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Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
-rw-r--r--servers/visual/visual_server_wrap_mt.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index a6f0bd9d16..cd24deb60c 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -232,6 +232,7 @@ public:
FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
+ FUNC3(skeleton_set_world_transform, RID, bool, const Transform &)
/* Light API */
@@ -247,6 +248,7 @@ public:
FUNC2(light_set_negative, RID, bool)
FUNC2(light_set_cull_mask, RID, uint32_t)
FUNC2(light_set_reverse_cull_face_mode, RID, bool)
+ FUNC2(light_set_use_gi, RID, bool)
FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
FUNC2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
@@ -359,6 +361,7 @@ public:
FUNCRID(camera)
FUNC4(camera_set_perspective, RID, float, float, float)
FUNC4(camera_set_orthogonal, RID, float, float, float)
+ FUNC5(camera_set_frustum, RID, float, Vector2, float, float)
FUNC2(camera_set_transform, RID, const Transform &)
FUNC2(camera_set_cull_mask, RID, uint32_t)
FUNC2(camera_set_environment, RID, RID)
@@ -378,6 +381,7 @@ public:
FUNC2(viewport_set_clear_mode, RID, ViewportClearMode)
FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
+ FUNC2(viewport_set_render_direct_to_screen, RID, bool)
FUNC1(viewport_detach, RID)
FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
@@ -486,6 +490,8 @@ public:
FUNCRID(canvas)
FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &)
FUNC2(canvas_set_modulate, RID, const Color &)
+ FUNC3(canvas_set_parent, RID, RID, float)
+ FUNC1(canvas_set_disable_scale, bool)
FUNCRID(canvas_item)
FUNC2(canvas_item_set_parent, RID, RID)
@@ -515,7 +521,7 @@ public:
FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
FUNC7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)
FUNC10(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID)
- FUNC4(canvas_item_add_mesh, RID, const RID &, RID, RID)
+ FUNC6(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID)
FUNC4(canvas_item_add_multimesh, RID, RID, RID, RID)
FUNC4(canvas_item_add_particles, RID, RID, RID, RID)
FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)