diff options
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
| -rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 05d8fb3dcd..9f49377fa8 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -92,6 +92,7 @@ public: FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) FUNC3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *) + FUNC3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *) FUNC2(texture_set_path, RID, const String &) FUNC1RC(String, texture_get_path, RID) @@ -112,7 +113,7 @@ public: FUNC2(shader_set_code, RID, const String &) FUNC1RC(String, shader_get_code, RID) - FUNC2C(shader_get_param_list, RID, List<PropertyInfo> *) + FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *) FUNC3(shader_set_default_texture_param, RID, const StringName &, RID) FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &) @@ -305,6 +306,7 @@ public: FUNC2(particles_set_emitting, RID, bool) FUNC2(particles_set_amount, RID, int) FUNC2(particles_set_lifetime, RID, float) + FUNC2(particles_set_one_shot, RID, bool) FUNC2(particles_set_pre_process_time, RID, float) FUNC2(particles_set_explosiveness_ratio, RID, float) FUNC2(particles_set_randomness_ratio, RID, float) @@ -314,11 +316,13 @@ public: FUNC2(particles_set_process_material, RID, RID) FUNC2(particles_set_fixed_fps, RID, int) FUNC2(particles_set_fractional_delta, RID, bool) + FUNC1(particles_restart, RID) FUNC2(particles_set_draw_order, RID, VS::ParticlesDrawOrder) FUNC2(particles_set_draw_passes, RID, int) FUNC3(particles_set_draw_pass_mesh, RID, int, RID) + FUNC2(particles_set_emission_transform, RID, const Transform &) FUNC1R(Rect3, particles_get_current_aabb, RID) @@ -390,7 +394,7 @@ public: FUNC2(environment_set_bg_energy, RID, float) FUNC2(environment_set_canvas_max_layer, RID, int) FUNC4(environment_set_ambient_light, RID, const Color &, float, float) - FUNC8(environment_set_ssr, RID, bool, int, float, float, float, bool, bool) + FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool) FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, bool) FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality) @@ -467,14 +471,15 @@ public: FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool) FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &) FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) - FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool) - FUNC6(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool) - FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &) - FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float) - FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID) - FUNC7(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int) + FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID) + FUNC8(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, bool) + FUNC11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID) + FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) + FUNC6(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID) + FUNC8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID) FUNC3(canvas_item_add_mesh, RID, const RID &, RID) FUNC3(canvas_item_add_multimesh, RID, RID, RID) + FUNC6(canvas_item_add_particles, RID, RID, RID, RID, int, int) FUNC2(canvas_item_add_set_transform, RID, const Transform2D &) FUNC2(canvas_item_add_clip_ignore, RID, bool) FUNC2(canvas_item_set_sort_children_by_y, RID, bool) |