diff options
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index a6f0bd9d16..cd24deb60c 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -232,6 +232,7 @@ public: FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &) FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int) FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &) + FUNC3(skeleton_set_world_transform, RID, bool, const Transform &) /* Light API */ @@ -247,6 +248,7 @@ public: FUNC2(light_set_negative, RID, bool) FUNC2(light_set_cull_mask, RID, uint32_t) FUNC2(light_set_reverse_cull_face_mode, RID, bool) + FUNC2(light_set_use_gi, RID, bool) FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode) FUNC2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail) @@ -359,6 +361,7 @@ public: FUNCRID(camera) FUNC4(camera_set_perspective, RID, float, float, float) FUNC4(camera_set_orthogonal, RID, float, float, float) + FUNC5(camera_set_frustum, RID, float, Vector2, float, float) FUNC2(camera_set_transform, RID, const Transform &) FUNC2(camera_set_cull_mask, RID, uint32_t) FUNC2(camera_set_environment, RID, RID) @@ -378,6 +381,7 @@ public: FUNC2(viewport_set_clear_mode, RID, ViewportClearMode) FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int) + FUNC2(viewport_set_render_direct_to_screen, RID, bool) FUNC1(viewport_detach, RID) FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode) @@ -486,6 +490,8 @@ public: FUNCRID(canvas) FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &) FUNC2(canvas_set_modulate, RID, const Color &) + FUNC3(canvas_set_parent, RID, RID, float) + FUNC1(canvas_set_disable_scale, bool) FUNCRID(canvas_item) FUNC2(canvas_item_set_parent, RID, RID) @@ -515,7 +521,7 @@ public: FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) FUNC7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool) FUNC10(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID) - FUNC4(canvas_item_add_mesh, RID, const RID &, RID, RID) + FUNC6(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID) FUNC4(canvas_item_add_multimesh, RID, RID, RID, RID) FUNC4(canvas_item_add_particles, RID, RID, RID, RID) FUNC2(canvas_item_add_set_transform, RID, const Transform2D &) |