diff options
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index e4d69121f0..37f6323b8f 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -400,7 +400,7 @@ public: FUNC2(viewport_set_transparent_background, RID, bool) FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &) - FUNC3(viewport_set_canvas_layer, RID, RID, int) + FUNC4(viewport_set_canvas_stacking, RID, RID, int, int) FUNC2(viewport_set_shadow_atlas_size, RID, int) FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) FUNC2(viewport_set_msaa, RID, ViewportMSAA) @@ -430,14 +430,14 @@ public: FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality) FUNC6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality) - FUNC10(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, bool) + FUNC11(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, float, bool) FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float) FUNC6(environment_set_adjustment, RID, bool, float, float, float, RID) FUNC5(environment_set_fog, RID, bool, const Color &, const Color &, float) - FUNC6(environment_set_fog_depth, RID, bool, float, float, bool, float) + FUNC7(environment_set_fog_depth, RID, bool, float, float, float, bool, float) FUNC5(environment_set_fog_height, RID, bool, float, float, float) FUNCRID(scenario) @@ -516,7 +516,7 @@ public: FUNC10(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID) FUNC4(canvas_item_add_mesh, RID, const RID &, RID, RID) FUNC4(canvas_item_add_multimesh, RID, RID, RID, RID) - FUNC6(canvas_item_add_particles, RID, RID, RID, RID, int, int) + FUNC4(canvas_item_add_particles, RID, RID, RID, RID) FUNC2(canvas_item_add_set_transform, RID, const Transform2D &) FUNC2(canvas_item_add_clip_ignore, RID, bool) FUNC2(canvas_item_set_sort_children_by_y, RID, bool) |