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-rw-r--r--servers/visual/visual_server_wrap_mt.h649
1 files changed, 94 insertions, 555 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index a4653b1013..57d691ae68 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,554 +79,10 @@ class VisualServerWrapMT : public VisualServer {
public:
-#define FUNC0R(m_r,m_type)\
- virtual m_r m_type() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type();\
- }\
- }
-
-#define FUNCRID(m_type)\
- int m_type##allocn() {\
- for(int i=0;i<m_type##_pool_max_size;i++) {\
- m_type##_id_pool.push_back( visual_server->m_type##_create() );\
- }\
- return 0;\
- }\
- void m_type##_free_cached_ids() {\
- while (m_type##_id_pool.size()) {\
- free(m_type##_id_pool.front()->get());\
- m_type##_id_pool.pop_front();\
- }\
- }\
- virtual RID m_type##_create() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- RID rid;\
- alloc_mutex->lock();\
- if (m_type##_id_pool.size()==0) {\
- int ret;\
- command_queue.push_and_ret( this, &VisualServerWrapMT::m_type##allocn,&ret);\
- }\
- rid=m_type##_id_pool.front()->get();\
- m_type##_id_pool.pop_front();\
- alloc_mutex->unlock();\
- return rid;\
- } else {\
- return visual_server->m_type##_create();\
- }\
- }
-
-#define FUNC0RC(m_r,m_type)\
- virtual m_r m_type() const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type();\
- }\
- }
-
-
-#define FUNC0(m_type)\
- virtual void m_type() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type);\
- } else {\
- visual_server->m_type();\
- }\
- }
-
-#define FUNC0C(m_type)\
- virtual void m_type() const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type);\
- } else {\
- visual_server->m_type();\
- }\
- }
-
-
-#define FUNC0S(m_type)\
- virtual void m_type() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type);\
- } else {\
- visual_server->m_type();\
- }\
- }
-
-#define FUNC0SC(m_type)\
- virtual void m_type() const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type);\
- } else {\
- visual_server->m_type();\
- }\
- }
-
-
-///////////////////////////////////////////////
-
-
-#define FUNC1R(m_r,m_type,m_arg1)\
- virtual m_r m_type(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1);\
- }\
- }
-
-#define FUNC1RC(m_r,m_type,m_arg1)\
- virtual m_r m_type(m_arg1 p1) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1);\
- }\
- }
-
-
-#define FUNC1S(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1);\
- } else {\
- visual_server->m_type(p1);\
- }\
- }
-
-#define FUNC1SC(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1);\
- } else {\
- visual_server->m_type(p1);\
- }\
- }
-
-
-#define FUNC1(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1);\
- } else {\
- visual_server->m_type(p1);\
- }\
- }
-
-#define FUNC1C(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1);\
- } else {\
- visual_server->m_type(p1);\
- }\
- }
-
-
-
-
-#define FUNC2R(m_r,m_type,m_arg1, m_arg2)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2);\
- }\
- }
-
-#define FUNC2RC(m_r,m_type,m_arg1, m_arg2)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2);\
- }\
- }
-
-
-#define FUNC2S(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2);\
- } else {\
- visual_server->m_type(p1, p2);\
- }\
- }
-
-#define FUNC2SC(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2);\
- } else {\
- visual_server->m_type(p1, p2);\
- }\
- }
-
-
-#define FUNC2(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2);\
- } else {\
- visual_server->m_type(p1, p2);\
- }\
- }
-
-#define FUNC2C(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2);\
- } else {\
- visual_server->m_type(p1, p2);\
- }\
- }
-
-
-
-
-#define FUNC3R(m_r,m_type,m_arg1, m_arg2, m_arg3)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-#define FUNC3RC(m_r,m_type,m_arg1, m_arg2, m_arg3)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3,&ret);\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-
-#define FUNC3S(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3);\
- } else {\
- visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-#define FUNC3SC(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3);\
- } else {\
- visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-
-#define FUNC3(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3);\
- } else {\
- visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-#define FUNC3C(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3);\
- } else {\
- visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-
-
-
-#define FUNC4R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-#define FUNC4RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-
-#define FUNC4S(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-#define FUNC4SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-
-#define FUNC4(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-#define FUNC4C(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-
-
-
-#define FUNC5R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-#define FUNC5RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-
-#define FUNC5S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-#define FUNC5SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-
-#define FUNC5(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-#define FUNC5C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-
-
-
-#define FUNC6R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-#define FUNC6RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6,&ret);\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-
-#define FUNC6S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-#define FUNC6SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-
-#define FUNC6(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-#define FUNC6C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-
-
-
-#define FUNC7R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-#define FUNC7RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-
-#define FUNC7S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-#define FUNC7SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-
-#define FUNC7(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-#define FUNC7C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-
-
+#define ServerName VisualServer
+#define ServerNameWrapMT VisualServerWrapMT
+#define server_name visual_server
+#include "servers/server_wrap_mt_common.h"
//FUNC0R(RID,texture_create);
FUNCRID(texture);
@@ -642,6 +98,15 @@ public:
FUNC1RC(bool,texture_can_stream,RID);
FUNC3C(texture_set_reload_hook,RID,ObjectID,const StringName&);
+ FUNC2(texture_set_path,RID,const String&);
+ FUNC1RC(String,texture_get_path,RID);
+
+ virtual void texture_debug_usage(List<TextureInfo> *r_info) {
+ //pass directly, should lock the server anyway
+ visual_server->texture_debug_usage(r_info);
+ }
+
+
/* SHADER API */
FUNC1R(RID,shader_create,ShaderMode);
@@ -653,6 +118,10 @@ public:
FUNC1RC(String,shader_get_light_code,RID);
FUNC2SC(shader_get_param_list,RID,List<PropertyInfo>*);
+ FUNC3(shader_set_default_texture_param,RID,const StringName&,RID);
+ FUNC2RC(RID,shader_get_default_texture_param,RID,const StringName&);
+
+
/*virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) {
if (Thread::get_caller_ID()!=server_thread) {
command_queue.push_and_sync( visual_server, &VisualServer::shader_get_param_list,p_shader,p_param_list);
@@ -739,6 +208,7 @@ public:
FUNC2(mesh_remove_surface,RID,int);
FUNC1RC(int,mesh_get_surface_count,RID);
+ FUNC1(mesh_clear,RID);
FUNC2(mesh_set_custom_aabb,RID,const AABB&);
@@ -963,6 +433,10 @@ public:
FUNC2(viewport_set_render_target_vflip,RID,bool);
FUNC1RC(bool,viewport_get_render_target_vflip,RID);
FUNC2(viewport_set_render_target_to_screen_rect,RID,const Rect2&);
+
+ FUNC2(viewport_set_render_target_clear_on_new_frame,RID,bool);
+ FUNC1RC(bool,viewport_get_render_target_clear_on_new_frame,RID);
+ FUNC1(viewport_render_target_clear,RID);
FUNC1(viewport_queue_screen_capture,RID);
FUNC1RC(Image,viewport_get_screen_capture,RID);
@@ -974,6 +448,7 @@ public:
FUNC2(viewport_set_hide_canvas,RID,bool );
FUNC2(viewport_attach_camera,RID,RID );
FUNC2(viewport_set_scenario,RID,RID );
+ FUNC2(viewport_set_disable_environment,RID,bool );
FUNC1RC(RID,viewport_get_attached_camera,RID);
FUNC1RC(RID,viewport_get_scenario,RID );
@@ -1083,6 +558,8 @@ public:
FUNC0R(RID,canvas_create);
FUNC3(canvas_set_item_mirroring,RID,RID,const Point2&);
FUNC2RC(Point2,canvas_get_item_mirroring,RID,RID);
+ FUNC2(canvas_set_modulate,RID,const Color&);
+
FUNC0R(RID,canvas_item_create);
@@ -1093,11 +570,12 @@ public:
