diff options
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r-- | servers/visual_server.h | 859 |
1 files changed, 412 insertions, 447 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index 08cf34a653..dfa253ff25 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -29,29 +29,28 @@ #ifndef VISUAL_SERVER_H #define VISUAL_SERVER_H - -#include "rid.h" -#include "variant.h" -#include "math_2d.h" #include "bsp_tree.h" #include "geometry.h" +#include "math_2d.h" #include "object.h" +#include "rid.h" +#include "variant.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class VisualServer : public Object { - GDCLASS( VisualServer, Object ); + GDCLASS(VisualServer, Object); static VisualServer *singleton; int mm_policy; PoolVector<String> _shader_get_param_list(RID p_shader) const; - void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far); - void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1)); - Array _get_array_from_surface(uint32_t p_format,PoolVector<uint8_t> p_vertex_data,int p_vertex_len,PoolVector<uint8_t> p_index_data,int p_index_len) const; + void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far); + void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1)); + Array _get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const; protected: RID _make_test_cube(); @@ -61,28 +60,22 @@ protected: RID test_material; RID material_2d[16]; + Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb); - Error _surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,PoolVector<uint8_t> &r_vertex_array,int p_vertex_array_len,PoolVector<uint8_t> &r_index_array,int p_index_array_len,Rect3 &r_aabb,Vector<Rect3> r_bone_aabb); - - static VisualServer* (*create_func)(); + static VisualServer *(*create_func)(); static void _bind_methods(); -public: +public: static VisualServer *get_singleton(); static VisualServer *create(); - - enum { - NO_INDEX_ARRAY=-1, - ARRAY_WEIGHTS_SIZE=4, - CANVAS_ITEM_Z_MIN=-4096, - CANVAS_ITEM_Z_MAX=4096, - MAX_GLOW_LEVELS=7, - - - + NO_INDEX_ARRAY = -1, + ARRAY_WEIGHTS_SIZE = 4, + CANVAS_ITEM_Z_MIN = -4096, + CANVAS_ITEM_Z_MAX = 4096, + MAX_GLOW_LEVELS = 7, MAX_CURSORS = 8, }; @@ -90,15 +83,15 @@ public: /* TEXTURE API */ enum TextureFlags { - TEXTURE_FLAG_MIPMAPS=1, /// Enable automatic mipmap generation - when available - TEXTURE_FLAG_REPEAT=2, /// Repeat texture (Tiling), otherwise Clamping - TEXTURE_FLAG_FILTER=4, /// Create texure with linear (or available) filter - TEXTURE_FLAG_ANISOTROPIC_FILTER=8, - TEXTURE_FLAG_CONVERT_TO_LINEAR=16, - TEXTURE_FLAG_MIRRORED_REPEAT=32, /// Repeat texture, with alternate sections mirrored - TEXTURE_FLAG_CUBEMAP=2048, - TEXTURE_FLAG_USED_FOR_STREAMING=4096, - TEXTURE_FLAGS_DEFAULT=TEXTURE_FLAG_REPEAT|TEXTURE_FLAG_MIPMAPS|TEXTURE_FLAG_FILTER + TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available + TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping + TEXTURE_FLAG_FILTER = 4, /// Create texure with linear (or available) filter + TEXTURE_FLAG_ANISOTROPIC_FILTER = 8, + TEXTURE_FLAG_CONVERT_TO_LINEAR = 16, + TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored + TEXTURE_FLAG_CUBEMAP = 2048, + TEXTURE_FLAG_USED_FOR_STREAMING = 4096, + TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER }; enum CubeMapSide { @@ -111,28 +104,27 @@ public: CUBEMAP_BACK }; + virtual RID texture_create() = 0; + RID texture_create_from_image(const Image &p_image, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT); // helper + virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT) = 0; + virtual void texture_set_data(RID p_texture, const Image &p_image, CubeMapSide p_cube_side = CUBEMAP_LEFT) = 0; + virtual Image texture_get_data(RID p_texture, CubeMapSide p_cube_side = CUBEMAP_LEFT) const = 0; + virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; + virtual uint32_t texture_get_flags(RID p_texture) const = 0; + virtual Image::Format texture_get_format(RID p_texture) const = 0; + virtual uint32_t texture_get_width(RID p_texture) const = 0; + virtual uint32_t texture_get_height(RID p_texture) const = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; - virtual RID texture_create()=0; - RID texture_create_from_image(const Image& p_image,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); // helper - virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT)=0; - virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT)=0; - virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const=0; - virtual void texture_set_flags(RID p_texture,uint32_t p_flags) =0; - virtual uint32_t texture_get_flags(RID p_texture) const=0; - virtual Image::Format texture_get_format(RID p_texture) const=0; - virtual uint32_t texture_get_width(RID p_texture) const=0; - virtual uint32_t texture_get_height(RID p_texture) const=0; - virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0; + virtual void texture_set_path(RID p_texture, const String &p_path) = 0; + virtual String texture_get_path(RID p_texture) const = 0; - virtual void texture_set_path(RID p_texture,const String& p_path)=0; - virtual String texture_get_path(RID p_texture) const=0; + virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0; - virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0; + typedef void (*TextureDetectCallback)(void *); - typedef void (*TextureDetectCallback)(void*); - - virtual void texture_set_detect_3d_callback(RID p_texture,TextureDetectCallback p_callback,void* p_userdata)=0; - virtual void texture_set_detect_srgb_callback(RID p_texture,TextureDetectCallback p_callback,void* p_userdata)=0; + virtual void texture_set_detect_3d_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0; + virtual void texture_set_detect_srgb_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0; struct TextureInfo { RID texture; @@ -142,14 +134,14 @@ public: String path; }; - virtual void texture_debug_usage(List<TextureInfo> *r_info)=0; + virtual void texture_debug_usage(List<TextureInfo> *r_info) = 0; - virtual void textures_keep_original(bool p_enable)=0; + virtual void textures_keep_original(bool p_enable) = 0; /* SKYBOX API */ - virtual RID skybox_create()=0; - virtual void skybox_set_texture(RID p_skybox,RID p_cube_map,int p_radiance_size)=0; + virtual RID skybox_create() = 0; + virtual void skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size) = 0; /* SHADER API */ @@ -161,137 +153,132 @@ public: SHADER_MAX }; + virtual RID shader_create(ShaderMode p_mode = SHADER_SPATIAL) = 0; - virtual RID shader_create(ShaderMode p_mode=SHADER_SPATIAL)=0; - - virtual void shader_set_mode(RID p_shader,ShaderMode p_mode)=0; - virtual ShaderMode shader_get_mode(RID p_shader) const=0; - - virtual void shader_set_code(RID p_shader, const String& p_code)=0; - virtual String shader_get_code(RID p_shader) const=0; - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0; + virtual void shader_set_mode(RID p_shader, ShaderMode p_mode) = 0; + virtual ShaderMode shader_get_mode(RID p_shader) const = 0; - virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0; - virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0; + virtual void shader_set_code(RID p_shader, const String &p_code) = 0; + virtual String shader_get_code(RID p_shader) const = 0; + virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; + virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0; + virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; /* COMMON MATERIAL API */ - virtual RID material_create()=0; + virtual RID material_create() = 0; - virtual void material_set_shader(RID p_shader_material, RID p_shader)=0; - virtual RID material_get_shader(RID p_shader_material) const=0; + virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; + virtual RID material_get_shader(RID p_shader_material) const = 0; - virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; - virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0; + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; + virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; - virtual void material_set_line_width(RID p_material, float p_width)=0; + virtual void material_set_line_width(RID p_material, float p_width) = 0; /* MESH API */ enum ArrayType { - ARRAY_VERTEX=0, - ARRAY_NORMAL=1, - ARRAY_TANGENT=2, - ARRAY_COLOR=3, - ARRAY_TEX_UV=4, - ARRAY_TEX_UV2=5, - ARRAY_BONES=6, - ARRAY_WEIGHTS=7, - ARRAY_INDEX=8, - ARRAY_MAX=9 + ARRAY_VERTEX = 0, + ARRAY_NORMAL = 1, + ARRAY_TANGENT = 2, + ARRAY_COLOR = 3, + ARRAY_TEX_UV = 4, + ARRAY_TEX_UV2 = 5, + ARRAY_BONES = 6, + ARRAY_WEIGHTS = 7, + ARRAY_INDEX = 8, + ARRAY_MAX = 9 }; enum ArrayFormat { /* ARRAY FORMAT FLAGS */ - ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory - ARRAY_FORMAT_NORMAL=1<<ARRAY_NORMAL, - ARRAY_FORMAT_TANGENT=1<<ARRAY_TANGENT, - ARRAY_FORMAT_COLOR=1<<ARRAY_COLOR, - ARRAY_FORMAT_TEX_UV=1<<ARRAY_TEX_UV, - ARRAY_FORMAT_TEX_UV2=1<<ARRAY_TEX_UV2, - ARRAY_FORMAT_BONES=1<<ARRAY_BONES, - ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS, - ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX, - - ARRAY_COMPRESS_BASE=(ARRAY_INDEX+1), - ARRAY_COMPRESS_VERTEX=1<<(ARRAY_VERTEX+ARRAY_COMPRESS_BASE), // mandatory - ARRAY_COMPRESS_NORMAL=1<<(ARRAY_NORMAL+ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_TANGENT=1<<(ARRAY_TANGENT+ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_COLOR=1<<(ARRAY_COLOR+ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_TEX_UV=1<<(ARRAY_TEX_UV+ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_TEX_UV2=1<<(ARRAY_TEX_UV2+ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_BONES=1<<(ARRAY_BONES+ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_WEIGHTS=1<<(ARRAY_WEIGHTS+ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_INDEX=1<<(ARRAY_INDEX+ARRAY_COMPRESS_BASE), - - ARRAY_FLAG_USE_2D_VERTICES=ARRAY_COMPRESS_INDEX<<1, - ARRAY_FLAG_USE_16_BIT_BONES=ARRAY_COMPRESS_INDEX<<2, - - ARRAY_COMPRESS_DEFAULT=ARRAY_COMPRESS_VERTEX|ARRAY_COMPRESS_NORMAL|ARRAY_COMPRESS_TANGENT|ARRAY_COMPRESS_COLOR|ARRAY_COMPRESS_TEX_UV|ARRAY_COMPRESS_TEX_UV2|ARRAY_COMPRESS_WEIGHTS + ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // mandatory + ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL, + ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT, + ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR, + ARRAY_FORMAT_TEX_UV = 1 << ARRAY_TEX_UV, + ARRAY_FORMAT_TEX_UV2 = 1 << ARRAY_TEX_UV2, + ARRAY_FORMAT_BONES = 1 << ARRAY_BONES, + ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS, + ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX, + + ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1), + ARRAY_COMPRESS_VERTEX = 1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE), // mandatory + ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_BONES = 1 << (ARRAY_BONES + ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_WEIGHTS = 1 << (ARRAY_WEIGHTS + ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE), + + ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1, + ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2, + + ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS }; - enum PrimitiveType { - PRIMITIVE_POINTS=0, - PRIMITIVE_LINES=1, - PRIMITIVE_LINE_STRIP=2, - PRIMITIVE_LINE_LOOP=3, - PRIMITIVE_TRIANGLES=4, - PRIMITIVE_TRIANGLE_STRIP=5, - PRIMITIVE_TRIANGLE_FAN=6, - PRIMITIVE_MAX=7, + PRIMITIVE_POINTS = 0, + PRIMITIVE_LINES = 1, + PRIMITIVE_LINE_STRIP = 2, + PRIMITIVE_LINE_LOOP = 3, + PRIMITIVE_TRIANGLES = 4, + PRIMITIVE_TRIANGLE_STRIP = 5, + PRIMITIVE_TRIANGLE_FAN = 6, + PRIMITIVE_MAX = 7, }; - virtual RID mesh_create()=0; - + virtual RID mesh_create() = 0; - virtual void mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),uint32_t p_compress_format=ARRAY_COMPRESS_DEFAULT); - virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0; + virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT); + virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0; - virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount)=0; - virtual int mesh_get_blend_shape_count(RID p_mesh) const=0; + virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0; + virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0; enum BlendShapeMode { BLEND_SHAPE_MODE_NORMALIZED, BLEND_SHAPE_MODE_RELATIVE, }; - virtual void mesh_set_blend_shape_mode(RID p_mesh,BlendShapeMode p_mode)=0; - virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const=0; + virtual void mesh_set_blend_shape_mode(RID p_mesh, BlendShapeMode p_mode) = 0; + virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0; - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0; - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0; + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0; + virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0; + virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0; + virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0; - virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const=0; - virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const=0; + virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const = 0; + virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const = 0; - virtual Array mesh_surface_get_arrays(RID p_mesh,int p_surface) const; + virtual Array mesh_surface_get_arrays(RID p_mesh, int p_surface) const; - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0; - virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0; + virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0; + virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0; - virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const=0; - virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const=0; - virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const=0; + virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0; + virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0; + virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0; - virtual void mesh_remove_surface(RID p_mesh,int p_index)=0; - virtual int mesh_get_surface_count(RID