original(bool p_enable)=0;
+ virtual void textures_keep_original(bool p_enable) = 0;
/* SKYBOX API */
- virtual RID skybox_create()=0;
- virtual void skybox_set_texture(RID p_skybox,RID p_cube_map,int p_radiance_size)=0;
+ virtual RID skybox_create() = 0;
+ virtual void skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size) = 0;
/* SHADER API */
@@ -161,137 +153,132 @@ public:
SHADER_MAX
};
+ virtual RID shader_create(ShaderMode p_mode = SHADER_SPATIAL) = 0;
- virtual RID shader_create(ShaderMode p_mode=SHADER_SPATIAL)=0;
-
- virtual void shader_set_mode(RID p_shader,ShaderMode p_mode)=0;
- virtual ShaderMode shader_get_mode(RID p_shader) const=0;
-
- virtual void shader_set_code(RID p_shader, const String& p_code)=0;
- virtual String shader_get_code(RID p_shader) const=0;
- virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0;
+ virtual void shader_set_mode(RID p_shader, ShaderMode p_mode) = 0;
+ virtual ShaderMode shader_get_mode(RID p_shader) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0;
+ virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
+ virtual String shader_get_code(RID p_shader) const = 0;
+ virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
/* COMMON MATERIAL API */
- virtual RID material_create()=0;
+ virtual RID material_create() = 0;
- virtual void material_set_shader(RID p_shader_material, RID p_shader)=0;
- virtual RID material_get_shader(RID p_shader_material) const=0;
+ virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
+ virtual RID material_get_shader(RID p_shader_material) const = 0;
- virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0;
- virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0;
+ virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
+ virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
- virtual void material_set_line_width(RID p_material, float p_width)=0;
+ virtual void material_set_line_width(RID p_material, float p_width) = 0;
/* MESH API */
enum ArrayType {
- ARRAY_VERTEX=0,
- ARRAY_NORMAL=1,
- ARRAY_TANGENT=2,
- ARRAY_COLOR=3,
- ARRAY_TEX_UV=4,
- ARRAY_TEX_UV2=5,
- ARRAY_BONES=6,
- ARRAY_WEIGHTS=7,
- ARRAY_INDEX=8,
- ARRAY_MAX=9
+ ARRAY_VERTEX = 0,
+ ARRAY_NORMAL = 1,
+ ARRAY_TANGENT = 2,
+ ARRAY_COLOR = 3,
+ ARRAY_TEX_UV = 4,
+ ARRAY_TEX_UV2 = 5,
+ ARRAY_BONES = 6,
+ ARRAY_WEIGHTS = 7,
+ ARRAY_INDEX = 8,
+ ARRAY_MAX = 9
};
enum ArrayFormat {
/* ARRAY FORMAT FLAGS */
- ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory
- ARRAY_FORMAT_NORMAL=1<<ARRAY_NORMAL,
- ARRAY_FORMAT_TANGENT=1<<ARRAY_TANGENT,
- ARRAY_FORMAT_COLOR=1<<ARRAY_COLOR,
- ARRAY_FORMAT_TEX_UV=1<<ARRAY_TEX_UV,
- ARRAY_FORMAT_TEX_UV2=1<<ARRAY_TEX_UV2,
- ARRAY_FORMAT_BONES=1<<ARRAY_BONES,
- ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS,
- ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX,
-
- ARRAY_COMPRESS_BASE=(ARRAY_INDEX+1),
- ARRAY_COMPRESS_VERTEX=1<<(ARRAY_VERTEX+ARRAY_COMPRESS_BASE), // mandatory
- ARRAY_COMPRESS_NORMAL=1<<(ARRAY_NORMAL+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TANGENT=1<<(ARRAY_TANGENT+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_COLOR=1<<(ARRAY_COLOR+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV=1<<(ARRAY_TEX_UV+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV2=1<<(ARRAY_TEX_UV2+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_BONES=1<<(ARRAY_BONES+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_WEIGHTS=1<<(ARRAY_WEIGHTS+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_INDEX=1<<(ARRAY_INDEX+ARRAY_COMPRESS_BASE),
-
- ARRAY_FLAG_USE_2D_VERTICES=ARRAY_COMPRESS_INDEX<<1,
- ARRAY_FLAG_USE_16_BIT_BONES=ARRAY_COMPRESS_INDEX<<2,
-
- ARRAY_COMPRESS_DEFAULT=ARRAY_COMPRESS_VERTEX|ARRAY_COMPRESS_NORMAL|ARRAY_COMPRESS_TANGENT|ARRAY_COMPRESS_COLOR|ARRAY_COMPRESS_TEX_UV|ARRAY_COMPRESS_TEX_UV2|ARRAY_COMPRESS_WEIGHTS
+ ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // mandatory
+ ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL,
+ ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT,
+ ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR,
+ ARRAY_FORMAT_TEX_UV = 1 << ARRAY_TEX_UV,
+ ARRAY_FORMAT_TEX_UV2 = 1 << ARRAY_TEX_UV2,
+ ARRAY_FORMAT_BONES = 1 << ARRAY_BONES,
+ ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS,
+ ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX,
+
+ ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1),
+ ARRAY_COMPRESS_VERTEX = 1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE), // mandatory
+ ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_BONES = 1 << (ARRAY_BONES + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_WEIGHTS = 1 << (ARRAY_WEIGHTS + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE),
+
+ ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
+ ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
+
+ ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
};
-
enum PrimitiveType {
- PRIMITIVE_POINTS=0,
- PRIMITIVE_LINES=1,
- PRIMITIVE_LINE_STRIP=2,
- PRIMITIVE_LINE_LOOP=3,
- PRIMITIVE_TRIANGLES=4,
- PRIMITIVE_TRIANGLE_STRIP=5,
- PRIMITIVE_TRIANGLE_FAN=6,
- PRIMITIVE_MAX=7,
+ PRIMITIVE_POINTS = 0,
+ PRIMITIVE_LINES = 1,
+ PRIMITIVE_LINE_STRIP = 2,
+ PRIMITIVE_LINE_LOOP = 3,
+ PRIMITIVE_TRIANGLES = 4,
+ PRIMITIVE_TRIANGLE_STRIP = 5,
+ PRIMITIVE_TRIANGLE_FAN = 6,
+ PRIMITIVE_MAX = 7,
};
- virtual RID mesh_create()=0;
-
+ virtual RID mesh_create() = 0;
- virtual void mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),uint32_t p_compress_format=ARRAY_COMPRESS_DEFAULT);
- virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0;
+ virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0;
- virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount)=0;
- virtual int mesh_get_blend_shape_count(RID p_mesh) const=0;
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
enum BlendShapeMode {
BLEND_SHAPE_MODE_NORMALIZED,
BLEND_SHAPE_MODE_RELATIVE,
};
- virtual void mesh_set_blend_shape_mode(RID p_mesh,BlendShapeMode p_mode)=0;
- virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const=0;
