diff options
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r-- | servers/visual_server.h | 25 |
1 files changed, 11 insertions, 14 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index 49ae8ce4e6..37368e32f4 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -684,6 +684,9 @@ public: virtual RID viewport_get_render_target_texture(RID p_viewport) const=0; virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable)=0; virtual bool viewport_get_render_target_vflip(RID p_viewport) const=0; + virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable)=0; + virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const=0; + virtual void viewport_render_target_clear(RID p_viewport)=0; virtual void viewport_queue_screen_capture(RID p_viewport)=0; virtual Image viewport_get_screen_capture(RID p_viewport) const=0; @@ -944,6 +947,8 @@ public: virtual RID canvas_create()=0; virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring)=0; virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const=0; + virtual void canvas_set_modulate(RID p_canvas,const Color& p_color)=0; + virtual RID canvas_item_create()=0; @@ -953,6 +958,8 @@ public: virtual void canvas_item_set_visible(RID p_item,bool p_visible)=0; virtual bool canvas_item_is_visible(RID p_item) const=0; + virtual void canvas_item_set_light_mask(RID p_item,int p_mask)=0; + virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend)=0; virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport)=0; @@ -974,8 +981,8 @@ public: virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0)=0; virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0; virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0; - virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1))=0; - virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1))=0; + virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0; + virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0; virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0; virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0; @@ -1008,20 +1015,10 @@ public: virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0; virtual void canvas_light_set_height(RID p_light, float p_height)=0; virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0; + virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0; virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0; - enum CanvasLightBlendMode { - CANVAS_LIGHT_BLEND_ADD, - CANVAS_LIGHT_BLEND_SUB, - CANVAS_LIGHT_BLEND_MULTIPLY, - CANVAS_LIGHT_BLEND_DODGE, - CANVAS_LIGHT_BLEND_BURN, - CANVAS_LIGHT_BLEND_LIGHTEN, - CANVAS_LIGHT_BLEND_DARKEN, - CANVAS_LIGHT_BLEND_OVERLAY, - CANVAS_LIGHT_BLEND_SCREEN, - }; - virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode)=0; + virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable)=0; virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0; virtual void canvas_light_set_shadow_filter(RID p_light, int p_size)=0; |