p_mesh) const=0; + virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0; + virtual int mesh_get_surface_count(RID p_mesh) const = 0; - virtual void mesh_set_custom_aabb(RID p_mesh,const Rect3& p_aabb)=0; - virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const=0; + virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0; + virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0; - virtual void mesh_clear(RID p_mesh)=0; + virtual void mesh_clear(RID p_mesh) = 0; /* MULTIMESH API */ - - virtual RID multimesh_create()=0; + virtual RID multimesh_create() = 0; enum MultimeshTransformFormat { MULTIMESH_TRANSFORM_2D, @@ -304,50 +291,49 @@ public: MULTIMESH_COLOR_FLOAT, }; - virtual void multimesh_allocate(RID p_multimesh,int p_instances,MultimeshTransformFormat p_transform_format,MultimeshColorFormat p_color_format)=0; - virtual int multimesh_get_instance_count(RID p_multimesh) const=0; - - virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0; - virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0; - virtual void multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Transform2D& p_transform)=0; - virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0; + virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, MultimeshColorFormat p_color_format) = 0; + virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; - virtual RID multimesh_get_mesh(RID p_multimesh) const=0; - virtual Rect3 multimesh_get_aabb(RID p_multimesh) const=0; + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; + virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; - virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0; - virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const=0; - virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0; + virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; + virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0; - virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0; - virtual int multimesh_get_visible_instances(RID p_multimesh) const=0; + virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; + virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; + virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; /* IMMEDIATE API */ - virtual RID immediate_create()=0; - virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID())=0; - virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0; - virtual void immediate_vertex_2d(RID p_immediate,const Vector2& p_vertex); - virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0; - virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0; - virtual void immediate_color(RID p_immediate,const Color& p_color)=0; - virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_end(RID p_immediate)=0; - virtual void immediate_clear(RID p_immediate)=0; - virtual void immediate_set_material(RID p_immediate,RID p_material)=0; - virtual RID immediate_get_material(RID p_immediate) const=0; + virtual RID immediate_create() = 0; + virtual void immediate_begin(RID p_immediate, PrimitiveType p_rimitive, RID p_texture = RID()) = 0; + virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0; + virtual void immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex); + virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0; + virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0; + virtual void immediate_color(RID p_immediate, const Color &p_color) = 0; + virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0; + virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0; + virtual void immediate_end(RID p_immediate) = 0; + virtual void immediate_clear(RID p_immediate) = 0; + virtual void immediate_set_material(RID p_immediate, RID p_material) = 0; + virtual RID immediate_get_material(RID p_immediate) const = 0; /* SKELETON API */ - virtual RID skeleton_create()=0; - virtual void skeleton_allocate(RID p_skeleton,int p_bones,bool p_2d_skeleton=false)=0; - virtual int skeleton_get_bone_count(RID p_skeleton) const=0; - virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0; - virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone) const=0; - virtual void skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone, const Transform2D& p_transform)=0; - virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone)const =0; + virtual RID skeleton_create() = 0; + virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0; + virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0; + virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; + virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; + virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; /* Light API */ @@ -376,15 +362,15 @@ public: LIGHT_PARAM_MAX }; - virtual RID light_create(LightType p_type)=0; + virtual RID light_create(LightType p_type) = 0; - virtual void light_set_color(RID p_light,const Color& p_color)=0; - virtual void light_set_param(RID p_light,LightParam p_param,float p_value)=0; - virtual void light_set_shadow(RID p_light,bool p_enabled)=0; - virtual void light_set_shadow_color(RID p_light,const Color& p_color)=0; - virtual void light_set_projector(RID p_light,RID p_texture)=0; - virtual void light_set_negative(RID p_light,bool p_enable)=0; - virtual void light_set_cull_mask(RID p_light,uint32_t p_mask)=0; + virtual void light_set_color(RID p_light, const Color &p_color) = 0; + virtual void light_set_param(RID p_light, LightParam p_param, float p_value) = 0; + virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; + virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0; + virtual void light_set_projector(RID p_light, RID p_texture) = 0; + virtual void light_set_negative(RID p_light, bool p_enable) = 0; + virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; // omni light enum LightOmniShadowMode { @@ -392,7 +378,7 @@ public: LIGHT_OMNI_SHADOW_CUBE, }; - virtual void light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode)=0; + virtual void light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode) = 0; // omni light enum LightOmniShadowDetail { @@ -400,7 +386,7 @@ public: LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL }; - virtual void light_omni_set_shadow_detail(RID p_light,LightOmniShadowDetail p_detail)=0; + virtual void light_omni_set_shadow_detail(RID p_light, LightOmniShadowDetail p_detail) = 0; // directional light enum LightDirectionalShadowMode { @@ -409,98 +395,96 @@ public: LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS }; - virtual void light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode)=0; - virtual void light_directional_set_blend_splits(RID p_light,bool p_enable)=0; + virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0; + virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; /* PROBE API */ - virtual RID reflection_probe_create()=0; + virtual RID reflection_probe_create() = 0; enum ReflectionProbeUpdateMode { REFLECTION_PROBE_UPDATE_ONCE, REFLECTION_PROBE_UPDATE_ALWAYS, }; - - virtual void reflection_probe_set_update_mode(RID p_probe, ReflectionProbeUpdateMode