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, BlendShapeMode p_mode) = 0;
+ virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0;
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
- virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0;
- virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
+ virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0;
+ virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0;
- virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const=0;
- virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const=0;
+ virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const = 0;
+ virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const = 0;
- virtual Array mesh_surface_get_arrays(RID p_mesh,int p_surface) const;
+ virtual Array mesh_surface_get_arrays(RID p_mesh, int p_surface) const;
- virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
- virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
+ virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
+ virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const=0;
- virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const=0;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const=0;
+ virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
- virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
- virtual int mesh_get_surface_count(RID p_mesh) const=0;
+ virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
+ virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual void mesh_set_custom_aabb(RID p_mesh,const Rect3& p_aabb)=0;
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const=0;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0;
+ virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0;
- virtual void mesh_clear(RID p_mesh)=0;
+ virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
-
- virtual RID multimesh_create()=0;
+ virtual RID multimesh_create() = 0;
enum MultimeshTransformFormat {
MULTIMESH_TRANSFORM_2D,
@@ -304,50 +291,49 @@ public:
MULTIMESH_COLOR_FLOAT,
};
- virtual void multimesh_allocate(RID p_multimesh,int p_instances,MultimeshTransformFormat p_transform_format,MultimeshColorFormat p_color_format)=0;
- virtual int multimesh_get_instance_count(RID p_multimesh) const=0;
-
- virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0;
- virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0;
- virtual void multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Transform2D& p_transform)=0;
- virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0;
+ virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, MultimeshColorFormat p_color_format) = 0;
+ virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
- virtual RID multimesh_get_mesh(RID p_multimesh) const=0;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const=0;
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
- virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0;
- virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const=0;
- virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0;
+ virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
+ virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0;
- virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0;
- virtual int multimesh_get_visible_instances(RID p_multimesh) const=0;
+ virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
/* IMMEDIATE API */
- virtual RID immediate_create()=0;
- virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID())=0;
- virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
- virtual void immediate_vertex_2d(RID p_immediate,const Vector2& p_vertex);
- virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
- virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
- virtual void immediate_color(RID p_immediate,const Color& p_color)=0;
- virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0;
- virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0;
- virtual void immediate_end(RID p_immediate)=0;
- virtual void immediate_clear(RID p_immediate)=0;
- virtual void immediate_set_material(RID p_immediate,RID p_material)=0;
- virtual RID immediate_get_material(RID p_immediate) const=0;
+ virtual RID immediate_create() = 0;
+ virtual void immediate_begin(RID p_immediate, PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
+ virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
+ virtual void immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex);
+ virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
+ virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
+ virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
+ virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
+ virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
+ virtual void immediate_end(RID p_immediate) = 0;
+ virtual void immediate_clear(RID p_immediate) = 0;
+ virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
+ virtual RID immediate_get_material(RID p_immediate) const = 0;
/* SKELETON API */
- virtual RID skeleton_create()=0;
- virtual void skeleton_allocate(RID p_skeleton,int p_bones,bool p_2d_skeleton=false)=0;
- virtual int skeleton_get_bone_count(RID p_skeleton) const=0;
- virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0;
- virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone) const=0;
- virtual void skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone, const Transform2D& p_transform)=0;
- virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone)const =0;
+ virtual RID skeleton_create() = 0;
+ virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
+ virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
+ virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
/* Light API */
@@ -376,15 +362,15 @@ public:
LIGHT_PARAM_MAX
};
- virtual RID light_create(LightType p_type)=0;
+ virtual RID light_create(LightType p_type) = 0;
- virtual void light_set_color(RID p_light,const Color& p_color)=0;
- virtual void light_set_param(RID p_light,LightParam p_param,float p_value)=0;
