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Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
-rw-r--r--servers/visual/visual_server_wrap_mt.h46
1 files changed, 32 insertions, 14 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 9574dff018..1890f7b760 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -967,6 +967,10 @@ public:
FUNC2(viewport_set_render_target_vflip,RID,bool);
FUNC1RC(bool,viewport_get_render_target_vflip,RID);
FUNC2(viewport_set_render_target_to_screen_rect,RID,const Rect2&);
+
+ FUNC2(viewport_set_render_target_clear_on_new_frame,RID,bool);
+ FUNC1RC(bool,viewport_get_render_target_clear_on_new_frame,RID);
+ FUNC1(viewport_render_target_clear,RID);
FUNC1(viewport_queue_screen_capture,RID);
FUNC1RC(Image,viewport_get_screen_capture,RID);
@@ -1087,6 +1091,8 @@ public:
FUNC0R(RID,canvas_create);
FUNC3(canvas_set_item_mirroring,RID,RID,const Point2&);
FUNC2RC(Point2,canvas_get_item_mirroring,RID,RID);
+ FUNC2(canvas_set_modulate,RID,const Color&);
+
FUNC0R(RID,canvas_item_create);
@@ -1097,7 +1103,7 @@ public:
FUNC1RC(bool,canvas_item_is_visible,RID);
FUNC2(canvas_item_set_blend_mode,RID,MaterialBlendMode );
-
+ FUNC2(canvas_item_set_light_mask,RID,int );
//FUNC(canvas_item_set_rect,RID, const Rect2& p_rect);
FUNC2(canvas_item_set_transform,RID, const Matrix32& );
@@ -1116,9 +1122,8 @@ public:
FUNC5(canvas_item_add_line,RID, const Point2& , const Point2& ,const Color& ,float );
FUNC3(canvas_item_add_rect,RID, const Rect2& , const Color& );
FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
- FUNC5(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color& );
- FUNC5(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color& );
-
+ FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
+ FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );
@@ -1134,14 +1139,9 @@ public:
FUNC2(canvas_item_set_z,RID,int);
FUNC2(canvas_item_set_z_as_relative_to_parent,RID,bool);
- FUNC2(canvas_item_set_shader,RID, RID );
- FUNC1RC(RID,canvas_item_get_shader,RID );
-
- FUNC2(canvas_item_set_use_parent_shader,RID, bool );
-
+ FUNC2(canvas_item_set_material,RID, RID );
- FUNC3(canvas_item_set_shader_param,RID,const StringName&,const Variant&);
- FUNC2RC(Variant,canvas_item_get_shader_param,RID,const StringName&);
+ FUNC2(canvas_item_set_use_parent_material,RID, bool );
FUNC1(canvas_item_clear,RID);
FUNC1(canvas_item_raise,RID);
@@ -1155,20 +1155,38 @@ public:
FUNC2(canvas_light_set_texture_offset,RID,const Vector2&);
FUNC2(canvas_light_set_color,RID,const Color&);
FUNC2(canvas_light_set_height,RID,float);
+ FUNC3(canvas_light_set_layer_range,RID,int,int);
FUNC3(canvas_light_set_z_range,RID,int,int);
FUNC2(canvas_light_set_item_mask,RID,int);
- FUNC2(canvas_light_set_blend_mode,RID,CanvasLightBlendMode);
+ FUNC2(canvas_light_set_subtract_mode,RID,bool);
FUNC2(canvas_light_set_shadow_enabled,RID,bool);
FUNC2(canvas_light_set_shadow_buffer_size,RID,int);
- FUNC2(canvas_light_set_shadow_filter,RID,int);
+ FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float);
+
/* CANVAS OCCLUDER */
FUNC0R(RID,canvas_light_occluder_create);
FUNC2(canvas_light_occluder_attach_to_canvas,RID,RID);
FUNC2(canvas_light_occluder_set_enabled,RID,bool);
- FUNC2(canvas_light_occluder_set_shape,RID,const DVector<Vector2>&);
+ FUNC2(canvas_light_occluder_set_polygon,RID,RID);
+ FUNC2(canvas_light_occluder_set_transform,RID,const Matrix32&);
+ FUNC2(canvas_light_occluder_set_light_mask,RID,int);
+
+
+ FUNC0R(RID,canvas_occluder_polygon_create);
+ FUNC3(canvas_occluder_polygon_set_shape,RID,const DVector<Vector2>&,bool);
+ FUNC2(canvas_occluder_polygon_set_shape_as_lines,RID,const DVector<Vector2>&);
+ FUNC2(canvas_occluder_polygon_set_cull_mode,RID,CanvasOccluderPolygonCullMode);
+
+ /* CANVAS MATERIAL */
+
+ FUNC0R(RID,canvas_item_material_create);
+ FUNC2(canvas_item_material_set_shader,RID,RID);
+ FUNC3(canvas_item_material_set_shader_param,RID,const StringName&,const Variant&);
+ FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&);
+ FUNC2(canvas_item_material_set_unshaded,RID,bool);
/* CURSOR */
FUNC2(cursor_set_rotation,float , int ); // radians