p_mode)=0; - virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity)=0; - virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color& p_color)=0; - virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy)=0; - virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib)=0; - virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance)=0; - virtual void reflection_probe_set_extents(RID p_probe, const Vector3& p_extents)=0; - virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset)=0; - virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable)=0; - virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable)=0; - virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable)=0; - virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers)=0; - + virtual void reflection_probe_set_update_mode(RID p_probe, ReflectionProbeUpdateMode p_mode) = 0; + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0; + virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_color) = 0; + virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0; + virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0; + virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0; + virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0; + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0; + virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; /* ROOM API */ - virtual RID room_create()=0; - virtual void room_add_bounds(RID p_room, const PoolVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform)=0; - virtual void room_clear_bounds(RID p_room)=0; + virtual RID room_create() = 0; + virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) = 0; + virtual void room_clear_bounds(RID p_room) = 0; /* PORTAL API */ // portals are only (x/y) points, forming a convex shape, which its clockwise // order points outside. (z is 0); - virtual RID portal_create()=0; - virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0; - virtual void portal_set_enabled(RID p_portal, bool p_enabled)=0; - virtual void portal_set_disable_distance(RID p_portal, float p_distance)=0; - virtual void portal_set_disabled_color(RID p_portal, const Color& p_color)=0; + virtual RID portal_create() = 0; + virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0; + virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0; + virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0; + virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0; /* GI PROBE API */ - virtual RID gi_probe_create()=0; + virtual RID gi_probe_create() = 0; - virtual void gi_probe_set_bounds(RID p_probe,const Rect3& p_bounds)=0; - virtual Rect3 gi_probe_get_bounds(RID p_probe) const=0; + virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0; + virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0; - virtual void gi_probe_set_cell_size(RID p_probe,float p_range)=0; - virtual float gi_probe_get_cell_size(RID p_probe) const=0; + virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0; + virtual float gi_probe_get_cell_size(RID p_probe) const = 0; - virtual void gi_probe_set_to_cell_xform(RID p_probe,const Transform& p_xform)=0; - virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const=0; + virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) = 0; + virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const = 0; - virtual void gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int>& p_data)=0; - virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const=0; + virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) = 0; + virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const = 0; - virtual void gi_probe_set_dynamic_range(RID p_probe,int p_range)=0; - virtual int gi_probe_get_dynamic_range(RID p_probe) const=0; + virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range) = 0; + virtual int gi_probe_get_dynamic_range(RID p_probe) const = 0; - virtual void gi_probe_set_energy(RID p_probe,float p_range)=0; - virtual float gi_probe_get_energy(RID p_probe) const=0; + virtual void gi_probe_set_energy(RID p_probe, float p_range) = 0; + virtual float gi_probe_get_energy(RID p_probe) const = 0; - virtual void gi_probe_set_bias(RID p_probe,float p_range)=0; - virtual float gi_probe_get_bias(RID p_probe) const=0; + virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0; + virtual float gi_probe_get_bias(RID p_probe) const = 0; - virtual void gi_probe_set_propagation(RID p_probe,float p_range)=0; - virtual float gi_probe_get_propagation(RID p_probe) const=0; + virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0; + virtual float gi_probe_get_propagation(RID p_probe) const = 0; - virtual void gi_probe_set_interior(RID p_probe,bool p_enable)=0; - virtual bool gi_probe_is_interior(RID p_probe) const=0; + virtual void gi_probe_set_interior(RID p_probe, bool p_enable) = 0; + virtual bool gi_probe_is_interior(RID p_probe) const = 0; - virtual void gi_probe_set_compress(RID p_probe,bool p_enable)=0; - virtual bool gi_probe_is_compressed(RID p_probe) const=0; + virtual void gi_probe_set_compress(RID p_probe, bool p_enable) = 0; + virtual bool gi_probe_is_compressed(RID p_probe) const = 0; /* PARTICLES API */ - virtual RID particles_create()=0; + virtual RID particles_create() = 0; - virtual void particles_set_emitting(RID p_particles,bool p_emitting)=0; - virtual void particles_set_amount(RID p_particles,int p_amount)=0; - virtual void particles_set_lifetime(RID p_particles,float p_lifetime)=0; - virtual void particles_set_pre_process_time(RID p_particles,float p_time)=0; - virtual void particles_set_explosiveness_ratio(RID p_particles,float p_ratio)=0; - virtual void particles_set_randomness_ratio(RID p_particles,float p_ratio)=0; - virtual void particles_set_custom_aabb(RID p_particles,const Rect3& p_aabb)=0; - virtual void particles_set_gravity(RID p_particles,const Vector3& p_gravity)=0; - virtual void particles_set_use_local_coordinates(RID p_particles,bool p_enable)=0; - virtual void particles_set_process_material(RID p_particles,RID p_material)=0; + virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; + virtual void particles_set_amount(RID p_particles, int p_amount) = 0; + virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0; + virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0; + virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0; + virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0; + virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0; + virtual void particles_set_gravity(RID p_particles, const Vector3 &p_gravity) = 0; + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; + virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; enum ParticlesEmissionShape { PARTICLES_EMSSION_POINT, @@ -510,10 +494,10 @@ public: PARTICLES_EMSSION_SEGMENTS, }; - virtual void particles_set_emission_shape(RID p_particles,ParticlesEmissionShape)=0; - virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius)=0; - virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents)=0; - virtual void particles_set_emission_points(RID