- virtual void light_set_shadow(RID p_light,bool p_enabled)=0;
- virtual void light_set_shadow_color(RID p_light,const Color& p_color)=0;
- virtual void light_set_projector(RID p_light,RID p_texture)=0;
- virtual void light_set_negative(RID p_light,bool p_enable)=0;
- virtual void light_set_cull_mask(RID p_light,uint32_t p_mask)=0;
+ virtual void light_set_color(RID p_light, const Color &p_color) = 0;
+ virtual void light_set_param(RID p_light, LightParam p_param, float p_value) = 0;
+ virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0;
+ virtual void light_set_projector(RID p_light, RID p_texture) = 0;
+ virtual void light_set_negative(RID p_light, bool p_enable) = 0;
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
// omni light
enum LightOmniShadowMode {
@@ -392,7 +378,7 @@ public:
LIGHT_OMNI_SHADOW_CUBE,
};
- virtual void light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode)=0;
+ virtual void light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode) = 0;
// omni light
enum LightOmniShadowDetail {
@@ -400,7 +386,7 @@ public:
LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL
};
- virtual void light_omni_set_shadow_detail(RID p_light,LightOmniShadowDetail p_detail)=0;
+ virtual void light_omni_set_shadow_detail(RID p_light, LightOmniShadowDetail p_detail) = 0;
// directional light
enum LightDirectionalShadowMode {
@@ -409,98 +395,96 @@ public:
LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS
};
- virtual void light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode)=0;
- virtual void light_directional_set_blend_splits(RID p_light,bool p_enable)=0;
+ virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0;
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
/* PROBE API */
- virtual RID reflection_probe_create()=0;
+ virtual RID reflection_probe_create() = 0;
enum ReflectionProbeUpdateMode {
REFLECTION_PROBE_UPDATE_ONCE,
REFLECTION_PROBE_UPDATE_ALWAYS,
};
-
- virtual void reflection_probe_set_update_mode(RID p_probe, ReflectionProbeUpdateMode p_mode)=0;
- virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity)=0;
- virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color& p_color)=0;
- virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy)=0;
- virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib)=0;
- virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance)=0;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3& p_extents)=0;
- virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset)=0;
- virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers)=0;
-
+ virtual void reflection_probe_set_update_mode(RID p_probe, ReflectionProbeUpdateMode p_mode) = 0;
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
+ virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_color) = 0;
+ virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0;
+ virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0;
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
/* ROOM API */
- virtual RID room_create()=0;
- virtual void room_add_bounds(RID p_room, const PoolVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform)=0;
- virtual void room_clear_bounds(RID p_room)=0;
+ virtual RID room_create() = 0;
+ virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) = 0;
+ virtual void room_clear_bounds(RID p_room) = 0;
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
- virtual RID portal_create()=0;
- virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0;
- virtual void portal_set_enabled(RID p_portal, bool p_enabled)=0;
- virtual void portal_set_disable_distance(RID p_portal, float p_distance)=0;
- virtual void portal_set_disabled_color(RID p_portal, const Color& p_color)=0;
+ virtual RID portal_create() = 0;
+ virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0;
+ virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0;
+ virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0;
+ virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0;
/* GI PROBE API */
- virtual RID gi_probe_create()=0;
+ virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe,const Rect3& p_bounds)=0;
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const=0;
+ virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0;
+ virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0;
- virtual void gi_probe_set_cell_size(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_cell_size(RID p_probe) const=0;
+ virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
- virtual void gi_probe_set_to_cell_xform(RID p_probe,const Transform& p_xform)=0;
- virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const=0;
+ virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) = 0;
+ virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const = 0;
- virtual void gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int>& p_data)=0;
- virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const=0;
+ virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) = 0;
+ virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const = 0;
- virtual void gi_probe_set_dynamic_range(RID p_probe,int p_range)=0;
- virtual int gi_probe_get_dynamic_range(RID p_probe) const=0;
+ virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range) = 0;
+ virtual int gi_probe_get_dynamic_range(RID p_probe) const = 0;
- virtual void gi_probe_set_energy(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_energy(RID p_probe) const=0;
+ virtual void gi_probe_set_energy(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_energy(RID p_probe) const = 0;
- virtual void gi_probe_set_bias(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_bias(RID p_probe) const=0;
+ virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_bias(RID p_probe) const = 0;
- virtual void gi_probe_set_propagation(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_propagation(RID p_probe) const=0;
+ virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_propagation(RID p_probe) const = 0;
- virtual void gi_probe_set_interior(RID p_probe,bool p_enable)=0;
