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-rw-r--r--servers/visual/visual_server_scene.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 409a814b3b..f5767e93a2 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1400,9 +1400,9 @@ bool VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
if (p_cam_orthogonal) {
- float w, h;
- p_cam_projection.get_viewport_size(w, h);
- camera_matrix.set_orthogonal(w, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
+ Vector2 vp_he = p_cam_projection.get_viewport_half_extents();
+
+ camera_matrix.set_orthogonal(vp_he.y * 2.0, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
} else {
float fov = p_cam_projection.get_fov();
@@ -2090,8 +2090,8 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
float zn = p_cam_projection.get_z_near();
Plane p(cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2)); //camera near plane
- float vp_w, vp_h; //near plane size in screen coordinates
- p_cam_projection.get_viewport_size(vp_w, vp_h);
+ // near plane half width and height
+ Vector2 vp_half_extents = p_cam_projection.get_viewport_half_extents();
switch (VSG::storage->light_get_type(ins->base)) {
@@ -2117,7 +2117,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
}
float screen_diameter = points[0].distance_to(points[1]) * 2;
- coverage = screen_diameter / (vp_w + vp_h);
+ coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
} break;
case VS::LIGHT_SPOT: {
@@ -2146,7 +2146,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
}
float screen_diameter = points[0].distance_to(points[1]) * 2;
- coverage = screen_diameter / (vp_w + vp_h);
+ coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
} break;
default: {