p_particles,const PoolVector<Vector3>& p_points)=0; + virtual void particles_set_emission_shape(RID p_particles, ParticlesEmissionShape) = 0; + virtual void particles_set_emission_sphere_radius(RID p_particles, float p_radius) = 0; + virtual void particles_set_emission_box_extents(RID p_particles, const Vector3 &p_extents) = 0; + virtual void particles_set_emission_points(RID p_particles, const PoolVector<Vector3> &p_points) = 0; enum ParticlesDrawOrder { PARTICLES_DRAW_ORDER_INDEX, @@ -521,31 +505,30 @@ public: PARTICLES_DRAW_ORDER_VIEW_DEPTH, }; - virtual void particles_set_draw_order(RID p_particles,ParticlesDrawOrder p_order)=0; + virtual void particles_set_draw_order(RID p_particles, ParticlesDrawOrder p_order) = 0; enum ParticlesDrawPassMode { PARTICLES_DRAW_PASS_MODE_QUAD, PARTICLES_DRAW_PASS_MODE_MESH }; + virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; + virtual void particles_set_draw_pass_material(RID p_particles, int p_pass, RID p_material) = 0; + virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; - virtual void particles_set_draw_passes(RID p_particles,int p_count)=0; - virtual void particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material)=0; - virtual void particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh)=0; - - virtual Rect3 particles_get_current_aabb(RID p_particles)=0; + virtual Rect3 particles_get_current_aabb(RID p_particles) = 0; /* CAMERA API */ - virtual RID camera_create()=0; - virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far)=0; - virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far)=0; - virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0; - virtual void camera_set_cull_mask(RID p_camera,uint32_t p_layers)=0; - virtual void camera_set_environment(RID p_camera,RID p_env)=0; - virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable)=0; + virtual RID camera_create() = 0; + virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0; + virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0; + virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0; + virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0; + virtual void camera_set_environment(RID p_camera, RID p_env) = 0; + virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0; -/* + /* enum ParticlesCollisionMode { PARTICLES_COLLISION_NONE, PARTICLES_COLLISION_TEXTURE, @@ -556,14 +539,14 @@ public: */ /* VIEWPORT TARGET API */ - virtual RID viewport_create()=0; + virtual RID viewport_create() = 0; - virtual void viewport_set_size(RID p_viewport,int p_width,int p_height)=0; - virtual void viewport_set_active(RID p_viewport,bool p_active)=0; - virtual void viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport)=0; + virtual void viewport_set_size(RID p_viewport, int p_width, int p_height) = 0; + virtual void viewport_set_active(RID p_viewport, bool p_active) = 0; + virtual void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) = 0; - virtual void viewport_attach_to_screen(RID p_viewport,const Rect2& p_rect=Rect2(),int p_screen=0)=0; - virtual void viewport_detach(RID p_viewport)=0; + virtual void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0) = 0; + virtual void viewport_detach(RID p_viewport) = 0; enum ViewportUpdateMode { VIEWPORT_UPDATE_DISABLED, @@ -572,9 +555,8 @@ public: VIEWPORT_UPDATE_ALWAYS }; - - virtual void viewport_set_update_mode(RID p_viewport,ViewportUpdateMode p_mode)=0; - virtual void viewport_set_vflip(RID p_viewport,bool p_enable)=0; + virtual void viewport_set_update_mode(RID p_viewport, ViewportUpdateMode p_mode) = 0; + virtual void viewport_set_vflip(RID p_viewport, bool p_enable) = 0; enum ViewportClearMode { @@ -583,27 +565,27 @@ public: VIEWPORT_CLEAR_ONLY_NEXT_FRAME }; - virtual void viewport_set_clear_mode(RID p_viewport,ViewportClearMode p_clear_mode)=0; + virtual void viewport_set_clear_mode(RID p_viewport, ViewportClearMode p_clear_mode) = 0; - virtual RID viewport_get_texture(RID p_viewport) const=0; + virtual RID viewport_get_texture(RID p_viewport) const = 0; - virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0; - virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0; - virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable)=0; - virtual void viewport_set_disable_3d(RID p_viewport,bool p_disable)=0; + virtual void viewport_set_hide_scenario(RID p_viewport, bool p_hide) = 0; + virtual void viewport_set_hide_canvas(RID p_viewport, bool p_hide) = 0; + virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable) = 0; + virtual void viewport_set_disable_3d(RID p_viewport, bool p_disable) = 0; - virtual void viewport_attach_camera(RID p_viewport,RID p_camera)=0; - virtual void viewport_set_scenario(RID p_viewport,RID p_scenario)=0; - virtual void viewport_attach_canvas(RID p_viewport,RID p_canvas)=0; - virtual void viewport_remove_canvas(RID p_viewport,RID p_canvas)=0; - virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Transform2D& p_offset)=0; - virtual void viewport_set_transparent_background(RID p_viewport,bool p_enabled)=0; + virtual void viewport_attach_camera(RID p_viewport, RID p_camera) = 0; + virtual void viewport_set_scenario(RID p_viewport, RID p_scenario) = 0; + virtual void viewport_attach_canvas(RID p_viewport, RID p_canvas) = 0; + virtual void viewport_remove_canvas(RID p_viewport, RID p_canvas) = 0; + virtual void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) = 0; + virtual void viewport_set_transparent_background(RID p_viewport, bool p_enabled) = 0; - virtual void viewport_set_global_canvas_transform(RID p_viewport,const Transform2D& p_transform)=0; - virtual void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer)=0; + virtual void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) = 0; + virtual void viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer) = 0; - virtual void viewport_set_shadow_atlas_size(RID p_viewport,int p_size)=0; - virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport,int p_quadrant,int p_subdiv)=0; + virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size) = 0; + virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0; enum ViewportMSAA { VIEWPORT_MSAA_DISABLED, @@ -613,12 +595,12 @@ public: VIEWPORT_MSAA_16X, }; - virtual void viewport_set_msaa(RID p_viewport,ViewportMSAA p_msaa)=0; - virtual void viewport_set_hdr(RID p_viewport,bool p_enabled)=0; + virtual void viewport_set_msaa(RID p_viewport, ViewportMSAA p_msaa) = 0; + virtual void viewport_set_hdr(RID p_viewport, bool p_enabled) = 0; /* ENVIRONMENT API */ - virtual RID environment_create()=0; + virtual RID environment_create() = 0; enum EnvironmentBG { @@ -630,13 +612,13 @@ public: ENV_BG_MAX }; - virtual void environment_set_background(RID p_env,EnvironmentBG p_bg)=0; - virtual void environment_set_skybox(RID p_env,RID p_skybox)=0; - virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0; - virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0; - virtual void environment_set_bg_energy(RID p_env,float