- virtual bool gi_probe_is_interior(RID p_probe) const=0;
+ virtual void gi_probe_set_interior(RID p_probe, bool p_enable) = 0;
+ virtual bool gi_probe_is_interior(RID p_probe) const = 0;
- virtual void gi_probe_set_compress(RID p_probe,bool p_enable)=0;
- virtual bool gi_probe_is_compressed(RID p_probe) const=0;
+ virtual void gi_probe_set_compress(RID p_probe, bool p_enable) = 0;
+ virtual bool gi_probe_is_compressed(RID p_probe) const = 0;
/* PARTICLES API */
- virtual RID particles_create()=0;
+ virtual RID particles_create() = 0;
- virtual void particles_set_emitting(RID p_particles,bool p_emitting)=0;
- virtual void particles_set_amount(RID p_particles,int p_amount)=0;
- virtual void particles_set_lifetime(RID p_particles,float p_lifetime)=0;
- virtual void particles_set_pre_process_time(RID p_particles,float p_time)=0;
- virtual void particles_set_explosiveness_ratio(RID p_particles,float p_ratio)=0;
- virtual void particles_set_randomness_ratio(RID p_particles,float p_ratio)=0;
- virtual void particles_set_custom_aabb(RID p_particles,const Rect3& p_aabb)=0;
- virtual void particles_set_gravity(RID p_particles,const Vector3& p_gravity)=0;
- virtual void particles_set_use_local_coordinates(RID p_particles,bool p_enable)=0;
- virtual void particles_set_process_material(RID p_particles,RID p_material)=0;
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
+ virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
+ virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
+ virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
+ virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
+ virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
+ virtual void particles_set_gravity(RID p_particles, const Vector3 &p_gravity) = 0;
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
+ virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
enum ParticlesEmissionShape {
PARTICLES_EMSSION_POINT,
@@ -510,10 +494,10 @@ public:
PARTICLES_EMSSION_SEGMENTS,
};
- virtual void particles_set_emission_shape(RID p_particles,ParticlesEmissionShape)=0;
- virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius)=0;
- virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents)=0;
- virtual void particles_set_emission_points(RID p_particles,const PoolVector<Vector3>& p_points)=0;
+ virtual void particles_set_emission_shape(RID p_particles, ParticlesEmissionShape) = 0;
+ virtual void particles_set_emission_sphere_radius(RID p_particles, float p_radius) = 0;
+ virtual void particles_set_emission_box_extents(RID p_particles, const Vector3 &p_extents) = 0;
+ virtual void particles_set_emission_points(RID p_particles, const PoolVector<Vector3> &p_points) = 0;
enum ParticlesDrawOrder {
PARTICLES_DRAW_ORDER_INDEX,
@@ -521,31 +505,30 @@ public:
PARTICLES_DRAW_ORDER_VIEW_DEPTH,
};
- virtual void particles_set_draw_order(RID p_particles,ParticlesDrawOrder p_order)=0;
+ virtual void particles_set_draw_order(RID p_particles, ParticlesDrawOrder p_order) = 0;
enum ParticlesDrawPassMode {
PARTICLES_DRAW_PASS_MODE_QUAD,
PARTICLES_DRAW_PASS_MODE_MESH
};
+ virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
+ virtual void particles_set_draw_pass_material(RID p_particles, int p_pass, RID p_material) = 0;
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
- virtual void particles_set_draw_passes(RID p_particles,int p_count)=0;
- virtual void particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material)=0;
- virtual void particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh)=0;
-
- virtual Rect3 particles_get_current_aabb(RID p_particles)=0;
+ virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
/* CAMERA API */
- virtual RID camera_create()=0;
- virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far)=0;
- virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far)=0;
- virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0;
- virtual void camera_set_cull_mask(RID p_camera,uint32_t p_layers)=0;
- virtual void camera_set_environment(RID p_camera,RID p_env)=0;
- virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable)=0;
+ virtual RID camera_create() = 0;
+ virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0;
+ virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0;
+ virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0;
+ virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0;
+ virtual void camera_set_environment(RID p_camera, RID p_env) = 0;
+ virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
-/*
+ /*
enum ParticlesCollisionMode {
PARTICLES_COLLISION_NONE,
PARTICLES_COLLISION_TEXTURE,
@@ -556,14 +539,14 @@ public:
*/
/* VIEWPORT TARGET API */
- virtual RID viewport_create()=0;
+ virtual RID viewport_create() = 0;
- virtual void viewport_set_size(RID p_viewport,int p_width,int p_height)=0;
- virtual void viewport_set_active(RID p_viewport,bool p_active)=0;
- virtual void viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport)=0;
+ virtual void viewport_set_size(RID p_viewport, int p_width, int p_height) = 0;
+ virtual void viewport_set_active(RID p_viewport, bool p_active) = 0;
+ virtual void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) = 0;
- virtual void viewport_attach_to_screen(RID p_viewport,const Rect2& p_rect=Rect2(),int p_screen=0)=0;
- virtual void viewport_detach(RID p_viewport)=0;
+ virtual void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0) = 0;
+ virtual void viewport_detach(RID p_viewport) = 0;
enum ViewportUpdateMode {
VIEWPORT_UPDATE_DISABLED,
@@ -572,9 +555,8 @@ public:
VIEWPORT_UPDATE_ALWAYS
};
-
- virtual void viewport_set_update_mode(RID p_viewport,ViewportUpdateMode p_mode)=0;
- virtual void viewport_set_vflip(RID p_viewport,bool p_enable)=0;
+ virtual void viewport_set_update_mode(RID p_viewport, ViewportUpdateMode p_mode) = 0;
+ virtual void viewport_set_vflip(RID p_viewport, bool p_enable) = 0;
enum ViewportClearMode {
@@ -583,27 +565,27 @@ public:
VIEWPORT_CLEAR_ONLY_NEXT_FRAME
};
- virtual void viewport_set_clear_mode(RID p_viewport,ViewportClearMode p_clear_mode)=0;