FUNC1RC(bool,canvas_item_is_visible,RID);
FUNC2(canvas_item_set_blend_mode,RID,MaterialBlendMode );
-
+ FUNC2(canvas_item_set_light_mask,RID,int );
//FUNC(canvas_item_set_rect,RID, const Rect2& p_rect);
FUNC2(canvas_item_set_transform,RID, const Matrix32& );
FUNC2(canvas_item_set_clip,RID, bool );
+ FUNC2(canvas_item_set_distance_field_mode,RID, bool );
FUNC3(canvas_item_set_custom_rect,RID, bool ,const Rect2&);
FUNC2(canvas_item_set_opacity,RID, float );
FUNC2RC(float,canvas_item_get_opacity,RID, float );
@@ -1112,9 +590,8 @@ public:
FUNC5(canvas_item_add_line,RID, const Point2& , const Point2& ,const Color& ,float );
FUNC3(canvas_item_add_rect,RID, const Rect2& , const Color& );
FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
- FUNC5(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color& );
- FUNC5(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color& );
-
+ FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
+ FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );
@@ -1127,10 +604,64 @@ public:
FUNC2(canvas_item_add_clip_ignore,RID, bool );
FUNC2(canvas_item_set_sort_children_by_y,RID,bool);
+ FUNC2(canvas_item_set_z,RID,int);
+ FUNC2(canvas_item_set_z_as_relative_to_parent,RID,bool);
+ FUNC3(canvas_item_set_copy_to_backbuffer,RID,bool,const Rect2&);
+
+
+ FUNC2(canvas_item_set_material,RID, RID );
+
+ FUNC2(canvas_item_set_use_parent_material,RID, bool );
FUNC1(canvas_item_clear,RID);
FUNC1(canvas_item_raise,RID);
+ /* CANVAS LIGHT */
+ FUNC0R(RID,canvas_light_create);
+ FUNC2(canvas_light_attach_to_canvas,RID,RID);
+ FUNC2(canvas_light_set_enabled,RID,bool);
+ FUNC2(canvas_light_set_transform,RID,const Matrix32&);
+ FUNC2(canvas_light_set_scale,RID,float);
+ FUNC2(canvas_light_set_texture,RID,RID);
+ FUNC2(canvas_light_set_texture_offset,RID,const Vector2&);
+ FUNC2(canvas_light_set_color,RID,const Color&);
+ FUNC2(canvas_light_set_height,RID,float);
+ FUNC2(canvas_light_set_energy,RID,float);
+ FUNC3(canvas_light_set_layer_range,RID,int,int);
+ FUNC3(canvas_light_set_z_range,RID,int,int);
+ FUNC2(canvas_light_set_item_mask,RID,int);
+ FUNC2(canvas_light_set_item_shadow_mask,RID,int);
+
+ FUNC2(canvas_light_set_mode,RID,CanvasLightMode);
+ FUNC2(canvas_light_set_shadow_enabled,RID,bool);
+ FUNC2(canvas_light_set_shadow_buffer_size,RID,int);
+ FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float);
+ FUNC2(canvas_light_set_shadow_color,RID,const Color&);
+
+
+
+ /* CANVAS OCCLUDER */
+
+ FUNC0R(RID,canvas_light_occluder_create);
+ FUNC2(canvas_light_occluder_attach_to_canvas,RID,RID);
+ FUNC2(canvas_light_occluder_set_enabled,RID,bool);
+ FUNC2(canvas_light_occluder_set_polygon,RID,RID);
+ FUNC2(canvas_light_occluder_set_transform,RID,const Matrix32&);
+ FUNC2(canvas_light_occluder_set_light_mask,RID,int);
+
+
+ FUNC0R(RID,canvas_occluder_polygon_create);
+ FUNC3(canvas_occluder_polygon_set_shape,RID,const DVector<Vector2>&,bool);
+ FUNC2(canvas_occluder_polygon_set_shape_as_lines,RID,const DVector<Vector2>&);
+ FUNC2(canvas_occluder_polygon_set_cull_mode,RID,CanvasOccluderPolygonCullMode);
+
+ /* CANVAS MATERIAL */
+
+ FUNC0R(RID,canvas_item_material_create);
+ FUNC2(canvas_item_material_set_shader,RID,RID);
+ FUNC3(canvas_item_material_set_shader_param,RID,const StringName&,const Variant&);
+ FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&);
+ FUNC2(canvas_item_material_set_shading_mode,RID,CanvasItemShadingMode);
/* CURSOR */
FUNC2(cursor_set_rotation,float , int ); // radians
@@ -1162,7 +693,7 @@ public:
virtual void init();
virtual void finish();
virtual void draw();
- virtual void flush();
+ virtual void sync();
FUNC0RC(bool,has_changed);
/* RENDER INFO */
@@ -1170,7 +701,7 @@ public:
FUNC1R(int,get_render_info,RenderInfo );
virtual bool has_feature(Features p_feature) const { return visual_server->has_feature(p_feature); }
- FUNC2(set_boot_image,const Image& , const Color& );
+ FUNC3(set_boot_image,const Image& , const Color&,bool );
FUNC1(set_default_clear_color,const Color& );
FUNC0R(RID,get_test_cube );
@@ -1179,7 +710,15 @@ public:
VisualServerWrapMT(VisualServer* p_contained,bool p_create_thread);
~VisualServerWrapMT();
+#undef ServerName
+#undef ServerNameWrapMT
+#undef server_name
+
};
+#ifdef DEBUG_SYNC
+#undef DEBUG_SYNC
+#endif
+#undef SYNC_DEBUG
#endif