p_energy)=0; - virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0; - virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0)=0; + virtual void environment_set_background(RID p_env, EnvironmentBG p_bg) = 0; + virtual void environment_set_skybox(RID p_env, RID p_skybox) = 0; + virtual void environment_set_skybox_scale(RID p_env, float p_scale) = 0; + virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; + virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; + virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; + virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0) = 0; //set default SSAO options //set default SSR options @@ -648,8 +630,8 @@ public: ENV_DOF_BLUR_QUALITY_HIGH, }; - virtual void environment_set_dof_blur_near(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,EnvironmentDOFBlurQuality p_quality)=0; - virtual void environment_set_dof_blur_far(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,EnvironmentDOFBlurQuality p_quality)=0; + virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, EnvironmentDOFBlurQuality p_quality) = 0; + virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, EnvironmentDOFBlurQuality p_quality) = 0; enum EnvironmentGlowBlendMode { GLOW_BLEND_MODE_ADDITIVE, @@ -657,9 +639,8 @@ public: GLOW_BLEND_MODE_SOFTLIGHT, GLOW_BLEND_MODE_REPLACE, }; - virtual void environment_set_glow(RID p_env,bool p_enable,int p_level_flags,float p_intensity,float p_strength,float p_bloom_treshold,EnvironmentGlowBlendMode p_blend_mode,float p_hdr_bleed_treshold,float p_hdr_bleed_scale,bool p_bicubic_upscale)=0; - virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture)=0; - + virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_treshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0; enum EnvironmentToneMapper { ENV_TONE_MAPPER_LINEAR, @@ -668,16 +649,15 @@ public: ENV_TONE_MAPPER_ACES }; - virtual void environment_set_tonemap(RID p_env,EnvironmentToneMapper p_tone_mapper,float p_exposure,float p_white,bool p_auto_exposure,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,float p_auto_exp_grey)=0; - virtual void environment_set_adjustment(RID p_env,bool p_enable,float p_brightness,float p_contrast,float p_saturation,RID p_ramp)=0; + virtual void environment_set_tonemap(RID p_env, EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_grey) = 0; + virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0; - virtual void environment_set_ssr(RID p_env,bool p_enable, int p_max_steps,float p_accel,float p_fade,float p_depth_tolerance,bool p_smooth,bool p_roughness)=0; - virtual void environment_set_ssao(RID p_env,bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect,const Color &p_color,bool p_blur)=0; + virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_accel, float p_fade, float p_depth_tolerance, bool p_smooth, bool p_roughness) = 0; + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0; /* SCENARIO API */ - - virtual RID scenario_create()=0; + virtual RID scenario_create() = 0; enum ScenarioDebugMode { SCENARIO_DEBUG_DISABLED, @@ -687,12 +667,10 @@ public: }; - - virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode)=0; - virtual void scenario_set_environment(RID p_scenario, RID p_environment)=0; - virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size,int p_subdiv)=0; - virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment)=0; - + virtual void scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) = 0; + virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0; + virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size, int p_subdiv) = 0; + virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0; /* INSTANCING API */ @@ -711,35 +689,33 @@ public: INSTANCE_MAX, /*INSTANCE_BAKED_LIGHT_SAMPLER,*/ - INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_IMMEDIATE) + INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) }; - - virtual RID instance_create2(RID p_base, RID p_scenario); //virtual RID instance_create(RID p_base,RID p_scenario)=0; // from can be mesh, light, area and portal so far. - virtual RID instance_create()=0; // from can be mesh, light, poly, area and portal so far. + virtual RID instance_create() = 0; // from can be mesh, light, poly, area and portal so far. - virtual void instance_set_base(RID p_instance, RID p_base)=0; // from can be mesh, light, poly, area and portal so far. - virtual void instance_set_scenario(RID p_instance, RID p_scenario)=0; // from can be mesh, light, poly, area and portal so far. - virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask)=0; - virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0; - virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID)=0; - virtual void instance_set_blend_shape_weight(RID p_instance,int p_shape, float p_weight)=0; - virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material)=0; - virtual void instance_set_visible(RID p_instance,bool p_visible)=0; + virtual void instance_set_base(RID p_instance, RID p_base) = 0; // from can be mesh, light, poly, area and portal so far. + virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; // from can be mesh, light, poly, area and portal so far. + virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0; + virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0; + virtual void instance_attach_object_instance_ID(RID p_instance, ObjectID p_ID) = 0; + virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0; + virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0; + virtual void instance_set_visible(RID p_instance, bool p_visible) = 0; - virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton)=0; - virtual void instance_set_exterior( RID p_instance, bool p_enabled )=0; - virtual void instance_set_room( RID p_instance, RID p_room )=0; + virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0; + virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0; + virtual void instance_set_room(RID p_instance, RID p_room) = 0; - virtual void instance_set_extra_visibility_margin( RID p_instance, real_t p_margin )=0; + virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0; // don't use these in a game! - virtual Vector<ObjectID> instances_cull_aabb(const Rect3& p_aabb, RID p_scenario=RID()) const=0; - virtual Vector<ObjectID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const=0; - virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const=0; + virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const = 0; + virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0; + virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0; enum InstanceFlags { INSTANCE_FLAG_BILLBOARD, @@ -758,35 +734,33 @@ public: SHADOW_CASTING_SETTING_SHADOWS_ONLY, }; - virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled)=0; + virtual void instance_geometry_set_flag(RID p_instance, InstanceFlags p_flags, bool p_enabled) = 0; virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, ShadowCastingSetting p_shadow_casting_setting) = 0; - virtual void instance_geometry_set_material_override(RID