+ virtual void viewport_set_clear_mode(RID p_viewport, ViewportClearMode p_clear_mode) = 0;
- virtual RID viewport_get_texture(RID p_viewport) const=0;
+ virtual RID viewport_get_texture(RID p_viewport) const = 0;
- virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0;
- virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0;
- virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable)=0;
- virtual void viewport_set_disable_3d(RID p_viewport,bool p_disable)=0;
+ virtual void viewport_set_hide_scenario(RID p_viewport, bool p_hide) = 0;
+ virtual void viewport_set_hide_canvas(RID p_viewport, bool p_hide) = 0;
+ virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable) = 0;
+ virtual void viewport_set_disable_3d(RID p_viewport, bool p_disable) = 0;
- virtual void viewport_attach_camera(RID p_viewport,RID p_camera)=0;
- virtual void viewport_set_scenario(RID p_viewport,RID p_scenario)=0;
- virtual void viewport_attach_canvas(RID p_viewport,RID p_canvas)=0;
- virtual void viewport_remove_canvas(RID p_viewport,RID p_canvas)=0;
- virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Transform2D& p_offset)=0;
- virtual void viewport_set_transparent_background(RID p_viewport,bool p_enabled)=0;
+ virtual void viewport_attach_camera(RID p_viewport, RID p_camera) = 0;
+ virtual void viewport_set_scenario(RID p_viewport, RID p_scenario) = 0;
+ virtual void viewport_attach_canvas(RID p_viewport, RID p_canvas) = 0;
+ virtual void viewport_remove_canvas(RID p_viewport, RID p_canvas) = 0;
+ virtual void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) = 0;
+ virtual void viewport_set_transparent_background(RID p_viewport, bool p_enabled) = 0;
- virtual void viewport_set_global_canvas_transform(RID p_viewport,const Transform2D& p_transform)=0;
- virtual void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer)=0;
+ virtual void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) = 0;
+ virtual void viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer) = 0;
- virtual void viewport_set_shadow_atlas_size(RID p_viewport,int p_size)=0;
- virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport,int p_quadrant,int p_subdiv)=0;
+ virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size) = 0;
+ virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0;
enum ViewportMSAA {
VIEWPORT_MSAA_DISABLED,
@@ -613,12 +595,12 @@ public:
VIEWPORT_MSAA_16X,
};
- virtual void viewport_set_msaa(RID p_viewport,ViewportMSAA p_msaa)=0;
- virtual void viewport_set_hdr(RID p_viewport,bool p_enabled)=0;
+ virtual void viewport_set_msaa(RID p_viewport, ViewportMSAA p_msaa) = 0;
+ virtual void viewport_set_hdr(RID p_viewport, bool p_enabled) = 0;
/* ENVIRONMENT API */
- virtual RID environment_create()=0;
+ virtual RID environment_create() = 0;
enum EnvironmentBG {
@@ -630,13 +612,13 @@ public:
ENV_BG_MAX
};
- virtual void environment_set_background(RID p_env,EnvironmentBG p_bg)=0;
- virtual void environment_set_skybox(RID p_env,RID p_skybox)=0;
- virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0;
- virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0;
- virtual void environment_set_bg_energy(RID p_env,float p_energy)=0;
- virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0;
- virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0)=0;
+ virtual void environment_set_background(RID p_env, EnvironmentBG p_bg) = 0;
+ virtual void environment_set_skybox(RID p_env, RID p_skybox) = 0;
+ virtual void environment_set_skybox_scale(RID p_env, float p_scale) = 0;
+ virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
+ virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
+ virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0) = 0;
//set default SSAO options
//set default SSR options
@@ -648,8 +630,8 @@ public:
ENV_DOF_BLUR_QUALITY_HIGH,
};
- virtual void environment_set_dof_blur_near(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,EnvironmentDOFBlurQuality p_quality)=0;
- virtual void environment_set_dof_blur_far(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,EnvironmentDOFBlurQuality p_quality)=0;
+ virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, EnvironmentDOFBlurQuality p_quality) = 0;
+ virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, EnvironmentDOFBlurQuality p_quality) = 0;
enum EnvironmentGlowBlendMode {
GLOW_BLEND_MODE_ADDITIVE,
@@ -657,9 +639,8 @@ public:
GLOW_BLEND_MODE_SOFTLIGHT,
GLOW_BLEND_MODE_REPLACE,
};
- virtual void environment_set_glow(RID p_env,bool p_enable,int p_level_flags,float p_intensity,float p_strength,float p_bloom_treshold,EnvironmentGlowBlendMode p_blend_mode,float p_hdr_bleed_treshold,float p_hdr_bleed_scale,bool p_bicubic_upscale)=0;
- virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture)=0;
-
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_treshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0;
+ virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
enum EnvironmentToneMapper {
ENV_TONE_MAPPER_LINEAR,
@@ -668,16 +649,15 @@ public:
ENV_TONE_MAPPER_ACES
};
- virtual void environment_set_tonemap(RID p_env,EnvironmentToneMapper p_tone_mapper,float p_exposure,float p_white,bool p_auto_exposure,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,float p_auto_exp_grey)=0;
- virtual void environment_set_adjustment(RID p_env,bool p_enable,float p_brightness,float p_contrast,float p_saturation,RID p_ramp)=0;
+ virtual void environment_set_tonemap(RID p_env, EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_grey) = 0;
+ virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
- virtual void environment_set_ssr(RID p_env,bool p_enable, int p_max_steps,float p_accel,float p_fade,float p_depth_tolerance,bool p_smooth,bool p_roughness)=0;
- virtual void environment_set_ssao(RID p_env,bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect,const Color &p_color,bool p_blur)=0;
+ virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_accel, float p_fade, float p_depth_tolerance, bool p_smooth, bool p_roughness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0;
