diff options
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r-- | servers/visual_server.h | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index 5e6c4d9b1e..e7662695a6 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -335,12 +335,14 @@ public: MULTIMESH_COLOR_NONE, MULTIMESH_COLOR_8BIT, MULTIMESH_COLOR_FLOAT, + MULTIMESH_COLOR_MAX, }; enum MultimeshCustomDataFormat { MULTIMESH_CUSTOM_DATA_NONE, MULTIMESH_CUSTOM_DATA_8BIT, MULTIMESH_CUSTOM_DATA_FLOAT, + MULTIMESH_CUSTOM_DATA_MAX, }; virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, MultimeshColorFormat p_color_format, MultimeshCustomDataFormat p_data_format = MULTIMESH_CUSTOM_DATA_NONE) = 0; @@ -560,6 +562,8 @@ public: virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; + virtual bool particles_is_inactive(RID p_particles) = 0; + virtual void particles_request_process(RID p_particles) = 0; virtual void particles_restart(RID p_particles) = 0; enum ParticlesDrawOrder { @@ -656,6 +660,8 @@ public: VIEWPORT_MSAA_4X, VIEWPORT_MSAA_8X, VIEWPORT_MSAA_16X, + VIEWPORT_MSAA_EXT_2X, + VIEWPORT_MSAA_EXT_4X, }; virtual void viewport_set_msaa(RID p_viewport, ViewportMSAA p_msaa) = 0; @@ -807,11 +813,10 @@ public: virtual RID instance_create2(RID p_base, RID p_scenario); - //virtual RID instance_create(RID p_base,RID p_scenario)=0; // from can be mesh, light, area and portal so far. - virtual RID instance_create() = 0; // from can be mesh, light, poly, area and portal so far. + virtual RID instance_create() = 0; - virtual void instance_set_base(RID p_instance, RID p_base) = 0; // from can be mesh, light, poly, area and portal so far. - virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; // from can be mesh, light, poly, area and portal so far. + virtual void instance_set_base(RID p_instance, RID p_base) = 0; + virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0; virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0; virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0; @@ -899,7 +904,7 @@ public: virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0; virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0; - virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()) = 0; + virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), bool p_antialiased = false, bool p_antialiasing_use_indices = false) = 0; virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map) = 0; @@ -1013,6 +1018,8 @@ public: }; virtual int get_render_info(RenderInfo p_info) = 0; + virtual String get_video_adapter_name() const = 0; + virtual String get_video_adapter_vendor() const = 0; /* Materials for 2D on 3D */ |