p_instance, RID p_material)=0; + virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0; - - virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max,float p_min_margin,float p_max_margin)=0; - virtual void instance_geometry_set_as_instance_lod(RID p_instance,RID p_as_lod_of_instance)=0; + virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0; + virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0; /* CANVAS (2D) */ - virtual RID canvas_create()=0; - virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring)=0; - virtual void canvas_set_modulate(RID p_canvas,const Color& p_color)=0; - + virtual RID canvas_create() = 0; + virtual void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) = 0; + virtual void canvas_set_modulate(RID p_canvas, const Color &p_color) = 0; - virtual RID canvas_item_create()=0; - virtual void canvas_item_set_parent(RID p_item,RID p_parent)=0; + virtual RID canvas_item_create() = 0; + virtual void canvas_item_set_parent(RID p_item, RID p_parent) = 0; - virtual void canvas_item_set_visible(RID p_item,bool p_visible)=0; - virtual void canvas_item_set_light_mask(RID p_item,int p_mask)=0; + virtual void canvas_item_set_visible(RID p_item, bool p_visible) = 0; + virtual void canvas_item_set_light_mask(RID p_item, int p_mask) = 0; - virtual void canvas_item_set_transform(RID p_item, const Transform2D& p_transform)=0; - virtual void canvas_item_set_clip(RID p_item, bool p_clip)=0; - virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable)=0; - virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2())=0; - virtual void canvas_item_set_modulate(RID p_item, const Color& p_color)=0; - virtual void canvas_item_set_self_modulate(RID p_item, const Color& p_color)=0; + virtual void canvas_item_set_transform(RID p_item, const Transform2D &p_transform) = 0; + virtual void canvas_item_set_clip(RID p_item, bool p_clip) = 0; + virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable) = 0; + virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2()) = 0; + virtual void canvas_item_set_modulate(RID p_item, const Color &p_color) = 0; + virtual void canvas_item_set_self_modulate(RID p_item, const Color &p_color) = 0; - virtual void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable)=0; + virtual void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) = 0; enum NinePatchAxisMode { NINE_PATCH_STRETCH, @@ -794,45 +768,45 @@ public: NINE_PATCH_TILE_FIT, }; - virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0,bool p_antialiased=false)=0; - virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0; - virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0; - virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0; - virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0; - virtual void canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,NinePatchAxisMode p_x_axis_mode=NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode=NINE_PATCH_STRETCH,bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; - virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0; - virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0; - virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0; - virtual void canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton=RID())=0; - virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton=RID())=0; - virtual void canvas_item_add_set_transform(RID p_item,const Transform2D& p_transform)=0; - virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0; - virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0; - virtual void canvas_item_set_z(RID p_item, int p_z)=0; - virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable)=0; - virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect)=0; - - virtual void canvas_item_clear(RID p_item)=0; - virtual void canvas_item_set_draw_index(RID p_item,int p_index)=0; - - virtual void canvas_item_set_material(RID p_item, RID p_material)=0; - - virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable)=0; - - virtual RID canvas_light_create()=0; - virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas)=0; - virtual void canvas_light_set_enabled(RID p_light, bool p_enabled)=0; - virtual void canvas_light_set_scale(RID p_light, float p_scale)=0; - virtual void canvas_light_set_transform(RID p_light, const Transform2D& p_transform)=0; - virtual void canvas_light_set_texture(RID p_light, RID p_texture)=0; - virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0; - virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0; - virtual void canvas_light_set_height(RID p_light, float p_height)=0; - virtual void canvas_light_set_energy(RID p_light, float p_energy)=0; - virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0; - virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0; - virtual void canvas_light_set_item_cull_mask(RID p_light, int p_mask)=0; - virtual void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask)=0; + virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0; + virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0; + virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0; + virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0; + virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0; + virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)) = 0; + virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0) = 0; + virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID()) = 0; + virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1) = 0; + virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID()) = 0; + virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID()) = 0; + virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0; + virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0; + virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) = 0; + virtual void canvas_item_set_z(RID p_item, int p_z) = 0; + virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0; + virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) = 0; + + virtual void canvas_item_clear(RID p_item) = 0; + virtual void canvas_item_set_draw_index(RID p_item, int p_index) = 0; + + virtual void canvas_item_set_material(RID p_item, RID p_material) = 0; + + virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0; + + virtual RID canvas_light_create() = 0; + virtual void canvas_light_attach_to_canvas(RID p_light, RID p_canvas) = 0; + virtual void canvas_light_set_enabled(RID p_light, bool p_enabled) = 0; + virtual void canvas_light_set_scale(RID p_light, float p_scale) = 0; + virtual void canvas_light_set_transform(RID p_light, const Transform2D &p_transform) = 0; + virtual void canvas_light_set_texture(RID p_light, RID p_texture) = 0; + virtual void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) = 0; + virtual void canvas_light_set_color(RID p_light, const Color &p_color) = 0; + virtual void canvas_light_set_height(RID p_light, float p_height) = 0; + virtual void canvas_light_set_energy(RID p_light, float