/* SCENARIO API */
-
- virtual RID scenario_create()=0;
+ virtual RID scenario_create() = 0;
enum ScenarioDebugMode {
SCENARIO_DEBUG_DISABLED,
@@ -687,12 +667,10 @@ public:
};
-
- virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode)=0;
- virtual void scenario_set_environment(RID p_scenario, RID p_environment)=0;
- virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size,int p_subdiv)=0;
- virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment)=0;
-
+ virtual void scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) = 0;
+ virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0;
+ virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size, int p_subdiv) = 0;
+ virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0;
/* INSTANCING API */
@@ -711,35 +689,33 @@ public:
INSTANCE_MAX,
/*INSTANCE_BAKED_LIGHT_SAMPLER,*/
- INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_IMMEDIATE)
+ INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE)
};
-
-
virtual RID instance_create2(RID p_base, RID p_scenario);
//virtual RID instance_create(RID p_base,RID p_scenario)=0; // from can be mesh, light, area and portal so far.
- virtual RID instance_create()=0; // from can be mesh, light, poly, area and portal so far.
+ virtual RID instance_create() = 0; // from can be mesh, light, poly, area and portal so far.
- virtual void instance_set_base(RID p_instance, RID p_base)=0; // from can be mesh, light, poly, area and portal so far.
- virtual void instance_set_scenario(RID p_instance, RID p_scenario)=0; // from can be mesh, light, poly, area and portal so far.
- virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask)=0;
- virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0;
- virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID)=0;
- virtual void instance_set_blend_shape_weight(RID p_instance,int p_shape, float p_weight)=0;
- virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material)=0;
- virtual void instance_set_visible(RID p_instance,bool p_visible)=0;
+ virtual void instance_set_base(RID p_instance, RID p_base) = 0; // from can be mesh, light, poly, area and portal so far.
+ virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; // from can be mesh, light, poly, area and portal so far.
+ virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
+ virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
+ virtual void instance_attach_object_instance_ID(RID p_instance, ObjectID p_ID) = 0;
+ virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
+ virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
+ virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
- virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton)=0;
- virtual void instance_set_exterior( RID p_instance, bool p_enabled )=0;
- virtual void instance_set_room( RID p_instance, RID p_room )=0;
+ virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
+ virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
+ virtual void instance_set_room(RID p_instance, RID p_room) = 0;
- virtual void instance_set_extra_visibility_margin( RID p_instance, real_t p_margin )=0;
+ virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const Rect3& p_aabb, RID p_scenario=RID()) const=0;
- virtual Vector<ObjectID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const=0;
- virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const=0;
+ virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const = 0;
+ virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
+ virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;
enum InstanceFlags {
INSTANCE_FLAG_BILLBOARD,
@@ -758,35 +734,33 @@ public:
SHADOW_CASTING_SETTING_SHADOWS_ONLY,
};
- virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled)=0;
+ virtual void instance_geometry_set_flag(RID p_instance, InstanceFlags p_flags, bool p_enabled) = 0;
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, ShadowCastingSetting p_shadow_casting_setting) = 0;
- virtual void instance_geometry_set_material_override(RID p_instance, RID p_material)=0;
+ virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0;
-
- virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max,float p_min_margin,float p_max_margin)=0;
- virtual void instance_geometry_set_as_instance_lod(RID p_instance,RID p_as_lod_of_instance)=0;
+ virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
+ virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
/* CANVAS (2D) */
- virtual RID canvas_create()=0;
- virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring)=0;
- virtual void canvas_set_modulate(RID p_canvas,const Color& p_color)=0;
-
+ virtual RID canvas_create() = 0;
+ virtual void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) = 0;
+ virtual void canvas_set_modulate(RID p_canvas, const Color &p_color) = 0;
- virtual RID canvas_item_create()=0;
- virtual void canvas_item_set_parent(RID p_item,RID p_parent)=0;
+ virtual RID canvas_item_create() = 0;
+ virtual void canvas_item_set_parent(RID p_item, RID p_parent) = 0;
- virtual void canvas_item_set_visible(RID p_item,bool p_visible)=0;
- virtual void canvas_item_set_light_mask(RID p_item,int p_mask)=0;
+ virtual void canvas_item_set_visible(RID p_item, bool p_visible) = 0;
+ virtual void canvas_item_set_light_mask(RID p_item, int p_mask) = 0;
- virtual void canvas_item_set_transform(RID p_item, const Transform2D& p_transform)=0;
- virtual void canvas_item_set_clip(RID p_item, bool p_clip)=0;
- virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable)=0;
- virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2())=0;
- virtual void canvas_item_set_modulate(RID p_item, const Color& p_color)=0;
- virtual void canvas_item_set_self_modulate(RID p_item, const Color& p_color)=0;
+ virtual void canvas_item_set_transform(RID p_item, const Transform2D &p_transform) = 0;
+ virtual void canvas_item_set_clip(RID p_item, bool p_clip) = 0;
+ virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable) = 0;
+ virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2()) = 0;
+ virtual void canvas_item_set_modulate(RID p_item, const Color &p_color) = 0;
+ virtual void canvas_item_set_self_modulate(RID p_item, const Color &p_color) = 0;
- virtual void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable)=0;
+ virtual void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) = 0;
enum NinePatchAxisMode {
NINE_PATCH_STRETCH,
@@ -794,45 +768,45 @@ public:
NINE_PATCH_TILE_FIT,
};
- virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0,bool p_antialiased=false)=0;
- virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0;
- virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
- virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
- virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
- virtual void canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,NinePatchAxisMode p_x_axis_mode=NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode=NINE_PATCH_STRETCH,bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
- virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
- virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;
- virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0;
- virtual void canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton=RID())=0;
- virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton=RID())=0;
- virtual void canvas_item_add_set_transform(RID p_item,const Transform2D& p_transform)=0;
- virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0;
- virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0;
- virtual void canvas_item_set_z(RID p_item, int p_z)=0;
- virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable)=0;
- virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect)=0;
-
- virtual void canvas_item_clear(RID p_item)=0;
- virtual void canvas_item_set_draw_index(RID p_item,int p_index)=0;
-
- virtual void canvas_item_set_material(RID p_item, RID p_material)=0;
-
- virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable)=0;
-
- virtual RID canvas_light_create()=0;
- virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas)=0;
- virtual void canvas_light_set_enabled(RID p_light, bool p_enabled)=0;
- virtual void canvas_light_set_scale(RID p_light, float p_scale)=0;
- virtual void canvas_light_set_transform(RID p_light, const Transform2D& p_transform)=0;
- virtual void canvas_light_set_texture(RID p_light, RID p_texture)=0;
- virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0;
- virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0;
- virtual void canvas_light_set_height(RID p_light, float p_height)=0;
- virtual void canvas_light_set_energy(RID p_light, float p_energy)=0;
- virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0;
- virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0;
- virtual void canvas_light_set_item_cull_mask(RID p_light, int p_mask)=0;
- virtual void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask)=0;
+ virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0;
+ virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
+ virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
+ virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0;
+ virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0;
+ virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)) = 0;
+ virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0) = 0;
+ virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID()) = 0;
+ virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1) = 0;
+ virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID()) = 0;
+ virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID()) = 0;
+ virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0;
+ virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0;
+ virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) = 0;
+ virtual void canvas_item_set_z(RID p_item, int p_z) = 0;
+ virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0;
+ virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) = 0;
+
+ virtual void canvas_item_clear(RID p_item) = 0;
+ virtual void canvas_item_set_draw_index(RID p_item, int p_index) = 0;
+
+ virtual void canvas_item_set_material(RID p_item, RID p_material) = 0;
+
+ virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0;
+
+ virtual RID canvas_light_create() = 0;
+ virtual void canvas_light_attach_to_canvas(RID p_light, RID p_canvas) = 0;
+ virtual void canvas_light_set_enabled(RID p_light, bool p_enabled) = 0;
+ virtual void canvas_light_set_scale(RID p_light, float p_scale) = 0;
+ virtual void canvas_light_set_transform(RID p_light, const Transform2D &p_transform) = 0;
+ virtual void canvas_light_set_texture(RID p_light, RID p_texture) = 0;
+ virtual void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) = 0;
+ virtual void canvas_light_set_color(RID p_light, const Color &p_color) = 0;
+ virtual void canvas_light_set_height(RID p_light, float p_height) = 0;
+ virtual void canvas_light_set_energy(RID p_light, float p_energy) = 0;
+ virtual void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) = 0;
+ virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) = 0;
+ virtual void canvas_light_set_item_cull_mask(RID p_light, int p_mask) = 0;
+ virtual void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) = 0;
enum CanvasLightMode {
CANVAS_LIGHT_MODE_ADD,
@@ -841,8 +815,7 @@ public:
CANVAS_LIGHT_MODE_MASK,
};
- virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode)=0;
-
+ virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) = 0;
enum CanvasLightShadowFilter {
CANVAS_LIGHT_FILTER_NONE,
@@ -852,57 +825,52 @@ public:
CANVAS_LIGHT_FILTER_PCF13,
};
- virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0;
- virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0;
- virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length)=0;
- virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter)=0;
- virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color)=0;
+ virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) = 0;
+ virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
+ virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length) = 0;
+ virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter) = 0;
+ virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color) = 0;
+ virtual RID canvas_light_occluder_create() = 0;
+ virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) = 0;
+ virtual void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) = 0;
+ virtual void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) = 0;
+ virtual void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) = 0;
+ virtual void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) = 0;
-
- virtual RID canvas_light_occluder_create()=0;
- virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas)=0;
- virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled)=0;
- virtual void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon)=0;
- virtual void canvas_light_occluder_set_transform(RID p_occluder,const Transform2D& p_xform)=0;
- virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask)=0;
-
- virtual RID canvas_occluder_polygon_create()=0;
- virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed)=0;
- virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape)=0;
+ virtual RID canvas_occluder_polygon_create() = 0;
+ virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) = 0;
+ virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) = 0;
enum CanvasOccluderPolygonCullMode {
CANVAS_OCCLUDER_POLYGON_CULL_DISABLED,
CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE,
CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE,
};
- virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode)=0;
-
+ virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode) = 0;
/* CURSOR */
- virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians
- virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0, const Rect2 &p_region=Rect2())=0;
- virtual void cursor_set_visible(bool p_visible, int p_cursor = 0)=0;
- virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0)=0;
+ virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0) = 0; // radians
+ virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor = 0, const Rect2 &p_region = Rect2()) = 0;
+ virtual void cursor_set_visible(bool p_visible, int p_cursor = 0) = 0;
+ virtual void cursor_set_pos(const Point2 &p_pos, int p_cursor = 0) = 0;
/* BLACK BARS */
-
- virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom)=0;
- virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom)=0;
-
+ virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) = 0;
+ virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) = 0;
/* FREE */
- virtual void free( RID p_rid )=0; ///< free RIDs associated with the visual server
+ virtual void free(RID p_rid) = 0; ///< free RIDs associated with the visual server
/* EVENT QUEUING */
- virtual void draw()=0;
- virtual void sync()=0;
- virtual bool has_changed() const=0;
- virtual void init()=0;
- virtual void finish()=0;
+ virtual void draw() = 0;
+ virtual void sync() = 0;
+ virtual bool has_changed() const = 0;
+ virtual void init() = 0;
+ virtual void finish() = 0;
/* STATUS INFORMATION */
@@ -920,56 +888,53 @@ public:
INFO_VERTEX_MEM_USED,
};
- virtual int get_render_info(RenderInfo p_info)=0;
-
+ virtual int get_render_info(RenderInfo p_info) = 0;
/* Materials for 2D on 3D */
-
- RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha,bool p_opaque_prepass);
+ RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass);
/* TESTING */
- virtual RID get_test_cube()=0;
+ virtual RID get_test_cube() = 0;
virtual RID get_test_texture();
virtual RID get_white_texture();
- virtual RID make_sphere_mesh(int p_lats,int p_lons,float p_radius);
+ virtual RID make_sphere_mesh(int p_lats, int p_lons, float p_radius);
- virtual void mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data);
- virtual void mesh_add_surface_from_planes( RID p_mesh, const PoolVector<Plane>& p_planes);
+ virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data);
+ virtual void mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes);
- virtual void set_boot_image(const Image& p_image, const Color& p_color,bool p_scale)=0;
- virtual void set_default_clear_color(const Color& p_color)=0;
+ virtual void set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) = 0;
+ virtual void set_default_clear_color(const Color &p_color) = 0;
enum Features {
FEATURE_SHADERS,
FEATURE_MULTITHREADED,
};
- virtual bool has_feature(Features p_feature) const=0;
+ virtual bool has_feature(Features p_feature) const = 0;
- virtual bool has_os_feature(const String& p_feature) const=0;
+ virtual bool has_os_feature(const String &p_feature) const = 0;
VisualServer();
virtual ~VisualServer();
-
};
// make variant understand the enums
-VARIANT_ENUM_CAST( VisualServer::CubeMapSide );
-VARIANT_ENUM_CAST( VisualServer::TextureFlags );
-VARIANT_ENUM_CAST( VisualServer::ShaderMode );
-VARIANT_ENUM_CAST( VisualServer::ArrayType );
-VARIANT_ENUM_CAST( VisualServer::ArrayFormat );
-VARIANT_ENUM_CAST( VisualServer::PrimitiveType );
-VARIANT_ENUM_CAST( VisualServer::LightType );
-VARIANT_ENUM_CAST( VisualServer::LightParam );
-VARIANT_ENUM_CAST( VisualServer::ScenarioDebugMode );
-VARIANT_ENUM_CAST( VisualServer::InstanceType );
-VARIANT_ENUM_CAST( VisualServer::RenderInfo );
+VARIANT_ENUM_CAST(VisualServer::CubeMapSide);
+VARIANT_ENUM_CAST(VisualServer::TextureFlags);
+VARIANT_ENUM_CAST(VisualServer::ShaderMode);
+VARIANT_ENUM_CAST(VisualServer::ArrayType);
+VARIANT_ENUM_CAST(VisualServer::ArrayFormat);
+VARIANT_ENUM_CAST(VisualServer::PrimitiveType);
+VARIANT_ENUM_CAST(VisualServer::LightType);
+VARIANT_ENUM_CAST(VisualServer::LightParam);
+VARIANT_ENUM_CAST(VisualServer::ScenarioDebugMode);
+VARIANT_ENUM_CAST(VisualServer::InstanceType);
+VARIANT_ENUM_CAST(VisualServer::RenderInfo);
//typedef VisualServer VS; // makes it easier to use
#define VS VisualServer