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-rw-r--r--servers/visual_server.h56
1 files changed, 51 insertions, 5 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 4cf0c96228..e5d1e75702 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -56,6 +56,8 @@ class VisualServer : public Object {
protected:
RID _make_test_cube();
RID test_texture;
+ RID white_texture;
+ RID material_2d[16];
static VisualServer* (*create_func)();
static void _bind_methods();
@@ -189,6 +191,7 @@ public:
MATERIAL_HINT_OPAQUE_PRE_PASS,
MATERIAL_HINT_NO_SHADOW,
MATERIAL_HINT_NO_DEPTH_DRAW,
+ MATERIAL_HINT_NO_DEPTH_DRAW_FOR_ALPHA,
MATERIAL_HINT_MAX
};
@@ -199,7 +202,8 @@ public:
MATERIAL_BLEND_MODE_MIX, //default
MATERIAL_BLEND_MODE_ADD,
MATERIAL_BLEND_MODE_SUB,
- MATERIAL_BLEND_MODE_MUL
+ MATERIAL_BLEND_MODE_MUL,
+ MATERIAL_BLEND_MODE_PREMULT_ALPHA
};
@@ -240,6 +244,7 @@ public:
FIXED_MATERIAL_FLAG_USE_ALPHA,
FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,
FIXED_MATERIAL_FLAG_USE_POINT_SIZE,
+ FIXED_MATERIAL_FLAG_DISCARD_ALPHA,
FIXED_MATERIAL_FLAG_MAX,
};
@@ -334,7 +339,10 @@ public:
virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
virtual int mesh_get_surface_count(RID p_mesh) const=0;
-
+
+ virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0;
+
/* MULTIMESH API */
virtual RID multimesh_create()=0;
@@ -356,7 +364,22 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const=0;
-
+ /* IMMEDIATE API */
+
+ virtual RID immediate_create()=0;
+ virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID())=0;
+ virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
+ virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
+ virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
+ virtual void immediate_color(RID p_immediate,const Color& p_color)=0;
+ virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0;
+ virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0;
+ virtual void immediate_end(RID p_immediate)=0;
+ virtual void immediate_clear(RID p_immediate)=0;
+ virtual void immediate_set_material(RID p_immediate,RID p_material)=0;
+ virtual RID immediate_get_material(RID p_immediate) const=0;
+
+
/* PARTICLES API */
virtual RID particles_create()=0;
@@ -502,7 +525,8 @@ public:
enum LightDirectionalShadowMode {
LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL,
LIGHT_DIRECTIONAL_SHADOW_PERSPECTIVE,
- LIGHT_DIRECTIONAL_SHADOW_PARALLEL_SPLIT
+ LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS,
+ LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS
};
virtual void light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode)=0;
@@ -551,6 +575,8 @@ public:
virtual void portal_set_connect_range(RID p_portal, float p_range) =0;
virtual float portal_get_connect_range(RID p_portal) const =0;
+
+
/* CAMERA API */
virtual RID camera_create()=0;
@@ -670,6 +696,7 @@ public:
ENV_BG_PARAM_CUBEMAP,
ENV_BG_PARAM_ENERGY,
ENV_BG_PARAM_SCALE,
+ ENV_BG_PARAM_GLOW,
ENV_BG_PARAM_MAX
};
@@ -678,6 +705,7 @@ public:
virtual Variant environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const=0;
enum EnvironmentFx {
+ ENV_FX_FXAA,
ENV_FX_GLOW,
ENV_FX_DOF_BLUR,
ENV_FX_HDR,
@@ -692,8 +720,17 @@ public:
virtual void environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled)=0;
virtual bool environment_is_fx_enabled(RID p_env,EnvironmentFx p_mode) const=0;
+ enum EnvironmentFxBlurBlendMode {
+ ENV_FX_BLUR_BLEND_MODE_ADDITIVE,
+ ENV_FX_BLUR_BLEND_MODE_SCREEN,
+ ENV_FX_BLUR_BLEND_MODE_SOFTLIGHT,
+ };
+
enum EnvironmentFxParam {
ENV_FX_PARAM_GLOW_BLUR_PASSES,
+ ENV_FX_PARAM_GLOW_BLUR_SCALE,
+ ENV_FX_PARAM_GLOW_BLUR_STRENGTH,
+ ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE,
ENV_FX_PARAM_GLOW_BLOOM,
ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD,
ENV_FX_PARAM_DOF_BLUR_PASSES,
@@ -750,12 +787,13 @@ public:
INSTANCE_NONE,
INSTANCE_MESH,
INSTANCE_MULTIMESH,
+ INSTANCE_IMMEDIATE,
INSTANCE_PARTICLES,
INSTANCE_LIGHT,
INSTANCE_ROOM,
INSTANCE_PORTAL,
- INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_PARTICLES)
+ INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_IMMEDIATE)|(1<<INSTANCE_PARTICLES)
};
@@ -811,6 +849,7 @@ public:
INSTANCE_FLAG_RECEIVE_SHADOWS,
INSTANCE_FLAG_DEPH_SCALE,
INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
+ INSTANCE_FLAG_USE_BAKED_LIGHT_VOLUME,
INSTANCE_FLAG_MAX
};
@@ -924,6 +963,12 @@ public:
};
virtual int get_render_info(RenderInfo p_info)=0;
+
+
+ /* Materials for 2D on 3D */
+
+
+ RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha,bool p_opaque_prepass);
/* TESTING */
@@ -931,6 +976,7 @@ public:
virtual RID get_test_cube()=0;
virtual RID get_test_texture();
+ virtual RID get_white_texture();
virtual RID make_sphere_mesh(int p_lats,int p_lons,float p_radius);