diff options
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r-- | servers/visual_server.h | 29 |
1 files changed, 4 insertions, 25 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index ddf32a9ea1..acf5675aa5 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -49,7 +49,6 @@ class VisualServer : public Object { int mm_policy; - PoolVector<String> _shader_get_param_list(RID p_shader) const; void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far); void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1)); Array _get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const; @@ -359,6 +358,7 @@ public: LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET, LIGHT_PARAM_SHADOW_NORMAL_BIAS, LIGHT_PARAM_SHADOW_BIAS, + LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE, LIGHT_PARAM_MAX }; @@ -371,6 +371,7 @@ public: virtual void light_set_projector(RID p_light, RID p_texture) = 0; virtual void light_set_negative(RID p_light, bool p_enable) = 0; virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; + virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0; // omni light enum LightOmniShadowMode { @@ -420,23 +421,6 @@ public: virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; - /* ROOM API */ - - virtual RID room_create() = 0; - virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) = 0; - virtual void room_clear_bounds(RID p_room) = 0; - - /* PORTAL API */ - - // portals are only (x/y) points, forming a convex shape, which its clockwise - // order points outside. (z is 0); - - virtual RID portal_create() = 0; - virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0; - virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0; - virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0; - virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0; - /* GI PROBE API */ virtual RID gi_probe_create() = 0; @@ -708,8 +692,6 @@ public: INSTANCE_PARTICLES, INSTANCE_LIGHT, INSTANCE_REFLECTION_PROBE, - INSTANCE_ROOM, - INSTANCE_PORTAL, INSTANCE_GI_PROBE, INSTANCE_MAX, /*INSTANCE_BAKED_LIGHT_SAMPLER,*/ @@ -733,7 +715,6 @@ public: virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0; virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0; - virtual void instance_set_room(RID p_instance, RID p_room) = 0; virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0; @@ -743,8 +724,6 @@ public: virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0; enum InstanceFlags { - INSTANCE_FLAG_CAST_SHADOW, - INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, INSTANCE_FLAG_USE_BAKED_LIGHT, INSTANCE_FLAG_MAX }; @@ -798,7 +777,7 @@ public: virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = true) = 0; virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0; - virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID()) = 0; + virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0; virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()) = 0; virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID()) = 0; virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID()) = 0; |