p_energy) = 0; + virtual void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) = 0; + virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) = 0; + virtual void canvas_light_set_item_cull_mask(RID p_light, int p_mask) = 0; + virtual void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) = 0; enum CanvasLightMode { CANVAS_LIGHT_MODE_ADD, @@ -841,8 +815,7 @@ public: CANVAS_LIGHT_MODE_MASK, }; - virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode)=0; - + virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) = 0; enum CanvasLightShadowFilter { CANVAS_LIGHT_FILTER_NONE, @@ -852,57 +825,52 @@ public: CANVAS_LIGHT_FILTER_PCF13, }; - virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; - virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0; - virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length)=0; - virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter)=0; - virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color)=0; + virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) = 0; + virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0; + virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length) = 0; + virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter) = 0; + virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color) = 0; + virtual RID canvas_light_occluder_create() = 0; + virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) = 0; + virtual void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) = 0; + virtual void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) = 0; + virtual void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) = 0; + virtual void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) = 0; - - virtual RID canvas_light_occluder_create()=0; - virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas)=0; - virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled)=0; - virtual void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon)=0; - virtual void canvas_light_occluder_set_transform(RID p_occluder,const Transform2D& p_xform)=0; - virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask)=0; - - virtual RID canvas_occluder_polygon_create()=0; - virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed)=0; - virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape)=0; + virtual RID canvas_occluder_polygon_create() = 0; + virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) = 0; + virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) = 0; enum CanvasOccluderPolygonCullMode { CANVAS_OCCLUDER_POLYGON_CULL_DISABLED, CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE, CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE, }; - virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode)=0; - + virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode) = 0; /* CURSOR */ - virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians - virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0, const Rect2 &p_region=Rect2())=0; - virtual void cursor_set_visible(bool p_visible, int p_cursor = 0)=0; - virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0)=0; + virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0) = 0; // radians + virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor = 0, const Rect2 &p_region = Rect2()) = 0; + virtual void cursor_set_visible(bool p_visible, int p_cursor = 0) = 0; + virtual void cursor_set_pos(const Point2 &p_pos, int p_cursor = 0) = 0; /* BLACK BARS */ - - virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom)=0; - virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom)=0; - + virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) = 0; + virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) = 0; /* FREE */ - virtual void free( RID p_rid )=0; ///< free RIDs associated with the visual server + virtual void free(RID p_rid) = 0; ///< free RIDs associated with the visual server /* EVENT QUEUING */ - virtual void draw()=0; - virtual void sync()=0; - virtual bool has_changed() const=0; - virtual void init()=0; - virtual void finish()=0; + virtual void draw() = 0; + virtual void sync() = 0; + virtual bool has_changed() const = 0; + virtual void init() = 0; + virtual void finish() = 0; /* STATUS INFORMATION */ @@ -920,56 +888,53 @@ public: INFO_VERTEX_MEM_USED, }; - virtual int get_render_info(RenderInfo p_info)=0; - + virtual int get_render_info(RenderInfo p_info) = 0; /* Materials for 2D on 3D */ - - RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha,bool p_opaque_prepass); + RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass); /* TESTING */ - virtual RID get_test_cube()=0; + virtual RID get_test_cube() = 0; virtual RID get_test_texture(); virtual RID get_white_texture(); - virtual RID make_sphere_mesh(int p_lats,int p_lons,float p_radius); + virtual RID make_sphere_mesh(int p_lats, int p_lons, float p_radius); - virtual void mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data); - virtual void mesh_add_surface_from_planes( RID p_mesh, const PoolVector<Plane>& p_planes); + virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data); + virtual void mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes); - virtual void set_boot_image(const Image& p_image, const Color& p_color,bool p_scale)=0; - virtual void set_default_clear_color(const Color& p_color)=0; + virtual void set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) = 0; + virtual void set_default_clear_color(const Color &p_color) = 0; enum Features { FEATURE_SHADERS, FEATURE_MULTITHREADED, }; - virtual bool has_feature(Features p_feature) const=0; + virtual bool has_feature(Features p_feature) const = 0; - virtual bool has_os_feature(const String& p_feature) const=0; + virtual bool has_os_feature(const String &p_feature) const = 0; VisualServer(); virtual ~VisualServer(); - }; // make variant understand the enums -VARIANT_ENUM_CAST( VisualServer::CubeMapSide ); -VARIANT_ENUM_CAST( VisualServer::TextureFlags ); -VARIANT_ENUM_CAST( VisualServer::ShaderMode ); -VARIANT_ENUM_CAST( VisualServer::ArrayType ); -VARIANT_ENUM_CAST( VisualServer::ArrayFormat ); -VARIANT_ENUM_CAST( VisualServer::PrimitiveType ); -VARIANT_ENUM_CAST( VisualServer::LightType ); -VARIANT_ENUM_CAST( VisualServer::LightParam ); -VARIANT_ENUM_CAST( VisualServer::ScenarioDebugMode ); -VARIANT_ENUM_CAST( VisualServer::InstanceType ); -VARIANT_ENUM_CAST( VisualServer::RenderInfo ); +VARIANT_ENUM_CAST(VisualServer::CubeMapSide); +VARIANT_ENUM_CAST(VisualServer::TextureFlags); +VARIANT_ENUM_CAST(VisualServer::ShaderMode); +VARIANT_ENUM_CAST(VisualServer::ArrayType); +VARIANT_ENUM_CAST(VisualServer::ArrayFormat); +VARIANT_ENUM_CAST(VisualServer::PrimitiveType); +VARIANT_ENUM_CAST(VisualServer::LightType); +VARIANT_ENUM_CAST(VisualServer::LightParam); +VARIANT_ENUM_CAST(VisualServer::ScenarioDebugMode); +VARIANT_ENUM_CAST(VisualServer::InstanceType); +VARIANT_ENUM_CAST(VisualServer::RenderInfo); //typedef VisualServer VS; // makes it easier to use #define VS VisualServer |